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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h" | 5 #include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h" |
6 | 6 |
| 7 #include <X11/extensions/XInput2.h> |
7 #include <X11/Xlib.h> | 8 #include <X11/Xlib.h> |
8 // Get rid of a macro from Xlib.h that conflicts with Aura's RootWindow class. | 9 // Get rid of a macro from Xlib.h that conflicts with Aura's RootWindow class. |
9 #undef RootWindow | 10 #undef RootWindow |
10 | 11 |
11 #include "base/bind.h" | 12 #include "base/bind.h" |
12 #include "base/message_loop/message_loop.h" | 13 #include "base/message_loop/message_loop.h" |
13 #include "base/run_loop.h" | 14 #include "base/run_loop.h" |
14 #include "third_party/skia/include/core/SkBitmap.h" | |
15 #include "ui/aura/env.h" | 15 #include "ui/aura/env.h" |
16 #include "ui/aura/window.h" | 16 #include "ui/aura/window.h" |
17 #include "ui/aura/window_event_dispatcher.h" | 17 #include "ui/aura/window_event_dispatcher.h" |
18 #include "ui/aura/window_tree_host.h" | |
19 #include "ui/base/x/x11_util.h" | 18 #include "ui/base/x/x11_util.h" |
20 #include "ui/events/event.h" | 19 #include "ui/events/event.h" |
21 #include "ui/events/event_utils.h" | 20 #include "ui/events/event_utils.h" |
22 #include "ui/events/keycodes/keyboard_code_conversion_x.h" | 21 #include "ui/events/keycodes/keyboard_code_conversion_x.h" |
23 #include "ui/events/platform/scoped_event_dispatcher.h" | 22 #include "ui/events/platform/scoped_event_dispatcher.h" |
24 #include "ui/events/platform/x11/x11_event_source.h" | 23 #include "ui/events/platform/x11/x11_event_source.h" |
25 #include "ui/gfx/point_conversions.h" | |
26 #include "ui/gfx/screen.h" | |
27 #include "ui/views/controls/image_view.h" | |
28 #include "ui/views/widget/widget.h" | |
29 | 24 |
30 namespace views { | 25 namespace views { |
31 | 26 |
32 namespace { | |
33 | |
34 // The minimum alpha before we declare a pixel transparent when searching in | |
35 // our source image. | |
36 const uint32 kMinAlpha = 32; | |
37 const unsigned char kDragWidgetOpacity = 0xc0; | |
38 | |
39 class ScopedCapturer { | |
40 public: | |
41 explicit ScopedCapturer(aura::WindowTreeHost* host) | |
42 : host_(host) { | |
43 host_->SetCapture(); | |
44 } | |
45 | |
46 ~ScopedCapturer() { | |
47 host_->ReleaseCapture(); | |
48 } | |
49 | |
50 private: | |
51 aura::WindowTreeHost* host_; | |
52 | |
53 DISALLOW_COPY_AND_ASSIGN(ScopedCapturer); | |
54 }; | |
55 | |
56 } // namespace | |
57 | |
58 X11WholeScreenMoveLoop::X11WholeScreenMoveLoop( | 27 X11WholeScreenMoveLoop::X11WholeScreenMoveLoop( |
59 X11WholeScreenMoveLoopDelegate* delegate) | 28 X11WholeScreenMoveLoopDelegate* delegate) |
60 : delegate_(delegate), | 29 : delegate_(delegate), |
61 in_move_loop_(false), | 30 in_move_loop_(false), |
62 should_reset_mouse_flags_(false), | 31 should_reset_mouse_flags_(false), |
63 grab_input_window_(None), | |
64 canceled_(false), | 32 canceled_(false), |
65 has_grab_(false), | 33 has_grab_(false), |
66 weak_factory_(this) { | 34 weak_factory_(this) { |
67 last_xmotion_.type = LASTEvent; | 35 last_xmotion_.type = LASTEvent; |
68 } | 36 } |
69 | 37 |
