| Index: src/record/SkRecordPattern.h
|
| diff --git a/src/record/SkRecordPattern.h b/src/record/SkRecordPattern.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..2023a90572aca2dc947a8d15d781286a23bb8674
|
| --- /dev/null
|
| +++ b/src/record/SkRecordPattern.h
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| @@ -0,0 +1,219 @@
|
| +#ifndef SkRecordPattern_DEFINED
|
| +#define SkRecordPattern_DEFINED
|
| +
|
| +#include "SkTLogic.h"
|
| +
|
| +namespace SkRecords {
|
| +
|
| +// First, some matchers. These match a single command in the SkRecord,
|
| +// and may hang onto some data from it. If so, you can get the data by calling .get().
|
| +
|
| +// Matches a command of type T, and stores that command.
|
| +template <typename T>
|
| +class Is {
|
| +public:
|
| + Is() : fPtr(NULL) {}
|
| +
|
| + typedef T type;
|
| + type* get() { return fPtr; }
|
| +
|
| + bool match(T* ptr) {
|
| + fPtr = ptr;
|
| + return true;
|
| + }
|
| +
|
| + template <typename U>
|
| + bool match(U*) {
|
| + fPtr = NULL;
|
| + return false;
|
| + }
|
| +
|
| +private:
|
| + type* fPtr;
|
| +};
|
| +
|
| +// Matches any command that draws, and stores its paint.
|
| +class IsDraw {
|
| + SK_CREATE_MEMBER_DETECTOR(paint);
|
| +public:
|
| + IsDraw() : fPaint(NULL) {}
|
| +
|
| + typedef SkPaint type;
|
| + type* get() { return fPaint; }
|
| +
|
| + template <typename T>
|
| + SK_WHEN(HasMember_paint<T>, bool) match(T* draw) {
|
| + fPaint = AsPtr(draw->paint);
|
| + return true;
|
| + }
|
| +
|
| + template <typename T>
|
| + SK_WHEN(!HasMember_paint<T>, bool) match(T*) {
|
| + fPaint = NULL;
|
| + return false;
|
| + }
|
| +
|
| +private:
|
| + // Abstracts away whether the paint is always part of the command or optional.
|
| + template <typename T> static T* AsPtr(SkRecords::Optional<T>& x) { return x; }
|
| + template <typename T> static T* AsPtr(T& x) { return &x; }
|
| +
|
| + type* fPaint;
|
| +};
|
| +
|
| +// Matches if Matcher doesn't. Stores nothing.
|
| +template <typename Matcher>
|
| +struct Not {
|
| + template <typename T>
|
| + bool match(T* ptr) { return !Matcher().match(ptr); }
|
| +};
|
| +
|
| +// Matches if either of A or B does. Stores nothing.
|
| +template <typename A, typename B>
|
| +struct Or {
|
| + template <typename T>
|
| + bool match(T* ptr) { return A().match(ptr) || B().match(ptr); }
|
| +};
|
| +
|
| +// Matches if any of A, B or C does. Stores nothing.
|
| +template <typename A, typename B, typename C>
|
| +struct Or3 : Or<A, Or<B, C> > {};
|
| +
|
| +// We'll use this to choose which implementation of Star suits each Matcher.
|
| +SK_CREATE_TYPE_DETECTOR(type);
|
| +
|
| +// Star is a special matcher that matches Matcher 0 or more times _greedily_ in the SkRecord.
|
| +// This version stores nothing. It's enabled when Matcher stores nothing.
|
| +template <typename Matcher, typename = void>
|
| +class Star {
|
| +public:
|
| + void reset() {}
|
| +
|
| + template <typename T>
|
| + bool match(T* ptr) { return Matcher().match(ptr); }
|
| +};
|
| +
|
| +// This version stores a list of matches. It's enabled if Matcher stores something.
|
| +template <typename Matcher>
|
| +class Star<Matcher, SK_WHEN(HasType_type<Matcher>, void)> {
|
| +public:
|
| + typedef SkTDArray<typename Matcher::type*> type;
|
| + type* get() { return &fMatches; }
|
| +
|
| + void reset() { fMatches.rewind(); }
|
| +
|
| + template <typename T>
|
| + bool match(T* ptr) {
|
| + Matcher matcher;
|
| + if (matcher.match(ptr)) {
|
| + fMatches.push(matcher.get());
|
| + return true;
|
| + }
|
| + return false;
|
| + }
|
| +
|
| +private:
|
| + type fMatches;
|
| +};
|
| +
|
| +
|
| +// Cons builds a list of Matchers.
