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Issue 262893002: Removes grab input window and extra grab and ungrab in X11WholeScreenMoveLoop Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Removes grab input window and extra grab and ungrab in X11WholeScreenMoveLoop (no more changes in T… Created 6 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h" 5 #include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h"
6 6
7 #include <X11/extensions/XInput2.h>
7 #include <X11/Xlib.h> 8 #include <X11/Xlib.h>
8 // Get rid of a macro from Xlib.h that conflicts with Aura's RootWindow class. 9 // Get rid of a macro from Xlib.h that conflicts with Aura's RootWindow class.
9 #undef RootWindow 10 #undef RootWindow
10 11
11 #include "base/bind.h" 12 #include "base/bind.h"
12 #include "base/message_loop/message_loop.h" 13 #include "base/message_loop/message_loop.h"
13 #include "base/run_loop.h" 14 #include "base/run_loop.h"
14 #include "third_party/skia/include/core/SkBitmap.h"
15 #include "ui/aura/env.h" 15 #include "ui/aura/env.h"
16 #include "ui/aura/window.h" 16 #include "ui/aura/window.h"
17 #include "ui/aura/window_event_dispatcher.h" 17 #include "ui/aura/window_event_dispatcher.h"
18 #include "ui/aura/window_tree_host.h"
19 #include "ui/base/x/x11_util.h" 18 #include "ui/base/x/x11_util.h"
20 #include "ui/events/event.h" 19 #include "ui/events/event.h"
21 #include "ui/events/event_utils.h" 20 #include "ui/events/event_utils.h"
22 #include "ui/events/keycodes/keyboard_code_conversion_x.h" 21 #include "ui/events/keycodes/keyboard_code_conversion_x.h"
23 #include "ui/events/platform/scoped_event_dispatcher.h" 22 #include "ui/events/platform/scoped_event_dispatcher.h"
24 #include "ui/events/platform/x11/x11_event_source.h" 23 #include "ui/events/platform/x11/x11_event_source.h"
25 #include "ui/gfx/point_conversions.h"
26 #include "ui/gfx/screen.h"
27 #include "ui/views/controls/image_view.h"
28 #include "ui/views/widget/widget.h"
29 24
30 namespace views { 25 namespace views {
31 26
32 namespace {
33
34 // The minimum alpha before we declare a pixel transparent when searching in
35 // our source image.
36 const uint32 kMinAlpha = 32;
37 const unsigned char kDragWidgetOpacity = 0xc0;
38
39 class ScopedCapturer {
40 public:
41 explicit ScopedCapturer(aura::WindowTreeHost* host)
42 : host_(host) {
43 host_->SetCapture();
44 }
45
46 ~ScopedCapturer() {
47 host_->ReleaseCapture();
48 }
49
50 private:
51 aura::WindowTreeHost* host_;
52
53 DISALLOW_COPY_AND_ASSIGN(ScopedCapturer);
54 };
55
56 } // namespace
57
58 X11WholeScreenMoveLoop::X11WholeScreenMoveLoop( 27 X11WholeScreenMoveLoop::X11WholeScreenMoveLoop(
59 X11WholeScreenMoveLoopDelegate* delegate) 28 X11WholeScreenMoveLoopDelegate* delegate)
60 : delegate_(delegate), 29 : delegate_(delegate),
61 in_move_loop_(false), 30 in_move_loop_(false),
62 should_reset_mouse_flags_(false), 31 should_reset_mouse_flags_(false),
63 grab_input_window_(None),
64 canceled_(false), 32 canceled_(false),
65 has_grab_(false), 33 has_grab_(false),
66 weak_factory_(this) { 34 weak_factory_(this) {
67 last_xmotion_.type = LASTEvent; 35 last_xmotion_.type = LASTEvent;
68 } 36 }
69 37
70 X11WholeScreenMoveLoop::~X11WholeScreenMoveLoop() {} 38 X11WholeScreenMoveLoop::~X11WholeScreenMoveLoop() {}
71 39
72 void X11WholeScreenMoveLoop::DispatchMouseMovement() { 40 void X11WholeScreenMoveLoop::DispatchMouseMovement() {
73 if (!weak_factory_.HasWeakPtrs()) 41 if (!weak_factory_.HasWeakPtrs())
74 return; 42 return;
75 weak_factory_.InvalidateWeakPtrs(); 43 weak_factory_.InvalidateWeakPtrs();
76 DCHECK_EQ(MotionNotify, last_xmotion_.type); 44 DCHECK_EQ(MotionNotify, last_xmotion_.type);
