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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gl/gl_fence.h" | 5 #include "ui/gl/gl_fence.h" |
6 | 6 |
7 #include "base/compiler_specific.h" | 7 #include "base/compiler_specific.h" |
8 #include "build/build_config.h" | 8 #include "build/build_config.h" |
9 #include "ui/gl/gl_bindings.h" | 9 #include "ui/gl/gl_bindings.h" |
10 #include "ui/gl/gl_context.h" | 10 #include "ui/gl/gl_context.h" |
11 #include "ui/gl/gl_fence_arb.h" | 11 #include "ui/gl/gl_fence_arb.h" |
12 #include "ui/gl/gl_fence_egl.h" | 12 #include "ui/gl/gl_fence_egl.h" |
13 #include "ui/gl/gl_fence_nv.h" | 13 #include "ui/gl/gl_fence_nv.h" |
14 #include "ui/gl/gl_gl_api_implementation.h" | |
15 #include "ui/gl/gl_implementation.h" | 14 #include "ui/gl/gl_implementation.h" |
16 #include "ui/gl/gl_version_info.h" | 15 #include "ui/gl/gl_version_info.h" |
17 | 16 |
18 #if defined(OS_MACOSX) | 17 #if defined(OS_MACOSX) |
19 #include "ui/gl/gl_fence_apple.h" | 18 #include "ui/gl/gl_fence_apple.h" |
20 #endif | 19 #endif |
21 | 20 |
22 namespace gl { | 21 namespace gl { |
23 | 22 |
24 GLFence::GLFence() { | 23 GLFence::GLFence() { |
25 } | 24 } |
26 | 25 |
27 GLFence::~GLFence() { | 26 GLFence::~GLFence() { |
28 } | 27 } |
29 | 28 |
30 bool GLFence::IsSupported() { | 29 bool GLFence::IsSupported() { |
31 DCHECK(GetGLVersionInfo()); | 30 DCHECK(g_current_gl_version && g_current_gl_driver); |
32 return g_driver_gl.ext.b_GL_ARB_sync || GetGLVersionInfo()->is_es3 || | 31 return g_current_gl_driver->ext.b_GL_ARB_sync || |
33 GetGLVersionInfo()->is_desktop_core_profile || | 32 g_current_gl_version->is_es3 || |
| 33 g_current_gl_version->is_desktop_core_profile || |
34 #if defined(OS_MACOSX) | 34 #if defined(OS_MACOSX) |
35 g_driver_gl.ext.b_GL_APPLE_fence || | 35 g_current_gl_driver->ext.b_GL_APPLE_fence || |
36 #else | 36 #else |
37 g_driver_egl.ext.b_EGL_KHR_fence_sync || | 37 g_driver_egl.ext.b_EGL_KHR_fence_sync || |
38 #endif | 38 #endif |
39 g_driver_gl.ext.b_GL_NV_fence; | 39 g_current_gl_driver->ext.b_GL_NV_fence; |
40 } | 40 } |
41 | 41 |
42 GLFence* GLFence::Create() { | 42 GLFence* GLFence::Create() { |
43 DCHECK(GLContext::GetCurrent()) | 43 DCHECK(GLContext::GetCurrent()) |
44 << "Trying to create fence with no context"; | 44 << "Trying to create fence with no context"; |
45 | 45 |
46 std::unique_ptr<GLFence> fence; | 46 std::unique_ptr<GLFence> fence; |
47 #if !defined(OS_MACOSX) | 47 #if !defined(OS_MACOSX) |
48 if (g_driver_egl.ext.b_EGL_KHR_fence_sync && | 48 if (g_driver_egl.ext.b_EGL_KHR_fence_sync && |
49 g_driver_egl.ext.b_EGL_KHR_wait_sync) { | 49 g_driver_egl.ext.b_EGL_KHR_wait_sync) { |
50 // Prefer GLFenceEGL which doesn't require GL context switching. | 50 // Prefer GLFenceEGL which doesn't require GL context switching. |
51 fence.reset(new GLFenceEGL); | 51 fence.reset(new GLFenceEGL); |
52 } else | 52 } else |
53 #endif | 53 #endif |
54 if (g_driver_gl.ext.b_GL_ARB_sync || GetGLVersionInfo()->is_es3 || | 54 if (g_current_gl_driver->ext.b_GL_ARB_sync || |
55 GetGLVersionInfo()->is_desktop_core_profile) { | 55 g_current_gl_version->is_es3 || |
| 56 g_current_gl_version->is_desktop_core_profile) { |
56 // Prefer ARB_sync which supports server-side wait. | 57 // Prefer ARB_sync which supports server-side wait. |
57 fence.reset(new GLFenceARB); | 58 fence.reset(new GLFenceARB); |
58 #if defined(OS_MACOSX) | 59 #if defined(OS_MACOSX) |
59 } else if (g_driver_gl.ext.b_GL_APPLE_fence) { | 60 } else if (g_current_gl_driver->ext.b_GL_APPLE_fence) { |
60 fence.reset(new GLFenceAPPLE); | 61 fence.reset(new GLFenceAPPLE); |
61 #else | 62 #else |
62 } else if (g_driver_egl.ext.b_EGL_KHR_fence_sync) { | 63 } else if (g_driver_egl.ext.b_EGL_KHR_fence_sync) { |
63 fence.reset(new GLFenceEGL); | 64 fence.reset(new GLFenceEGL); |
64 #endif | 65 #endif |
65 } else if (g_driver_gl.ext.b_GL_NV_fence) { | 66 } else if (g_current_gl_driver->ext.b_GL_NV_fence) { |
66 fence.reset(new GLFenceNV); | 67 fence.reset(new GLFenceNV); |
67 } | 68 } |
68 | 69 |
69 DCHECK_EQ(!!fence.get(), GLFence::IsSupported()); | 70 DCHECK_EQ(!!fence.get(), GLFence::IsSupported()); |
70 return fence.release(); | 71 return fence.release(); |
71 } | 72 } |
72 | 73 |
73 bool GLFence::ResetSupported() { | 74 bool GLFence::ResetSupported() { |
74 // Resetting a fence to its original state isn't supported by default. | 75 // Resetting a fence to its original state isn't supported by default. |
75 return false; | 76 return false; |
76 } | 77 } |
77 | 78 |
78 void GLFence::ResetState() { | 79 void GLFence::ResetState() { |
79 NOTIMPLEMENTED(); | 80 NOTIMPLEMENTED(); |
80 } | 81 } |
81 | 82 |
82 void GLFence::Invalidate() { | 83 void GLFence::Invalidate() { |
83 NOTIMPLEMENTED(); | 84 NOTIMPLEMENTED(); |
84 } | 85 } |
85 | 86 |
86 } // namespace gl | 87 } // namespace gl |
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