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Unified Diff: ui/gl/gl_egl_api_implementation.h

Issue 2629633003: Refactor GL bindings so there is no global GLApi or DriverGL. (Closed)
Patch Set: rebase Created 3 years, 11 months ago
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Index: ui/gl/gl_egl_api_implementation.h
diff --git a/ui/gl/gl_egl_api_implementation.h b/ui/gl/gl_egl_api_implementation.h
index 9e6cabd804249468bcf54b4b408106af806c7bdc..f120aab53febebe643c07849f996d9f11dc4150f 100644
--- a/ui/gl/gl_egl_api_implementation.h
+++ b/ui/gl/gl_egl_api_implementation.h
@@ -55,6 +55,20 @@ class GL_EXPORT RealEGLApi : public EGLApiBase {
std::map<EGLDisplay, std::string> filtered_exts_;
};
+// Logs debug information for every EGL call.
+class GL_EXPORT DebugEGLApi : public EGLApi {
+ public:
+ DebugEGLApi(EGLApi* egl_api);
+ ~DebugEGLApi() override;
+
+ // Include the auto-generated part of this class. We split this because
+ // it means we can easily edit the non-auto generated parts right here in
+ // this file instead of having to edit some template or the code generator.
+ #include "gl_bindings_api_autogen_egl.h"
+
+ private:
+ EGLApi* egl_api_;
+};
// Inserts a TRACE for every EGL call.
class GL_EXPORT TraceEGLApi : public EGLApi {
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