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Side by Side Diff: blimp/engine/renderer/frame_scheduler.h

Issue 2629743003: Remove all blimp engine code (Closed)
Patch Set: Use consistent comment style in //chrome Created 3 years, 11 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef BLIMP_ENGINE_RENDERER_FRAME_SCHEDULER_H_
6 #define BLIMP_ENGINE_RENDERER_FRAME_SCHEDULER_H_
7
8 #include "base/macros.h"
9 #include "base/memory/ref_counted.h"
10 #include "base/memory/weak_ptr.h"
11 #include "base/single_thread_task_runner.h"
12 #include "base/timer/timer.h"
13
14 namespace blimp {
15 namespace engine {
16
17 class FrameSchedulerClient {
18 public:
19 virtual ~FrameSchedulerClient() {}
20
21 // Used to notify the SchedulerClient to start the requested frame update.
22 // Calling this method marks the completion of the frame update request made
23 // to the scheduler. Any calls to schedule a frame after this will result in
24 // a new frame update.
25 // The frame update must be run synchronously, and if it results in any
26 // content changes sent to the blimp client, the scheduler must be informed
27 // using DidSendFrameUpdateToClient.
28 virtual void StartFrameUpdate() = 0;
29 };
30
31 // Responsible for scheduling frame updates sent to the client.
32 // The Scheduler uses the state of frames sent to the client and the
33 // acknowledgements for these frames from the client to make decisions regarding
34 // when a frame should be produced on the engine.
35 // The caller provides a FrameSchedulerClient to be notified when a frame update
36 // should be produced. The FrameSchedulerClient must outlive this class.
37 class FrameScheduler {
38 public:
39 FrameScheduler(scoped_refptr<base::SingleThreadTaskRunner> task_runner,
40 FrameSchedulerClient* client);
41 virtual ~FrameScheduler();
42
43 // Called when the |client| wants to start a frame update on the engine.
44 // |client->StartFrameUpdate() will be called back asynchronously when the
45 // scheduler is ready for the next frame to be started.
46 void ScheduleFrameUpdate();
47
48 // Called when a frame update is sent to the client. This must be called only
49 // when the |client| is producing a frame update in
50 // FrameSchedulerClient::StartFrameUpdate and must be followed with a
51 // DidReceiveFrameUpdateAck when the frame sent is ack-ed by the client.
52 void DidSendFrameUpdateToClient();
53
54 // Called when an Ack is received for a frame sent to the client.
55 void DidReceiveFrameUpdateAck();
56
57 bool needs_frame_update() const { return needs_frame_update_; }
58
59 void set_frame_delay_for_testing(base::TimeDelta frame_delay) {
60 frame_delay_ = frame_delay;
61 }
62
63 private:
64 void ScheduleFrameUpdateIfNecessary();
65
66 // Returns true if a frame update can be started. The Scheduler can not
67 // produce new frames either if there is no request for frames pending or we
68 // are waiting for an ack for a frame previously sent to the client.
69 bool ShouldProduceFrameUpdates() const;
70
71 void StartFrameUpdate();
72
73 // Set to true if the |client_| has requested us to schedule frames.
74 bool needs_frame_update_ = false;
75
76 // Set to true if a frame update was sent to the client and the ack is
77 // pending.
78 bool frame_ack_pending_ = false;
79
80 bool in_frame_update_ = false;
81
82 // The time at which the next main frame update can be run.
83 base::TimeTicks next_frame_time_;
84
85 // The delay to use between consecutive frames.
86 base::TimeDelta frame_delay_;
87
88 base::OneShotTimer frame_tick_timer_;
89
90 FrameSchedulerClient* client_;
91
92 DISALLOW_COPY_AND_ASSIGN(FrameScheduler);
93 };
94
95 } // namespace engine
96 } // namespace blimp
97
98 #endif // BLIMP_ENGINE_RENDERER_FRAME_SCHEDULER_H_
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