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| 1 #ifndef SkRecordPattern_DEFINED | |
| 2 #define SkRecordPattern_DEFINED | |
| 3 | |
| 4 #include "SkTLogic.h" | |
| 5 | |
| 6 namespace SkRecords { | |
| 7 | |
| 8 // First, some matchers. These match a single command in the SkRecord, | |
| 9 // and may hang onto some data from it. If so, you can get the data by calling .get(). | |
| 10 | |
| 11 // Matches a command of type T, and stores that command. | |
| 12 template <typename T> | |
| 13 class Is { | |
| 14 public: | |
| 15 typedef T type; | |
| 16 type* get() { return fPtr; } | |
| 17 | |
| 18 bool match(T* ptr) { | |
| 19 fPtr = ptr; | |
| 20 return true; | |
| 21 } | |
| 22 | |
| 23 template <typename U> | |
| 24 bool match(U*) { | |
| 25 fPtr = NULL; | |
| 26 return false; | |
| 27 } | |
| 28 | |
| 29 private: | |
| 30 type* fPtr; | |
| 31 }; | |
| 32 | |
| 33 // Matches any command that draws, and stores its paint. | |
| 34 class IsDraw { | |
| 35 SK_CREATE_MEMBER_DETECTOR(paint); | |
| 36 public: | |
| 37 typedef SkPaint type; | |
| 38 type* get() { return fPaint; } | |
| 39 | |
| 40 template <typename T> | |
| 41 SK_WHEN(HasMember_paint<T>, bool) match(T* draw) { | |
| 42 fPaint = AsPtr(draw->paint); | |
| 43 return true; | |
| 44 } | |
| 45 | |
| 46 template <typename T> | |
| 47 SK_WHEN(!HasMember_paint<T>, bool) match(T*) { | |
| 48 fPaint = NULL; | |
| 49 return false; | |
| 50 } | |
| 51 | |
| 52 private: | |
| 53 // Abstracts away whether the paint is always part of the command or optiona l. | |
| 54 template <typename T> static T* AsPtr(SkRecords::Optional<T>& x) { return x; } | |
| 55 template <typename T> static T* AsPtr(T& x) { return &x; } | |
| 56 | |
| 57 type* fPaint; | |
| 58 }; | |
| 59 | |
| 60 // Matches if Matcher doesn't. Stores nothing. | |
| 61 template <typename Matcher> | |
| 62 struct Not { | |
| 63 template <typename T> | |
| 64 bool match(T* ptr) { return !Matcher().match(ptr); } | |
| 65 }; | |
| 66 | |
| 67 // Matches if either of A or B does. Stores nothing. | |
| 68 template <typename A, typename B> | |
| 69 struct Or { | |
| 70 template <typename T> | |
| 71 bool match(T* ptr) { return A().match(ptr) || B().match(ptr); } | |
| 72 }; | |
| 73 | |
| 74 // Matches if any of A, B or C does. Stores nothing. | |
| 75 template <typename A, typename B, typename C> | |
| 76 struct Or3 : Or<A, Or<B, C> > {}; | |
| 77 | |
| 78 // We'll use this to choose which implementation of Star suits each Matcher. | |
| 79 SK_CREATE_TYPE_DETECTOR(type); | |
| 80 | |
| 81 // Star is a special matcher that matches Matcher 0 or more times _greedily_ in the SkRecord. | |
| 82 // This version stores nothing. It's enabled when Matcher stores nothing. | |
| 83 template <typename Matcher, typename = void> | |
| 84 class Star { | |
| 85 public: | |
| 86 void reset() {} | |
| 87 | |
| 88 template <typename T> | |
| 89 bool match(T* ptr) { return Matcher().match(ptr); } | |
| 90 }; | |
| 91 | |
| 92 // This version stores a list of matches. It's enabled if Matcher stores someth ing. | |
| 93 template <typename Matcher> | |
| 94 class Star<Matcher, SK_WHEN(HasType_type<Matcher>, void)> { | |
| 95 public: | |
| 96 typedef SkTDArray<typename Matcher::type*> type; | |
| 97 type* get() { return &fMatches; } | |
| 98 | |
| 99 void reset() { fMatches.rewind(); } | |
| 100 | |
| 101 template <typename T> | |
| 102 bool match(T* ptr) { | |
| 103 Matcher matcher; | |
| 104 if (matcher.match(ptr)) { | |
| 105 fMatches.push(matcher.get()); | |
| 106 return true; | |
| 107 } | |
| 108 return false; | |
| 109 } | |
| 110 | |
| 111 private: | |
| 112 type fMatches; | |
| 113 }; | |
| 114 | |
| 115 | |
| 116 // Cons builds a list of Matchers. | |
| 117 // It first matches Matcher (something from above), then Pattern (another Cons o r Nil). | |
| 118 // | |
| 119 // This is the main entry point to pattern matching, and so provides a couple of extra API bits: | |
| 120 // - search scans through the record to look for matches; | |
| 121 // - first, second, and third return the data stored by their respective matche rs in the pattern. | |
| 122 // | |
| 123 // These Cons build lists analagously to Lisp's "cons". See Pattern# for the "l ist" equivalent. | |
|
f(malita)
2014/05/05 20:52:59
"analogously"
mtklein
2014/05/05 21:43:31
Done.
