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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file contains the ContextState class. | 5 // This file contains the ContextState class. |
| 6 | 6 |
| 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ | 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ |
| 8 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ | 8 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ |
| 9 | 9 |
| 10 #include <vector> | 10 #include <vector> |
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| 94 }; | 94 }; |
| 95 | 95 |
| 96 struct GPU_EXPORT ContextState { | 96 struct GPU_EXPORT ContextState { |
| 97 ContextState(FeatureInfo* feature_info, | 97 ContextState(FeatureInfo* feature_info, |
| 98 ErrorStateClient* error_state_client, | 98 ErrorStateClient* error_state_client, |
| 99 Logger* logger); | 99 Logger* logger); |
| 100 ~ContextState(); | 100 ~ContextState(); |
| 101 | 101 |
| 102 void Initialize(); | 102 void Initialize(); |
| 103 | 103 |
| 104 void SetIgnoreCachedStateForTest(bool ignore) { | |
| 105 ignore_cached_state = ignore; | |
| 106 } | |
| 107 | |
| 108 void RestoreState(const ContextState* prev_state) const; | 104 void RestoreState(const ContextState* prev_state) const; |
| 109 void InitCapabilities(const ContextState* prev_state) const; | 105 void InitCapabilities(const ContextState* prev_state) const; |
| 110 void InitState(const ContextState* prev_state) const; | 106 void InitState(const ContextState* prev_state) const; |
| 111 | 107 |
| 112 void RestoreActiveTexture() const; | 108 void RestoreActiveTexture() const; |
| 113 void RestoreAllTextureUnitBindings(const ContextState* prev_state) const; | 109 void RestoreAllTextureUnitBindings(const ContextState* prev_state) const; |
| 114 void RestoreActiveTextureUnitBinding(unsigned int target) const; | 110 void RestoreActiveTextureUnitBinding(unsigned int target) const; |
| 115 void RestoreVertexAttribValues() const; | 111 void RestoreVertexAttribValues() const; |
| 116 void RestoreVertexAttribArrays( | 112 void RestoreVertexAttribArrays( |
| 117 const scoped_refptr<VertexAttribManager> attrib_manager) const; | 113 const scoped_refptr<VertexAttribManager> attrib_manager) const; |
| 118 void RestoreVertexAttribs() const; | 114 void RestoreVertexAttribs() const; |
| 119 void RestoreBufferBindings() const; | 115 void RestoreBufferBindings() const; |
| 120 void RestoreGlobalState(const ContextState* prev_state) const; | 116 void RestoreGlobalState(const ContextState* prev_state) const; |
| 121 void RestoreProgramBindings() const; | 117 void RestoreProgramBindings() const; |
| 122 void RestoreRenderbufferBindings() const; | 118 void RestoreRenderbufferBindings() const; |
| 123 void RestoreTextureUnitBindings( | 119 void RestoreTextureUnitBindings( |
| 124 GLuint unit, const ContextState* prev_state) const; | 120 GLuint unit, const ContextState* prev_state) const; |
| 125 | 121 |
| 126 // Helper for getting cached state. | 122 // Helper for getting cached state. |
| 127 bool GetStateAsGLint( | 123 bool GetStateAsGLint( |
| 128 GLenum pname, GLint* params, GLsizei* num_written) const; | 124 GLenum pname, GLint* params, GLsizei* num_written) const; |
| 129 bool GetStateAsGLfloat( | 125 bool GetStateAsGLfloat( |
| 130 GLenum pname, GLfloat* params, GLsizei* num_written) const; | 126 GLenum pname, GLfloat* params, GLsizei* num_written) const; |
| 131 bool GetEnabled(GLenum cap) const; | 127 bool GetEnabled(GLenum cap) const; |
| 132 | 128 |
| 133 inline void SetDeviceColorMask(GLboolean red, | |