77 delegate_->OnMouseMovement(&last_xmotion_); 45 delegate_->OnMouseMovement(&last_xmotion_);
78 last_xmotion_.type = LASTEvent; 46 last_xmotion_.type = LASTEvent;
79 } 47 }
80 48
81 //////////////////////////////////////////////////////////////////////////////// 49 ////////////////////////////////////////////////////////////////////////////////
82 // DesktopWindowTreeHostLinux, ui::PlatformEventDispatcher implementation: 50 // DesktopWindowTreeHostLinux, ui::PlatformEventDispatcher implementation:
83 51
84 bool X11WholeScreenMoveLoop::CanDispatchEvent(const ui::PlatformEvent& event) { 52 bool X11WholeScreenMoveLoop::CanDispatchEvent(const ui::PlatformEvent& event) {
85 return in_move_loop_; 53 NOTREACHED();
54 return true;
86 } 55 }
87 56
88 uint32_t X11WholeScreenMoveLoop::DispatchEvent(const ui::PlatformEvent& event) { 57 uint32_t X11WholeScreenMoveLoop::DispatchEvent(const ui::PlatformEvent& event) {
89 // This method processes all events for the grab_input_window_ as well as 58 // This method processes all mouse events for all windows while the move loop
90 // mouse events for all windows while the move loop is active - even before 59 // is active.
91 // the grab is granted by X. This allows mouse notification events that were
92 // sent after the capture was requested but before the capture was granted
93 // to be dispatched. It is especially important to process the mouse release
94 // event that should have stopped the drag even if that mouse release happened
95 // before the grab was granted.
96 if (!in_move_loop_) 60 if (!in_move_loop_)
97 return ui::POST_DISPATCH_PERFORM_DEFAULT; 61 return ui::POST_DISPATCH_PERFORM_DEFAULT;
98 XEvent* xev = event; 62 XEvent* xev = event;
99 63
100 // Note: the escape key is handled in the tab drag controller, which has 64 // Note: the escape key is handled in the tab drag controller, which has
101 // keyboard focus even though we took pointer grab. 65 // keyboard focus even though we took pointer grab.
102 switch (xev->type) { 66 switch (xev->type) {
103 case MotionNotify: { 67 case MotionNotify: {
104 if (drag_widget_.get()) {
105 gfx::Screen* screen = gfx::Screen::GetNativeScreen();
106 gfx::Point location = gfx::ToFlooredPoint(
107 screen->GetCursorScreenPoint() - drag_offset_);
108 drag_widget_->SetBounds(gfx::Rect(location, drag_image_.size()));
109 drag_widget_->StackAtTop();
110 }
111 last_xmotion_ = xev->xmotion; 68 last_xmotion_ = xev->xmotion;
112 if (!weak_factory_.HasWeakPtrs()) { 69 if (!weak_factory_.HasWeakPtrs()) {
113 // Post a task to dispatch mouse movement event when control returns to 70 // Post a task to dispatch mouse movement event when control returns to
114 // the message loop. This allows smoother dragging since the events are 71 // the message loop. This allows smoother dragging since the events are
115 // dispatched without waiting for the drag widget updates. 72 // dispatched without waiting for the drag widget updates.
116 base::MessageLoopForUI::current()->PostTask( 73 base::MessageLoopForUI::current()->PostTask(
117 FROM_HERE, 74 FROM_HERE,
118 base::Bind(&X11WholeScreenMoveLoop::DispatchMouseMovement, 75 base::Bind(&X11WholeScreenMoveLoop::DispatchMouseMovement,
119 weak_factory_.GetWeakPtr())); 76 weak_factory_.GetWeakPtr()));
120 } 77 }
121 return ui::POST_DISPATCH_NONE; 78 return ui::POST_DISPATCH_NONE;
122 } 79 }
123 case ButtonRelease: { 80 case ButtonRelease: {
124 if (xev->xbutton.button == Button1) { 81 if (xev->xbutton.button == Button1) {
125 // Assume that drags are being done with the left mouse button. Only 82 // Assume that drags are being done with the left mouse button. Only
126 // break the drag if the left mouse button was released. 83 // break the drag if the left mouse button was released.
