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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
11 // It is included by context_state.h | 11 // It is included by context_state.h |
12 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_ | 12 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_ |
13 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_ | 13 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_ |
14 | 14 |
15 struct EnableFlags { | 15 struct EnableFlags { |
16 EnableFlags(); | 16 EnableFlags(); |
17 bool blend; | 17 bool blend; |
18 bool cached_blend; | |
19 bool cull_face; | 18 bool cull_face; |
20 bool cached_cull_face; | |
21 bool depth_test; | 19 bool depth_test; |
22 bool cached_depth_test; | |
23 bool dither; | 20 bool dither; |
24 bool cached_dither; | |
25 bool polygon_offset_fill; | 21 bool polygon_offset_fill; |
26 bool cached_polygon_offset_fill; | |
27 bool sample_alpha_to_coverage; | 22 bool sample_alpha_to_coverage; |
28 bool cached_sample_alpha_to_coverage; | |
29 bool sample_coverage; | 23 bool sample_coverage; |
30 bool cached_sample_coverage; | |
31 bool scissor_test; | 24 bool scissor_test; |
32 bool cached_scissor_test; | |
33 bool stencil_test; | 25 bool stencil_test; |
34 bool cached_stencil_test; | |
35 }; | 26 }; |
36 | 27 |
37 GLfloat blend_color_red; | 28 GLfloat blend_color_red; |
38 GLfloat blend_color_green; | 29 GLfloat blend_color_green; |
39 GLfloat blend_color_blue; | 30 GLfloat blend_color_blue; |
40 GLfloat blend_color_alpha; | 31 GLfloat blend_color_alpha; |
41 GLenum blend_equation_rgb; | 32 GLenum blend_equation_rgb; |
42 GLenum blend_equation_alpha; | 33 GLenum blend_equation_alpha; |
43 GLenum blend_source_rgb; | 34 GLenum blend_source_rgb; |
44 GLenum blend_dest_rgb; | 35 GLenum blend_dest_rgb; |
45 GLenum blend_source_alpha; | 36 GLenum blend_source_alpha; |
46 GLenum blend_dest_alpha; | 37 GLenum blend_dest_alpha; |
47 GLfloat color_clear_red; | 38 GLfloat color_clear_red; |
48 GLfloat color_clear_green; | 39 GLfloat color_clear_green; |
49 GLfloat color_clear_blue; | 40 GLfloat color_clear_blue; |
50 GLfloat color_clear_alpha; | 41 GLfloat color_clear_alpha; |
51 GLclampf depth_clear; | 42 GLclampf depth_clear; |
52 GLint stencil_clear; | 43 GLint stencil_clear; |
53 GLboolean color_mask_red; | 44 GLboolean color_mask_red; |
54 GLboolean cached_color_mask_red; | |
55 GLboolean color_mask_green; | 45 GLboolean color_mask_green; |
56 GLboolean cached_color_mask_green; | |
57 GLboolean color_mask_blue; | 46 GLboolean color_mask_blue; |
58 GLboolean cached_color_mask_blue; | |
59 GLboolean color_mask_alpha; | 47 GLboolean color_mask_alpha; |
60 GLboolean cached_color_mask_alpha; | |
61 GLenum cull_mode; | 48 GLenum cull_mode; |
62 GLenum depth_func; | 49 GLenum depth_func; |
63 GLboolean depth_mask; | 50 GLboolean depth_mask; |
64 GLboolean cached_depth_mask; | |
65 GLclampf z_near; | 51 GLclampf z_near; |
66 GLclampf z_far; | 52 GLclampf z_far; |
67 GLenum front_face; | 53 GLenum front_face; |
68 GLenum hint_generate_mipmap; | 54 GLenum hint_generate_mipmap; |
69 GLenum hint_fragment_shader_derivative; | 55 GLenum hint_fragment_shader_derivative; |
70 GLfloat line_width; | 56 GLfloat line_width; |
71 GLint pack_alignment; | 57 GLint pack_alignment; |
72 GLint unpack_alignment; | 58 GLint unpack_alignment; |
73 GLfloat polygon_offset_factor; | 59 GLfloat polygon_offset_factor; |
74 GLfloat polygon_offset_units; | 60 GLfloat polygon_offset_units; |
75 GLclampf sample_coverage_value; | 61 GLclampf sample_coverage_value; |
76 GLboolean sample_coverage_invert; | 62 GLboolean sample_coverage_invert; |
