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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h" | 5 #include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h" |
| 6 | 6 |
| 7 #include <X11/extensions/XInput2.h> | |
| 7 #include <X11/Xlib.h> | 8 #include <X11/Xlib.h> |
| 8 // Get rid of a macro from Xlib.h that conflicts with Aura's RootWindow class. | 9 // Get rid of a macro from Xlib.h that conflicts with Aura's RootWindow class. |
| 9 #undef RootWindow | 10 #undef RootWindow |
| 10 | 11 |
| 11 #include "base/bind.h" | 12 #include "base/bind.h" |
| 12 #include "base/message_loop/message_loop.h" | 13 #include "base/message_loop/message_loop.h" |
| 13 #include "base/run_loop.h" | 14 #include "base/run_loop.h" |
| 14 #include "third_party/skia/include/core/SkBitmap.h" | 15 #include "third_party/skia/include/core/SkBitmap.h" |
| 15 #include "ui/aura/env.h" | 16 #include "ui/aura/env.h" |
| 16 #include "ui/aura/window.h" | 17 #include "ui/aura/window.h" |
| (...skipping 12 matching lines...) Expand all Loading... | |
| 29 | 30 |
| 30 namespace views { | 31 namespace views { |
| 31 | 32 |
| 32 namespace { | 33 namespace { |
| 33 | 34 |
| 34 // The minimum alpha before we declare a pixel transparent when searching in | 35 // The minimum alpha before we declare a pixel transparent when searching in |
| 35 // our source image. | 36 // our source image. |
| 36 const uint32 kMinAlpha = 32; | 37 const uint32 kMinAlpha = 32; |
| 37 const unsigned char kDragWidgetOpacity = 0xc0; | 38 const unsigned char kDragWidgetOpacity = 0xc0; |
| 38 | 39 |
| 39 class ScopedCapturer { | |
| 40 public: | |
| 41 explicit ScopedCapturer(aura::WindowTreeHost* host) | |
| 42 : host_(host) { | |
| 43 host_->SetCapture(); | |
| 44 } | |
| 45 | |
| 46 ~ScopedCapturer() { | |
| 47 host_->ReleaseCapture(); | |
| 48 } | |
| 49 | |
| 50 private: | |
| 51 aura::WindowTreeHost* host_; | |
| 52 | |
| 53 DISALLOW_COPY_AND_ASSIGN(ScopedCapturer); | |
| 54 }; | |
| 55 | |
| 56 } // namespace | 40 } // namespace |
| 57 | 41 |
| 58 X11WholeScreenMoveLoop::X11WholeScreenMoveLoop( | 42 X11WholeScreenMoveLoop::X11WholeScreenMoveLoop( |
| 59 X11WholeScreenMoveLoopDelegate* delegate) | 43 X11WholeScreenMoveLoopDelegate* delegate) |
| 60 : delegate_(delegate), | 44 : delegate_(delegate), |
| 61 in_move_loop_(false), | 45 in_move_loop_(false), |
| 62 should_reset_mouse_flags_(false), | 46 should_reset_mouse_flags_(false), |
| 63 grab_input_window_(None), | |
| 64 canceled_(false), | 47 canceled_(false), |
| 65 weak_factory_(this) { | 48 weak_factory_(this) { |
| 66 last_xmotion_.type = LASTEvent; | 49 last_xmotion_.type = LASTEvent; |
| 67 } | 50 } |
| 68 | 51 |
| 69 X11WholeScreenMoveLoop::~X11WholeScreenMoveLoop() {} | 52 X11WholeScreenMoveLoop::~X11WholeScreenMoveLoop() {} |
| 70 | 53 |
| 71 void X11WholeScreenMoveLoop::DispatchMouseMovement() { | 54 void X11WholeScreenMoveLoop::DispatchMouseMovement() { |
| 72 if (!weak_factory_.HasWeakPtrs()) | 55 if (!weak_factory_.HasWeakPtrs()) |
| 73 return; | 56 return; |
| 74 weak_factory_.InvalidateWeakPtrs(); | 57 weak_factory_.InvalidateWeakPtrs(); |
| 75 DCHECK_EQ(MotionNotify, last_xmotion_.type); | 58 DCHECK_EQ(MotionNotify, last_xmotion_.type); |
| 76 delegate_->OnMouseMovement(&last_xmotion_); | 59 delegate_->OnMouseMovement(&last_xmotion_); |
| 77 last_xmotion_.type = LASTEvent; | 60 last_xmotion_.type = LASTEvent; |
| 78 } | 61 } |
| 79 | 62 |
| 80 //////////////////////////////////////////////////////////////////////////////// | 63 //////////////////////////////////////////////////////////////////////////////// |
| 81 // DesktopWindowTreeHostLinux, ui::PlatformEventDispatcher implementation: | 64 // DesktopWindowTreeHostLinux, ui::PlatformEventDispatcher implementation: |
| 82 | 65 |
| 83 bool X11WholeScreenMoveLoop::CanDispatchEvent(const ui::PlatformEvent& event) { | 66 bool X11WholeScreenMoveLoop::CanDispatchEvent(const ui::PlatformEvent& event) { |
| 67 NOTREACHED(); | |
| 84 return in_move_loop_; | 68 return in_move_loop_; |
|
pkotwicz
2014/05/05 18:14:37
returning true would probably be more appropriate
varkha
2014/05/05 19:06:04
Done.
