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Side by Side Diff: gpu/command_buffer/service/context_state_autogen.h

Issue 262793002: Revert of Optimize GLES2DecoderImpl::ApplyDirtyState. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
11 // It is included by context_state.h 11 // It is included by context_state.h
12 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_ 12 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_
13 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_ 13 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_
14 14
15 struct EnableFlags { 15 struct EnableFlags {
16 EnableFlags(); 16 EnableFlags();
17 bool blend; 17 bool blend;
18 bool cached_blend;
19 bool cull_face; 18 bool cull_face;
20 bool cached_cull_face;
21 bool depth_test; 19 bool depth_test;
22 bool cached_depth_test;
23 bool dither; 20 bool dither;
24 bool cached_dither;
25 bool polygon_offset_fill; 21 bool polygon_offset_fill;
26 bool cached_polygon_offset_fill;
27 bool sample_alpha_to_coverage; 22 bool sample_alpha_to_coverage;
28 bool cached_sample_alpha_to_coverage;
29 bool sample_coverage; 23 bool sample_coverage;
30 bool cached_sample_coverage;
31 bool scissor_test; 24 bool scissor_test;
32 bool cached_scissor_test;
33 bool stencil_test; 25 bool stencil_test;
34 bool cached_stencil_test;
35 }; 26 };
36 27
37 GLfloat blend_color_red; 28 GLfloat blend_color_red;
38 GLfloat blend_color_green; 29 GLfloat blend_color_green;
39 GLfloat blend_color_blue; 30 GLfloat blend_color_blue;
40 GLfloat blend_color_alpha; 31 GLfloat blend_color_alpha;
41 GLenum blend_equation_rgb; 32 GLenum blend_equation_rgb;
42 GLenum blend_equation_alpha; 33 GLenum blend_equation_alpha;
43 GLenum blend_source_rgb; 34 GLenum blend_source_rgb;
44 GLenum blend_dest_rgb; 35 GLenum blend_dest_rgb;
45 GLenum blend_source_alpha; 36 GLenum blend_source_alpha;
46 GLenum blend_dest_alpha; 37 GLenum blend_dest_alpha;
47 GLfloat color_clear_red; 38 GLfloat color_clear_red;
48 GLfloat color_clear_green; 39 GLfloat color_clear_green;
49 GLfloat color_clear_blue; 40 GLfloat color_clear_blue;
50 GLfloat color_clear_alpha; 41 GLfloat color_clear_alpha;
51 GLclampf depth_clear; 42 GLclampf depth_clear;
52 GLint stencil_clear; 43 GLint stencil_clear;
53 GLboolean color_mask_red; 44 GLboolean color_mask_red;
54 GLboolean cached_color_mask_red;
55 GLboolean color_mask_green; 45 GLboolean color_mask_green;
56 GLboolean cached_color_mask_green;
57 GLboolean color_mask_blue; 46 GLboolean color_mask_blue;
58 GLboolean cached_color_mask_blue;
59 GLboolean color_mask_alpha; 47 GLboolean color_mask_alpha;
60 GLboolean cached_color_mask_alpha;
61 GLenum cull_mode; 48 GLenum cull_mode;
62 GLenum depth_func; 49 GLenum depth_func;
63 GLboolean depth_mask; 50 GLboolean depth_mask;
64 GLboolean cached_depth_mask;
65 GLclampf z_near; 51 GLclampf z_near;
66 GLclampf z_far; 52 GLclampf z_far;
67 GLenum front_face; 53 GLenum front_face;
68 GLenum hint_generate_mipmap; 54 GLenum hint_generate_mipmap;
69 GLenum hint_fragment_shader_derivative; 55 GLenum hint_fragment_shader_derivative;
70 GLfloat line_width; 56 GLfloat line_width;
71 GLint pack_alignment; 57 GLint pack_alignment;
72 GLint unpack_alignment; 58 GLint unpack_alignment;
73 GLfloat polygon_offset_factor; 59 GLfloat polygon_offset_factor;
74 GLfloat polygon_offset_units; 60 GLfloat polygon_offset_units;
75 GLclampf sample_coverage_value; 61 GLclampf sample_coverage_value;
