Chromium Code Reviews| Index: ui/views/widget/desktop_aura/x11_whole_screen_move_loop.cc |
| diff --git a/ui/views/widget/desktop_aura/x11_whole_screen_move_loop.cc b/ui/views/widget/desktop_aura/x11_whole_screen_move_loop.cc |
| index 1db4a2226ef5bbe561958d839092029211a053d2..d276b16a269baadae58ef46b0d9d1dddcdf583fd 100644 |
| --- a/ui/views/widget/desktop_aura/x11_whole_screen_move_loop.cc |
| +++ b/ui/views/widget/desktop_aura/x11_whole_screen_move_loop.cc |
| @@ -4,6 +4,7 @@ |
| #include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h" |
| +#include <X11/extensions/XInput2.h> |
| #include <X11/Xlib.h> |
| // Get rid of a macro from Xlib.h that conflicts with Aura's RootWindow class. |
| #undef RootWindow |
| @@ -11,56 +12,23 @@ |
| #include "base/bind.h" |
| #include "base/message_loop/message_loop.h" |
| #include "base/run_loop.h" |
| -#include "third_party/skia/include/core/SkBitmap.h" |
| #include "ui/aura/env.h" |
| #include "ui/aura/window.h" |
| #include "ui/aura/window_event_dispatcher.h" |
| -#include "ui/aura/window_tree_host.h" |
| #include "ui/base/x/x11_util.h" |
| #include "ui/events/event.h" |
| #include "ui/events/event_utils.h" |
| #include "ui/events/keycodes/keyboard_code_conversion_x.h" |
| #include "ui/events/platform/scoped_event_dispatcher.h" |
| #include "ui/events/platform/x11/x11_event_source.h" |
| -#include "ui/gfx/point_conversions.h" |
| -#include "ui/gfx/screen.h" |
| -#include "ui/views/controls/image_view.h" |
| -#include "ui/views/widget/widget.h" |
| namespace views { |
| -namespace { |
| - |
| -// The minimum alpha before we declare a pixel transparent when searching in |
| -// our source image. |
| -const uint32 kMinAlpha = 32; |
| -const unsigned char kDragWidgetOpacity = 0xc0; |
| - |
| -class ScopedCapturer { |
| - public: |
| - explicit ScopedCapturer(aura::WindowTreeHost* host) |
| - : host_(host) { |
| - host_->SetCapture(); |
| - } |
| - |
| - ~ScopedCapturer() { |
| - host_->ReleaseCapture(); |
| - } |
| - |
| - private: |
| - aura::WindowTreeHost* host_; |
| - |
| - DISALLOW_COPY_AND_ASSIGN(ScopedCapturer); |
| -}; |
| - |
| -} // namespace |
| - |
| X11WholeScreenMoveLoop::X11WholeScreenMoveLoop( |
| X11WholeScreenMoveLoopDelegate* delegate) |
| : delegate_(delegate), |
| in_move_loop_(false), |
| should_reset_mouse_flags_(false), |
| - grab_input_window_(None), |
| canceled_(false), |
| weak_factory_(this) { |
| last_xmotion_.type = LASTEvent; |
| @@ -81,17 +49,13 @@ void X11WholeScreenMoveLoop::DispatchMouseMovement() { |
| // DesktopWindowTreeHostLinux, ui::PlatformEventDispatcher implementation: |
| bool X11WholeScreenMoveLoop::CanDispatchEvent(const ui::PlatformEvent& event) { |
| - return in_move_loop_; |
| + NOTREACHED(); |
| + return true; |
| } |
| uint32_t X11WholeScreenMoveLoop::DispatchEvent(const ui::PlatformEvent& event) { |
| - // This method processes all events for the grab_input_window_ as well as |
| - // mouse events for all windows while the move loop is active - even before |
| - // the grab is granted by X. This allows mouse notification events that were |
| - // sent after the capture was requested but before the capture was granted |
| - // to be dispatched. It is especially important to process the mouse release |
| - // event that should have stopped the drag even if that mouse release happened |