| 134 GLboolean green, | |
| 135 GLboolean blue, | |
| 136 GLboolean alpha) { | |
| 137 if (cached_color_mask_red == red && cached_color_mask_green == green && | |
| 138 cached_color_mask_blue == blue && cached_color_mask_alpha == alpha && | |
| 139 !ignore_cached_state) | |
| 140 return; | |
| 141 cached_color_mask_red = red; | |
| 142 cached_color_mask_green = green; | |
| 143 cached_color_mask_blue = blue; | |
| 144 cached_color_mask_alpha = alpha; | |
| 145 glColorMask(red, green, blue, alpha); | |
| 146 } | |
| 147 | |
| 148 inline void SetDeviceDepthMask(GLboolean mask) { | |
| 149 if (cached_depth_mask == mask && !ignore_cached_state) | |
| 150 return; | |
| 151 cached_depth_mask = mask; | |
| 152 glDepthMask(mask); | |
| 153 } | |
| 154 | |
| 155 inline void SetDeviceStencilMaskSeparate(GLenum op, GLuint mask) { | |
| 156 if (op == GL_FRONT) { | |
| 157 if (cached_stencil_front_writemask == mask && !ignore_cached_state) | |
| 158 return; | |
| 159 cached_stencil_front_writemask = mask; | |
| 160 } else if (op == GL_BACK) { | |
| 161 if (cached_stencil_back_writemask == mask && !ignore_cached_state) | |
| 162 return; | |
| 163 cached_stencil_back_writemask = mask; | |
| 164 } else { | |
| 165 NOTREACHED(); | |
| 166 return; | |
| 167 } | |
| 168 glStencilMaskSeparate(op, mask); | |
| 169 } | |
| 170 | |
| 171 ErrorState* GetErrorState(); | 129 ErrorState* GetErrorState(); |
| 172 | 130 |
| 173 #include "gpu/command_buffer/service/context_state_autogen.h" | 131 #include "gpu/command_buffer/service/context_state_autogen.h" |
| 174 | 132 |
| 175 EnableFlags enable_flags; | 133 EnableFlags enable_flags; |
| 176 | 134 |
| 177 // Current active texture by 0 - n index. | 135 // Current active texture by 0 - n index. |
| 178 // In other words, if we call glActiveTexture(GL_TEXTURE2) this value would | 136 // In other words, if we call glActiveTexture(GL_TEXTURE2) this value would |
| 179 // be 2. | 137 // be 2. |
| 180 GLuint active_texture_unit; | 138 GLuint active_texture_unit; |
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| 197 scoped_refptr<Program> current_program; | 155 scoped_refptr<Program> current_program; |
| 198 | 156 |
| 199 // The currently bound renderbuffer | 157 // The currently bound renderbuffer |
| 200 scoped_refptr<Renderbuffer> bound_renderbuffer; | 158 scoped_refptr<Renderbuffer> bound_renderbuffer; |
| 201 | 159 |
| 202 // A map of of target -> Query for current queries | 160 // A map of of target -> Query for current queries |
| 203 typedef std::map<GLuint, scoped_refptr<QueryManager::Query> > QueryMap; | 161 typedef std::map<GLuint, scoped_refptr<QueryManager::Query> > QueryMap; |
| 204 QueryMap current_queries; | 162 QueryMap current_queries; |
| 205 | 163 |
| 206 bool pack_reverse_row_order; | 164 bool pack_reverse_row_order; |
| 207 bool ignore_cached_state; | |
| 208 | 165 |
| 209 mutable bool fbo_binding_for_scissor_workaround_dirty_; | 166 mutable bool fbo_binding_for_scissor_workaround_dirty_; |
| 210 FeatureInfo* feature_info_; | 167 FeatureInfo* feature_info_; |
| 211 | 168 |
| 212 private: | 169 private: |
| 213 scoped_ptr<ErrorState> error_state_; | 170 scoped_ptr<ErrorState> error_state_; |
| 214 }; | 171 }; |
| 215 | 172 |
| 216 } // namespace gles2 | 173 } // namespace gles2 |
| 217 } // namespace gpu | 174 } // namespace gpu |
| 218 | 175 |
| 219 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ | 176 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ |
| 220 | 177 |
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