| |
| 85 } | 69 } |
| 86 | 70 |
| 87 uint32_t X11WholeScreenMoveLoop::DispatchEvent(const ui::PlatformEvent& event) { | 71 uint32_t X11WholeScreenMoveLoop::DispatchEvent(const ui::PlatformEvent& event) { |
| 88 // This method processes all events for the grab_input_window_ as well as | 72 // This method processes all mouse events for all windows while the move loop |
| 89 // mouse events for all windows while the move loop is active - even before | 73 // is active. |
| 90 // the grab is granted by X. This allows mouse notification events that were | |
| 91 // sent after the capture was requested but before the capture was granted | |
| 92 // to be dispatched. It is especially important to process the mouse release | |
| 93 // event that should have stopped the drag even if that mouse release happened | |
| 94 // before the grab was granted. | |
| 95 if (!in_move_loop_) | 74 if (!in_move_loop_) |
| 96 return ui::POST_DISPATCH_PERFORM_DEFAULT; | 75 return ui::POST_DISPATCH_PERFORM_DEFAULT; |
| 97 XEvent* xev = event; | 76 XEvent* xev = event; |
| 98 | 77 |
| 99 // Note: the escape key is handled in the tab drag controller, which has | 78 // Note: the escape key is handled in the tab drag controller, which has |
| 100 // keyboard focus even though we took pointer grab. | 79 // keyboard focus even though we took pointer grab. |
| 101 switch (xev->type) { | 80 switch (xev->type) { |
| 102 case MotionNotify: { | 81 case MotionNotify: { |
| 103 if (drag_widget_.get()) { | 82 if (drag_widget_.get()) { |
| 104 gfx::Screen* screen = gfx::Screen::GetNativeScreen(); | 83 gfx::Screen* screen = gfx::Screen::GetNativeScreen(); |
| (...skipping 14 matching lines...) Expand all Loading... | |
| 119 } | 98 } |
| 120 return ui::POST_DISPATCH_NONE; | 99 return ui::POST_DISPATCH_NONE; |
| 121 } | 100 } |
| 122 case ButtonRelease: { | 101 case ButtonRelease: { |
| 123 if (xev->xbutton.button == Button1) { | 102 if (xev->xbutton.button == Button1) { |
| 124 // Assume that drags are being done with the left mouse button. Only | 103 // Assume that drags are being done with the left mouse button. Only |
| 125 // break the drag if the left mouse button was released. | 104 // break the drag if the left mouse button was released. |
| 126 DispatchMouseMovement(); | 105 DispatchMouseMovement(); |
| 127 delegate_->OnMouseReleased(); | 106 delegate_->OnMouseReleased(); |
| 128 } | 107 } |
| 129 return ui::POST_DISPATCH_NONE; | 108 // default dispatch will release capture in Widget::OnMouseEvent. |
|
pkotwicz
2014/05/05 18:14:37
Nit: Widget::OnMouseEvent()
varkha
2014/05/05 19:06:04
Done.