| - // before the grab was granted. |
| + // This method processes all mouse events for all windows while the move loop |
| + // is active. |
| if (!in_move_loop_) |
| return ui::POST_DISPATCH_PERFORM_DEFAULT; |
| XEvent* xev = event; |
| @@ -100,13 +64,6 @@ uint32_t X11WholeScreenMoveLoop::DispatchEvent(const ui::PlatformEvent& event) { |
| // keyboard focus even though we took pointer grab. |
| switch (xev->type) { |
| case MotionNotify: { |
| - if (drag_widget_.get()) { |
| - gfx::Screen* screen = gfx::Screen::GetNativeScreen(); |
| - gfx::Point location = gfx::ToFlooredPoint( |
| - screen->GetCursorScreenPoint() - drag_offset_); |
| - drag_widget_->SetBounds(gfx::Rect(location, drag_image_.size())); |
| - drag_widget_->StackAtTop(); |
| - } |
| last_xmotion_ = xev->xmotion; |
| if (!weak_factory_.HasWeakPtrs()) { |
| // Post a task to dispatch mouse movement event when control returns to |
| @@ -126,7 +83,8 @@ uint32_t X11WholeScreenMoveLoop::DispatchEvent(const ui::PlatformEvent& event) { |
| DispatchMouseMovement(); |
| delegate_->OnMouseReleased(); |
| } |
| - return ui::POST_DISPATCH_NONE; |
| + // default dispatch will release capture in Widget::OnMouseEvent(). |
|
sadrul
2014/05/07 14:18:16
I assume you mean the dispatcher for the browser e
varkha
2014/05/07 19:54:28
Hopefully this is a bit clearer. We get here re-en
|
| + break; |
| } |
| case KeyPress: { |
| if (ui::KeyboardCodeFromXKeyEvent(xev) == ui::VKEY_ESCAPE) { |
| @@ -150,7 +108,9 @@ uint32_t X11WholeScreenMoveLoop::DispatchEvent(const ui::PlatformEvent& event) { |
| xevent.type = MotionNotify; |
| } |
| xevent.xany.display = xev->xgeneric.display; |
| - xevent.xany.window = grab_input_window_; |
| + XIDeviceEvent* xievent = |
| + static_cast<XIDeviceEvent*>(xev->xcookie.data); |
| + xevent.xany.window = xievent->event; |
| // The fields used below are in the same place for all of events |
| // above. Using xmotion from XEvent's unions to avoid repeating |
| // the code. |
| @@ -159,8 +119,7 @@ uint32_t X11WholeScreenMoveLoop::DispatchEvent(const ui::PlatformEvent& event) { |
| gfx::Point point(ui::EventSystemLocationFromNative(xev)); |
| xevent.xmotion.x_root = point.x(); |
| xevent.xmotion.y_root = point.y(); |
| - DispatchEvent(&xevent); |
| - return ui::POST_DISPATCH_NONE; |
| + return DispatchEvent(&xevent); |
| } |
| default: |
| break; |
| @@ -168,41 +127,16 @@ uint32_t X11WholeScreenMoveLoop::DispatchEvent(const ui::PlatformEvent& event) { |
| } |
| } |
| - return (event->xany.window == grab_input_window_) ? |
| - ui::POST_DISPATCH_NONE : ui::POST_DISPATCH_PERFORM_DEFAULT; |
| + return ui::POST_DISPATCH_PERFORM_DEFAULT; |
| } |
| -bool X11WholeScreenMoveLoop::RunMoveLoop(aura::Window* source, |
| - gfx::NativeCursor cursor) { |
| +bool X11WholeScreenMoveLoop::RunMoveLoop(gfx::NativeCursor cursor) { |
| DCHECK(!in_move_loop_); // Can only handle one nested loop at a time. |
| - // Start a capture on the host, so that it continues to receive events during |
| - // the drag. This may be second time we are capturing the mouse events - the |
| - // first being when a mouse is first pressed. That first capture needs to be |
| - // released before the call to GrabPointerAndKeyboard below, otherwise it may |
| - // get released while we still need the pointer grab, which is why we restrict |
| - // the scope here. |
| - { |
