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Side by Side Diff: cc/output/shader.h

Issue 2628183002: The great shader refactor: Add YUV support to the uber shader (Closed)
Patch Set: Rebase Created 3 years, 11 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_SHADER_H_ 5 #ifndef CC_OUTPUT_SHADER_H_
6 #define CC_OUTPUT_SHADER_H_ 6 #define CC_OUTPUT_SHADER_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/logging.h" 10 #include "base/logging.h"
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107 107
108 enum InputColorSource { 108 enum InputColorSource {
109 // This includes RGB and RGBA textures. 109 // This includes RGB and RGBA textures.
110 INPUT_COLOR_SOURCE_RGBA_TEXTURE, 110 INPUT_COLOR_SOURCE_RGBA_TEXTURE,
111 // This includes Y and either UV or U-and-V textures. 111 // This includes Y and either UV or U-and-V textures.
112 INPUT_COLOR_SOURCE_YUV_TEXTURES, 112 INPUT_COLOR_SOURCE_YUV_TEXTURES,
113 // A solid color specified as a uniform value. 113 // A solid color specified as a uniform value.
114 INPUT_COLOR_SOURCE_UNIFORM, 114 INPUT_COLOR_SOURCE_UNIFORM,
115 }; 115 };
116 116
117 enum UVTextureMode {
118 // Shader does not use YUV textures.
119 UV_TEXTURE_MODE_NA,
120 // UV plane is a single texture.
121 UV_TEXTURE_MODE_UV,
122 // U and V planes have separate textures.
123 UV_TEXTURE_MODE_U_V,
124 };
125
126 enum YUVAlphaTextureMode {
127 YUV_ALPHA_TEXTURE_MODE_NA,
128 YUV_NO_ALPHA_TEXTURE,
129 YUV_HAS_ALPHA_TEXTURE,
130 };
131
132 enum ColorConversionMode {
133 // No color conversion is performed.
134 COLOR_CONVERSION_MODE_NONE,
135 // Conversion is done directly from YUV to output RGB space, via a 3D texture
136 // represented as a 2D texture.
137 COLOR_CONVERSION_MODE_2D_LUT_AS_3D_FROM_YUV,
138 };
139
117 // TODO(ccameron): Merge this with BlendMode. 140 // TODO(ccameron): Merge this with BlendMode.
118 enum FragColorMode { 141 enum FragColorMode {
119 FRAG_COLOR_MODE_DEFAULT, 142 FRAG_COLOR_MODE_DEFAULT,
120 FRAG_COLOR_MODE_OPAQUE, 143 FRAG_COLOR_MODE_OPAQUE,
121 FRAG_COLOR_MODE_APPLY_BLEND_MODE, 144 FRAG_COLOR_MODE_APPLY_BLEND_MODE,
122 }; 145 };
123 146
124 enum MaskMode { 147 enum MaskMode {
125 NO_MASK = 0, 148 NO_MASK = 0,
126 HAS_MASK = 1, 149 HAS_MASK = 1,
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249 bool has_background_color_ = false; 272 bool has_background_color_ = false;
250 int background_color_location_ = -1; 273 int background_color_location_ = -1;
251 274
252 TexCoordPrecision tex_coord_precision_ = TEX_COORD_PRECISION_NA; 275 TexCoordPrecision tex_coord_precision_ = TEX_COORD_PRECISION_NA;
253 SamplerType sampler_type_ = SAMPLER_TYPE_NA; 276 SamplerType sampler_type_ = SAMPLER_TYPE_NA;
254 277
255 BlendMode blend_mode_ = BLEND_MODE_NONE; 278 BlendMode blend_mode_ = BLEND_MODE_NONE;
256 bool mask_for_background_ = false; 279 bool mask_for_background_ = false;
257 280
258 // YUV-only parameters. 281 // YUV-only parameters.
259 bool use_alpha_texture_ = false; 282 YUVAlphaTextureMode yuv_alpha_texture_mode_ = YUV_ALPHA_TEXTURE_MODE_NA;
260 bool use_nv12_ = false; 283 UVTextureMode uv_texture_mode_ = UV_TEXTURE_MODE_UV;
261 bool use_color_lut_ = false; 284
285 ColorConversionMode color_conversion_mode_ = COLOR_CONVERSION_MODE_NONE;
262 286
263 // YUV uniform locations. 287 // YUV uniform locations.
264 int y_texture_location_ = -1; 288 int y_texture_location_ = -1;
265 int u_texture_location_ = -1; 289 int u_texture_location_ = -1;
266 int v_texture_location_ = -1; 290 int v_texture_location_ = -1;
267 int uv_texture_location_ = -1; 291 int uv_texture_location_ = -1;
268 int a_texture_location_ = -1; 292 int a_texture_location_ = -1;
269 int lut_texture_location_ = -1; 293 int lut_texture_location_ = -1;
270 int yuv_matrix_location_ = -1; 294 int yuv_matrix_location_ = -1;
271 int yuv_adj_location_ = -1; 295 int yuv_adj_location_ = -1;
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286 std::string GetHelperFunctions() const; 310 std::string GetHelperFunctions() const;
287 std::string GetBlendFunction() const; 311 std::string GetBlendFunction() const;
288 std::string GetBlendFunctionBodyForRGB() const; 312 std::string GetBlendFunctionBodyForRGB() const;
289 313
290 DISALLOW_COPY_AND_ASSIGN(FragmentShader); 314 DISALLOW_COPY_AND_ASSIGN(FragmentShader);
291 }; 315 };
292 316
293 } // namespace cc 317 } // namespace cc
294 318
295 #endif // CC_OUTPUT_SHADER_H_ 319 #endif // CC_OUTPUT_SHADER_H_
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