Index: src/record/SkRecordPattern.h |
diff --git a/src/record/SkRecordPattern.h b/src/record/SkRecordPattern.h |
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+#ifndef SkRecordPattern_DEFINED |
+#define SkRecordPattern_DEFINED |
+ |
+#include "SkTLogic.h" |
+ |
+namespace SkRecords { |
+ |
+// First, some matchers. These match a single command in the SkRecord, |
+// and may hang onto some data from it. If so, you can get the data by calling .get(). |
+ |
+// Matches a command of type T, and stores that command. |
+template <typename T> |
+class Is { |
+public: |
+ Is() : fPtr(NULL) {} |
+ |
+ typedef T type; |
+ type* get() { return fPtr; } |
+ |
+ bool match(T* ptr) { |
+ fPtr = ptr; |
+ return true; |
+ } |
+ |
+ template <typename U> |
+ bool match(U*) { |
+ fPtr = NULL; |
+ return false; |
+ } |
+ |
+private: |
+ type* fPtr; |
+}; |
+ |
+// Matches any command that draws, and stores its paint. |
+class IsDraw { |
+ SK_CREATE_MEMBER_DETECTOR(paint); |
+public: |
+ IsDraw() : fPaint(NULL) {} |
+ |
+ typedef SkPaint type; |
+ type* get() { return fPaint; } |
+ |
+ template <typename T> |
+ SK_WHEN(HasMember_paint<T>, bool) match(T* draw) { |
+ fPaint = AsPtr(draw->paint); |
+ return true; |
+ } |
+ |
+ template <typename T> |
+ SK_WHEN(!HasMember_paint<T>, bool) match(T*) { |
+ fPaint = NULL; |
+ return false; |
+ } |
+ |
+private: |
+ // Abstracts away whether the paint is always part of the command or optional. |
+ template <typename T> static T* AsPtr(SkRecords::Optional<T>& x) { return x; } |
+ template <typename T> static T* AsPtr(T& x) { return &x; } |
+ |
+ type* fPaint; |
+}; |
+ |
+// Matches if Matcher doesn't. Stores nothing. |
+template <typename Matcher> |
+struct Not { |
+ template <typename T> |
+ bool match(T* ptr) { return !Matcher().match(ptr); } |
+}; |
+ |
+// Matches if either of A or B does. Stores nothing. |
+template <typename A, typename B> |
+struct Or { |
+ template <typename T> |
+ bool match(T* ptr) { return A().match(ptr) || B().match(ptr); } |
+}; |
+ |
+// Matches if any of A, B or C does. Stores nothing. |
+template <typename A, typename B, typename C> |
+struct Or3 : Or<A, Or<B, C> > {}; |
+ |
+// We'll use this to choose which implementation of Star suits each Matcher. |
+SK_CREATE_TYPE_DETECTOR(type); |
+ |
+// Star is a special matcher that matches Matcher 0 or more times _greedily_ in the SkRecord. |
+// This version stores nothing. It's enabled when Matcher stores nothing. |
+template <typename Matcher, typename = void> |
+class Star { |
+public: |
+ void reset() {} |
+ |
+ template <typename T> |
+ bool match(T* ptr) { return Matcher().match(ptr); } |
+}; |
+ |
+// This version stores a list of matches. It's enabled if Matcher stores something. |
+template <typename Matcher> |
+class Star<Matcher, SK_WHEN(HasType_type<Matcher>, void)> { |
+public: |
+ typedef SkTDArray<typename Matcher::type*> type; |
+ type* get() { return &fMatches; } |
+ |
+ void reset() { fMatches.rewind(); } |
+ |
+ template <typename T> |
+ bool match(T* ptr) { |
+ Matcher matcher; |
+ if (matcher.match(ptr)) { |
+ fMatches.push(matcher.get()); |
+ return true; |
+ } |
+ return false; |
+ } |
+ |
+private: |
+ type fMatches; |
+}; |
+ |
+ |
+// Cons builds a list of Matchers. |
+// It first matches Matcher (something from above), then Pattern (another Cons or Nil). |
+// |
+// This is the main entry point to pattern matching, and so provides a couple of extra API bits: |
