| Index: ui/gfx/nine_image_painter.cc
|
| diff --git a/ui/gfx/nine_image_painter.cc b/ui/gfx/nine_image_painter.cc
|
| index 92a38f7723757f06e6d9ce6d63defc1fca42c759..16dbaa03829e5ba4225f107b17111511341c9d13 100644
|
| --- a/ui/gfx/nine_image_painter.cc
|
| +++ b/ui/gfx/nine_image_painter.cc
|
| @@ -8,6 +8,8 @@
|
|
|
| #include "third_party/skia/include/core/SkPaint.h"
|
| #include "ui/gfx/canvas.h"
|
| +#include "ui/gfx/geometry/rect_conversions.h"
|
| +#include "ui/gfx/geometry/safe_integer_conversions.h"
|
| #include "ui/gfx/image/image_skia_operations.h"
|
| #include "ui/gfx/insets.h"
|
| #include "ui/gfx/rect.h"
|
| @@ -17,6 +19,16 @@ namespace gfx {
|
|
|
| namespace {
|
|
|
| +// The following functions width and height of the image in pixels for the
|
| +// scale factor in the Canvas.
|
| +int ImageWidthInPixels(const ImageSkia& i, Canvas* c) {
|
| + return i.GetRepresentation(c->image_scale()).pixel_width();
|
| +}
|
| +
|
| +int ImageHeightInPixels(const ImageSkia& i, Canvas* c) {
|
| + return i.GetRepresentation(c->image_scale()).pixel_height();
|
| +}
|
| +
|
| // Stretches the given image over the specified canvas area.
|
| void Fill(Canvas* c,
|
| const ImageSkia& i,
|
| @@ -25,7 +37,8 @@ void Fill(Canvas* c,
|
| int w,
|
| int h,
|
| const SkPaint& paint) {
|
| - c->DrawImageInt(i, 0, 0, i.width(), i.height(), x, y, w, h, false, paint);
|
| + c->DrawImageIntInPixel(i, 0, 0, ImageWidthInPixels(i, c),
|
| + ImageHeightInPixels(i, c), x, y, w, h, false, paint);
|
| }
|
|
|
| } // namespace
|
| @@ -85,38 +98,51 @@ void NineImagePainter::Paint(Canvas* canvas,
|
| SkPaint paint;
|
| paint.setAlpha(alpha);
|
|
|
| + // Scale the bounds and convert to the smallest enclosing rectangle after
|
| + // scaling. This is to ensure that we paint all pixels correctly.
|
| + Rect scaled_enclosing_rect =
|
| + ToEnclosingRect(RectF(ScalePoint(bounds.origin(), canvas->image_scale()),
|
| + ScaleSize(bounds.size(), canvas->image_scale())));
|
| +
|
| // In case the corners and edges don't all have the same width/height, we draw
|
| // the center first, and extend it out in all directions to the edges of the
|
| // images with the smallest widths/heights. This way there will be no
|
| // unpainted areas, though some corners or edges might overlap the center.
|
| - int w = bounds.width();
|
| - int i0w = images_[0].width();
|
| - int i2w = images_[2].width();
|
| - int i3w = images_[3].width();
|
| - int i5w = images_[5].width();
|
| - int i6w = images_[6].width();
|
| - int i8w = images_[8].width();
|
| + int w = scaled_enclosing_rect.width();
|
| + int i0w = ImageWidthInPixels(images_[0], canvas);
|
| + int i2w = ImageWidthInPixels(images_[2], canvas);
|
| + int i3w = ImageWidthInPixels(images_[3], canvas);
|
| + int i5w = ImageWidthInPixels(images_[5], canvas);
|
| + int i6w = ImageWidthInPixels(images_[6], canvas);
|
| + int i8w = ImageWidthInPixels(images_[8], canvas);
|
| +
|
| int i4x = std::min(std::min(i0w, i3w), i6w);
|
| int i4w = w - i4x - std::min(std::min(i2w, i5w), i8w);
|
| - int h = bounds.height();
|
| - int i0h = images_[0].height();
|
| - int i1h = images_[1].height();
|
| - int i2h = images_[2].height();
|
| - int i6h = images_[6].height();
|
| - int i7h = images_[7].height();
|
| - int i8h = images_[8].height();
|
| + int h = scaled_enclosing_rect.height();
|
| +
|
| + int i0h = ImageHeightInPixels(images_[0], canvas);
|
| + int i1h = ImageHeightInPixels(images_[1], canvas);
|
| + int i2h = ImageHeightInPixels(images_[2], canvas);
|
| + int i6h = ImageHeightInPixels(images_[6], canvas);
|
| + int i7h = ImageHeightInPixels(images_[7], canvas);
|
| + int i8h = ImageHeightInPixels(images_[8], canvas);
|
| +
|
| int i4y = std::min(std::min(i0h, i1h), i2h);
|
| int i4h = h - i4y - std::min(std::min(i6h, i7h), i8h);
|
| if (!images_[4].isNull())
|
| Fill(canvas, images_[4], i4x, i4y, i4w, i4h, paint);
|
| - canvas->DrawImageInt(images_[0], 0, 0, paint);
|
| + canvas->DrawImageIntInPixel(images_[0], 0, 0, i0w, i0h,
|
| + 0, 0, i0w, i0h, false, paint);
|
| Fill(canvas, images_[1], i0w, 0, w - i0w - i2w, i1h, paint);
|
| - canvas->DrawImageInt(images_[2], w - i2w, 0, paint);
|
| + canvas->DrawImageIntInPixel(images_[2], 0, 0, i2w, i2h, w - i2w, 0,
|
| + i2w, i2h, false, paint);
|
| Fill(canvas, images_[3], 0, i0h, i3w, h - i0h - i6h, paint);
|
| Fill(canvas, images_[5], w - i5w, i2h, i5w, h - i2h - i8h, paint);
|
| - canvas->DrawImageInt(images_[6], 0, h - i6h, paint);
|
| + canvas->DrawImageIntInPixel(images_[6], 0, 0, i6w, i6h, 0, h - i6h,
|
| + i6w, i6h, false, paint);
|
| Fill(canvas, images_[7], i6w, h - i7h, w - i6w - i8w, i7h, paint);
|
| - canvas->DrawImageInt(images_[8], w - i8w, h - i8h, paint);
|
| + canvas->DrawImageIntInPixel(images_[8], 0, 0, i8w, i8h, w - i8w, h - i8h,
|
| + i8w, i8h, false, paint);
|
| }
|
|
|
| } // namespace gfx
|
|
|