70 X11WholeScreenMoveLoop::~X11WholeScreenMoveLoop() {} | 38 X11WholeScreenMoveLoop::~X11WholeScreenMoveLoop() {} |
71 | 39 |
72 void X11WholeScreenMoveLoop::DispatchMouseMovement() { | 40 void X11WholeScreenMoveLoop::DispatchMouseMovement() { |
73 if (!weak_factory_.HasWeakPtrs()) | 41 if (!weak_factory_.HasWeakPtrs()) |
74 return; | 42 return; |
75 weak_factory_.InvalidateWeakPtrs(); | 43 weak_factory_.InvalidateWeakPtrs(); |
76 DCHECK_EQ(MotionNotify, last_xmotion_.type); | 44 DCHECK_EQ(MotionNotify, last_xmotion_.type); |
77 delegate_->OnMouseMovement(&last_xmotion_); | 45 delegate_->OnMouseMovement(&last_xmotion_); |
78 last_xmotion_.type = LASTEvent; | 46 last_xmotion_.type = LASTEvent; |
79 } | 47 } |
80 | 48 |
81 //////////////////////////////////////////////////////////////////////////////// | 49 //////////////////////////////////////////////////////////////////////////////// |
82 // DesktopWindowTreeHostLinux, ui::PlatformEventDispatcher implementation: | 50 // DesktopWindowTreeHostLinux, ui::PlatformEventDispatcher implementation: |
83 | 51 |
84 bool X11WholeScreenMoveLoop::CanDispatchEvent(const ui::PlatformEvent& event) { | 52 bool X11WholeScreenMoveLoop::CanDispatchEvent(const ui::PlatformEvent& event) { |
85 return in_move_loop_; | 53 NOTREACHED(); |
| 54 return true; |
86 } | 55 } |
87 | 56 |
88 uint32_t X11WholeScreenMoveLoop::DispatchEvent(const ui::PlatformEvent& event) { | 57 uint32_t X11WholeScreenMoveLoop::DispatchEvent(const ui::PlatformEvent& event) { |
89 // This method processes all events for the grab_input_window_ as well as | 58 // This method processes all mouse events for all windows while the move loop |
90 // mouse events for all windows while the move loop is active - even before | 59 // is active. |
91 // the grab is granted by X. This allows mouse notification events that were | |
92 // sent after the capture was requested but before the capture was granted | |
93 // to be dispatched. It is especially important to process the mouse release | |
94 // event that should have stopped the drag even if that mouse release happened | |
95 // before the grab was granted. | |
96 if (!in_move_loop_) | 60 if (!in_move_loop_) |
97 return ui::POST_DISPATCH_PERFORM_DEFAULT; | 61 return ui::POST_DISPATCH_PERFORM_DEFAULT; |
98 XEvent* xev = event; | 62 XEvent* xev = event; |
99 | 63 |
100 // Note: the escape key is handled in the tab drag controller, which has | 64 // Note: the escape key is handled in the tab drag controller, which has |
101 // keyboard focus even though we took pointer grab. | 65 // keyboard focus even though we took pointer grab. |
102 switch (xev->type) { | 66 switch (xev->type) { |
103 case MotionNotify: { | 67 case MotionNotify: { |
104 if (drag_widget_.get()) { | |
105 gfx::Screen* screen = gfx::Screen::GetNativeScreen(); | |
106 gfx::Point location = gfx::ToFlooredPoint( | |
107 screen->GetCursorScreenPoint() - drag_offset_); | |
108 drag_widget_->SetBounds(gfx::Rect(location, drag_image_.size())); | |
109 drag_widget_->StackAtTop(); | |
110 } | |
111 last_xmotion_ = xev->xmotion; | 68 last_xmotion_ = xev->xmotion; |
112 if (!weak_factory_.HasWeakPtrs()) { | 69 if (!weak_factory_.HasWeakPtrs()) { |