|
| +// It first matches Matcher (something from above), then Pattern (another Cons or Nil).
|
| +//
|
| +// This is the main entry point to pattern matching, and so provides a couple of extra API bits:
|
| +// - search scans through the record to look for matches;
|
| +// - first, second, and third return the data stored by their respective matchers in the pattern.
|
| +//
|
| +// These Cons build lists analogously to Lisp's "cons". See Pattern# for the "list" equivalent.
|
| +template <typename Matcher, typename Pattern>
|
| +class Cons {
|
| +public:
|
| + // If this pattern matches the SkRecord starting at i,
|
| + // return the index just past the end of the pattern, otherwise return 0.
|
| + SK_ALWAYS_INLINE unsigned match(SkRecord* record, unsigned i) {
|
| + i = this->matchHead(&fHead, record, i);
|
| + return i == 0 ? 0 : fTail.match(record, i);
|
| + }
|
| +
|
| + // Starting from *end, walk through the SkRecord to find the first span matching this pattern.
|
| + // If there is no such span, return false. If there is, return true and set [*begin, *end).
|
| + SK_ALWAYS_INLINE bool search(SkRecord* record, unsigned* begin, unsigned* end) {
|
| + for (*begin = *end; *begin < record->count(); ++(*begin)) {
|
| + *end = this->match(record, *begin);
|
| + if (*end != 0) {
|
| + return true;
|
| + }
|
| + }
|
| + return false;
|
| + }
|
| +
|
| + // Once either match or search has succeeded, access the stored data of the first, second,
|
| + // or third matcher in this pattern. Add as needed for longer patterns.
|
| + // T is checked statically at compile time; no casting is involved. It's just an API wart.
|
| + template <typename T> T* first() { return fHead.get(); }
|
| + template <typename T> T* second() { return fTail.fHead.get(); }
|
| + template <typename T> T* third() { return fTail.fTail.fHead.get(); }
|
| +
|
| +private:
|
| + template <typename T>
|
| + void operator()(T* r) { fHeadMatched = fHead.match(r); }
|
| +
|
| + // If head isn't a Star, try to match at i once.
|
| + template <typename T>
|
| + unsigned matchHead(T*, SkRecord* record, unsigned i) {
|
| + if (i < record->count()) {
|
| + fHeadMatched = false;
|
| + record->mutate(i, *this);
|
| + if (fHeadMatched) {
|
| + return i+1;
|
| + }
|
| + }
|
| + return 0;
|
| + }
|
| +
|
| + // If head is a Star, walk i until it doesn't match.
|
| + template <typename T>
|
| + unsigned matchHead(Star<T>*, SkRecord* record, unsigned i) {
|
| + fHead.reset();
|
| + while (i < record->count()) {
|
| + fHeadMatched = false;
|
| + record->mutate(i, *this);
|
| + if (!fHeadMatched) {
|
| + return i;
|
| + }
|
| + i++;
|
| + }
|
| + return 0;
|
| + }
|
| +
|
| + Matcher fHead;
|
| + Pattern fTail;
|
| + bool fHeadMatched;
|
| +
|
| + friend class ::SkRecord; // So operator() can otherwise stay private.
|
| +
|
| + // All Cons are friends with each other. This lets first, second, and third work.
|
| + template <typename, typename> friend class Cons;
|
| +};
|
| +
|
| +// Nil is the end of every pattern Cons chain.
|
| +struct Nil {
|
| + // Bottoms out recursion down the fTail chain. Just return whatever i the front decided on.
|
| + unsigned match(SkRecord*, unsigned i) { return i; }
|
| +};
|
| +
|
| +// These Pattern# types are syntax sugar over Cons and Nil, just to help eliminate some of the
|
| +// template noise. Use these if you can. Feel free to add more for longer patterns.
|
| +// All types A, B, C, ... are Matchers.
|
| +template <typename A>
|
| +struct Pattern1 : Cons<A, Nil> {};
|
| +
|
| +template <typename A, typename B>
|
| +struct Pattern2 : Cons<A, Pattern1<B> > {};
|
| +
|
| +template <typename A, typename B, typename C>
|
| +struct Pattern3 : Cons<A, Pattern2<B, C> > {};
|
| +
|
| +} // namespace SkRecords
|
| +
|
| +#endif//SkRecordPattern_DEFINED
|
|
|