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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/skia_util.h" | 5 #include "ui/gfx/skia_util.h" |
| 6 | 6 |
| 7 #include "third_party/skia/include/core/SkBitmap.h" | 7 #include "third_party/skia/include/core/SkBitmap.h" |
| 8 #include "third_party/skia/include/core/SkColorFilter.h" | 8 #include "third_party/skia/include/core/SkColorFilter.h" |
| 9 #include "third_party/skia/include/core/SkColorPriv.h" | 9 #include "third_party/skia/include/core/SkColorPriv.h" |
| 10 #include "third_party/skia/include/core/SkUnPreMultiply.h" | 10 #include "third_party/skia/include/core/SkUnPreMultiply.h" |
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| 57 flattened->set(4, SkMScalarToScalar(transform.matrix().get(1, 1))); | 57 flattened->set(4, SkMScalarToScalar(transform.matrix().get(1, 1))); |
| 58 flattened->set(5, SkMScalarToScalar(transform.matrix().get(1, 3))); | 58 flattened->set(5, SkMScalarToScalar(transform.matrix().get(1, 3))); |
| 59 flattened->set(6, SkMScalarToScalar(transform.matrix().get(3, 0))); | 59 flattened->set(6, SkMScalarToScalar(transform.matrix().get(3, 0))); |
| 60 flattened->set(7, SkMScalarToScalar(transform.matrix().get(3, 1))); | 60 flattened->set(7, SkMScalarToScalar(transform.matrix().get(3, 1))); |
| 61 flattened->set(8, SkMScalarToScalar(transform.matrix().get(3, 3))); | 61 flattened->set(8, SkMScalarToScalar(transform.matrix().get(3, 3))); |
| 62 } | 62 } |
| 63 | 63 |
| 64 skia::RefPtr<SkShader> CreateImageRepShader(const gfx::ImageSkiaRep& image_rep, | 64 skia::RefPtr<SkShader> CreateImageRepShader(const gfx::ImageSkiaRep& image_rep, |
| 65 SkShader::TileMode tile_mode, | 65 SkShader::TileMode tile_mode, |
| 66 const SkMatrix& local_matrix) { | 66 const SkMatrix& local_matrix) { |
| 67 return CreateImageRepShaderForScale(image_rep, tile_mode, local_matrix, |
| 68 image_rep.scale()); |
| 69 } |
| 70 |
| 71 skia::RefPtr<SkShader> CreateImageRepShaderForScale( |
| 72 const gfx::ImageSkiaRep& image_rep, |
| 73 SkShader::TileMode tile_mode, |
| 74 const SkMatrix& local_matrix, |
| 75 SkScalar scale) { |
| 67 skia::RefPtr<SkShader> shader = skia::AdoptRef(SkShader::CreateBitmapShader( | 76 skia::RefPtr<SkShader> shader = skia::AdoptRef(SkShader::CreateBitmapShader( |
| 68 image_rep.sk_bitmap(), tile_mode, tile_mode)); | 77 image_rep.sk_bitmap(), tile_mode, tile_mode)); |
| 69 SkScalar scale_x = local_matrix.getScaleX(); | 78 SkScalar scale_x = local_matrix.getScaleX(); |
| 70 SkScalar scale_y = local_matrix.getScaleY(); | 79 SkScalar scale_y = local_matrix.getScaleY(); |
| 71 SkScalar bitmap_scale = SkFloatToScalar(image_rep.scale()); | |
| 72 | 80 |
| 73 // Unscale matrix by |bitmap_scale| such that the bitmap is drawn at the | 81 // Unscale matrix by |scale| such that the bitmap is drawn at the |
| 74 // correct density. | 82 // correct density. |
| 75 // Convert skew and translation to pixel coordinates. | 83 // Convert skew and translation to pixel coordinates. |
| 76 // Thus, for |bitmap_scale| = 2: | 84 // Thus, for |bitmap_scale| = 2: |
| 77 // x scale = 2, x translation = 1 DIP, | 85 // x scale = 2, x translation = 1 DIP, |
| 78 // should be converted to | 86 // should be converted to |
| 79 // x scale = 1, x translation = 2 pixels. | 87 // x scale = 1, x translation = 2 pixels. |
| 80 SkMatrix shader_scale = local_matrix; | 88 SkMatrix shader_scale = local_matrix; |
| 81 shader_scale.preScale(bitmap_scale, bitmap_scale); | 89 shader_scale.preScale(scale, scale); |
| 82 shader_scale.setScaleX(SkScalarDiv(scale_x, bitmap_scale)); | 90 shader_scale.setScaleX(SkScalarDiv(scale_x, scale)); |
| 83 shader_scale.setScaleY(SkScalarDiv(scale_y, bitmap_scale)); | 91 shader_scale.setScaleY(SkScalarDiv(scale_y, scale)); |
| 84 | 92 |
| 85 shader->setLocalMatrix(shader_scale); | 93 shader->setLocalMatrix(shader_scale); |
| 86 return shader; | 94 return shader; |
| 87 } | 95 } |
| 88 | 96 |
| 89 skia::RefPtr<SkShader> CreateGradientShader(int start_point, | 97 skia::RefPtr<SkShader> CreateGradientShader(int start_point, |
| 90 int end_point, | 98 int end_point, |
| 91 SkColor start_color, | 99 SkColor start_color, |
| 92 SkColor end_color) { | 100 SkColor end_color) { |
| 93 SkColor grad_colors[2] = { start_color, end_color}; | 101 SkColor grad_colors[2] = { start_color, end_color}; |
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| 174 } else { | 182 } else { |
| 175 rgba[i + 0] = SkGetPackedR32(pixel_in); | 183 rgba[i + 0] = SkGetPackedR32(pixel_in); |
| 176 rgba[i + 1] = SkGetPackedG32(pixel_in); | 184 rgba[i + 1] = SkGetPackedG32(pixel_in); |
| 177 rgba[i + 2] = SkGetPackedB32(pixel_in); | 185 rgba[i + 2] = SkGetPackedB32(pixel_in); |
| 178 rgba[i + 3] = alpha; | 186 rgba[i + 3] = alpha; |
| 179 } | 187 } |
| 180 } | 188 } |
| 181 } | 189 } |
| 182 | 190 |
| 183 } // namespace gfx | 191 } // namespace gfx |
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