Index: Source/core/rendering/RenderBlockLineLayout.cpp |
diff --git a/Source/core/rendering/RenderBlockLineLayout.cpp b/Source/core/rendering/RenderBlockLineLayout.cpp |
index 8e4c88471ce06321619fd50c1e40465271b38dbf..470e88a8bd90f6e9e0c76ff78008b39d90e7f98b 100644 |
--- a/Source/core/rendering/RenderBlockLineLayout.cpp |
+++ b/Source/core/rendering/RenderBlockLineLayout.cpp |
@@ -1303,6 +1303,8 @@ static inline void constructBidiRunsForSegment(InlineBidiResolver& topResolver, |
ASSERT(isolatedInline); |
InlineBidiResolver isolatedResolver; |
+ LineMidpointState& isolatedLineMidpointState = isolatedResolver.midpointState(); |
+ isolatedLineMidpointState = topResolver.midpointStateForIsolatedRun(isolatedRun); |
EUnicodeBidi unicodeBidi = isolatedInline->style()->unicodeBidi(); |
TextDirection direction = isolatedInline->style()->direction(); |
if (unicodeBidi == Plaintext) { |
@@ -1339,8 +1341,12 @@ static inline void constructBidiRunsForSegment(InlineBidiResolver& topResolver, |
// to the top resolver's list for later processing. |
if (!isolatedResolver.isolatedRuns().isEmpty()) { |
topResolver.isolatedRuns().append(isolatedResolver.isolatedRuns()); |
- isolatedResolver.isolatedRuns().clear(); |
currentRoot = isolatedInline; |
+ while (!isolatedResolver.isolatedRuns().isEmpty()) { |
leviw_travelin_and_unemployed
2013/10/07 21:58:42
It's weird to have nested while loops with the sam
|
+ BidiRun* run = isolatedResolver.isolatedRuns().last(); |
+ isolatedResolver.isolatedRuns().removeLast(); |
+ topResolver.setMidpointStateForIsolatedRun(run, isolatedResolver.midpointStateForIsolatedRun(run)); |
+ } |
} |
} |
} |