127 DispatchMouseMovement(); 84 DispatchMouseMovement();
128 delegate_->OnMouseReleased(); 85 delegate_->OnMouseReleased();
129 } 86 }
130 return ui::POST_DISPATCH_NONE; 87 // Default will end up releasing capture in Widget::OnMouseEvent().
88 return ui::POST_DISPATCH_PERFORM_DEFAULT;
131 } 89 }
132 case KeyPress: { 90 case KeyPress: {
133 if (ui::KeyboardCodeFromXKeyEvent(xev) == ui::VKEY_ESCAPE) { 91 if (ui::KeyboardCodeFromXKeyEvent(xev) == ui::VKEY_ESCAPE) {
134 canceled_ = true; 92 canceled_ = true;
135 EndMoveLoop(); 93 EndMoveLoop();
94 // After the move loop ends the capture will get released.
95 // How it gets released depends on what move loop this is (i.e. tab
96 // dragging or drag and drop).
97 // When dragging browser tabs this will happen when the tab loses focus
98 // since either the dragged browser frame is getting destroyed (for
99 // dragging out into a new frame) or the focus gets moved back to the
100 // source browser (when trying to drag into another browser in which
101 // case the EscapeTracker will dispatch the KeyPress event).
102 // For drag and drop scenarios the capture is on the drag widget and
103 // will get lost when the drag widget is destroyed in
104 // DesktopDragDropClientAuraX11::OnMoveLoopEnded().
136 return ui::POST_DISPATCH_NONE; 105 return ui::POST_DISPATCH_NONE;
137 } 106 }
138 break; 107 break;
139 } 108 }
140 case FocusOut: { 109 case FocusOut: {
141 if (xev->xfocus.mode != NotifyGrab) 110 if (xev->xfocus.mode != NotifyGrab)
142 has_grab_ = false; 111 has_grab_ = false;
143 break; 112 break;
144 } 113 }
145 case GenericEvent: { 114 case GenericEvent: {
146 ui::EventType type = ui::EventTypeFromNative(xev); 115 ui::EventType type = ui::EventTypeFromNative(xev);
147 switch (type) { 116 switch (type) {
148 case ui::ET_MOUSE_MOVED: 117 case ui::ET_MOUSE_MOVED:
149 case ui::ET_MOUSE_DRAGGED: 118 case ui::ET_MOUSE_DRAGGED:
150 case ui::ET_MOUSE_RELEASED: { 119 case ui::ET_MOUSE_RELEASED: {
151 XEvent xevent = {0}; 120 XEvent xevent = {0};
152 if (type == ui::ET_MOUSE_RELEASED) { 121 if (type == ui::ET_MOUSE_RELEASED) {
153 xevent.type = ButtonRelease; 122 xevent.type = ButtonRelease;
154 xevent.xbutton.button = ui::EventButtonFromNative(xev); 123 xevent.xbutton.button = ui::EventButtonFromNative(xev);
155 } else { 124 } else {
156 xevent.type = MotionNotify; 125 xevent.type = MotionNotify;
157 } 126 }
158 xevent.xany.display = xev->xgeneric.display; 127 xevent.xany.display = xev->xgeneric.display;
159 xevent.xany.window = grab_input_window_; 128 XIDeviceEvent* xievent =
129 static_cast<XIDeviceEvent*>(xev->xcookie.data);
130 xevent.xany.window = xievent->event;
160 // The fields used below are in the same place for all of events 131 // The fields used below are in the same place for all of events
161 // above. Using xmotion from XEvent's unions to avoid repeating 132 // above. Using xmotion from XEvent's unions to avoid repeating
162 // the code. 133 // the code.
