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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ | 5 #ifndef UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ |
6 #define UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ | 6 #define UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ |
7 | 7 |
8 #include "base/callback.h" | 8 #include "base/callback.h" |
9 #include "base/compiler_specific.h" | 9 #include "base/compiler_specific.h" |
10 #include "base/memory/weak_ptr.h" | 10 #include "base/memory/weak_ptr.h" |
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38 // ui:::PlatformEventDispatcher: | 38 // ui:::PlatformEventDispatcher: |
39 virtual bool CanDispatchEvent(const ui::PlatformEvent& event) OVERRIDE; | 39 virtual bool CanDispatchEvent(const ui::PlatformEvent& event) OVERRIDE; |
40 virtual uint32_t DispatchEvent(const ui::PlatformEvent& event) OVERRIDE; | 40 virtual uint32_t DispatchEvent(const ui::PlatformEvent& event) OVERRIDE; |
41 | 41 |
42 // Runs the nested message loop. While the mouse is grabbed, use |cursor| as | 42 // Runs the nested message loop. While the mouse is grabbed, use |cursor| as |
43 // the mouse cursor. Returns true if the move-loop is completed successfully. | 43 // the mouse cursor. Returns true if the move-loop is completed successfully. |
44 // If the pointer-grab fails, or the move-loop is canceled by the user (e.g. | 44 // If the pointer-grab fails, or the move-loop is canceled by the user (e.g. |
45 // by pressing escape), then returns false. | 45 // by pressing escape), then returns false. |
46 bool RunMoveLoop(aura::Window* window, gfx::NativeCursor cursor); | 46 bool RunMoveLoop(aura::Window* window, gfx::NativeCursor cursor); |
47 | 47 |
48 // Updates the cursor while the move loop is running. | |
49 void UpdateCursor(gfx::NativeCursor cursor); | |
50 | |
51 // Ends the RunMoveLoop() that's currently in progress. | 48 // Ends the RunMoveLoop() that's currently in progress. |
52 void EndMoveLoop(); | 49 void EndMoveLoop(); |
53 | 50 |
| 51 // Returns true if still running a nested message loop, false otherwise. |
| 52 bool in_move_loop() const { return in_move_loop_; } |
| 53 |
54 // Sets an image to be used during the drag. | 54 // Sets an image to be used during the drag. |
55 void SetDragImage(const gfx::ImageSkia& image, gfx::Vector2dF offset); | 55 void SetDragImage(const gfx::ImageSkia& image, gfx::Vector2dF offset); |
56 | 56 |
57 private: | 57 private: |
58 // Grabs the pointer and keyboard, setting the mouse cursor to |cursor|. | |
59 // Returns true if the grab was successful. | |
60 bool GrabPointerAndKeyboard(gfx::NativeCursor cursor); | |
61 | |
62 // Creates an input-only window to be used during the drag. | |
63 Window CreateDragInputWindow(XDisplay* display); | |
64 | |
65 // Creates a window to show the drag image during the drag. | 58 // Creates a window to show the drag image during the drag. |
66 void CreateDragImageWindow(); | 59 void CreateDragImageWindow(); |
67 | 60 |
68 // Checks to see if |in_image| is an image that has any visible regions | 61 // Checks to see if |in_image| is an image that has any visible regions |
69 // (defined as having a pixel with alpha > 32). If so, return true. | 62 // (defined as having a pixel with alpha > 32). If so, return true. |
70 bool CheckIfIconValid(); | 63 bool CheckIfIconValid(); |
71 | 64 |
72 // Dispatch mouse movement event to |delegate_| in a posted task. | 65 // Dispatch mouse movement event to |delegate_| in a posted task. |
73 void DispatchMouseMovement(); | 66 void DispatchMouseMovement(); |
74 | 67 |
75 X11WholeScreenMoveLoopDelegate* delegate_; | 68 X11WholeScreenMoveLoopDelegate* delegate_; |
76 | 69 |
77 // Are we running a nested message loop from RunMoveLoop()? | 70 // Are we running a nested message loop from RunMoveLoop()? |
78 bool in_move_loop_; | 71 bool in_move_loop_; |
79 scoped_ptr<ui::ScopedEventDispatcher> nested_dispatcher_; | 72 scoped_ptr<ui::ScopedEventDispatcher> nested_dispatcher_; |
80 | 73 |
81 bool should_reset_mouse_flags_; | 74 bool should_reset_mouse_flags_; |
82 | 75 |
83 // An invisible InputOnly window . We create this window so we can track the | |
84 // cursor wherever it goes on screen during a drag, since normal windows | |
85 // don't receive pointer motion events outside of their bounds. | |
86 ::Window grab_input_window_; | |
87 | |
88 base::Closure quit_closure_; | 76 base::Closure quit_closure_; |
89 | 77 |
90 // Keeps track of whether the move-loop is cancled by the user (e.g. by | 78 // Keeps track of whether the move-loop is cancled by the user (e.g. by |
91 // pressing escape). | 79 // pressing escape). |
92 bool canceled_; | 80 bool canceled_; |
93 | 81 |
94 // A Widget is created during the drag if there is an image available to be | 82 // A Widget is created during the drag if there is an image available to be |
95 // used during the drag. | 83 // used during the drag. |
96 scoped_ptr<Widget> drag_widget_; | 84 scoped_ptr<Widget> drag_widget_; |
97 gfx::ImageSkia drag_image_; | 85 gfx::ImageSkia drag_image_; |
98 gfx::Vector2dF drag_offset_; | 86 gfx::Vector2dF drag_offset_; |
99 XMotionEvent last_xmotion_; | 87 XMotionEvent last_xmotion_; |
100 base::WeakPtrFactory<X11WholeScreenMoveLoop> weak_factory_; | 88 base::WeakPtrFactory<X11WholeScreenMoveLoop> weak_factory_; |
101 | 89 |
102 DISALLOW_COPY_AND_ASSIGN(X11WholeScreenMoveLoop); | 90 DISALLOW_COPY_AND_ASSIGN(X11WholeScreenMoveLoop); |
103 }; | 91 }; |
104 | 92 |
105 } // namespace views | 93 } // namespace views |
106 | 94 |
107 #endif // UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ | 95 #endif // UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ |
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