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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLBufferImpl.h" | 8 #include "GrGLBufferImpl.h" |
9 #include "GrGpuGL.h" | 9 #include "GrGpuGL.h" |
10 | 10 |
11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) | 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) |
12 | 12 |
13 #ifdef SK_DEBUG | 13 #ifdef SK_DEBUG |
14 #define VALIDATE() this->validate() | 14 #define VALIDATE() this->validate() |
15 #else | 15 #else |
16 #define VALIDATE() do {} while(false) | 16 #define VALIDATE() do {} while(false) |
17 #endif | 17 #endif |
18 | 18 |
19 // GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a cli
ent's vertex buffer | 19 // GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a cli
ent's vertex buffer |
20 // objects are implemented as client-side-arrays on tile-deferred architectures. | 20 // objects are implemented as client-side-arrays on tile-deferred architectures. |
21 #define DYNAMIC_USAGE_PARAM GR_GL_STREAM_DRAW | 21 #define DYNAMIC_USAGE_PARAM GR_GL_STREAM_DRAW |
22 | 22 |
23 GrGLBufferImpl::GrGLBufferImpl(GrGpuGL* gpu, const Desc& desc, GrGLenum bufferTy
pe) | 23 GrGLBufferImpl::GrGLBufferImpl(GrGpuGL* gpu, const Desc& desc, GrGLenum bufferTy
pe) |
24 : fDesc(desc) | 24 : fDesc(desc) |
25 , fBufferType(bufferType) | 25 , fBufferType(bufferType) |
26 , fLockPtr(NULL) { | 26 , fLockPtr(NULL) { |
27 if (0 == desc.fID) { | 27 if (0 == desc.fID) { |
28 fCPUData = sk_malloc_flags(desc.fSizeInBytes, SK_MALLOC_THROW); | 28 fCPUData = sk_malloc_flags(desc.fSizeInBytes, SK_MALLOC_THROW); |
29 fGLSizeInBytes = 0; | |
30 } else { | 29 } else { |
31 fCPUData = NULL; | 30 fCPUData = NULL; |
32 // We assume that the GL buffer was created at the desc's size initially
. | |
33 fGLSizeInBytes = fDesc.fSizeInBytes; | |
34 } | 31 } |
35 VALIDATE(); | 32 VALIDATE(); |
36 } | 33 } |
37 | 34 |
38 void GrGLBufferImpl::release(GrGpuGL* gpu) { | 35 void GrGLBufferImpl::release(GrGpuGL* gpu) { |
39 VALIDATE(); | |
40 // make sure we've not been abandoned or already released | 36 // make sure we've not been abandoned or already released |
41 if (NULL != fCPUData) { | 37 if (NULL != fCPUData) { |
| 38 VALIDATE(); |
42 sk_free(fCPUData); | 39 sk_free(fCPUData); |
43 fCPUData = NULL; | 40 fCPUData = NULL; |
44 } else if (fDesc.fID && !fDesc.fIsWrapped) { | 41 } else if (fDesc.fID && !fDesc.fIsWrapped) { |
| 42 VALIDATE(); |
45 GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID)); | 43 GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID)); |
46 if (GR_GL_ARRAY_BUFFER == fBufferType) { | 44 if (GR_GL_ARRAY_BUFFER == fBufferType) { |
47 gpu->notifyVertexBufferDelete(fDesc.fID); | 45 gpu->notifyVertexBufferDelete(fDesc.fID); |
48 } else { | 46 } else { |
49 SkASSERT(GR_GL_ELEMENT_ARRAY_BUFFER == fBufferType); | 47 SkASSERT(GR_GL_ELEMENT_ARRAY_BUFFER == fBufferType); |
50 gpu->notifyIndexBufferDelete(fDesc.fID); | 48 gpu->notifyIndexBufferDelete(fDesc.fID); |
51 } | 49 } |
52 fDesc.fID = 0; | 50 fDesc.fID = 0; |
53 fGLSizeInBytes = 0; | |
54 } | 51 } |
55 fLockPtr = NULL; | 52 fLockPtr = NULL; |
56 VALIDATE(); | |
57 } | 53 } |
58 | 54 |
59 void GrGLBufferImpl::abandon() { | 55 void GrGLBufferImpl::abandon() { |
60 fDesc.fID = 0; | 56 fDesc.fID = 0; |
61 fGLSizeInBytes = 0; | |
62 fLockPtr = NULL; | 57 fLockPtr = NULL; |