113 // Post a task to dispatch mouse movement event when control returns to | 70 // Post a task to dispatch mouse movement event when control returns to |
114 // the message loop. This allows smoother dragging since the events are | 71 // the message loop. This allows smoother dragging since the events are |
115 // dispatched without waiting for the drag widget updates. | 72 // dispatched without waiting for the drag widget updates. |
116 base::MessageLoopForUI::current()->PostTask( | 73 base::MessageLoopForUI::current()->PostTask( |
117 FROM_HERE, | 74 FROM_HERE, |
118 base::Bind(&X11WholeScreenMoveLoop::DispatchMouseMovement, | 75 base::Bind(&X11WholeScreenMoveLoop::DispatchMouseMovement, |
119 weak_factory_.GetWeakPtr())); | 76 weak_factory_.GetWeakPtr())); |
120 } | 77 } |
121 return ui::POST_DISPATCH_NONE; | 78 return ui::POST_DISPATCH_NONE; |
122 } | 79 } |
123 case ButtonRelease: { | 80 case ButtonRelease: { |
124 if (xev->xbutton.button == Button1) { | 81 if (xev->xbutton.button == Button1) { |
125 // Assume that drags are being done with the left mouse button. Only | 82 // Assume that drags are being done with the left mouse button. Only |
126 // break the drag if the left mouse button was released. | 83 // break the drag if the left mouse button was released. |
127 DispatchMouseMovement(); | 84 DispatchMouseMovement(); |
128 delegate_->OnMouseReleased(); | 85 delegate_->OnMouseReleased(); |
129 } | 86 } |
130 return ui::POST_DISPATCH_NONE; | 87 // Default will end up releasing capture in Widget::OnMouseEvent(). |
| 88 return ui::POST_DISPATCH_PERFORM_DEFAULT; |
131 } | 89 } |
132 case KeyPress: { | 90 case KeyPress: { |
133 if (ui::KeyboardCodeFromXKeyEvent(xev) == ui::VKEY_ESCAPE) { | 91 if (ui::KeyboardCodeFromXKeyEvent(xev) == ui::VKEY_ESCAPE) { |
134 canceled_ = true; | 92 canceled_ = true; |
135 EndMoveLoop(); | 93 EndMoveLoop(); |
| 94 // After the move loop ends the capture will get released. |
| 95 // How it gets released depends on what move loop this is (i.e. tab |
| 96 // dragging or drag and drop). |
| 97 // When dragging browser tabs this will happen when the tab loses focus |
| 98 // since either the dragged browser frame is getting destroyed (for |
| 99 // dragging out into a new frame) or the focus gets moved back to the |
| 100 // source browser (when trying to drag into another browser in which |
| 101 // case the EscapeTracker will dispatch the KeyPress event). |
| 102 // For drag and drop scenarios the capture is on the drag widget and |
| 103 // will get lost when the drag widget is destroyed in |
| 104 // DesktopDragDropClientAuraX11::OnMoveLoopEnded(). |
136 return ui::POST_DISPATCH_NONE; | 105 return ui::POST_DISPATCH_NONE; |
137 } | 106 } |
138 break; | 107 break; |
139 } | 108 } |
140 case FocusOut: { | 109 case FocusOut: { |
141 if (xev->xfocus.mode != NotifyGrab) | 110 if (xev->xfocus.mode != NotifyGrab) |
142 has_grab_ = false; | 111 has_grab_ = false; |
143 break; | 112 break; |
144 } | 113 } |
145 case GenericEvent: { | 114 case GenericEvent: { |
146 ui::EventType type = ui::EventTypeFromNative(xev); | 115 ui::EventType type = ui::EventTypeFromNative(xev); |
147 switch (type) { | 116 switch (type) { |