| |
| 109 break; | |
| 130 } | 110 } |
| 131 case KeyPress: { | 111 case KeyPress: { |
| 132 if (ui::KeyboardCodeFromXKeyEvent(xev) == ui::VKEY_ESCAPE) { | 112 if (ui::KeyboardCodeFromXKeyEvent(xev) == ui::VKEY_ESCAPE) { |
| 133 canceled_ = true; | 113 canceled_ = true; |
| 134 EndMoveLoop(); | 114 EndMoveLoop(); |
| 135 return ui::POST_DISPATCH_NONE; | 115 return ui::POST_DISPATCH_NONE; |
| 136 } | 116 } |
| 137 break; | 117 break; |
| 138 } | 118 } |
| 139 case GenericEvent: { | 119 case GenericEvent: { |
| 140 ui::EventType type = ui::EventTypeFromNative(xev); | 120 ui::EventType type = ui::EventTypeFromNative(xev); |
| 141 switch (type) { | 121 switch (type) { |
| 142 case ui::ET_MOUSE_MOVED: | 122 case ui::ET_MOUSE_MOVED: |
| 143 case ui::ET_MOUSE_DRAGGED: | 123 case ui::ET_MOUSE_DRAGGED: |
| 144 case ui::ET_MOUSE_RELEASED: { | 124 case ui::ET_MOUSE_RELEASED: { |
| 145 XEvent xevent = {0}; | 125 XEvent xevent = {0}; |
| 146 if (type == ui::ET_MOUSE_RELEASED) { | 126 if (type == ui::ET_MOUSE_RELEASED) { |
| 147 xevent.type = ButtonRelease; | 127 xevent.type = ButtonRelease; |
| 148 xevent.xbutton.button = ui::EventButtonFromNative(xev); | 128 xevent.xbutton.button = ui::EventButtonFromNative(xev); |
| 149 } else { | 129 } else { |
| 150 xevent.type = MotionNotify; | 130 xevent.type = MotionNotify; |
| 151 } | 131 } |
| 152 xevent.xany.display = xev->xgeneric.display; | 132 xevent.xany.display = xev->xgeneric.display; |
| 153 xevent.xany.window = grab_input_window_; | 133 XIDeviceEvent* xievent = |
| 134 static_cast<XIDeviceEvent*>(xev->xcookie.data); | |
| 135 xevent.xany.window = xievent->event; | |
| 154 // The fields used below are in the same place for all of events | 136 // The fields used below are in the same place for all of events |
| 155 // above. Using xmotion from XEvent's unions to avoid repeating | 137 // above. Using xmotion from XEvent's unions to avoid repeating |
| 156 // the code. | 138 // the code. |
| 157 xevent.xmotion.root = DefaultRootWindow(xev->xgeneric.display); | 139 xevent.xmotion.root = DefaultRootWindow(xev->xgeneric.display); |
| 158 xevent.xmotion.time = ui::EventTimeFromNative(xev).InMilliseconds(); | 140 xevent.xmotion.time = ui::EventTimeFromNative(xev).InMilliseconds(); |
| 159 gfx::Point point(ui::EventSystemLocationFromNative(xev)); | 141 gfx::Point point(ui::EventSystemLocationFromNative(xev)); |
| 160 xevent.xmotion.x_root = point.x(); | 142 xevent.xmotion.x_root = point.x(); |
| 161 xevent.xmotion.y_root = point.y(); | 143 xevent.xmotion.y_root = point.y(); |
| 162 DispatchEvent(&xevent); | 144 return DispatchEvent(&xevent); |
| 163 return ui::POST_DISPATCH_NONE; | |
| 164 } | 145 } |
| 165 default: | 146 default: |
| 166 break; | 147 break; |
| 167 } | 148 } |
| 168 } | 149 } |
| 169 } | 150 } |
| 170 | 151 |
| 171 return (event->xany.window == grab_input_window_) ? | 152 return ui::POST_DISPATCH_PERFORM_DEFAULT; |
| 172 ui::POST_DISPATCH_NONE : ui::POST_DISPATCH_PERFORM_DEFAULT; | |
| 173 } | 153 } |
| 174 | 154 |
| 175 bool X11WholeScreenMoveLoop::RunMoveLoop(aura::Window* source, | 155 bool X11WholeScreenMoveLoop::RunMoveLoop(aura::Window* source, |
| 176 gfx::NativeCursor cursor) { | 156 gfx::NativeCursor cursor) { |