63 sk_free(fCPUData); | 58 sk_free(fCPUData); |
64 fCPUData = NULL; | 59 fCPUData = NULL; |
65 VALIDATE(); | |
66 } | 60 } |
67 | 61 |
68 void GrGLBufferImpl::bind(GrGpuGL* gpu) const { | 62 void GrGLBufferImpl::bind(GrGpuGL* gpu) const { |
69 VALIDATE(); | 63 VALIDATE(); |
70 if (GR_GL_ARRAY_BUFFER == fBufferType) { | 64 if (GR_GL_ARRAY_BUFFER == fBufferType) { |
71 gpu->bindVertexBuffer(fDesc.fID); | 65 gpu->bindVertexBuffer(fDesc.fID); |
72 } else { | 66 } else { |
73 SkASSERT(GR_GL_ELEMENT_ARRAY_BUFFER == fBufferType); | 67 SkASSERT(GR_GL_ELEMENT_ARRAY_BUFFER == fBufferType); |
74 gpu->bindIndexBufferAndDefaultVertexArray(fDesc.fID); | 68 gpu->bindIndexBufferAndDefaultVertexArray(fDesc.fID); |
75 } | 69 } |
76 VALIDATE(); | |
77 } | 70 } |
78 | 71 |
79 void* GrGLBufferImpl::lock(GrGpuGL* gpu) { | 72 void* GrGLBufferImpl::lock(GrGpuGL* gpu) { |
80 VALIDATE(); | 73 VALIDATE(); |
81 SkASSERT(!this->isLocked()); | 74 SkASSERT(!this->isLocked()); |
82 if (0 == fDesc.fID) { | 75 if (0 == fDesc.fID) { |
83 fLockPtr = fCPUData; | 76 fLockPtr = fCPUData; |
84 } else { | 77 } else if (gpu->caps()->bufferLockSupport()) { |
85 switch (gpu->glCaps().mapBufferType()) { | 78 this->bind(gpu); |
86 case GrGLCaps::kNone_MapBufferType: | 79 // Let driver know it can discard the old data |
87 VALIDATE(); | 80 GL_CALL(gpu, BufferData(fBufferType, |
88 return NULL; | 81 (GrGLsizeiptr) fDesc.fSizeInBytes, |
89 case GrGLCaps::kMapBuffer_MapBufferType: | 82 NULL, |
90 this->bind(gpu); | 83 fDesc.fDynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STA
TIC_DRAW)); |
91 // Let driver know it can discard the old data | 84 GR_GL_CALL_RET(gpu->glInterface(), |
92 if (GR_GL_USE_BUFFER_DATA_NULL_HINT || fDesc.fSizeInBytes != fGL
SizeInBytes) { | 85 fLockPtr, |
93 fGLSizeInBytes = fDesc.fSizeInBytes; | 86 MapBuffer(fBufferType, GR_GL_WRITE_ONLY)); |
94 GL_CALL(gpu, | |
95 BufferData(fBufferType, fGLSizeInBytes, NULL, | |
96 fDesc.fDynamic ? DYNAMIC_USAGE_PARAM : GR
_GL_STATIC_DRAW)); | |
97 } | |
98 GR_GL_CALL_RET(gpu->glInterface(), fLockPtr, | |
99 MapBuffer(fBufferType, GR_GL_WRITE_ONLY)); | |
100 break; | |
101 case GrGLCaps::kMapBufferRange_MapBufferType: { | |
102 this->bind(gpu); | |
103 // Make sure the GL buffer size agrees with fDesc before mapping
. | |
104 if (fDesc.fSizeInBytes != fGLSizeInBytes) { | |
105 fGLSizeInBytes = fDesc.fSizeInBytes; | |
106 GL_CALL(gpu, | |
107 BufferData(fBufferType, fGLSizeInBytes, NULL, | |
108 fDesc.fDynamic ? DYNAMIC_USAGE_PARAM : GR
_GL_STATIC_DRAW)); | |
109 } | |
110 static const GrGLbitfield kAccess = GR_GL_MAP_INVALIDATE_BUFFER_
BIT | | |
111 GR_GL_MAP_WRITE_BIT; | |
112 GR_GL_CALL_RET(gpu->glInterface(), | |
113 fLockPtr, | |
114 MapBufferRange(fBufferType, 0, fGLSizeInBytes, kA
ccess)); | |
115 break; | |
116 } | |
117 case GrGLCaps::kChromium_MapBufferType: | |
118 this->bind(gpu); | |
119 // Make sure the GL buffer size agrees with fDesc before mapping
. | |
120 if (fDesc.fSizeInBytes != fGLSizeInBytes) { | |
121 fGLSizeInBytes = fDesc.fSizeInBytes; | |
122 GL_CALL(gpu, | |
123 BufferData(fBufferType, fGLSizeInBytes, NULL, | |
124 fDesc.fDynamic ? DYNAMIC_USAGE_PARAM : GR
_GL_STATIC_DRAW)); | |
125 } | |
126 GR_GL_CALL_RET(gpu->glInterface(), | |
127 fLockPtr, | |
128 MapBufferSubData(fBufferType, 0, fGLSizeInBytes,