148 case ui::ET_MOUSE_MOVED: | 117 case ui::ET_MOUSE_MOVED: |
149 case ui::ET_MOUSE_DRAGGED: | 118 case ui::ET_MOUSE_DRAGGED: |
150 case ui::ET_MOUSE_RELEASED: { | 119 case ui::ET_MOUSE_RELEASED: { |
151 XEvent xevent = {0}; | 120 XEvent xevent = {0}; |
152 if (type == ui::ET_MOUSE_RELEASED) { | 121 if (type == ui::ET_MOUSE_RELEASED) { |
153 xevent.type = ButtonRelease; | 122 xevent.type = ButtonRelease; |
154 xevent.xbutton.button = ui::EventButtonFromNative(xev); | 123 xevent.xbutton.button = ui::EventButtonFromNative(xev); |
155 } else { | 124 } else { |
156 xevent.type = MotionNotify; | 125 xevent.type = MotionNotify; |
157 } | 126 } |
158 xevent.xany.display = xev->xgeneric.display; | 127 xevent.xany.display = xev->xgeneric.display; |
159 xevent.xany.window = grab_input_window_; | 128 XIDeviceEvent* xievent = |
| 129 static_cast<XIDeviceEvent*>(xev->xcookie.data); |
| 130 xevent.xany.window = xievent->event; |
160 // The fields used below are in the same place for all of events | 131 // The fields used below are in the same place for all of events |
161 // above. Using xmotion from XEvent's unions to avoid repeating | 132 // above. Using xmotion from XEvent's unions to avoid repeating |
162 // the code. | 133 // the code. |
163 xevent.xmotion.root = DefaultRootWindow(xev->xgeneric.display); | 134 xevent.xmotion.root = DefaultRootWindow(xev->xgeneric.display); |
164 xevent.xmotion.time = ui::EventTimeFromNative(xev).InMilliseconds(); | 135 xevent.xmotion.time = ui::EventTimeFromNative(xev).InMilliseconds(); |
165 gfx::Point point(ui::EventSystemLocationFromNative(xev)); | 136 gfx::Point point(ui::EventSystemLocationFromNative(xev)); |
166 xevent.xmotion.x_root = point.x(); | 137 xevent.xmotion.x_root = point.x(); |
167 xevent.xmotion.y_root = point.y(); | 138 xevent.xmotion.y_root = point.y(); |
168 DispatchEvent(&xevent); | 139 return DispatchEvent(&xevent); |
169 return ui::POST_DISPATCH_NONE; | |
170 } | 140 } |
171 default: | 141 default: |
172 break; | 142 break; |
173 } | 143 } |
174 } | 144 } |
175 } | 145 } |
176 | 146 |
177 return (event->xany.window == grab_input_window_) ? | 147 return ui::POST_DISPATCH_PERFORM_DEFAULT; |
178 ui::POST_DISPATCH_NONE : ui::POST_DISPATCH_PERFORM_DEFAULT; | |
179 } | 148 } |
180 | 149 |
181 bool X11WholeScreenMoveLoop::RunMoveLoop(aura::Window* source, | 150 bool X11WholeScreenMoveLoop::RunMoveLoop() { |
182 gfx::NativeCursor cursor) { | |
183 DCHECK(!in_move_loop_); // Can only handle one nested loop at a time. | 151 DCHECK(!in_move_loop_); // Can only handle one nested loop at a time. |
184 | 152 |
185 // Start a capture on the host, so that it continues to receive events during | |
186 // the drag. This may be second time we are capturing the mouse events - the | |
187 // first being when a mouse is first pressed. That first capture needs to be | |
188 // released before the call to GrabPointerAndKeyboard below, otherwise it may | |
189 // get released while we still need the pointer grab, which is why we restrict | |
190 // the scope here. | |
191 { | |
192 ScopedCapturer capturer(source->GetHost()); | |
193 | |
194 grab_input_window_ = CreateDragInputWindow(gfx::GetXDisplay()); | |