76 GLboolean sample_coverage_invert; 62 GLboolean sample_coverage_invert;
77 GLint scissor_x; 63 GLint scissor_x;
78 GLint scissor_y; 64 GLint scissor_y;
79 GLsizei scissor_width; 65 GLsizei scissor_width;
80 GLsizei scissor_height; 66 GLsizei scissor_height;
81 GLenum stencil_front_func; 67 GLenum stencil_front_func;
82 GLint stencil_front_ref; 68 GLint stencil_front_ref;
83 GLuint stencil_front_mask; 69 GLuint stencil_front_mask;
84 GLenum stencil_back_func; 70 GLenum stencil_back_func;
85 GLint stencil_back_ref; 71 GLint stencil_back_ref;
86 GLuint stencil_back_mask; 72 GLuint stencil_back_mask;
87 GLuint stencil_front_writemask; 73 GLuint stencil_front_writemask;
88 GLuint cached_stencil_front_writemask;
89 GLuint stencil_back_writemask; 74 GLuint stencil_back_writemask;
90 GLuint cached_stencil_back_writemask;
91 GLenum stencil_front_fail_op; 75 GLenum stencil_front_fail_op;
92 GLenum stencil_front_z_fail_op; 76 GLenum stencil_front_z_fail_op;
93 GLenum stencil_front_z_pass_op; 77 GLenum stencil_front_z_pass_op;
94 GLenum stencil_back_fail_op; 78 GLenum stencil_back_fail_op;
95 GLenum stencil_back_z_fail_op; 79 GLenum stencil_back_z_fail_op;
96 GLenum stencil_back_z_pass_op; 80 GLenum stencil_back_z_pass_op;
97 GLint viewport_x; 81 GLint viewport_x;
98 GLint viewport_y; 82 GLint viewport_y;
99 GLsizei viewport_width; 83 GLsizei viewport_width;
100 GLsizei viewport_height; 84 GLsizei viewport_height;
101 85
102 inline void SetDeviceCapabilityState(GLenum cap, bool enable) {
103 switch (cap) {
104 case GL_BLEND:
105 if (enable_flags.cached_blend == enable && !ignore_cached_state)
106 return;
107 enable_flags.cached_blend = enable;
108 break;
109 case GL_CULL_FACE:
110 if (enable_flags.cached_cull_face == enable && !ignore_cached_state)
111 return;
112 enable_flags.cached_cull_face = enable;
113 break;
114 case GL_DEPTH_TEST:
115 if (enable_flags.cached_depth_test == enable && !ignore_cached_state)
116 return;
117 enable_flags.cached_depth_test = enable;
118 break;
119 case GL_DITHER:
120 if (enable_flags.cached_dither == enable && !ignore_cached_state)
121 return;
122 enable_flags.cached_dither = enable;
123 break;
124 case GL_POLYGON_OFFSET_FILL:
125 if (enable_flags.cached_polygon_offset_fill == enable &&
126 !ignore_cached_state)
127 return;
128 enable_flags.cached_polygon_offset_fill = enable;
129 break;
130 case GL_SAMPLE_ALPHA_TO_COVERAGE:
131 if (enable_flags.cached_sample_alpha_to_coverage == enable &&
132 !ignore_cached_state)
133 return;
134 enable_flags.cached_sample_alpha_to_coverage = enable;
135 break;
136 case GL_SAMPLE_COVERAGE:
137 if (enable_flags.cached_sample_coverage == enable && !ignore_cached_state)
138 return;
139 enable_flags.cached_sample_coverage = enable;
140 break;
141 case GL_SCISSOR_TEST:
142 if (enable_flags.cached_scissor_test == enable && !ignore_cached_state)
143 return;
144 enable_flags.cached_scissor_test = enable;
145 break;
146 case GL_STENCIL_TEST:
147 if (enable_flags.cached_stencil_test == enable && !ignore_cached_state)
148 return;
149 enable_flags.cached_stencil_test = enable;
150 break;
151 default:
152 NOTREACHED();
153 return;
154 }
155 if (enable)
156 glEnable(cap);
157 else
158 glDisable(cap);
159 }
160 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_ 86 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_
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