GR_GL_WRITE_ONLY)); | |
129 break; | |
130 } | |
131 } | 87 } |
132 VALIDATE(); | |
133 return fLockPtr; | 88 return fLockPtr; |
134 } | 89 } |
135 | 90 |
136 void GrGLBufferImpl::unlock(GrGpuGL* gpu) { | 91 void GrGLBufferImpl::unlock(GrGpuGL* gpu) { |
137 VALIDATE(); | 92 VALIDATE(); |
138 SkASSERT(this->isLocked()); | 93 SkASSERT(this->isLocked()); |
139 if (0 != fDesc.fID) { | 94 if (0 != fDesc.fID) { |
140 switch (gpu->glCaps().mapBufferType()) { | 95 SkASSERT(gpu->caps()->bufferLockSupport()); |
141 case GrGLCaps::kNone_MapBufferType: | 96 this->bind(gpu); |
142 SkDEBUGFAIL("Shouldn't get here."); | 97 GL_CALL(gpu, UnmapBuffer(fBufferType)); |
143 return; | |
144 case GrGLCaps::kMapBuffer_MapBufferType: // fall through | |
145 case GrGLCaps::kMapBufferRange_MapBufferType: | |
146 this->bind(gpu); | |
147 GL_CALL(gpu, UnmapBuffer(fBufferType)); | |
148 break; | |
149 case GrGLCaps::kChromium_MapBufferType: | |
150 this->bind(gpu); | |
151 GR_GL_CALL(gpu->glInterface(), UnmapBufferSubData(fLockPtr)); | |
152 break; | |
153 } | |
154 } | 98 } |
155 fLockPtr = NULL; | 99 fLockPtr = NULL; |
156 } | 100 } |
157 | 101 |
158 bool GrGLBufferImpl::isLocked() const { | 102 bool GrGLBufferImpl::isLocked() const { |
159 VALIDATE(); | 103 VALIDATE(); |
160 return NULL != fLockPtr; | 104 return NULL != fLockPtr; |
161 } | 105 } |
162 | 106 |
163 bool GrGLBufferImpl::updateData(GrGpuGL* gpu, const void* src, size_t srcSizeInB
ytes) { | 107 bool GrGLBufferImpl::updateData(GrGpuGL* gpu, const void* src, size_t srcSizeInB
ytes) { |
(...skipping 12 matching lines...) Expand all Loading... |
176 #if GR_GL_USE_BUFFER_DATA_NULL_HINT | 120 #if GR_GL_USE_BUFFER_DATA_NULL_HINT |
177 if (fDesc.fSizeInBytes == srcSizeInBytes) { | 121 if (fDesc.fSizeInBytes == srcSizeInBytes) { |
178 GL_CALL(gpu, BufferData(fBufferType, (GrGLsizeiptr) srcSizeInBytes, src,
usage)); | 122 GL_CALL(gpu, BufferData(fBufferType, (GrGLsizeiptr) srcSizeInBytes, src,
usage)); |
179 } else { | 123 } else { |
180 // Before we call glBufferSubData we give the driver a hint using | 124 // Before we call glBufferSubData we give the driver a hint using |
181 // glBufferData with NULL. This makes the old buffer contents | 125 // glBufferData with NULL. This makes the old buffer contents |
182 // inaccessible to future draws. The GPU may still be processing | 126 // inaccessible to future draws. The GPU may still be processing |
183 // draws that reference the old contents. With this hint it can | 127 // draws that reference the old contents. With this hint it can |
184 // assign a different allocation for the new contents to avoid | 128 // assign a different allocation for the new contents to avoid |
185 // flushing the gpu past draws consuming the old contents. | 129 // flushing the gpu past draws consuming the old contents. |
186 fGLSizeInBytes = fDesc.fSizeInBytes; | 130 GL_CALL(gpu, BufferData(fBufferType, (GrGLsizeiptr) fDesc.fSizeInBytes,
NULL, usage)); |
187 GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, NULL, usage)); | |
188 GL_CALL(gpu, BufferSubData(fBufferType, 0, (GrGLsizeiptr) srcSizeInBytes
, src)); | 131 GL_CALL(gpu, BufferSubData(fBufferType, 0, (GrGLsizeiptr) srcSizeInBytes
, src)); |
189 } | 132 } |
190 #else | 133 #else |