195 // Releasing ScopedCapturer ensures that any other instance of | |
196 // X11ScopedCapture will not prematurely release grab that will be acquired | |
197 // below. | |
198 } | |
199 // TODO(varkha): Consider integrating GrabPointerAndKeyboard with | |
200 // ScopedCapturer to avoid possibility of logically keeping multiple grabs. | |
201 if (!GrabPointerAndKeyboard(cursor)) { | |
202 XDestroyWindow(gfx::GetXDisplay(), grab_input_window_); | |
203 return false; | |
204 } | |
205 | |
206 scoped_ptr<ui::ScopedEventDispatcher> old_dispatcher = | 153 scoped_ptr<ui::ScopedEventDispatcher> old_dispatcher = |
207 nested_dispatcher_.Pass(); | 154 nested_dispatcher_.Pass(); |
208 nested_dispatcher_ = | 155 nested_dispatcher_ = |
209 ui::PlatformEventSource::GetInstance()->OverrideDispatcher(this); | 156 ui::PlatformEventSource::GetInstance()->OverrideDispatcher(this); |
210 if (!drag_image_.isNull() && CheckIfIconValid()) | |
211 CreateDragImageWindow(); | |
212 | 157 |
213 // We are handling a mouse drag outside of the aura::RootWindow system. We | 158 // We are handling a mouse drag outside of the aura::RootWindow system. We |
214 // must manually make aura think that the mouse button is pressed so that we | 159 // must manually make aura think that the mouse button is pressed so that we |
215 // don't draw extraneous tooltips. | 160 // don't draw extraneous tooltips. |
216 aura::Env* env = aura::Env::GetInstance(); | 161 aura::Env* env = aura::Env::GetInstance(); |
217 if (!env->IsMouseButtonDown()) { | 162 if (!env->IsMouseButtonDown()) { |
218 env->set_mouse_button_flags(ui::EF_LEFT_MOUSE_BUTTON); | 163 env->set_mouse_button_flags(ui::EF_LEFT_MOUSE_BUTTON); |
219 should_reset_mouse_flags_ = true; | 164 should_reset_mouse_flags_ = true; |
220 } | 165 } |
221 | 166 |
222 in_move_loop_ = true; | 167 in_move_loop_ = true; |
223 canceled_ = false; | 168 canceled_ = false; |
224 base::MessageLoopForUI* loop = base::MessageLoopForUI::current(); | 169 base::MessageLoopForUI* loop = base::MessageLoopForUI::current(); |
225 base::MessageLoop::ScopedNestableTaskAllower allow_nested(loop); | 170 base::MessageLoop::ScopedNestableTaskAllower allow_nested(loop); |
226 base::RunLoop run_loop; | 171 base::RunLoop run_loop; |
227 quit_closure_ = run_loop.QuitClosure(); | 172 quit_closure_ = run_loop.QuitClosure(); |
228 run_loop.Run(); | 173 run_loop.Run(); |
229 nested_dispatcher_ = old_dispatcher.Pass(); | 174 nested_dispatcher_ = old_dispatcher.Pass(); |
230 return !canceled_; | 175 return !canceled_; |
231 } | 176 } |
232 | 177 |
233 void X11WholeScreenMoveLoop::UpdateCursor(gfx::NativeCursor cursor) { | |
234 if (in_move_loop_) { | |
235 // If we're still in the move loop, regrab the pointer with the updated | |
236 // cursor. Note: we can be called from handling an XdndStatus message after | |
237 // EndMoveLoop() was called, but before we return from the nested RunLoop. | |
238 GrabPointerAndKeyboard(cursor); | |
239 } | |
240 } | |
241 | |
242 void X11WholeScreenMoveLoop::EndMoveLoop() { | 178 void X11WholeScreenMoveLoop::EndMoveLoop() { |
243 if (!in_move_loop_) | 179 if (!in_move_loop_) |
244 return; | 180 return; |
245 | 181 |
