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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/shell/window_watcher.h" | 5 #include "ash/shell/window_watcher.h" |
| 6 | 6 |
| 7 #include <utility> | 7 #include <utility> |
| 8 | 8 |
| 9 #include "ash/aura/wm_window_aura.h" | |
| 10 #include "ash/common/shelf/shelf_model.h" | 9 #include "ash/common/shelf/shelf_model.h" |
| 11 #include "ash/common/shelf/shelf_widget.h" | 10 #include "ash/common/shelf/shelf_widget.h" |
| 12 #include "ash/common/wm_shell.h" | 11 #include "ash/common/wm_shell.h" |
| 12 #include "ash/common/wm_window.h" |
| 13 #include "ash/common/wm_window_property.h" | 13 #include "ash/common/wm_window_property.h" |
| 14 #include "ash/display/window_tree_host_manager.h" | 14 #include "ash/display/window_tree_host_manager.h" |
| 15 #include "ash/public/cpp/shell_window_ids.h" | 15 #include "ash/public/cpp/shell_window_ids.h" |
| 16 #include "ash/shell.h" | 16 #include "ash/shell.h" |
| 17 #include "ash/shell/window_watcher_shelf_item_delegate.h" | 17 #include "ash/shell/window_watcher_shelf_item_delegate.h" |
| 18 #include "ash/wm/window_util.h" | 18 #include "ash/wm/window_util.h" |
| 19 #include "ui/aura/window.h" | 19 #include "ui/aura/window.h" |
| 20 #include "ui/aura/window_event_dispatcher.h" | 20 #include "ui/aura/window_event_dispatcher.h" |
| 21 #include "ui/display/display.h" | 21 #include "ui/display/display.h" |
| 22 | 22 |
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| 110 image_count == 1 ? 255 : 0, image_count == 2 ? 255 : 0); | 110 image_count == 1 ? 255 : 0, image_count == 2 ? 255 : 0); |
| 111 image_count = (image_count + 1) % 3; | 111 image_count = (image_count + 1) % 3; |
| 112 item.image = gfx::ImageSkia(gfx::ImageSkiaRep(icon_bitmap, 1.0f)); | 112 item.image = gfx::ImageSkia(gfx::ImageSkiaRep(icon_bitmap, 1.0f)); |
| 113 item.title = new_window->GetTitle(); | 113 item.title = new_window->GetTitle(); |
| 114 | 114 |
| 115 model->Add(item); | 115 model->Add(item); |
| 116 | 116 |
| 117 std::unique_ptr<ShelfItemDelegate> delegate( | 117 std::unique_ptr<ShelfItemDelegate> delegate( |
| 118 new WindowWatcherShelfItemDelegate(id, this)); | 118 new WindowWatcherShelfItemDelegate(id, this)); |
| 119 model->SetShelfItemDelegate(id, std::move(delegate)); | 119 model->SetShelfItemDelegate(id, std::move(delegate)); |
| 120 WmWindowAura::Get(new_window)->SetIntProperty(WmWindowProperty::SHELF_ID, id); | 120 WmWindow::Get(new_window)->SetIntProperty(WmWindowProperty::SHELF_ID, id); |
| 121 } | 121 } |
| 122 | 122 |
| 123 void WindowWatcher::OnWillRemoveWindow(aura::Window* window) { | 123 void WindowWatcher::OnWillRemoveWindow(aura::Window* window) { |
| 124 for (IDToWindow::iterator i = id_to_window_.begin(); i != id_to_window_.end(); | 124 for (IDToWindow::iterator i = id_to_window_.begin(); i != id_to_window_.end(); |
| 125 ++i) { | 125 ++i) { |
| 126 if (i->second == window) { | 126 if (i->second == window) { |
| 127 ShelfModel* model = WmShell::Get()->shelf_model(); | 127 ShelfModel* model = WmShell::Get()->shelf_model(); |
| 128 int index = model->ItemIndexByID(i->first); | 128 int index = model->ItemIndexByID(i->first); |
| 129 DCHECK_NE(-1, index); | 129 DCHECK_NE(-1, index); |
| 130 model->RemoveItemAt(index); | 130 model->RemoveItemAt(index); |
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| 144 void WindowWatcher::OnDisplayRemoved(const display::Display& old_display) { | 144 void WindowWatcher::OnDisplayRemoved(const display::Display& old_display) { |
| 145 // All windows in the display has already been removed, so no need to | 145 // All windows in the display has already been removed, so no need to |
| 146 // remove observers. | 146 // remove observers. |
| 147 } | 147 } |
| 148 | 148 |
| 149 void WindowWatcher::OnDisplayMetricsChanged(const display::Display&, uint32_t) { | 149 void WindowWatcher::OnDisplayMetricsChanged(const display::Display&, uint32_t) { |
| 150 } | 150 } |
| 151 | 151 |
| 152 } // namespace shell | 152 } // namespace shell |
| 153 } // namespace ash | 153 } // namespace ash |
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