Index: ui/gfx/nine_image_painter.cc |
diff --git a/ui/gfx/nine_image_painter.cc b/ui/gfx/nine_image_painter.cc |
index 92a38f7723757f06e6d9ce6d63defc1fca42c759..16dbaa03829e5ba4225f107b17111511341c9d13 100644 |
--- a/ui/gfx/nine_image_painter.cc |
+++ b/ui/gfx/nine_image_painter.cc |
@@ -8,6 +8,8 @@ |
#include "third_party/skia/include/core/SkPaint.h" |
#include "ui/gfx/canvas.h" |
+#include "ui/gfx/geometry/rect_conversions.h" |
+#include "ui/gfx/geometry/safe_integer_conversions.h" |
#include "ui/gfx/image/image_skia_operations.h" |
#include "ui/gfx/insets.h" |
#include "ui/gfx/rect.h" |
@@ -17,6 +19,16 @@ namespace gfx { |
namespace { |
+// The following functions width and height of the image in pixels for the |
+// scale factor in the Canvas. |
+int ImageWidthInPixels(const ImageSkia& i, Canvas* c) { |
+ return i.GetRepresentation(c->image_scale()).pixel_width(); |
+} |
+ |
+int ImageHeightInPixels(const ImageSkia& i, Canvas* c) { |
+ return i.GetRepresentation(c->image_scale()).pixel_height(); |
+} |
+ |
// Stretches the given image over the specified canvas area. |
void Fill(Canvas* c, |
const ImageSkia& i, |
@@ -25,7 +37,8 @@ void Fill(Canvas* c, |
int w, |
int h, |
const SkPaint& paint) { |
- c->DrawImageInt(i, 0, 0, i.width(), i.height(), x, y, w, h, false, paint); |
+ c->DrawImageIntInPixel(i, 0, 0, ImageWidthInPixels(i, c), |
+ ImageHeightInPixels(i, c), x, y, w, h, false, paint); |
} |
} // namespace |
@@ -85,38 +98,51 @@ void NineImagePainter::Paint(Canvas* canvas, |
SkPaint paint; |
paint.setAlpha(alpha); |
+ // Scale the bounds and convert to the smallest enclosing rectangle after |
+ // scaling. This is to ensure that we paint all pixels correctly. |
+ Rect scaled_enclosing_rect = |
+ ToEnclosingRect(RectF(ScalePoint(bounds.origin(), canvas->image_scale()), |
+ ScaleSize(bounds.size(), canvas->image_scale()))); |
+ |
// In case the corners and edges don't all have the same width/height, we draw |
// the center first, and extend it out in all directions to the edges of the |
// images with the smallest widths/heights. This way there will be no |
// unpainted areas, though some corners or edges might overlap the center. |
- int w = bounds.width(); |
- int i0w = images_[0].width(); |
- int i2w = images_[2].width(); |
- int i3w = images_[3].width(); |
- int i5w = images_[5].width(); |
- int i6w = images_[6].width(); |
- int i8w = images_[8].width(); |
+ int w = scaled_enclosing_rect.width(); |
+ int i0w = ImageWidthInPixels(images_[0], canvas); |
+ int i2w = ImageWidthInPixels(images_[2], canvas); |
+ int i3w = ImageWidthInPixels(images_[3], canvas); |
+ int i5w = ImageWidthInPixels(images_[5], canvas); |
+ int i6w = ImageWidthInPixels(images_[6], canvas); |
+ int i8w = ImageWidthInPixels(images_[8], canvas); |
+ |
int i4x = std::min(std::min(i0w, i3w), i6w); |
int i4w = w - i4x - std::min(std::min(i2w, i5w), i8w); |
- int h = bounds.height(); |
- int i0h = images_[0].height(); |
- int i1h = images_[1].height(); |
- int i2h = images_[2].height(); |
- int i6h = images_[6].height(); |
- int i7h = images_[7].height(); |
- int i8h = images_[8].height(); |
+ int h = scaled_enclosing_rect.height(); |
+ |
+ int i0h = ImageHeightInPixels(images_[0], canvas); |
+ int i1h = ImageHeightInPixels(images_[1], canvas); |
+ int i2h = ImageHeightInPixels(images_[2], canvas); |
+ int i6h = ImageHeightInPixels(images_[6], canvas); |
+ int i7h = ImageHeightInPixels(images_[7], canvas); |
+ int i8h = ImageHeightInPixels(images_[8], canvas); |
+ |
int i4y = std::min(std::min(i0h, i1h), i2h); |
int i4h = h - i4y - std::min(std::min(i6h, i7h), i8h); |
if (!images_[4].isNull()) |
Fill(canvas, images_[4], i4x, i4y, i4w, i4h, paint); |
- canvas->DrawImageInt(images_[0], 0, 0, paint); |
+ canvas->DrawImageIntInPixel(images_[0], 0, 0, i0w, i0h, |
+ 0, 0, i0w, i0h, false, paint); |
Fill(canvas, images_[1], i0w, 0, w - i0w - i2w, i1h, paint); |
- canvas->DrawImageInt(images_[2], w - i2w, 0, paint); |
+ canvas->DrawImageIntInPixel(images_[2], 0, 0, i2w, i2h, w - i2w, 0, |
+ i2w, i2h, false, paint); |
Fill(canvas, images_[3], 0, i0h, i3w, h - i0h - i6h, paint); |
Fill(canvas, images_[5], w - i5w, i2h, i5w, h - i2h - i8h, paint); |
- canvas->DrawImageInt(images_[6], 0, h - i6h, paint); |
+ canvas->DrawImageIntInPixel(images_[6], 0, 0, i6w, i6h, 0, h - i6h, |
+ i6w, i6h, false, paint); |
Fill(canvas, images_[7], i6w, h - i7h, w - i6w - i8w, i7h, paint); |
- canvas->DrawImageInt(images_[8], w - i8w, h - i8h, paint); |
+ canvas->DrawImageIntInPixel(images_[8], 0, 0, i8w, i8h, w - i8w, h - i8h, |
+ i8w, i8h, false, paint); |
} |
} // namespace gfx |