| - ScopedCapturer capturer(source->GetHost()); |
| - |
| - grab_input_window_ = CreateDragInputWindow(gfx::GetXDisplay()); |
| - // Releasing ScopedCapturer ensures that any other instance of |
| - // X11ScopedCapture will not prematurely release grab that will be acquired |
| - // below. |
| - } |
| - // TODO(varkha): Consider integrating GrabPointerAndKeyboard with |
| - // ScopedCapturer to avoid possibility of logically keeping multiple grabs. |
| - if (!GrabPointerAndKeyboard(cursor)) { |
| - XDestroyWindow(gfx::GetXDisplay(), grab_input_window_); |
| - return false; |
| - } |
| - |
| scoped_ptr<ui::ScopedEventDispatcher> old_dispatcher = |
| nested_dispatcher_.Pass(); |
| nested_dispatcher_ = |
| ui::PlatformEventSource::GetInstance()->OverrideDispatcher(this); |
| - if (!drag_image_.isNull() && CheckIfIconValid()) |
| - CreateDragImageWindow(); |
| // We are handling a mouse drag outside of the aura::RootWindow system. We |
| // must manually make aura think that the mouse button is pressed so that we |
| @@ -224,15 +158,6 @@ bool X11WholeScreenMoveLoop::RunMoveLoop(aura::Window* source, |
| return !canceled_; |
| } |
| -void X11WholeScreenMoveLoop::UpdateCursor(gfx::NativeCursor cursor) { |
| - if (in_move_loop_) { |
| - // If we're still in the move loop, regrab the pointer with the updated |
| - // cursor. Note: we can be called from handling an XdndStatus message after |
| - // EndMoveLoop() was called, but before we return from the nested RunLoop. |
| - GrabPointerAndKeyboard(cursor); |
| - } |
| -} |
| - |
| void X11WholeScreenMoveLoop::EndMoveLoop() { |
| if (!in_move_loop_) |
| return; |
| @@ -247,137 +172,12 @@ void X11WholeScreenMoveLoop::EndMoveLoop() { |
| should_reset_mouse_flags_ = false; |
| } |
| - // TODO(erg): Is this ungrab the cause of having to click to give input focus |
| - // on drawn out windows? Not ungrabbing here screws the X server until I kill |
| - // the chrome process. |
| - |
| - // Ungrab before we let go of the window. |
| - XDisplay* display = gfx::GetXDisplay(); |
| - XUngrabPointer(display, CurrentTime); |
| - XUngrabKeyboard(display, CurrentTime); |
| - |
| // Restore the previous dispatcher. |
| nested_dispatcher_.reset(); |
| - drag_widget_.reset(); |
| delegate_->OnMoveLoopEnded(); |
| - XDestroyWindow(display, grab_input_window_); |
| - grab_input_window_ = None; |
| in_move_loop_ = false; |
| quit_closure_.Run(); |
| } |
| -void X11WholeScreenMoveLoop::SetDragImage(const gfx::ImageSkia& image, |
| - gfx::Vector2dF offset) { |
| - drag_image_ = image; |
| - drag_offset_ = offset; |
| - // Reset the Y offset, so that the drag-image is always just below the cursor, |
| - // so that it is possible to see where the cursor is going. |
| - drag_offset_.set_y(0.f); |
| -} |
| - |
| -bool X11WholeScreenMoveLoop::GrabPointerAndKeyboard(gfx::NativeCursor cursor) { |
| - XDisplay* display = gfx::GetXDisplay(); |
| - XGrabServer(display); |
| - |
| - XUngrabPointer(display, CurrentTime); |
| - int ret = XGrabPointer( |
| - display, |
| - grab_input_window_, |
| - False, |
| - ButtonPressMask | ButtonReleaseMask | PointerMotionMask, |
| - GrabModeAsync, |
| - GrabModeAsync, |
| - None, |
| - cursor.platform(), |
| - CurrentTime); |
| - if (ret != GrabSuccess) { |
| - DLOG(ERROR) << "Grabbing pointer for dragging failed: " |
| - << ui::GetX11ErrorString(display, ret); |