246 // Prevent DispatchMouseMovement from dispatching any posted motion event. | 182 // Prevent DispatchMouseMovement from dispatching any posted motion event. |
247 weak_factory_.InvalidateWeakPtrs(); | 183 weak_factory_.InvalidateWeakPtrs(); |
248 last_xmotion_.type = LASTEvent; | 184 last_xmotion_.type = LASTEvent; |
249 | 185 |
250 // We undo our emulated mouse click from RunMoveLoop(); | 186 // We undo our emulated mouse click from RunMoveLoop(); |
251 if (should_reset_mouse_flags_) { | 187 if (should_reset_mouse_flags_) { |
252 aura::Env::GetInstance()->set_mouse_button_flags(0); | 188 aura::Env::GetInstance()->set_mouse_button_flags(0); |
253 should_reset_mouse_flags_ = false; | 189 should_reset_mouse_flags_ = false; |
254 } | 190 } |
255 | 191 |
256 // TODO(erg): Is this ungrab the cause of having to click to give input focus | |
257 // on drawn out windows? Not ungrabbing here screws the X server until I kill | |
258 // the chrome process. | |
259 | |
260 // Ungrab before we let go of the window. | |
261 XDisplay* display = gfx::GetXDisplay(); | |
262 // Only ungrab pointer if capture was not switched to another window. | |
263 if (has_grab_) { | |
264 XUngrabPointer(display, CurrentTime); | |
265 XUngrabKeyboard(display, CurrentTime); | |
266 } | |
267 | |
268 // Restore the previous dispatcher. | 192 // Restore the previous dispatcher. |
269 nested_dispatcher_.reset(); | 193 nested_dispatcher_.reset(); |
270 drag_widget_.reset(); | |
271 delegate_->OnMoveLoopEnded(); | 194 delegate_->OnMoveLoopEnded(); |
272 XDestroyWindow(display, grab_input_window_); | |
273 grab_input_window_ = None; | |
274 | 195 |
275 in_move_loop_ = false; | 196 in_move_loop_ = false; |
276 quit_closure_.Run(); | 197 quit_closure_.Run(); |
277 } | 198 } |
278 | 199 |
279 void X11WholeScreenMoveLoop::SetDragImage(const gfx::ImageSkia& image, | |
280 gfx::Vector2dF offset) { | |
281 drag_image_ = image; | |
282 drag_offset_ = offset; | |
283 // Reset the Y offset, so that the drag-image is always just below the cursor, | |
284 // so that it is possible to see where the cursor is going. | |
285 drag_offset_.set_y(0.f); | |
286 } | |
287 | |
288 bool X11WholeScreenMoveLoop::GrabPointerAndKeyboard(gfx::NativeCursor cursor) { | |
289 XDisplay* display = gfx::GetXDisplay(); | |
290 XGrabServer(display); | |
291 | |
292 XUngrabPointer(display, CurrentTime); | |
293 int ret = XGrabPointer( | |
294 display, | |
295 grab_input_window_, | |
296 False, | |
297 ButtonPressMask | ButtonReleaseMask | PointerMotionMask, | |
298 GrabModeAsync, | |
299 GrabModeAsync, | |
300 None, | |
301 cursor.platform(), | |
302 CurrentTime); | |
303 if (ret != GrabSuccess) { | |
304 DLOG(ERROR) << "Grabbing pointer for dragging failed: " | |
305 << ui::GetX11ErrorString(display, ret); | |
306 } else { | |
307 has_grab_ = true; | |
308 XUngrabKeyboard(display, CurrentTime); | |
309 ret = XGrabKeyboard( | |
310 display, | |
311 grab_input_window_, | |
312 False, | |
313 GrabModeAsync, | |
314 GrabModeAsync, | |
315 CurrentTime); | |
316 if (ret != GrabSuccess) { | |
317 DLOG(ERROR) << "Grabbing keyboard for dragging failed: " | |
318 << ui::GetX11ErrorString(display, ret); | |
319 } | |
320 } | |
321 | |
322 XUngrabServer(display); | |
