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1 #ifndef SkRecordPattern_DEFINED | |
2 #define SkRecordPattern_DEFINED | |
3 | |
4 #include "SkTLogic.h" | |
5 | |
6 namespace SkRecords { | |
7 | |
8 // First, some matchers. These match a single command in the SkRecord, | |
9 // and may hang onto some data from it. If so, you can get the data by calling .get(). | |
10 | |
11 // Matches a command of type T, and stores that command. | |
12 template <typename T> | |
13 class Is { | |
14 public: | |
15 typedef T type; | |
16 type* get() { return fPtr; } | |
17 | |
18 bool match(T* ptr) { | |
19 fPtr = ptr; | |
20 return true; | |
21 } | |
22 | |
23 template <typename U> | |
24 bool match(U*) { | |
25 fPtr = NULL; | |
26 return false; | |
27 } | |
28 | |
29 private: | |
30 type* fPtr; | |
31 }; | |
32 | |
33 // Matches any command that draws, and stores its paint. | |
34 class IsDraw { | |
35 SK_CREATE_MEMBER_DETECTOR(paint); | |
36 public: | |
37 typedef SkPaint type; | |
38 type* get() { return fPaint; } | |
39 | |
40 template <typename T> | |
41 SK_WHEN(HasMember_paint<T>, bool) match(T* draw) { | |
42 fPaint = AsPtr(draw->paint); | |
43 return true; | |
44 } | |
45 | |
46 template <typename T> | |
47 SK_WHEN(!HasMember_paint<T>, bool) match(T*) { | |
48 fPaint = NULL; | |
49 return false; | |
50 } | |
51 | |
52 private: | |
53 // Abstracts away whether the paint is always part of the command or optiona l. | |
54 template <typename T> static T* AsPtr(SkRecords::Optional<T>& x) { return x; } | |
55 template <typename T> static T* AsPtr(T& x) { return &x; } | |
56 | |
57 type* fPaint; | |
58 }; | |
59 | |
60 // Matches if Matcher doesn't. Stores nothing. | |
61 template <typename Matcher> | |
62 struct Not { | |
63 template <typename T> | |
64 bool match(T* ptr) { return !Matcher().match(ptr); } | |
65 }; | |
66 | |
67 // Matches if either of A or B does. Stores nothing. | |
68 template <typename A, typename B> | |
69 struct Or { | |
70 template <typename T> | |
71 bool match(T* ptr) { return A().match(ptr) || B().match(ptr); } | |
72 }; | |
73 | |
74 // Matches if any of A, B or C does. Stores nothing. | |
75 template <typename A, typename B, typename C> | |
76 struct Or3 : Or<A, Or<B, C> > {}; | |
77 | |
78 // We'll use this to choose which implementation of Star suits each Matcher. | |
79 SK_CREATE_TYPE_DETECTOR(type); | |
80 | |
81 // Star is a special matcher that matches Matcher 0 or more times _greedily_ in the SkRecord. | |
82 // This version stores nothing. It's enabled when Matcher stores nothing. | |
83 template <typename Matcher, typename = void> | |
84 class Star { | |
85 public: | |
86 void reset() {} | |
87 | |
88 template <typename T> | |
89 bool match(T* ptr) { return Matcher().match(ptr); } | |
90 }; | |
91 | |
92 // This version stores a list of matches. It's enabled if Matcher stores someth ing. | |
93 template <typename Matcher> | |
94 class Star<Matcher, SK_WHEN(HasType_type<Matcher>, void)> { | |
95 public: | |
96 typedef SkTDArray<typename Matcher::type*> type; | |
97 type* get() { return &fMatches; } | |
98 | |
99 void reset() { fMatches.rewind(); } | |
100 | |
101 template <typename T> | |
102 bool match(T* ptr) { | |
103 Matcher matcher; | |
104 if (matcher.match(ptr)) { | |
105 fMatches.push(matcher.get()); | |
106 return true; | |
107 } | |
108 return false; | |
109 } | |
110 | |
111 private: | |
112 type fMatches; | |
113 }; | |
114 | |
115 | |
116 // Cons builds a list of Matchers. | |
117 // It first matches Matcher (something from above), then Pattern (another Cons o r Nil). | |
118 // | |
119 // This is the main entry point to pattern matching, and so provides a couple of extra API bits: | |
120 // - search scans through the record to look for matches; | |
121 // - first, second, and third return the data stored by their respective matche rs in the pattern. | |
122 // | |
123 // These Cons build lists analagously to Lisp's "cons". See Pattern# for the "l ist" equivalent. | |
f(malita)
2014/05/05 20:52:59
"analogously"
mtklein
2014/05/05 21:43:31
Done.