| 177 DCHECK(!in_move_loop_); // Can only handle one nested loop at a time. | 157 DCHECK(!in_move_loop_); // Can only handle one nested loop at a time. |
| 178 | 158 |
| 179 // Start a capture on the host, so that it continues to receive events during | |
| 180 // the drag. This may be second time we are capturing the mouse events - the | |
| 181 // first being when a mouse is first pressed. That first capture needs to be | |
| 182 // released before the call to GrabPointerAndKeyboard below, otherwise it may | |
| 183 // get released while we still need the pointer grab, which is why we restrict | |
| 184 // the scope here. | |
| 185 { | |
| 186 ScopedCapturer capturer(source->GetHost()); | |
| 187 | |
| 188 grab_input_window_ = CreateDragInputWindow(gfx::GetXDisplay()); | |
| 189 // Releasing ScopedCapturer ensures that any other instance of | |
| 190 // X11ScopedCapture will not prematurely release grab that will be acquired | |
| 191 // below. | |
| 192 } | |
| 193 // TODO(varkha): Consider integrating GrabPointerAndKeyboard with | |
| 194 // ScopedCapturer to avoid possibility of logically keeping multiple grabs. | |
| 195 if (!GrabPointerAndKeyboard(cursor)) { | |
| 196 XDestroyWindow(gfx::GetXDisplay(), grab_input_window_); | |
| 197 return false; | |
| 198 } | |
| 199 | |
| 200 scoped_ptr<ui::ScopedEventDispatcher> old_dispatcher = | 159 scoped_ptr<ui::ScopedEventDispatcher> old_dispatcher = |
| 201 nested_dispatcher_.Pass(); | 160 nested_dispatcher_.Pass(); |
| 202 nested_dispatcher_ = | 161 nested_dispatcher_ = |
| 203 ui::PlatformEventSource::GetInstance()->OverrideDispatcher(this); | 162 ui::PlatformEventSource::GetInstance()->OverrideDispatcher(this); |
| 204 if (!drag_image_.isNull() && CheckIfIconValid()) | 163 if (!drag_image_.isNull() && CheckIfIconValid()) { |
| 205 CreateDragImageWindow(); | 164 CreateDragImageWindow(); |
| 165 source = drag_widget_->GetNativeWindow(); | |
|
pkotwicz
2014/05/05 18:14:37
I wonder whether we can move this logic to Desktop
varkha
2014/05/05 19:06:04
I'll try that. I have uploaded a patch with the re
varkha
2014/05/06 22:02:41
Done.
| |
| 166 } | |
| 167 // Start a capture on the source window (drag widget for drag and drop), | |
| 168 // so that it continues to receive events during the drag. | |
| 169 source->SetCapture(); | |
| 206 | 170 |
| 207 // We are handling a mouse drag outside of the aura::RootWindow system. We | 171 // We are handling a mouse drag outside of the aura::RootWindow system. We |
| 208 // must manually make aura think that the mouse button is pressed so that we | 172 // must manually make aura think that the mouse button is pressed so that we |
| 209 // don't draw extraneous tooltips. | 173 // don't draw extraneous tooltips. |
| 210 aura::Env* env = aura::Env::GetInstance(); | 174 aura::Env* env = aura::Env::GetInstance(); |
| 211 if (!env->IsMouseButtonDown()) { | 175 if (!env->IsMouseButtonDown()) { |
| 212 env->set_mouse_button_flags(ui::EF_LEFT_MOUSE_BUTTON); | 176 env->set_mouse_button_flags(ui::EF_LEFT_MOUSE_BUTTON); |
| 213 should_reset_mouse_flags_ = true; | 177 should_reset_mouse_flags_ = true; |
| 214 } | 178 } |
| 215 | 179 |
| 216 in_move_loop_ = true; | 180 in_move_loop_ = true; |
| 217 canceled_ = false; | 181 canceled_ = false; |