191 // Note that we're cheating on the size here. Currently no methods | 134 // Note that we're cheating on the size here. Currently no methods |
192 // allow a partial update that preserves contents of non-updated | 135 // allow a partial update that preserves contents of non-updated |
193 // portions of the buffer (lock() does a glBufferData(..size, NULL..)) | 136 // portions of the buffer (lock() does a glBufferData(..size, NULL..)) |
194 bool doSubData = false; | 137 bool doSubData = false; |
195 #if GR_GL_MAC_BUFFER_OBJECT_PERFOMANCE_WORKAROUND | 138 #if GR_GL_MAC_BUFFER_OBJECT_PERFOMANCE_WORKAROUND |
196 static int N = 0; | 139 static int N = 0; |
197 // 128 was chosen experimentally. At 256 a slight hitchiness was noticed | 140 // 128 was chosen experimentally. At 256 a slight hitchiness was noticed |
198 // when dragging a Chromium window around with a canvas tab backgrounded. | 141 // when dragging a Chromium window around with a canvas tab backgrounded. |
199 doSubData = 0 == (N % 128); | 142 doSubData = 0 == (N % 128); |
200 ++N; | 143 ++N; |
201 #endif | 144 #endif |
202 if (doSubData) { | 145 if (doSubData) { |
203 // The workaround is to do a glBufferData followed by glBufferSubData. | 146 // The workaround is to do a glBufferData followed by glBufferSubData. |
204 // Chromium's command buffer may turn a glBufferSubData where the size | 147 // Chromium's command buffer may turn a glBufferSubData where the size |
205 // exactly matches the buffer size into a glBufferData. So we tack 1 | 148 // exactly matches the buffer size into a glBufferData. So we tack 1 |
206 // extra byte onto the glBufferData. | 149 // extra byte onto the glBufferData. |
207 fGLSizeInBytes = srcSizeInBytes + 1; | 150 GL_CALL(gpu, BufferData(fBufferType, srcSizeInBytes + 1, NULL, usage)); |
208 GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, NULL, usage)); | |
209 GL_CALL(gpu, BufferSubData(fBufferType, 0, srcSizeInBytes, src)); | 151 GL_CALL(gpu, BufferSubData(fBufferType, 0, srcSizeInBytes, src)); |
210 } else { | 152 } else { |
211 fGLSizeInBytes = srcSizeInBytes; | 153 GL_CALL(gpu, BufferData(fBufferType, srcSizeInBytes, src, usage)); |
212 GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, src, usage)); | |
213 } | 154 } |
214 #endif | 155 #endif |
215 return true; | 156 return true; |
216 } | 157 } |
217 | 158 |
218 void GrGLBufferImpl::validate() const { | 159 void GrGLBufferImpl::validate() const { |
219 SkASSERT(GR_GL_ARRAY_BUFFER == fBufferType || GR_GL_ELEMENT_ARRAY_BUFFER ==
fBufferType); | 160 SkASSERT(GR_GL_ARRAY_BUFFER == fBufferType || GR_GL_ELEMENT_ARRAY_BUFFER ==
fBufferType); |
220 // The following assert isn't valid when the buffer has been abandoned: | 161 // The following assert isn't valid when the buffer has been abandoned: |
221 // SkASSERT((0 == fDesc.fID) == (NULL != fCPUData)); | 162 // SkASSERT((0 == fDesc.fID) == (NULL != fCPUData)); |
222 SkASSERT(0 != fDesc.fID || !fDesc.fIsWrapped); | 163 SkASSERT(0 != fDesc.fID || !fDesc.fIsWrapped); |
223 SkASSERT(NULL == fCPUData || 0 == fGLSizeInBytes); | |
224 SkASSERT(NULL == fLockPtr || fGLSizeInBytes == fDesc.fSizeInBytes); | |
225 SkASSERT(NULL == fCPUData || NULL == fLockPtr || fCPUData == fLockPtr); | 164 SkASSERT(NULL == fCPUData || NULL == fLockPtr || fCPUData == fLockPtr); |
226 } | 165 } |
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