| |
124 template <typename Matcher, typename Pattern> | |
125 class Cons { | |
126 public: | |
127 // If this pattern matches the SkRecord starting at i, | |
128 // return the index just past the end of the pattern, otherwise return 0. | |
129 SK_ALWAYS_INLINE unsigned match(SkRecord* record, unsigned i) { | |
130 i = this->matchHead(&fHead, record, i); | |
131 return i == 0 ? 0 : fTail.match(record, i); | |
132 } | |
133 | |
134 // Starting from *end, walk through the SkRecord to find the first span matc hing this pattern. | |
135 // If there is no such span, return false. If there is, return true and set [*begin, *end). | |
136 SK_ALWAYS_INLINE bool search(SkRecord* record, unsigned* begin, unsigned* en d) { | |
137 for (*begin = *end; *begin < record->count(); ++(*begin)) { | |
138 *end = this->match(record, *begin); | |
139 if (*end != 0) { | |
140 return true; | |
141 } | |
142 } | |
143 return false; | |
144 } | |
145 | |
146 // Once either match or search has succeeded, access the stored data of the first, second, | |
147 // or third matcher in this pattern. Add as needed for longer patterns. | |
148 // T is checked statically at compile time; no casting is involved. It's ju st an API wart. | |
149 template <typename T> T* first() { return fHead.get(); } | |
150 template <typename T> T* second() { return fTail.fHead.get(); } | |
151 template <typename T> T* third() { return fTail.fTail.fHead.get(); } | |
152 | |
153 private: | |
154 template <typename T> | |
155 void operator()(T* r) { fHeadMatched = fHead.match(r); } | |
156 | |
157 // If head isn't a Star, try to match at i once. | |
158 template <typename T> | |
159 unsigned matchHead(T*, SkRecord* record, unsigned i) { | |
160 if (i < record->count()) { | |
161 fHeadMatched = false; | |
162 record->mutate(i, *this); | |
163 if (fHeadMatched) { | |
164 return i+1; | |
165 } | |
166 } | |
167 return 0; | |
168 } | |
169 | |
170 // If head is a Star, walk i until it doesn't match. | |
171 template <typename T> | |
172 unsigned matchHead(Star<T>*, SkRecord* record, unsigned i) { | |
173 fHead.reset(); | |
174 while (i < record->count()) { | |
175 fHeadMatched = false; | |
176 record->mutate(i, *this); | |
177 if (!fHeadMatched) { | |
178 return i; | |
179 } | |
180 i++; | |
181 } | |
182 return 0; | |
183 } | |
184 | |
185 Matcher fHead; | |
186 Pattern fTail; | |
187 bool fHeadMatched; | |
188 | |
189 friend class ::SkRecord; // So operator() can otherwise stay private. | |
190 | |
191 // All Cons are friends with each other. This lets first, second, and third work. | |
192 template <typename, typename> friend class Cons; | |
193 }; | |
194 | |
195 // Nil is the end of every pattern Cons chain. | |
196 struct Nil { | |
197 // Bottoms out recursion down the fTail chain. Just return whatever i the f ront decided on. | |
198 unsigned match(SkRecord*, unsigned i) { return i; } | |
199 }; | |
200 | |
201 // These Pattern# types are syntax sugar over Cons and Nil, just to help elimina te some of the | |
202 // template noise. Use these if you can. Feel free to add more for longer patt erns. | |
203 // All types A, B, C, ... are Matchers. | |
204 template <typename A> | |
205 struct Pattern1 : Cons<A, Nil> {}; | |
206 | |
207 template <typename A, typename B> | |
208 struct Pattern2 : Cons<A, Pattern1<B> > {}; | |
209 | |
210 template <typename A, typename B, typename C> | |
211 struct Pattern3 : Cons<A, Pattern2<B, C> > {}; | |
212 | |
213 } // namespace SkRecords | |
214 | |
215 #endif//SkRecordPattern_DEFINED | |
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