| 218 base::MessageLoopForUI* loop = base::MessageLoopForUI::current(); | 182 base::MessageLoopForUI* loop = base::MessageLoopForUI::current(); |
| 219 base::MessageLoop::ScopedNestableTaskAllower allow_nested(loop); | 183 base::MessageLoop::ScopedNestableTaskAllower allow_nested(loop); |
| 220 base::RunLoop run_loop; | 184 base::RunLoop run_loop; |
| 221 quit_closure_ = run_loop.QuitClosure(); | 185 quit_closure_ = run_loop.QuitClosure(); |
| 222 run_loop.Run(); | 186 run_loop.Run(); |
| 223 nested_dispatcher_ = old_dispatcher.Pass(); | 187 nested_dispatcher_ = old_dispatcher.Pass(); |
| 224 return !canceled_; | 188 return !canceled_; |
| 225 } | 189 } |
| 226 | 190 |
| 227 void X11WholeScreenMoveLoop::UpdateCursor(gfx::NativeCursor cursor) { | |
| 228 if (in_move_loop_) { | |
| 229 // If we're still in the move loop, regrab the pointer with the updated | |
| 230 // cursor. Note: we can be called from handling an XdndStatus message after | |
| 231 // EndMoveLoop() was called, but before we return from the nested RunLoop. | |
| 232 GrabPointerAndKeyboard(cursor); | |
| 233 } | |
| 234 } | |
| 235 | |
| 236 void X11WholeScreenMoveLoop::EndMoveLoop() { | 191 void X11WholeScreenMoveLoop::EndMoveLoop() { |
| 237 if (!in_move_loop_) | 192 if (!in_move_loop_) |
| 238 return; | 193 return; |
| 239 | 194 |
| 240 // Prevent DispatchMouseMovement from dispatching any posted motion event. | 195 // Prevent DispatchMouseMovement from dispatching any posted motion event. |
| 241 weak_factory_.InvalidateWeakPtrs(); | 196 weak_factory_.InvalidateWeakPtrs(); |
| 242 last_xmotion_.type = LASTEvent; | 197 last_xmotion_.type = LASTEvent; |
| 243 | 198 |
| 244 // We undo our emulated mouse click from RunMoveLoop(); | 199 // We undo our emulated mouse click from RunMoveLoop(); |
| 245 if (should_reset_mouse_flags_) { | 200 if (should_reset_mouse_flags_) { |
| 246 aura::Env::GetInstance()->set_mouse_button_flags(0); | 201 aura::Env::GetInstance()->set_mouse_button_flags(0); |
| 247 should_reset_mouse_flags_ = false; | 202 should_reset_mouse_flags_ = false; |
| 248 } | 203 } |
| 249 | 204 |
| 250 // TODO(erg): Is this ungrab the cause of having to click to give input focus | |
| 251 // on drawn out windows? Not ungrabbing here screws the X server until I kill | |
| 252 // the chrome process. | |
| 253 | |
| 254 // Ungrab before we let go of the window. | |
| 255 XDisplay* display = gfx::GetXDisplay(); | |
| 256 XUngrabPointer(display, CurrentTime); | |
| 257 XUngrabKeyboard(display, CurrentTime); | |
| 258 | |
| 259 // Restore the previous dispatcher. | 205 // Restore the previous dispatcher. |
| 260 nested_dispatcher_.reset(); | 206 nested_dispatcher_.reset(); |
| 261 drag_widget_.reset(); | 207 drag_widget_.reset(); |
| 262 delegate_->OnMoveLoopEnded(); | 208 delegate_->OnMoveLoopEnded(); |
| 263 XDestroyWindow(display, grab_input_window_); | |
| 264 grab_input_window_ = None; | |
| 265 | 209 |
| 266 in_move_loop_ = false; | 210 in_move_loop_ = false; |
| 267 quit_closure_.Run(); | 211 quit_closure_.Run(); |
| 268 } | 212 } |
| 269 | 213 |
| 270 void X11WholeScreenMoveLoop::SetDragImage(const gfx::ImageSkia& image, | 214 void X11WholeScreenMoveLoop::SetDragImage(const gfx::ImageSkia& image, |
| 271 gfx::Vector2dF offset) { | 215 gfx::Vector2dF offset) { |
| 272 drag_image_ = image; | 216 drag_image_ = image; |
