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Side by Side Diff: Source/core/rendering/RenderBlockLineLayout.cpp

Issue 26315003: Bidi-Isolate inlines break layout with collapsed whitespace (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Rebased patch Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3 * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r ight reserved. 3 * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r ight reserved.
4 * Copyright (C) 2010 Google Inc. All rights reserved. 4 * Copyright (C) 2010 Google Inc. All rights reserved.
5 * 5 *
6 * This library is free software; you can redistribute it and/or 6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public 7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either 8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version. 9 * version 2 of the License, or (at your option) any later version.
10 * 10 *
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444 } 444 }
445 445
446 // Adding a pair of midpoints before a character will split it out into a new li ne box. 446 // Adding a pair of midpoints before a character will split it out into a new li ne box.
447 static inline void ensureCharacterGetsLineBox(LineMidpointState& lineMidpointSta te, InlineIterator& textParagraphSeparator) 447 static inline void ensureCharacterGetsLineBox(LineMidpointState& lineMidpointSta te, InlineIterator& textParagraphSeparator)
448 { 448 {
449 InlineIterator midpoint(0, textParagraphSeparator.m_obj, textParagraphSepara tor.m_pos); 449 InlineIterator midpoint(0, textParagraphSeparator.m_obj, textParagraphSepara tor.m_pos);
450 startIgnoringSpaces(lineMidpointState, InlineIterator(0, textParagraphSepara tor.m_obj, textParagraphSeparator.m_pos - 1)); 450 startIgnoringSpaces(lineMidpointState, InlineIterator(0, textParagraphSepara tor.m_obj, textParagraphSeparator.m_pos - 1));
451 stopIgnoringSpaces(lineMidpointState, InlineIterator(0, textParagraphSeparat or.m_obj, textParagraphSeparator.m_pos)); 451 stopIgnoringSpaces(lineMidpointState, InlineIterator(0, textParagraphSeparat or.m_obj, textParagraphSeparator.m_pos));
452 } 452 }
453 453
454 static inline BidiRun* createRun(int start, int end, RenderObject* obj, InlineBi diResolver& resolver)
455 {
456 return new BidiRun(start, end, obj, resolver.context(), resolver.dir());
457 }
458
459 void RenderBlockFlow::appendRunsForObject(BidiRunList<BidiRun>& runs, int start, int end, RenderObject* obj, InlineBidiResolver& resolver) 454 void RenderBlockFlow::appendRunsForObject(BidiRunList<BidiRun>& runs, int start, int end, RenderObject* obj, InlineBidiResolver& resolver)
460 { 455 {
461 if (start > end || shouldSkipCreatingRunsForObject(obj)) 456 adjustMidpointsAndAppendRunsForObjectIfNeeded(obj, start, end, resolver, App endingRunsForObject, &runs);
462 return;
463
464 LineMidpointState& lineMidpointState = resolver.midpointState();
465 bool haveNextMidpoint = (lineMidpointState.currentMidpoint < lineMidpointSta te.numMidpoints);
466 InlineIterator nextMidpoint;
467 if (haveNextMidpoint)
468 nextMidpoint = lineMidpointState.midpoints[lineMidpointState.currentMidp oint];
469 if (lineMidpointState.betweenMidpoints) {
470 if (!(haveNextMidpoint && nextMidpoint.m_obj == obj))
471 return;
472 // This is a new start point. Stop ignoring objects and
473 // adjust our start.
474 lineMidpointState.betweenMidpoints = false;
475 start = nextMidpoint.m_pos;
476 lineMidpointState.currentMidpoint++;
477 if (start < end)
478 return appendRunsForObject(runs, start, end, obj, resolver);
479 } else {
480 if (!haveNextMidpoint || (obj != nextMidpoint.m_obj)) {
481 runs.addRun(createRun(start, end, obj, resolver));
482 return;
483 }
484
485 // An end midpoint has been encountered within our object. We
486 // need to go ahead and append a run with our endpoint.
487 if (static_cast<int>(nextMidpoint.m_pos + 1) <= end) {
488 lineMidpointState.betweenMidpoints = true;
489 lineMidpointState.currentMidpoint++;
490 if (nextMidpoint.m_pos != UINT_MAX) { // UINT_MAX means stop at the object and don't include any of it.