77 GLint scissor_x; | 63 GLint scissor_x; |
78 GLint scissor_y; | 64 GLint scissor_y; |
79 GLsizei scissor_width; | 65 GLsizei scissor_width; |
80 GLsizei scissor_height; | 66 GLsizei scissor_height; |
81 GLenum stencil_front_func; | 67 GLenum stencil_front_func; |
82 GLint stencil_front_ref; | 68 GLint stencil_front_ref; |
83 GLuint stencil_front_mask; | 69 GLuint stencil_front_mask; |
84 GLenum stencil_back_func; | 70 GLenum stencil_back_func; |
85 GLint stencil_back_ref; | 71 GLint stencil_back_ref; |
86 GLuint stencil_back_mask; | 72 GLuint stencil_back_mask; |
87 GLuint stencil_front_writemask; | 73 GLuint stencil_front_writemask; |
88 GLuint cached_stencil_front_writemask; | |
89 GLuint stencil_back_writemask; | 74 GLuint stencil_back_writemask; |
90 GLuint cached_stencil_back_writemask; | |
91 GLenum stencil_front_fail_op; | 75 GLenum stencil_front_fail_op; |
92 GLenum stencil_front_z_fail_op; | 76 GLenum stencil_front_z_fail_op; |
93 GLenum stencil_front_z_pass_op; | 77 GLenum stencil_front_z_pass_op; |
94 GLenum stencil_back_fail_op; | 78 GLenum stencil_back_fail_op; |
95 GLenum stencil_back_z_fail_op; | 79 GLenum stencil_back_z_fail_op; |
96 GLenum stencil_back_z_pass_op; | 80 GLenum stencil_back_z_pass_op; |
97 GLint viewport_x; | 81 GLint viewport_x; |
98 GLint viewport_y; | 82 GLint viewport_y; |
99 GLsizei viewport_width; | 83 GLsizei viewport_width; |
100 GLsizei viewport_height; | 84 GLsizei viewport_height; |
101 | 85 |
102 inline void SetDeviceCapabilityState(GLenum cap, bool enable) { | |
103 switch (cap) { | |
104 case GL_BLEND: | |
105 if (enable_flags.cached_blend == enable && !ignore_cached_state) | |
106 return; | |
107 enable_flags.cached_blend = enable; | |
108 break; | |
109 case GL_CULL_FACE: | |
110 if (enable_flags.cached_cull_face == enable && !ignore_cached_state) | |
111 return; | |
112 enable_flags.cached_cull_face = enable; | |
113 break; | |
114 case GL_DEPTH_TEST: | |
115 if (enable_flags.cached_depth_test == enable && !ignore_cached_state) | |
116 return; | |
117 enable_flags.cached_depth_test = enable; | |
118 break; | |
119 case GL_DITHER: | |
120 if (enable_flags.cached_dither == enable && !ignore_cached_state) | |
121 return; | |
122 enable_flags.cached_dither = enable; | |
123 break; | |
124 case GL_POLYGON_OFFSET_FILL: | |
125 if (enable_flags.cached_polygon_offset_fill == enable && | |
126 !ignore_cached_state) | |
127 return; | |
128 enable_flags.cached_polygon_offset_fill = enable; | |
129 break; | |
130 case GL_SAMPLE_ALPHA_TO_COVERAGE: | |
131 if (enable_flags.cached_sample_alpha_to_coverage == enable && | |
132 !ignore_cached_state) | |
133 return; | |
134 enable_flags.cached_sample_alpha_to_coverage = enable; | |
135 break; | |
136 case GL_SAMPLE_COVERAGE: | |
137 if (enable_flags.cached_sample_coverage == enable && !ignore_cached_state) | |
138 return; | |
139 enable_flags.cached_sample_coverage = enable; | |
140 break; | |
141 case GL_SCISSOR_TEST: | |
142 if (enable_flags.cached_scissor_test == enable && !ignore_cached_state) | |
143 return; | |
144 enable_flags.cached_scissor_test = enable; | |
145 break; | |
146 case GL_STENCIL_TEST: | |
147 if (enable_flags.cached_stencil_test == enable && !ignore_cached_state) | |
148 return; | |
149 enable_flags.cached_stencil_test = enable; | |
150 break; | |
151 default: | |
152 NOTREACHED(); | |
153 return; | |
154 } | |
155 if (enable) | |
156 glEnable(cap); | |
157 else | |
158 glDisable(cap); | |
159 } | |
160 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_ | 86 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_ |
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