| Index: src/gpu/GrDrawTargetCaps.h
|
| diff --git a/src/gpu/GrDrawTargetCaps.h b/src/gpu/GrDrawTargetCaps.h
|
| index 648b5c36be15a523b96e47fc7c18d487715fb0c8..a77bce4430153d373f142d8e366b4ebbe7875d2e 100644
|
| --- a/src/gpu/GrDrawTargetCaps.h
|
| +++ b/src/gpu/GrDrawTargetCaps.h
|
| @@ -37,24 +37,11 @@
|
| bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; }
|
| bool geometryShaderSupport() const { return fGeometryShaderSupport; }
|
| bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; }
|
| + bool bufferLockSupport() const { return fBufferLockSupport; }
|
| bool pathRenderingSupport() const { return fPathRenderingSupport; }
|
| bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; }
|
| bool discardRenderTargetSupport() const { return fDiscardRenderTargetSupport; }
|
| bool gpuTracingSupport() const { return fGpuTracingSupport; }
|
| -
|
| - /**
|
| - * Indicates whether GPU->CPU memory mapping for GPU resources such as vertex buffers and
|
| - * textures allows partial mappings or full mappings.
|
| - */
|
| - enum MapFlags {
|
| - kNone_MapFlags = 0x0, //<! Cannot map the resource.
|
| -
|
| - kCanMap_MapFlag = 0x1, //<! The resource can be mapped. Must be set for any of
|
| - // the other flags to have meaning.k
|
| - kSubset_MapFlag = 0x2, //<! The resource can be partially mapped.
|
| - };
|
| -
|
| - uint32_t mapBufferFlags() const { return fMapBufferFlags; }
|
|
|
| // Scratch textures not being reused means that those scratch textures
|
| // that we upload to (i.e., don't have a render target) will not be
|
| @@ -82,13 +69,12 @@
|
| bool fShaderDerivativeSupport : 1;
|
| bool fGeometryShaderSupport : 1;
|
| bool fDualSourceBlendingSupport : 1;
|
| + bool fBufferLockSupport : 1;
|
| bool fPathRenderingSupport : 1;
|
| bool fDstReadInShaderSupport : 1;
|
| bool fDiscardRenderTargetSupport: 1;
|
| bool fReuseScratchTextures : 1;
|
| bool fGpuTracingSupport : 1;
|
| -
|
| - uint32_t fMapBufferFlags;
|
|
|
| int fMaxRenderTargetSize;
|
| int fMaxTextureSize;
|
|
|