| 273 drag_offset_ = offset; | 217 drag_offset_ = offset; |
| 274 // Reset the Y offset, so that the drag-image is always just below the cursor, | 218 // Reset the Y offset, so that the drag-image is always just below the cursor, |
| 275 // so that it is possible to see where the cursor is going. | 219 // so that it is possible to see where the cursor is going. |
| 276 drag_offset_.set_y(0.f); | 220 drag_offset_.set_y(0.f); |
| 277 } | 221 } |
| 278 | 222 |
| 279 bool X11WholeScreenMoveLoop::GrabPointerAndKeyboard(gfx::NativeCursor cursor) { | |
| 280 XDisplay* display = gfx::GetXDisplay(); | |
| 281 XGrabServer(display); | |
| 282 | |
| 283 XUngrabPointer(display, CurrentTime); | |
| 284 int ret = XGrabPointer( | |
| 285 display, | |
| 286 grab_input_window_, | |
| 287 False, | |
| 288 ButtonPressMask | ButtonReleaseMask | PointerMotionMask, | |
| 289 GrabModeAsync, | |
| 290 GrabModeAsync, | |
| 291 None, | |
| 292 cursor.platform(), | |
| 293 CurrentTime); | |
| 294 if (ret != GrabSuccess) { | |
| 295 DLOG(ERROR) << "Grabbing pointer for dragging failed: " | |
| 296 << ui::GetX11ErrorString(display, ret); | |
| 297 } else { | |
| 298 XUngrabKeyboard(display, CurrentTime); | |
| 299 ret = XGrabKeyboard( | |
| 300 display, | |
| 301 grab_input_window_, | |
| 302 False, | |
| 303 GrabModeAsync, | |
| 304 GrabModeAsync, | |
| 305 CurrentTime); | |
| 306 if (ret != GrabSuccess) { | |
| 307 DLOG(ERROR) << "Grabbing keyboard for dragging failed: " | |
| 308 << ui::GetX11ErrorString(display, ret); | |
| 309 } | |
| 310 } | |
| 311 | |
| 312 XUngrabServer(display); | |
| 313 XFlush(display); | |
| 314 return ret == GrabSuccess; | |
| 315 } | |
| 316 | |
| 317 Window X11WholeScreenMoveLoop::CreateDragInputWindow(XDisplay* display) { | |
| 318 // Creates an invisible, InputOnly toplevel window. This window will receive | |
| 319 // all mouse movement for drags. It turns out that normal windows doing a | |
| 320 // grab doesn't redirect pointer motion events if the pointer isn't over the | |
| 321 // grabbing window. But InputOnly windows are able to grab everything. This | |
| 322 // is what GTK+ does, and I found a patch to KDE that did something similar. | |
| 323 unsigned long attribute_mask = CWEventMask | CWOverrideRedirect; | |
| 324 XSetWindowAttributes swa; | |
| 325 memset(&swa, 0, sizeof(swa)); | |
| 326 swa.event_mask = ButtonPressMask | ButtonReleaseMask | PointerMotionMask | | |
| 327 KeyPressMask | KeyReleaseMask | StructureNotifyMask; | |
| 328 swa.override_redirect = True; | |
| 329 Window window = XCreateWindow(display, | |
| 330 DefaultRootWindow(display), | |
| 331 -100, -100, 10, 10, | |
| 332 0, CopyFromParent, InputOnly, CopyFromParent, | |
| 333 attribute_mask, &swa); | |
| 334 XMapRaised(display, window); | |
| 335 ui::X11EventSource::GetInstance()->BlockUntilWindowMapped(window); | |
| 336 return window; | |
| 337 } | |
| 338 | |
| 339 void X11WholeScreenMoveLoop::CreateDragImageWindow() { | 223 void X11WholeScreenMoveLoop::CreateDragImageWindow() { |
| 340 Widget* widget = new Widget; | 224 Widget* widget = new Widget; |
| 341 Widget::InitParams params(Widget::InitParams::TYPE_DRAG); | 225 Widget::InitParams params(Widget::InitParams::TYPE_DRAG); |