491 if (static_cast<int>(nextMidpoint.m_pos + 1) > start)
492 runs.addRun(createRun(start, nextMidpoint.m_pos + 1, obj, re solver));
493 return appendRunsForObject(runs, nextMidpoint.m_pos + 1, end, ob j, resolver);
494 }
495 } else
496 runs.addRun(createRun(start, end, obj, resolver));
497 }
498 } 457 }
499 458
500 static inline InlineBox* createInlineBoxForRenderer(RenderObject* obj, bool isRo otLineBox, bool isOnlyRun = false) 459 static inline InlineBox* createInlineBoxForRenderer(RenderObject* obj, bool isRo otLineBox, bool isOnlyRun = false)
501 { 460 {
502 if (isRootLineBox) 461 if (isRootLineBox)
503 return toRenderBlock(obj)->createAndAppendRootInlineBox(); 462 return toRenderBlock(obj)->createAndAppendRootInlineBox();
504 463
505 if (obj->isText()) { 464 if (obj->isText()) {
506 InlineTextBox* textBox = toRenderText(obj)->createInlineTextBox(); 465 InlineTextBox* textBox = toRenderText(obj)->createInlineTextBox();
507 // We only treat a box as text for a <br> if we are on a line by ourself or in strict mode 466 // We only treat a box as text for a <br> if we are on a line by ourself or in strict mode
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1252 1211
1253 static inline void setupResolverToResumeInIsolate(InlineBidiResolver& resolver, RenderObject* root, RenderObject* startObject) 1212 static inline void setupResolverToResumeInIsolate(InlineBidiResolver& resolver, RenderObject* root, RenderObject* startObject)
1254 { 1213 {
1255 if (root != startObject) { 1214 if (root != startObject) {
1256 RenderObject* parent = startObject->parent(); 1215 RenderObject* parent = startObject->parent();
1257 setupResolverToResumeInIsolate(resolver, root, parent); 1216 setupResolverToResumeInIsolate(resolver, root, parent);
1258 notifyObserverEnteredObject(&resolver, startObject); 1217 notifyObserverEnteredObject(&resolver, startObject);
1259 } 1218 }
1260 } 1219 }
1261 1220
1221 static void restoreIsolatedMidpointStates(InlineBidiResolver& topResolver, Inlin eBidiResolver& isolatedResolver)
1222 {
1223 while (!isolatedResolver.isolatedRuns().isEmpty()) {
1224 BidiRun* run = isolatedResolver.isolatedRuns().last();
1225 isolatedResolver.isolatedRuns().removeLast();
1226 topResolver.setMidpointStateForIsolatedRun(run, isolatedResolver.midpoin tStateForIsolatedRun(run));
1227 }
1228 }
1229
1262 // FIXME: BidiResolver should have this logic. 1230 // FIXME: BidiResolver should have this logic.
1263 static inline void constructBidiRunsForSegment(InlineBidiResolver& topResolver, BidiRunList<BidiRun>& bidiRuns, const InlineIterator& endOfRuns, VisualDirection Override override, bool previousLineBrokeCleanly, bool isNewUBAParagraph) 1231 static inline void constructBidiRunsForSegment(InlineBidiResolver& topResolver, BidiRunList<BidiRun>& bidiRuns, const InlineIterator& endOfRuns, VisualDirection Override override, bool previousLineBrokeCleanly, bool isNewUBAParagraph)
1264 { 1232 {
1265 // FIXME: We should pass a BidiRunList into createBidiRunsForLine instead 1233 // FIXME: We should pass a BidiRunList into createBidiRunsForLine instead
1266 // of the resolver owning the runs. 1234 // of the resolver owning the runs.
1267 ASSERT(&topResolver.runs() == &bidiRuns); 1235 ASSERT(&topResolver.runs() == &bidiRuns);
1268 ASSERT(topResolver.position() != endOfRuns); 1236 ASSERT(topResolver.position() != endOfRuns);
1269 RenderObject* currentRoot = topResolver.position().root(); 1237 RenderObject* currentRoot = topResolver.position().root();
1270 topResolver.createBidiRunsForLine(endOfRuns, override, previousLineBrokeClea nly); 1238 topResolver.createBidiRunsForLine(endOfRuns, override, previousLineBrokeClea nly);
1271 1239
1272 while (!topResolver.isolatedRuns().isEmpty()) { 1240 while (!topResolver.isolatedRuns().isEmpty()) {
1273 // It does not matter which order we resolve the runs as long as we reso lve them all. 1241 // It does not matter which order we resolve the runs as long as we reso lve them all.
1274 BidiRun* isolatedRun = topResolver.isolatedRuns().last(); 1242 BidiRun* isolatedRun = topResolver.isolatedRuns().last();
1275 topResolver.isolatedRuns().removeLast(); 1243 topResolver.isolatedRuns().removeLast();
1276 1244
1277 RenderObject* startObj = isolatedRun->object(); 1245 RenderObject* startObj = isolatedRun->object();
1278 1246
1279 // Only inlines make sense with unicode-bidi: isolate (blocks are alread y isolated). 1247 // Only inlines make sense with unicode-bidi: isolate (blocks are alread y isolated).
1280 // FIXME: Because enterIsolate is not passed a RenderObject, we have to crawl up the 1248 // FIXME: Because enterIsolate is not passed a RenderObject, we have to crawl up the
1281 // tree to see which parent inline is the isolate. We could change enter Isolate 1249 // tree to see which parent inline is the isolate. We could change enter Isolate
1282 // to take a RenderObject and do this logic there, but that would be a l ayering 1250 // to take a RenderObject and do this logic there, but that would be a l ayering
1283 // violation for BidiResolver (which knows nothing about RenderObject). 1251 // violation for BidiResolver (which knows nothing about RenderObject).