163 xevent.xmotion.root = DefaultRootWindow(xev->xgeneric.display); 134 xevent.xmotion.root = DefaultRootWindow(xev->xgeneric.display);
164 xevent.xmotion.time = ui::EventTimeFromNative(xev).InMilliseconds(); 135 xevent.xmotion.time = ui::EventTimeFromNative(xev).InMilliseconds();
165 gfx::Point point(ui::EventSystemLocationFromNative(xev)); 136 gfx::Point point(ui::EventSystemLocationFromNative(xev));
166 xevent.xmotion.x_root = point.x(); 137 xevent.xmotion.x_root = point.x();
167 xevent.xmotion.y_root = point.y(); 138 xevent.xmotion.y_root = point.y();
168 DispatchEvent(&xevent); 139 return DispatchEvent(&xevent);
169 return ui::POST_DISPATCH_NONE;
170 } 140 }
171 default: 141 default:
172 break; 142 break;
173 } 143 }
174 } 144 }
175 } 145 }
176 146
177 return (event->xany.window == grab_input_window_) ? 147 return ui::POST_DISPATCH_PERFORM_DEFAULT;
178 ui::POST_DISPATCH_NONE : ui::POST_DISPATCH_PERFORM_DEFAULT;
179 } 148 }
180 149
181 bool X11WholeScreenMoveLoop::RunMoveLoop(aura::Window* source, 150 bool X11WholeScreenMoveLoop::RunMoveLoop() {
182 gfx::NativeCursor cursor) {
183 DCHECK(!in_move_loop_); // Can only handle one nested loop at a time. 151 DCHECK(!in_move_loop_); // Can only handle one nested loop at a time.
184 152
185 // Start a capture on the host, so that it continues to receive events during
186 // the drag. This may be second time we are capturing the mouse events - the
187 // first being when a mouse is first pressed. That first capture needs to be
188 // released before the call to GrabPointerAndKeyboard below, otherwise it may
189 // get released while we still need the pointer grab, which is why we restrict
190 // the scope here.
191 {
192 ScopedCapturer capturer(source->GetHost());
193
194 grab_input_window_ = CreateDragInputWindow(gfx::GetXDisplay());
195 // Releasing ScopedCapturer ensures that any other instance of
196 // X11ScopedCapture will not prematurely release grab that will be acquired
197 // below.
198 }
199 // TODO(varkha): Consider integrating GrabPointerAndKeyboard with
200 // ScopedCapturer to avoid possibility of logically keeping multiple grabs.
201 if (!GrabPointerAndKeyboard(cursor)) {
202 XDestroyWindow(gfx::GetXDisplay(), grab_input_window_);
203 return false;
204 }
205
206 scoped_ptr<ui::ScopedEventDispatcher> old_dispatcher = 153 scoped_ptr<ui::ScopedEventDispatcher> old_dispatcher =
207 nested_dispatcher_.Pass(); 154 nested_dispatcher_.Pass();
208 nested_dispatcher_ = 155 nested_dispatcher_ =
209 ui::PlatformEventSource::GetInstance()->OverrideDispatcher(this); 156 ui::PlatformEventSource::GetInstance()->OverrideDispatcher(this);
210 if (!drag_image_.isNull() && CheckIfIconValid())
211 CreateDragImageWindow();
212 157
213 // We are handling a mouse drag outside of the aura::RootWindow system. We 158 // We are handling a mouse drag outside of the aura::RootWindow system. We
214 // must manually make aura think that the mouse button is pressed so that we 159 // must manually make aura think that the mouse button is pressed so that we
215 // don't draw extraneous tooltips. 160 // don't draw extraneous tooltips.