| - } else { |
| - XUngrabKeyboard(display, CurrentTime); |
| - ret = XGrabKeyboard( |
| - display, |
| - grab_input_window_, |
| - False, |
| - GrabModeAsync, |
| - GrabModeAsync, |
| - CurrentTime); |
| - if (ret != GrabSuccess) { |
| - DLOG(ERROR) << "Grabbing keyboard for dragging failed: " |
| - << ui::GetX11ErrorString(display, ret); |
| - } |
| - } |
| - |
| - XUngrabServer(display); |
| - XFlush(display); |
| - return ret == GrabSuccess; |
| -} |
| - |
| -Window X11WholeScreenMoveLoop::CreateDragInputWindow(XDisplay* display) { |
| - // Creates an invisible, InputOnly toplevel window. This window will receive |
| - // all mouse movement for drags. It turns out that normal windows doing a |
| - // grab doesn't redirect pointer motion events if the pointer isn't over the |
| - // grabbing window. But InputOnly windows are able to grab everything. This |
| - // is what GTK+ does, and I found a patch to KDE that did something similar. |
| - unsigned long attribute_mask = CWEventMask | CWOverrideRedirect; |
| - XSetWindowAttributes swa; |
| - memset(&swa, 0, sizeof(swa)); |
| - swa.event_mask = ButtonPressMask | ButtonReleaseMask | PointerMotionMask | |
| - KeyPressMask | KeyReleaseMask | StructureNotifyMask; |
| - swa.override_redirect = True; |
| - Window window = XCreateWindow(display, |
| - DefaultRootWindow(display), |
| - -100, -100, 10, 10, |
| - 0, CopyFromParent, InputOnly, CopyFromParent, |
| - attribute_mask, &swa); |
| - XMapRaised(display, window); |
| - ui::X11EventSource::GetInstance()->BlockUntilWindowMapped(window); |
| - return window; |
| -} |
| - |
| -void X11WholeScreenMoveLoop::CreateDragImageWindow() { |
| - Widget* widget = new Widget; |
| - Widget::InitParams params(Widget::InitParams::TYPE_DRAG); |
| - params.opacity = Widget::InitParams::OPAQUE_WINDOW; |
| - params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; |
| - params.accept_events = false; |
| - |
| - gfx::Point location = gfx::ToFlooredPoint( |
| - gfx::Screen::GetNativeScreen()->GetCursorScreenPoint() - drag_offset_); |
| - params.bounds = gfx::Rect(location, drag_image_.size()); |
| - widget->set_focus_on_creation(false); |
| - widget->set_frame_type(Widget::FRAME_TYPE_FORCE_NATIVE); |
| - widget->Init(params); |
| - widget->SetOpacity(kDragWidgetOpacity); |
| - widget->GetNativeWindow()->SetName("DragWindow"); |
| - |
| - ImageView* image = new ImageView(); |
| - image->SetImage(drag_image_); |
| - image->SetBounds(0, 0, drag_image_.width(), drag_image_.height()); |
| - widget->SetContentsView(image); |
| - widget->Show(); |
| - widget->GetNativeWindow()->layer()->SetFillsBoundsOpaquely(false); |
| - |
| - drag_widget_.reset(widget); |
| -} |
| - |
| -bool X11WholeScreenMoveLoop::CheckIfIconValid() { |
| - // Because we need a GL context per window, we do a quick check so that we |
| - // don't make another context if the window would just be displaying a mostly |
| - // transparent image. |
| - const SkBitmap* in_bitmap = drag_image_.bitmap(); |
| - SkAutoLockPixels in_lock(*in_bitmap); |
| - for (int y = 0; y < in_bitmap->height(); ++y) { |
| - uint32* in_row = in_bitmap->getAddr32(0, y); |
| - |
| - for (int x = 0; x < in_bitmap->width(); ++x) { |
| - if (SkColorGetA(in_row[x]) > kMinAlpha) |
| - return true; |
| - } |
| - } |
| - |
| - return false; |
| -} |
| - |
| } // namespace views |