| |
| 124 template <typename Matcher, typename Pattern> | |
| 125 class Cons { | |
| 126 public: | |
| 127 // If this pattern matches the SkRecord starting at i, | |
| 128 // return the index just past the end of the pattern, otherwise return 0. | |
| 129 SK_ALWAYS_INLINE unsigned match(SkRecord* record, unsigned i) { | |
| 130 i = this->matchHead(&fHead, record, i); | |
| 131 return i == 0 ? 0 : fTail.match(record, i); | |
| 132 } | |
| 133 | |
| 134 // Starting from *end, walk through the SkRecord to find the first span matc hing this pattern. | |
| 135 // If there is no such span, return false. If there is, return true and set [*begin, *end). | |
| 136 SK_ALWAYS_INLINE bool search(SkRecord* record, unsigned* begin, unsigned* en d) { | |
| 137 for (*begin = *end; *begin < record->count(); ++(*begin)) { | |
| 138 *end = this->match(record, *begin); | |
| 139 if (*end != 0) { | |
| 140 return true; | |
| 141 } | |
| 142 } | |
| 143 return false; | |
| 144 } | |
| 145 | |
| 146 // Once either match or search has succeeded, access the stored data of the first, second, | |
| 147 // or third matcher in this pattern. Add as needed for longer patterns. | |
| 148 // T is checked statically at compile time; no casting is involved. It's ju st an API wart. | |
| 149 template <typename T> T* first() { return fHead.get(); } | |
| 150 template <typename T> T* second() { return fTail.fHead.get(); } | |
| 151 template <typename T> T* third() { return fTail.fTail.fHead.get(); } | |
| 152 | |
| 153 private: | |
| 154 template <typename T> | |
| 155 void operator()(T* r) { fHeadMatched = fHead.match(r); } | |
| 156 | |
| 157 // If head isn't a Star, try to match at i once. | |
| 158 template <typename T> | |
| 159 unsigned matchHead(T*, SkRecord* record, unsigned i) { | |
| 160 if (i < record->count()) { | |
| 161 fHeadMatched = false; | |
| 162 record->mutate(i, *this); | |
| 163 if (fHeadMatched) { | |
| 164 return i+1; | |
| 165 } | |
| 166 } | |
| 167 return 0; | |
| 168 } | |
| 169 | |
| 170 // If head is a Star, walk i until it doesn't match. | |
| 171 template <typename T> | |
| 172 unsigned matchHead(Star<T>*, SkRecord* record, unsigned i) { | |
| 173 fHead.reset(); | |
| 174 while (i < record->count()) { | |
| 175 fHeadMatched = false; | |
| 176 record->mutate(i, *this); | |
| 177 if (!fHeadMatched) { | |
| 178 return i; | |
| 179 } | |
| 180 i++; | |
| 181 } | |
| 182 return 0; | |
| 183 } | |
| 184 | |
| 185 Matcher fHead; | |
| 186 Pattern fTail; | |
| 187 bool fHeadMatched; | |
| 188 | |
| 189 friend class ::SkRecord; // So operator() can otherwise stay private. | |
| 190 | |
| 191 // All Cons are friends with each other. This lets first, second, and third work. | |
| 192 template <typename, typename> friend class Cons; | |
| 193 }; | |
| 194 | |
| 195 // Nil is the end of every pattern Cons chain. | |
| 196 struct Nil { | |
| 197 // Bottoms out recursion down the fTail chain. Just return whatever i the f ront decided on. | |
| 198 unsigned match(SkRecord*, unsigned i) { return i; } | |
| 199 }; | |
| 200 | |
| 201 // These Pattern# types are syntax sugar over Cons and Nil, just to help elimina te some of the | |
| 202 // template noise. Use these if you can. Feel free to add more for longer patt erns. | |
| 203 // All types A, B, C, ... are Matchers. | |
| 204 template <typename A> | |
| 205 struct Pattern1 : Cons<A, Nil> {}; | |
| 206 | |
| 207 template <typename A, typename B> | |
| 208 struct Pattern2 : Cons<A, Pattern1<B> > {}; | |
| 209 | |
| 210 template <typename A, typename B, typename C> | |
| 211 struct Pattern3 : Cons<A, Pattern2<B, C> > {}; | |
| 212 | |
| 213 } // namespace SkRecords | |
| 214 | |
| 215 #endif//SkRecordPattern_DEFINED | |
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