| 342 params.opacity = Widget::InitParams::OPAQUE_WINDOW; | 226 params.opacity = Widget::InitParams::OPAQUE_WINDOW; |
| 343 params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; | 227 params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; |
| 344 params.accept_events = false; | 228 params.accept_events = false; |
| 345 | 229 |
| 346 gfx::Point location = gfx::ToFlooredPoint( | 230 gfx::Point location = gfx::ToFlooredPoint( |
| 347 gfx::Screen::GetNativeScreen()->GetCursorScreenPoint() - drag_offset_); | 231 gfx::Screen::GetNativeScreen()->GetCursorScreenPoint() - drag_offset_); |
| 348 params.bounds = gfx::Rect(location, drag_image_.size()); | 232 params.bounds = gfx::Rect(location, drag_image_.size()); |
| 349 widget->set_focus_on_creation(false); | 233 widget->set_focus_on_creation(false); |
| 350 widget->set_frame_type(Widget::FRAME_TYPE_FORCE_NATIVE); | 234 widget->set_frame_type(Widget::FRAME_TYPE_FORCE_NATIVE); |
| 351 widget->Init(params); | 235 widget->Init(params); |
| 352 widget->SetOpacity(kDragWidgetOpacity); | 236 widget->SetOpacity(kDragWidgetOpacity); |
| 353 widget->GetNativeWindow()->SetName("DragWindow"); | 237 widget->GetNativeWindow()->SetName("DragWindow"); |
| 354 | 238 |
| 355 ImageView* image = new ImageView(); | 239 ImageView* image = new ImageView(); |
| 356 image->SetImage(drag_image_); | 240 image->SetImage(drag_image_); |
| 357 image->SetBounds(0, 0, drag_image_.width(), drag_image_.height()); | 241 image->SetBounds(0, 0, drag_image_.width(), drag_image_.height()); |
| 358 widget->SetContentsView(image); | 242 widget->SetContentsView(image); |
| 359 widget->Show(); | 243 widget->Show(); |
| 360 widget->GetNativeWindow()->layer()->SetFillsBoundsOpaquely(false); | 244 widget->GetNativeWindow()->layer()->SetFillsBoundsOpaquely(false); |
| 361 | |
| 362 drag_widget_.reset(widget); | 245 drag_widget_.reset(widget); |
| 363 } | 246 } |
| 364 | 247 |
| 365 bool X11WholeScreenMoveLoop::CheckIfIconValid() { | 248 bool X11WholeScreenMoveLoop::CheckIfIconValid() { |
| 366 // Because we need a GL context per window, we do a quick check so that we | 249 // Because we need a GL context per window, we do a quick check so that we |
| 367 // don't make another context if the window would just be displaying a mostly | 250 // don't make another context if the window would just be displaying a mostly |
| 368 // transparent image. | 251 // transparent image. |
| 369 const SkBitmap* in_bitmap = drag_image_.bitmap(); | 252 const SkBitmap* in_bitmap = drag_image_.bitmap(); |
| 370 SkAutoLockPixels in_lock(*in_bitmap); | 253 SkAutoLockPixels in_lock(*in_bitmap); |
| 371 for (int y = 0; y < in_bitmap->height(); ++y) { | 254 for (int y = 0; y < in_bitmap->height(); ++y) { |
| 372 uint32* in_row = in_bitmap->getAddr32(0, y); | 255 uint32* in_row = in_bitmap->getAddr32(0, y); |
| 373 | 256 |
| 374 for (int x = 0; x < in_bitmap->width(); ++x) { | 257 for (int x = 0; x < in_bitmap->width(); ++x) { |
| 375 if (SkColorGetA(in_row[x]) > kMinAlpha) | 258 if (SkColorGetA(in_row[x]) > kMinAlpha) |
| 376 return true; | 259 return true; |
| 377 } | 260 } |
| 378 } | 261 } |
| 379 | 262 |
| 380 return false; | 263 return false; |
| 381 } | 264 } |
| 382 | 265 |
| 383 } // namespace views | 266 } // namespace views |
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