1284 RenderInline* isolatedInline = toRenderInline(highestContainingIsolateWi thinRoot(startObj, currentRoot)); 1252 RenderInline* isolatedInline = toRenderInline(highestContainingIsolateWi thinRoot(startObj, currentRoot));
1285 ASSERT(isolatedInline); 1253 ASSERT(isolatedInline);
1286 1254
1287 InlineBidiResolver isolatedResolver; 1255 InlineBidiResolver isolatedResolver;
1256 LineMidpointState& isolatedLineMidpointState = isolatedResolver.midpoint State();
1257 isolatedLineMidpointState = topResolver.midpointStateForIsolatedRun(isol atedRun);
1288 EUnicodeBidi unicodeBidi = isolatedInline->style()->unicodeBidi(); 1258 EUnicodeBidi unicodeBidi = isolatedInline->style()->unicodeBidi();
1289 TextDirection direction = isolatedInline->style()->direction(); 1259 TextDirection direction = isolatedInline->style()->direction();
1290 if (unicodeBidi == Plaintext) { 1260 if (unicodeBidi == Plaintext) {
1291 if (isNewUBAParagraph) 1261 if (isNewUBAParagraph)
1292 direction = determinePlaintextDirectionality(isolatedInline, sta rtObj); 1262 direction = determinePlaintextDirectionality(isolatedInline, sta rtObj);
1293 else 1263 else
1294 direction = determinePlaintextDirectionality(isolatedInline); 1264 direction = determinePlaintextDirectionality(isolatedInline);
1295 } else { 1265 } else {
1296 ASSERT(unicodeBidi == Isolate || unicodeBidi == IsolateOverride); 1266 ASSERT(unicodeBidi == Isolate || unicodeBidi == IsolateOverride);
1297 direction = isolatedInline->style()->direction(); 1267 direction = isolatedInline->style()->direction();
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1314 // We're not guaranteed to get any BidiRuns in the previous step. If we don't, we allow the placeholder 1284 // We're not guaranteed to get any BidiRuns in the previous step. If we don't, we allow the placeholder
1315 // itself to be turned into an InlineBox. We can't remove it here withou t potentially losing track of 1285 // itself to be turned into an InlineBox. We can't remove it here withou t potentially losing track of
1316 // the logically last run. 1286 // the logically last run.
1317 if (isolatedResolver.runs().runCount()) 1287 if (isolatedResolver.runs().runCount())
1318 bidiRuns.replaceRunWithRuns(isolatedRun, isolatedResolver.runs()); 1288 bidiRuns.replaceRunWithRuns(isolatedRun, isolatedResolver.runs());
1319 1289
1320 // If we encountered any nested isolate runs, just move them 1290 // If we encountered any nested isolate runs, just move them
1321 // to the top resolver's list for later processing. 1291 // to the top resolver's list for later processing.
1322 if (!isolatedResolver.isolatedRuns().isEmpty()) { 1292 if (!isolatedResolver.isolatedRuns().isEmpty()) {
1323 topResolver.isolatedRuns().append(isolatedResolver.isolatedRuns()); 1293 topResolver.isolatedRuns().append(isolatedResolver.isolatedRuns());
1324 isolatedResolver.isolatedRuns().clear();
1325 currentRoot = isolatedInline; 1294 currentRoot = isolatedInline;
1295 restoreIsolatedMidpointStates(topResolver, isolatedResolver);
1326 } 1296 }
1327 } 1297 }
1328 } 1298 }
1329 1299
1330 static inline bool segmentIsEmpty(const InlineIterator& segmentStart, const Inli neIterator& segmentEnd) 1300 static inline bool segmentIsEmpty(const InlineIterator& segmentStart, const Inli neIterator& segmentEnd)
1331 { 1301 {
1332 return segmentStart == segmentEnd; 1302 return segmentStart == segmentEnd;
1333 } 1303 }
1334 1304
1335 static inline void constructBidiRunsForLine(const RenderBlockFlow* block, Inline BidiResolver& topResolver, BidiRunList<BidiRun>& bidiRuns, const InlineIterator& endOfLine, VisualDirectionOverride override, bool previousLineBrokeCleanly, boo l isNewUBAParagraph) 1305 static inline void constructBidiRunsForLine(const RenderBlockFlow* block, Inline BidiResolver& topResolver, BidiRunList<BidiRun>& bidiRuns, const InlineIterator& endOfLine, VisualDirectionOverride override, bool previousLineBrokeCleanly, boo l isNewUBAParagraph)
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3548 lineGridBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, ver ticalPositionCache); 3518 lineGridBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, ver ticalPositionCache);
3549 3519
3550 setLineGridBox(lineGridBox); 3520 setLineGridBox(lineGridBox);
3551 3521
3552 // FIXME: If any of the characteristics of the box change compared to the ol d one, then we need to do a deep dirtying 3522 // FIXME: If any of the characteristics of the box change compared to the ol d one, then we need to do a deep dirtying
3553 // (similar to what happens when the page height changes). Ideally, though, we only do this if someone is actually snapping 3523 // (similar to what happens when the page height changes). Ideally, though, we only do this if someone is actually snapping
3554 // to this grid. 3524 // to this grid.
3555 } 3525 }
3556 3526
3557 } 3527 }
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