216 aura::Env* env = aura::Env::GetInstance(); 161 aura::Env* env = aura::Env::GetInstance();
217 if (!env->IsMouseButtonDown()) { 162 if (!env->IsMouseButtonDown()) {
218 env->set_mouse_button_flags(ui::EF_LEFT_MOUSE_BUTTON); 163 env->set_mouse_button_flags(ui::EF_LEFT_MOUSE_BUTTON);
219 should_reset_mouse_flags_ = true; 164 should_reset_mouse_flags_ = true;
220 } 165 }
221 166
222 in_move_loop_ = true; 167 in_move_loop_ = true;
223 canceled_ = false; 168 canceled_ = false;
224 base::MessageLoopForUI* loop = base::MessageLoopForUI::current(); 169 base::MessageLoopForUI* loop = base::MessageLoopForUI::current();
225 base::MessageLoop::ScopedNestableTaskAllower allow_nested(loop); 170 base::MessageLoop::ScopedNestableTaskAllower allow_nested(loop);
226 base::RunLoop run_loop; 171 base::RunLoop run_loop;
227 quit_closure_ = run_loop.QuitClosure(); 172 quit_closure_ = run_loop.QuitClosure();
228 run_loop.Run(); 173 run_loop.Run();
229 nested_dispatcher_ = old_dispatcher.Pass(); 174 nested_dispatcher_ = old_dispatcher.Pass();
230 return !canceled_; 175 return !canceled_;
231 } 176 }
232 177
233 void X11WholeScreenMoveLoop::UpdateCursor(gfx::NativeCursor cursor) {
234 if (in_move_loop_) {
235 // If we're still in the move loop, regrab the pointer with the updated
236 // cursor. Note: we can be called from handling an XdndStatus message after
237 // EndMoveLoop() was called, but before we return from the nested RunLoop.
238 GrabPointerAndKeyboard(cursor);
239 }
240 }
241
242 void X11WholeScreenMoveLoop::EndMoveLoop() { 178 void X11WholeScreenMoveLoop::EndMoveLoop() {
243 if (!in_move_loop_) 179 if (!in_move_loop_)
244 return; 180 return;
245 181
246 // Prevent DispatchMouseMovement from dispatching any posted motion event. 182 // Prevent DispatchMouseMovement from dispatching any posted motion event.
247 weak_factory_.InvalidateWeakPtrs(); 183 weak_factory_.InvalidateWeakPtrs();
248 last_xmotion_.type = LASTEvent; 184 last_xmotion_.type = LASTEvent;
249 185
250 // We undo our emulated mouse click from RunMoveLoop(); 186 // We undo our emulated mouse click from RunMoveLoop();
251 if (should_reset_mouse_flags_) { 187 if (should_reset_mouse_flags_) {
252 aura::Env::GetInstance()->set_mouse_button_flags(0); 188 aura::Env::GetInstance()->set_mouse_button_flags(0);
253 should_reset_mouse_flags_ = false; 189 should_reset_mouse_flags_ = false;
254 } 190 }
255 191
256 // TODO(erg): Is this ungrab the cause of having to click to give input focus
257 // on drawn out windows? Not ungrabbing here screws the X server until I kill
258 // the chrome process.
259
260 // Ungrab before we let go of the window.
261 XDisplay* display = gfx::GetXDisplay();
262 // Only ungrab pointer if capture was not switched to another window.
263 if (has_grab_) {
264 XUngrabPointer(display, CurrentTime);
265 XUngrabKeyboard(display, CurrentTime);
266 }
267
268 // Restore the previous dispatcher. 192 // Restore the previous dispatcher.
269 nested_dispatcher_.reset(); 193 nested_dispatcher_.reset();
270 drag_widget_.reset();
271 delegate_->OnMoveLoopEnded(); 194 delegate_->OnMoveLoopEnded();
272 XDestroyWindow(display, grab_input_window_);
273 grab_input_window_ = None;
274 195
275 in_move_loop_ = false; 196 in_move_loop_ = false;
276 quit_closure_.Run(); 197 quit_closure_.Run();
277 } 198 }
278 199
279 void X11WholeScreenMoveLoop::SetDragImage(const gfx::ImageSkia& image,
280 gfx::Vector2dF offset) {
281 drag_image_ = image;
282 drag_offset_ = offset;
283 // Reset the Y offset, so that the drag-image is always just below the cursor,
284 // so that it is possible to see where the cursor is going.
