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Side by Side Diff: cc/output/program_binding.h

Issue 2628183002: The great shader refactor: Add YUV support to the uber shader (Closed)
Patch Set: Rebase Created 3 years, 11 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_ 5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_
6 #define CC_OUTPUT_PROGRAM_BINDING_H_ 6 #define CC_OUTPUT_PROGRAM_BINDING_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/logging.h" 10 #include "base/logging.h"
(...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after
85 static ProgramKey RenderPass(TexCoordPrecision precision, 85 static ProgramKey RenderPass(TexCoordPrecision precision,
86 SamplerType sampler, 86 SamplerType sampler,
87 BlendMode blend_mode, 87 BlendMode blend_mode,
88 AAMode aa_mode, 88 AAMode aa_mode,
89 MaskMode mask_mode, 89 MaskMode mask_mode,
90 bool mask_for_background, 90 bool mask_for_background,
91 bool has_color_matrix); 91 bool has_color_matrix);
92 static ProgramKey VideoStream(TexCoordPrecision precision); 92 static ProgramKey VideoStream(TexCoordPrecision precision);
93 static ProgramKey YUVVideo(TexCoordPrecision precision, 93 static ProgramKey YUVVideo(TexCoordPrecision precision,
94 SamplerType sampler, 94 SamplerType sampler,
95 bool use_alpha_texture, 95 YUVAlphaTextureMode yuv_alpha_texture_mode,
96 bool use_nv12, 96 UVTextureMode uv_texture_mode,
97 bool use_color_lut); 97 ColorConversionMode color_conversion_mode);
98 98
99 bool operator==(const ProgramKey& other) const; 99 bool operator==(const ProgramKey& other) const;
100 100
101 private: 101 private:
102 ProgramKey(); 102 ProgramKey();
103 friend struct ProgramKeyHash; 103 friend struct ProgramKeyHash;
104 friend class Program; 104 friend class Program;
105 105
106 ProgramType type_ = PROGRAM_TYPE_DEBUG_BORDER; 106 ProgramType type_ = PROGRAM_TYPE_DEBUG_BORDER;
107 TexCoordPrecision precision_ = TEX_COORD_PRECISION_NA; 107 TexCoordPrecision precision_ = TEX_COORD_PRECISION_NA;
108 SamplerType sampler_ = SAMPLER_TYPE_NA; 108 SamplerType sampler_ = SAMPLER_TYPE_NA;
109 BlendMode blend_mode_ = BLEND_MODE_NONE; 109 BlendMode blend_mode_ = BLEND_MODE_NONE;
110 AAMode aa_mode_ = NO_AA; 110 AAMode aa_mode_ = NO_AA;
111 SwizzleMode swizzle_mode_ = NO_SWIZZLE; 111 SwizzleMode swizzle_mode_ = NO_SWIZZLE;
112 bool is_opaque_ = false; 112 bool is_opaque_ = false;
113 113
114 PremultipliedAlphaMode premultiplied_alpha_ = PREMULTIPLIED_ALPHA; 114 PremultipliedAlphaMode premultiplied_alpha_ = PREMULTIPLIED_ALPHA;
115 bool has_background_color_ = false; 115 bool has_background_color_ = false;
116 116
117 MaskMode mask_mode_ = NO_MASK; 117 MaskMode mask_mode_ = NO_MASK;
118 bool mask_for_background_ = false; 118 bool mask_for_background_ = false;
119 bool has_color_matrix_ = false; 119 bool has_color_matrix_ = false;
120 120
121 bool use_alpha_texture_ = false; 121 YUVAlphaTextureMode yuv_alpha_texture_mode_ = YUV_NO_ALPHA_TEXTURE;
122 bool use_nv12_ = false; 122 UVTextureMode uv_texture_mode_ = UV_TEXTURE_MODE_NA;
123 bool use_color_lut_ = false; 123
124 ColorConversionMode color_conversion_mode_ = COLOR_CONVERSION_MODE_NONE;
124 }; 125 };
125 126
126 struct ProgramKeyHash { 127 struct ProgramKeyHash {
127 size_t operator()(const ProgramKey& key) const { 128 size_t operator()(const ProgramKey& key) const {
128 return (static_cast<size_t>(key.type_) << 0) ^ 129 return (static_cast<size_t>(key.type_) << 0) ^
129 (static_cast<size_t>(key.precision_) << 3) ^ 130 (static_cast<size_t>(key.precision_) << 3) ^
130 (static_cast<size_t>(key.sampler_) << 6) ^ 131 (static_cast<size_t>(key.sampler_) << 6) ^
131 (static_cast<size_t>(key.blend_mode_) << 9) ^ 132 (static_cast<size_t>(key.blend_mode_) << 9) ^
132 (static_cast<size_t>(key.aa_mode_) << 15) ^ 133 (static_cast<size_t>(key.aa_mode_) << 15) ^
133 (static_cast<size_t>(key.swizzle_mode_) << 16) ^ 134 (static_cast<size_t>(key.swizzle_mode_) << 16) ^