+// - search scans through the record to look for matches; |
+// - first, second, and third return the data stored by their respective matchers in the pattern. |
+// |
+// These Cons build lists analogously to Lisp's "cons". See Pattern# for the "list" equivalent. |
+template <typename Matcher, typename Pattern> |
+class Cons { |
+public: |
+ // If this pattern matches the SkRecord starting at i, |
+ // return the index just past the end of the pattern, otherwise return 0. |
+ SK_ALWAYS_INLINE unsigned match(SkRecord* record, unsigned i) { |
+ i = this->matchHead(&fHead, record, i); |
+ return i == 0 ? 0 : fTail.match(record, i); |
+ } |
+ |
+ // Starting from *end, walk through the SkRecord to find the first span matching this pattern. |
+ // If there is no such span, return false. If there is, return true and set [*begin, *end). |
+ SK_ALWAYS_INLINE bool search(SkRecord* record, unsigned* begin, unsigned* end) { |
+ for (*begin = *end; *begin < record->count(); ++(*begin)) { |
+ *end = this->match(record, *begin); |
+ if (*end != 0) { |
+ return true; |
+ } |
+ } |
+ return false; |
+ } |
+ |
+ // Once either match or search has succeeded, access the stored data of the first, second, |
+ // or third matcher in this pattern. Add as needed for longer patterns. |
+ // T is checked statically at compile time; no casting is involved. It's just an API wart. |
+ template <typename T> T* first() { return fHead.get(); } |
+ template <typename T> T* second() { return fTail.fHead.get(); } |
+ template <typename T> T* third() { return fTail.fTail.fHead.get(); } |
+ |
+private: |
+ template <typename T> |
+ void operator()(T* r) { fHeadMatched = fHead.match(r); } |
+ |
+ // If head isn't a Star, try to match at i once. |
+ template <typename T> |
+ unsigned matchHead(T*, SkRecord* record, unsigned i) { |
+ if (i < record->count()) { |
+ fHeadMatched = false; |
+ record->mutate(i, *this); |
+ if (fHeadMatched) { |
+ return i+1; |
+ } |
+ } |
+ return 0; |
+ } |
+ |
+ // If head is a Star, walk i until it doesn't match. |
+ template <typename T> |
+ unsigned matchHead(Star<T>*, SkRecord* record, unsigned i) { |
+ fHead.reset(); |
+ while (i < record->count()) { |
+ fHeadMatched = false; |
+ record->mutate(i, *this); |
+ if (!fHeadMatched) { |
+ return i; |
+ } |
+ i++; |
+ } |
+ return 0; |
+ } |
+ |
+ Matcher fHead; |
+ Pattern fTail; |
+ bool fHeadMatched; |
+ |
+ friend class ::SkRecord; // So operator() can otherwise stay private. |
+ |
+ // All Cons are friends with each other. This lets first, second, and third work. |
+ template <typename, typename> friend class Cons; |
+}; |
+ |
+// Nil is the end of every pattern Cons chain. |
+struct Nil { |
+ // Bottoms out recursion down the fTail chain. Just return whatever i the front decided on. |
+ unsigned match(SkRecord*, unsigned i) { return i; } |
+}; |
+ |
+// These Pattern# types are syntax sugar over Cons and Nil, just to help eliminate some of the |
+// template noise. Use these if you can. Feel free to add more for longer patterns. |
+// All types A, B, C, ... are Matchers. |
+template <typename A> |
+struct Pattern1 : Cons<A, Nil> {}; |
+ |
+template <typename A, typename B> |
+struct Pattern2 : Cons<A, Pattern1<B> > {}; |
+ |
+template <typename A, typename B, typename C> |
+struct Pattern3 : Cons<A, Pattern2<B, C> > {}; |
+ |
+} // namespace SkRecords |
+ |
+#endif//SkRecordPattern_DEFINED |