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| 1 #ifndef SkRecordPattern_DEFINED |
| 2 #define SkRecordPattern_DEFINED |
| 3 |
| 4 #include "SkTLogic.h" |
| 5 |
| 6 namespace SkRecords { |
| 7 |
| 8 // First, some matchers. These match a single command in the SkRecord, |
| 9 // and may hang onto some data from it. If so, you can get the data by calling
.get(). |
| 10 |
| 11 // Matches a command of type T, and stores that command. |
| 12 template <typename T> |
| 13 class Is { |
| 14 public: |
| 15 typedef T type; |
| 16 type* get() { return fPtr; } |
| 17 |
| 18 bool match(T* ptr) { |
| 19 fPtr = ptr; |
| 20 return true; |
| 21 } |
| 22 |
| 23 template <typename U> |
| 24 bool match(U*) { |
| 25 fPtr = NULL; |
| 26 return false; |
| 27 } |
| 28 |
| 29 private: |
| 30 type* fPtr; |
| 31 }; |
| 32 |
| 33 // Matches any command that draws, and stores its paint. |
| 34 class IsDraw { |
| 35 SK_CREATE_MEMBER_DETECTOR(paint); |
| 36 public: |
| 37 typedef SkPaint type; |
| 38 type* get() { return fPaint; } |
| 39 |
| 40 template <typename T> |
| 41 SK_WHEN(HasMember_paint<T>, bool) match(T* draw) { |
| 42 fPaint = AsPtr(draw->paint); |
| 43 return true; |
| 44 } |
| 45 |
| 46 template <typename T> |
| 47 SK_WHEN(!HasMember_paint<T>, bool) match(T*) { |
| 48 fPaint = NULL; |
| 49 return false; |
| 50 } |
| 51 |
| 52 private: |
| 53 // Abstracts away whether the paint is always part of the command or optiona
l. |
| 54 template <typename T> static T* AsPtr(SkRecords::Optional<T>& x) { return x;
} |
| 55 template <typename T> static T* AsPtr(T& x) { return &x; } |
| 56 |
| 57 type* fPaint; |
| 58 }; |
| 59 |
| 60 // Matches if Matcher doesn't. Stores nothing. |
| 61 template <typename Matcher> |
| 62 struct Not { |
| 63 template <typename T> |
| 64 bool match(T* ptr) { return !Matcher().match(ptr); } |
| 65 }; |
| 66 |
| 67 // Matches if either of A or B does. Stores nothing. |
| 68 template <typename A, typename B> |
| 69 struct Or { |
| 70 template <typename T> |
| 71 bool match(T* ptr) { return A().match(ptr) || B().match(ptr); } |
| 72 }; |
| 73 |
| 74 // Matches if any of A, B or C does. Stores nothing. |
| 75 template <typename A, typename B, typename C> |
| 76 struct Or3 : Or<A, Or<B, C> > {}; |
| 77 |
| 78 // Star is a special matcher that matches Matcher 0 or more times _greedily_ in
the SkRecord. |
| 79 // This version stores nothing. It's enabled when Matcher stores nothing. |
| 80 template <typename Matcher, typename = void> |
| 81 class Star { |
| 82 public: |
| 83 void reset() {} |
| 84 |
| 85 template <typename T> |
| 86 bool match(T* ptr) { return Matcher().match(ptr); } |
| 87 }; |
| 88 |
| 89 // This version stores a list of matches. It's enabled if Matcher stores someth
ing. |
| 90 template <typename Matcher> |
| 91 class Star<Matcher, SK_WHEN_TYPE(typename Matcher::type, void)> { |
| 92 public: |
| 93 typedef SkTDArray<typename Matcher::type*> type; |
| 94 type* get() { return &fMatches; } |
| 95 |
| 96 void reset() { fMatches.rewind(); } |
| 97 |
| 98 template <typename T> |
| 99 bool match(T* ptr) { |
| 100 Matcher matcher; |
| 101 if (matcher.match(ptr)) { |
| 102 fMatches.push(matcher.get()); |
| 103 return true; |
| 104 } |
| 105 return false; |
| 106 } |
| 107 |
| 108 private: |
| 109 type fMatches; |
| 110 }; |
| 111 |
| 112 |
| 113 // Cons builds a list of Matchers. |
| 114 // It first matches Matcher (something from above), then Pattern (another Cons o
r Nil). |
| 115 // |
| 116 // This is the main entry point to pattern matching, and so provides a couple of
extra API bits: |
| 117 // - search scans through the record to look for matches; |
| 118 // - first, second, and third return the data stored by their respective matche