134 (static_cast<size_t>(key.is_opaque_) << 17) ^ 135 (static_cast<size_t>(key.is_opaque_) << 17) ^
135 (static_cast<size_t>(key.premultiplied_alpha_) << 19) ^ 136 (static_cast<size_t>(key.premultiplied_alpha_) << 19) ^
136 (static_cast<size_t>(key.has_background_color_) << 20) ^ 137 (static_cast<size_t>(key.has_background_color_) << 20) ^
137 (static_cast<size_t>(key.mask_mode_) << 21) ^ 138 (static_cast<size_t>(key.mask_mode_) << 21) ^
138 (static_cast<size_t>(key.mask_for_background_) << 22) ^ 139 (static_cast<size_t>(key.mask_for_background_) << 22) ^
139 (static_cast<size_t>(key.has_color_matrix_) << 23) ^ 140 (static_cast<size_t>(key.has_color_matrix_) << 23) ^
140 (static_cast<size_t>(key.use_alpha_texture_) << 24) ^ 141 (static_cast<size_t>(key.yuv_alpha_texture_mode_) << 24) ^
141 (static_cast<size_t>(key.use_nv12_) << 25) ^ 142 (static_cast<size_t>(key.uv_texture_mode_) << 25) ^
142 (static_cast<size_t>(key.use_color_lut_) << 26); 143 (static_cast<size_t>(key.color_conversion_mode_) << 26);
143 } 144 }
144 }; 145 };
145 146
146 class Program : public ProgramBindingBase { 147 class Program : public ProgramBindingBase {
147 public: 148 public:
148 Program() {} 149 Program() {}
149 150
150 void Initialize(ContextProvider* context_provider, const ProgramKey& key) { 151 void Initialize(ContextProvider* context_provider, const ProgramKey& key) {
151 // Set parameters that are common to all sub-classes. 152 // Set parameters that are common to all sub-classes.
152 vertex_shader_.aa_mode_ = key.aa_mode_; 153 vertex_shader_.aa_mode_ = key.aa_mode_;
(...skipping 224 matching lines...) Expand 10 before | Expand all | Expand 10 after
377 vertex_shader_.has_matrix_ = true; 378 vertex_shader_.has_matrix_ = true;
378 DCHECK_EQ(key.sampler_, SAMPLER_TYPE_EXTERNAL_OES); 379 DCHECK_EQ(key.sampler_, SAMPLER_TYPE_EXTERNAL_OES);
379 } 380 }
380 381
381 void InitializeYUVVideo(const ProgramKey& key) { 382 void InitializeYUVVideo(const ProgramKey& key) {
382 vertex_shader_.tex_coord_source_ = TEX_COORD_SOURCE_ATTRIBUTE; 383 vertex_shader_.tex_coord_source_ = TEX_COORD_SOURCE_ATTRIBUTE;
383 vertex_shader_.has_matrix_ = true; 384 vertex_shader_.has_matrix_ = true;
384 vertex_shader_.is_ya_uv_ = true; 385 vertex_shader_.is_ya_uv_ = true;
385 386
386 fragment_shader_.input_color_type_ = INPUT_COLOR_SOURCE_YUV_TEXTURES; 387 fragment_shader_.input_color_type_ = INPUT_COLOR_SOURCE_YUV_TEXTURES;
387 fragment_shader_.use_alpha_texture_ = key.use_alpha_texture_; 388 fragment_shader_.has_uniform_alpha_ = true;
388 fragment_shader_.use_nv12_ = key.use_nv12_; 389 fragment_shader_.yuv_alpha_texture_mode_ = key.yuv_alpha_texture_mode_;
389 fragment_shader_.use_color_lut_ = key.use_color_lut_; 390 fragment_shader_.uv_texture_mode_ = key.uv_texture_mode_;
391 fragment_shader_.color_conversion_mode_ = key.color_conversion_mode_;
390 } 392 }
391 393
392 void InitializeInternal(ContextProvider* context_provider) { 394 void InitializeInternal(ContextProvider* context_provider) {
393 DCHECK(context_provider); 395 DCHECK(context_provider);
394 DCHECK(!initialized_); 396 DCHECK(!initialized_);
395 397
396 if (IsContextLost(context_provider->ContextGL())) 398 if (IsContextLost(context_provider->ContextGL()))
397 return; 399 return;
398 400
399 if (!ProgramBindingBase::Init(context_provider->ContextGL(), 401 if (!ProgramBindingBase::Init(context_provider->ContextGL(),
(...skipping 20 matching lines...) Expand all
420 422
421 VertexShader vertex_shader_; 423 VertexShader vertex_shader_;
422 FragmentShader fragment_shader_; 424 FragmentShader fragment_shader_;
423 425
424 DISALLOW_COPY_AND_ASSIGN(Program); 426 DISALLOW_COPY_AND_ASSIGN(Program);
425 }; 427 };
426 428
427 } // namespace cc 429 } // namespace cc
428 430
429 #endif // CC_OUTPUT_PROGRAM_BINDING_H_ 431 #endif // CC_OUTPUT_PROGRAM_BINDING_H_
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