323 XFlush(display); | |
324 return ret == GrabSuccess; | |
325 } | |
326 | |
327 Window X11WholeScreenMoveLoop::CreateDragInputWindow(XDisplay* display) { | |
328 // Creates an invisible, InputOnly toplevel window. This window will receive | |
329 // all mouse movement for drags. It turns out that normal windows doing a | |
330 // grab doesn't redirect pointer motion events if the pointer isn't over the | |
331 // grabbing window. But InputOnly windows are able to grab everything. This | |
332 // is what GTK+ does, and I found a patch to KDE that did something similar. | |
333 unsigned long attribute_mask = CWEventMask | CWOverrideRedirect; | |
334 XSetWindowAttributes swa; | |
335 memset(&swa, 0, sizeof(swa)); | |
336 swa.event_mask = ButtonPressMask | ButtonReleaseMask | PointerMotionMask | | |
337 KeyPressMask | KeyReleaseMask | StructureNotifyMask; | |
338 swa.override_redirect = True; | |
339 Window window = XCreateWindow(display, | |
340 DefaultRootWindow(display), | |
341 -100, -100, 10, 10, | |
342 0, CopyFromParent, InputOnly, CopyFromParent, | |
343 attribute_mask, &swa); | |
344 XMapRaised(display, window); | |
345 ui::X11EventSource::GetInstance()->BlockUntilWindowMapped(window); | |
346 return window; | |
347 } | |
348 | |
349 void X11WholeScreenMoveLoop::CreateDragImageWindow() { | |
350 Widget* widget = new Widget; | |
351 Widget::InitParams params(Widget::InitParams::TYPE_DRAG); | |
352 params.opacity = Widget::InitParams::OPAQUE_WINDOW; | |
353 params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; | |
354 params.accept_events = false; | |
355 | |
356 gfx::Point location = gfx::ToFlooredPoint( | |
357 gfx::Screen::GetNativeScreen()->GetCursorScreenPoint() - drag_offset_); | |
358 params.bounds = gfx::Rect(location, drag_image_.size()); | |
359 widget->set_focus_on_creation(false); | |
360 widget->set_frame_type(Widget::FRAME_TYPE_FORCE_NATIVE); | |
361 widget->Init(params); | |
362 widget->SetOpacity(kDragWidgetOpacity); | |
363 widget->GetNativeWindow()->SetName("DragWindow"); | |
364 | |
365 ImageView* image = new ImageView(); | |
366 image->SetImage(drag_image_); | |
367 image->SetBounds(0, 0, drag_image_.width(), drag_image_.height()); | |
368 widget->SetContentsView(image); | |
369 widget->Show(); | |
370 widget->GetNativeWindow()->layer()->SetFillsBoundsOpaquely(false); | |
371 | |
372 drag_widget_.reset(widget); | |
373 } | |
374 | |
375 bool X11WholeScreenMoveLoop::CheckIfIconValid() { | |
376 // Because we need a GL context per window, we do a quick check so that we | |
377 // don't make another context if the window would just be displaying a mostly | |
378 // transparent image. | |
379 const SkBitmap* in_bitmap = drag_image_.bitmap(); | |
380 SkAutoLockPixels in_lock(*in_bitmap); | |
381 for (int y = 0; y < in_bitmap->height(); ++y) { | |
382 uint32* in_row = in_bitmap->getAddr32(0, y); | |
383 | |
384 for (int x = 0; x < in_bitmap->width(); ++x) { | |
385 if (SkColorGetA(in_row[x]) > kMinAlpha) | |
386 return true; | |
387 } | |
388 } | |
389 | |
390 return false; | |
391 } | |
392 | |
393 } // namespace views | 200 } // namespace views |
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