rs in the pattern. |
| 119 // |
| 120 // These Cons build lists analagously to Lisp's "cons". See Pattern# for the "l
ist" equivalent. |
| 121 template <typename Matcher, typename Pattern> |
| 122 class Cons { |
| 123 public: |
| 124 // If this pattern matches the SkRecord starting at i, |
| 125 // return the index just past the end of the pattern, otherwise return 0. |
| 126 SK_ALWAYS_INLINE unsigned match(SkRecord* record, unsigned i) { |
| 127 i = this->matchHead(&fHead, record, i); |
| 128 return i == 0 ? 0 : fTail.match(record, i); |
| 129 } |
| 130 |
| 131 // Starting from *end, walk through the SkRecord to find the first span matc
hing this pattern. |
| 132 // If there is no such span, return false. If there is, return true and set
[*begin, *end). |
| 133 SK_ALWAYS_INLINE bool search(SkRecord* record, unsigned* begin, unsigned* en
d) { |
| 134 for (*begin = *end; *begin < record->count(); ++(*begin)) { |
| 135 *end = this->match(record, *begin); |
| 136 if (*end != 0) { |
| 137 return true; |
| 138 } |
| 139 } |
| 140 return false; |
| 141 } |
| 142 |
| 143 // Once either match or search has succeeded, access the stored data of the
first, second, |
| 144 // or third matcher in this pattern. Add as needed for longer patterns. |
| 145 // T is checked statically at compile time; no casting is involved. It's ju
st an API wart. |
| 146 template <typename T> T* first() { return fHead.get(); } |
| 147 template <typename T> T* second() { return fTail.fHead.get(); } |
| 148 template <typename T> T* third() { return fTail.fTail.fHead.get(); } |
| 149 |
| 150 private: |
| 151 template <typename T> |
| 152 void operator()(T* r) { fHeadMatched = fHead.match(r); } |
| 153 |
| 154 // If head isn't a Star, try to match at i once. |
| 155 template <typename T> |
| 156 unsigned matchHead(T*, SkRecord* record, unsigned i) { |
| 157 if (i < record->count()) { |
| 158 fHeadMatched = false; |
| 159 record->mutate(i, *this); |
| 160 if (fHeadMatched) { |
| 161 return i+1; |
| 162 } |
| 163 } |
| 164 return 0; |
| 165 } |
| 166 |
| 167 // If head is a Star, walk i until it doesn't match. |
| 168 template <typename T> |
| 169 unsigned matchHead(Star<T>*, SkRecord* record, unsigned i) { |
| 170 fHead.reset(); |
| 171 while (i < record->count()) { |
| 172 fHeadMatched = false; |
| 173 record->mutate(i, *this); |
| 174 if (!fHeadMatched) { |
| 175 return i; |
| 176 } |
| 177 i++; |
| 178 } |
| 179 return 0; |
| 180 } |
| 181 |
| 182 Matcher fHead; |
| 183 Pattern fTail; |
| 184 bool fHeadMatched; |
| 185 |
| 186 friend class ::SkRecord; // So operator() can otherwise stay private. |
| 187 |
| 188 // All Cons are friends with each other. This lets first, second, and third
work. |
| 189 template <typename, typename> friend class Cons; |
| 190 }; |
| 191 |
| 192 // Nil is the end of every pattern Cons chain. |
| 193 struct Nil { |
| 194 // Bottoms out recursion down the fTail chain. Just return whatever i the f
ront decided on. |
| 195 unsigned match(SkRecord*, unsigned i) { return i; } |
| 196 }; |
| 197 |
| 198 // These Pattern# types are syntax sugar over Cons and Nil, just to help elimina
te some of the |
| 199 // template noise. Use these if you can. Feel free to add more for longer patt
erns. |
| 200 // All types A, B, C, ... are Matchers. |
| 201 template <typename A> |
| 202 struct Pattern1 : Cons<A, Nil> {}; |
| 203 |
| 204 template <typename A, typename B> |
| 205 struct Pattern2 : Cons<A, Pattern1<B> > {}; |
| 206 |
| 207 template <typename A, typename B, typename C> |
| 208 struct Pattern3 : Cons<A, Pattern2<B, C> > {}; |
| 209 |
| 210 } // namespace SkRecords |
| 211 |
| 212 #endif//SkRecordPattern_DEFINED |
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