285 drag_offset_.set_y(0.f);
286 }
287
288 bool X11WholeScreenMoveLoop::GrabPointerAndKeyboard(gfx::NativeCursor cursor) {
289 XDisplay* display = gfx::GetXDisplay();
290 XGrabServer(display);
291
292 XUngrabPointer(display, CurrentTime);
293 int ret = XGrabPointer(
294 display,
295 grab_input_window_,
296 False,
297 ButtonPressMask | ButtonReleaseMask | PointerMotionMask,
298 GrabModeAsync,
299 GrabModeAsync,
300 None,
301 cursor.platform(),
302 CurrentTime);
303 if (ret != GrabSuccess) {
304 DLOG(ERROR) << "Grabbing pointer for dragging failed: "
305 << ui::GetX11ErrorString(display, ret);
306 } else {
307 has_grab_ = true;
308 XUngrabKeyboard(display, CurrentTime);
309 ret = XGrabKeyboard(
310 display,
311 grab_input_window_,
312 False,
313 GrabModeAsync,
314 GrabModeAsync,
315 CurrentTime);
316 if (ret != GrabSuccess) {
317 DLOG(ERROR) << "Grabbing keyboard for dragging failed: "
318 << ui::GetX11ErrorString(display, ret);
319 }
320 }
321
322 XUngrabServer(display);
323 XFlush(display);
324 return ret == GrabSuccess;
325 }
326
327 Window X11WholeScreenMoveLoop::CreateDragInputWindow(XDisplay* display) {
328 // Creates an invisible, InputOnly toplevel window. This window will receive
329 // all mouse movement for drags. It turns out that normal windows doing a
330 // grab doesn't redirect pointer motion events if the pointer isn't over the
331 // grabbing window. But InputOnly windows are able to grab everything. This
332 // is what GTK+ does, and I found a patch to KDE that did something similar.
333 unsigned long attribute_mask = CWEventMask | CWOverrideRedirect;
334 XSetWindowAttributes swa;
335 memset(&swa, 0, sizeof(swa));
336 swa.event_mask = ButtonPressMask | ButtonReleaseMask | PointerMotionMask |
337 KeyPressMask | KeyReleaseMask | StructureNotifyMask;
338 swa.override_redirect = True;
339 Window window = XCreateWindow(display,
340 DefaultRootWindow(display),
341 -100, -100, 10, 10,
342 0, CopyFromParent, InputOnly, CopyFromParent,
343 attribute_mask, &swa);
344 XMapRaised(display, window);
345 ui::X11EventSource::GetInstance()->BlockUntilWindowMapped(window);
346 return window;
347 }
348
349 void X11WholeScreenMoveLoop::CreateDragImageWindow() {
350 Widget* widget = new Widget;
351 Widget::InitParams params(Widget::InitParams::TYPE_DRAG);
352 params.opacity = Widget::InitParams::OPAQUE_WINDOW;
353 params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
354 params.accept_events = false;
355
356 gfx::Point location = gfx::ToFlooredPoint(
357 gfx::Screen::GetNativeScreen()->GetCursorScreenPoint() - drag_offset_);
358 params.bounds = gfx::Rect(location, drag_image_.size());
359 widget->set_focus_on_creation(false);
360 widget->set_frame_type(Widget::FRAME_TYPE_FORCE_NATIVE);
361 widget->Init(params);
362 widget->SetOpacity(kDragWidgetOpacity);
363 widget->GetNativeWindow()->SetName("DragWindow");
364
365 ImageView* image = new ImageView();
366 image->SetImage(drag_image_);
367 image->SetBounds(0, 0, drag_image_.width(), drag_image_.height());
368 widget->SetContentsView(image);
369 widget->Show();
370 widget->GetNativeWindow()->layer()->SetFillsBoundsOpaquely(false);
371
372 drag_widget_.reset(widget);
373 }
374
375 bool X11WholeScreenMoveLoop::CheckIfIconValid() {
376 // Because we need a GL context per window, we do a quick check so that we
377 // don't make another context if the window would just be displaying a mostly
378 // transparent image.
379 const SkBitmap* in_bitmap = drag_image_.bitmap();
380 SkAutoLockPixels in_lock(*in_bitmap);
381 for (int y = 0; y < in_bitmap->height(); ++y) {
382 uint32* in_row = in_bitmap->getAddr32(0, y);
383
384 for (int x = 0; x < in_bitmap->width(); ++x) {
385 if (SkColorGetA(in_row[x]) > kMinAlpha)
386 return true;
387 }
388 }
389
390 return false;
391 }
392
393 } // namespace views 200 } // namespace views
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