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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ | 5 #ifndef UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ |
| 6 #define UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ | 6 #define UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ |
| 7 | 7 |
| 8 #include "base/callback.h" | 8 #include "base/callback.h" |
| 9 #include "base/compiler_specific.h" | 9 #include "base/compiler_specific.h" |
| 10 #include "base/memory/weak_ptr.h" | 10 #include "base/memory/weak_ptr.h" |
| 11 #include "ui/events/platform/platform_event_dispatcher.h" | 11 #include "ui/events/platform/platform_event_dispatcher.h" |
| 12 #include "ui/gfx/image/image_skia.h" | 12 #include "ui/gfx/image/image_skia.h" |
| 13 #include "ui/gfx/native_widget_types.h" | |
| 14 #include "ui/gfx/vector2d_f.h" | |
| 15 #include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop_delegate.h" | 13 #include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop_delegate.h" |
| 16 | 14 |
| 17 typedef struct _XDisplay XDisplay; | |
| 18 | |
| 19 namespace aura { | |
| 20 class Window; | |
| 21 } | |
| 22 | |
| 23 namespace ui { | 15 namespace ui { |
| 24 class ScopedEventDispatcher; | 16 class ScopedEventDispatcher; |
| 25 } | 17 } |
| 26 | 18 |
| 27 namespace views { | 19 namespace views { |
| 28 | 20 |
| 29 class Widget; | 21 // Runs a nested message loop. This is used to implement dragging including |
| 30 | 22 // dragging browser tabs and drag and drop. |
| 31 // Runs a nested message loop and grabs the mouse. This is used to implement | |
| 32 // dragging. | |
| 33 class X11WholeScreenMoveLoop : public ui::PlatformEventDispatcher { | 23 class X11WholeScreenMoveLoop : public ui::PlatformEventDispatcher { |
| 34 public: | 24 public: |
| 35 explicit X11WholeScreenMoveLoop(X11WholeScreenMoveLoopDelegate* delegate); | 25 explicit X11WholeScreenMoveLoop(X11WholeScreenMoveLoopDelegate* delegate); |
| 36 virtual ~X11WholeScreenMoveLoop(); | 26 virtual ~X11WholeScreenMoveLoop(); |
| 37 | 27 |
| 38 // ui:::PlatformEventDispatcher: | 28 // ui:::PlatformEventDispatcher: |
| 39 virtual bool CanDispatchEvent(const ui::PlatformEvent& event) OVERRIDE; | 29 virtual bool CanDispatchEvent(const ui::PlatformEvent& event) OVERRIDE; |
| 40 virtual uint32_t DispatchEvent(const ui::PlatformEvent& event) OVERRIDE; | 30 virtual uint32_t DispatchEvent(const ui::PlatformEvent& event) OVERRIDE; |
| 41 | 31 |
| 42 // Runs the nested message loop. While the mouse is grabbed, use |cursor| as | 32 // Runs a nested message loop. Returns true if the move-loop is completed |
| 43 // the mouse cursor. Returns true if the move-loop is completed successfully. | 33 // successfully. Returns false if the move-loop is canceled by the user (e.g. |
| 44 // If the pointer-grab fails, or the move-loop is canceled by the user (e.g. | 34 // by pressing Esc). |
| 45 // by pressing escape), then returns false. | 35 bool RunMoveLoop(); |
| 46 bool RunMoveLoop(aura::Window* window, gfx::NativeCursor cursor); | |
| 47 | |
| 48 // Updates the cursor while the move loop is running. | |
| 49 void UpdateCursor(gfx::NativeCursor cursor); | |
| 50 | 36 |
| 51 // Ends the RunMoveLoop() that's currently in progress. | 37 // Ends the RunMoveLoop() that's currently in progress. |
| 52 void EndMoveLoop(); | 38 void EndMoveLoop(); |
| 53 | 39 |
| 54 // Sets an image to be used during the drag. | |
| 55 void SetDragImage(const gfx::ImageSkia& image, gfx::Vector2dF offset); | |
| 56 | |
| 57 private: | 40 private: |
| 58 // Grabs the pointer and keyboard, setting the mouse cursor to |cursor|. | |
| 59 // Returns true if the grab was successful. | |
| 60 bool GrabPointerAndKeyboard(gfx::NativeCursor cursor); | |
| 61 | |
| 62 // Creates an input-only window to be used during the drag. | |
| 63 Window CreateDragInputWindow(XDisplay* display); | |
| 64 | |
| 65 // Creates a window to show the drag image during the drag. | |
| 66 void CreateDragImageWindow(); | |
| 67 | |
| 68 // Checks to see if |in_image| is an image that has any visible regions | |
| 69 // (defined as having a pixel with alpha > 32). If so, return true. | |
| 70 bool CheckIfIconValid(); | |
| 71 | |
| 72 // Dispatch mouse movement event to |delegate_| in a posted task. | 41 // Dispatch mouse movement event to |delegate_| in a posted task. |
| 73 void DispatchMouseMovement(); | 42 void DispatchMouseMovement(); |
| 74 | 43 |
| 75 X11WholeScreenMoveLoopDelegate* delegate_; | 44 X11WholeScreenMoveLoopDelegate* delegate_; |
| 76 | 45 |
| 77 // Are we running a nested message loop from RunMoveLoop()? | 46 // Are we running a nested message loop from RunMoveLoop()? |
| 78 bool in_move_loop_; | 47 bool in_move_loop_; |
| 79 scoped_ptr<ui::ScopedEventDispatcher> nested_dispatcher_; | 48 scoped_ptr<ui::ScopedEventDispatcher> nested_dispatcher_; |
| 80 | 49 |
| 81 bool should_reset_mouse_flags_; | 50 bool should_reset_mouse_flags_; |
| 82 | 51 |
| 83 // An invisible InputOnly window . We create this window so we can track the | |
| 84 // cursor wherever it goes on screen during a drag, since normal windows | |
| 85 // don't receive pointer motion events outside of their bounds. | |
| 86 ::Window grab_input_window_; | |
| 87 | |
| 88 base::Closure quit_closure_; | 52 base::Closure quit_closure_; |
| 89 | 53 |
| 90 // Keeps track of whether the move-loop is cancled by the user (e.g. by | 54 // Keeps track of whether the move-loop is canceled by the user (e.g. by |
| 91 // pressing escape). | 55 // pressing escape). |
| 92 bool canceled_; | 56 bool canceled_; |
| 93 | 57 |
| 94 // A Widget is created during the drag if there is an image available to be | |
| 95 // used during the drag. | |
| 96 scoped_ptr<Widget> drag_widget_; | |
| 97 gfx::ImageSkia drag_image_; | |
| 98 gfx::Vector2dF drag_offset_; | |
| 99 XMotionEvent last_xmotion_; | 58 XMotionEvent last_xmotion_; |
| 100 base::WeakPtrFactory<X11WholeScreenMoveLoop> weak_factory_; | 59 base::WeakPtrFactory<X11WholeScreenMoveLoop> weak_factory_; |
| 101 | 60 |
| 102 DISALLOW_COPY_AND_ASSIGN(X11WholeScreenMoveLoop); | 61 DISALLOW_COPY_AND_ASSIGN(X11WholeScreenMoveLoop); |
| 103 }; | 62 }; |
| 104 | 63 |
| 105 } // namespace views | 64 } // namespace views |
| 106 | 65 |
| 107 #endif // UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ | 66 #endif // UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ |
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