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Side by Side Diff: ui/gfx/skia_util.h

Issue 262773010: Fix images drawn with the NineImagePainter class in high DPI. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebased to tip Created 6 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_SKIA_UTIL_H_ 5 #ifndef UI_GFX_SKIA_UTIL_H_
6 #define UI_GFX_SKIA_UTIL_H_ 6 #define UI_GFX_SKIA_UTIL_H_
7 7
8 #include <string> 8 #include <string>
9 #include <vector> 9 #include <vector>
10 10
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40 // the correct scale factor. 40 // the correct scale factor.
41 // The shader's local matrix should not be changed after the shader is created. 41 // The shader's local matrix should not be changed after the shader is created.
42 // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader 42 // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader
43 // is created. 43 // is created.
44 // 44 //
45 GFX_EXPORT skia::RefPtr<SkShader> CreateImageRepShader( 45 GFX_EXPORT skia::RefPtr<SkShader> CreateImageRepShader(
46 const gfx::ImageSkiaRep& image_rep, 46 const gfx::ImageSkiaRep& image_rep,
47 SkShader::TileMode tile_mode, 47 SkShader::TileMode tile_mode,
48 const SkMatrix& local_matrix); 48 const SkMatrix& local_matrix);
49 49
50 // Creates a bitmap shader for the image rep with the passed in scale factor.
51 GFX_EXPORT skia::RefPtr<SkShader> CreateImageRepShaderForScale(
52 const gfx::ImageSkiaRep& image_rep,
53 SkShader::TileMode tile_mode,
54 const SkMatrix& local_matrix,
55 SkScalar scale);
56
50 // Creates a vertical gradient shader. The caller owns the shader. 57 // Creates a vertical gradient shader. The caller owns the shader.
51 // Example usage to avoid leaks: 58 // Example usage to avoid leaks:
52 GFX_EXPORT skia::RefPtr<SkShader> CreateGradientShader(int start_point, 59 GFX_EXPORT skia::RefPtr<SkShader> CreateGradientShader(int start_point,
53 int end_point, 60 int end_point,
54 SkColor start_color, 61 SkColor start_color,
55 SkColor end_color); 62 SkColor end_color);
56 63
57 // Creates a draw looper to generate |shadows|. The caller owns the draw looper. 64 // Creates a draw looper to generate |shadows|. The caller owns the draw looper.
58 // NULL is returned if |shadows| is empty since no draw looper is needed in 65 // NULL is returned if |shadows| is empty since no draw looper is needed in
59 // this case. 66 // this case.
60 GFX_EXPORT skia::RefPtr<SkDrawLooper> CreateShadowDrawLooper( 67 GFX_EXPORT skia::RefPtr<SkDrawLooper> CreateShadowDrawLooper(
61 const std::vector<ShadowValue>& shadows); 68 const std::vector<ShadowValue>& shadows);
62 69
63 // Returns true if the two bitmaps contain the same pixels. 70 // Returns true if the two bitmaps contain the same pixels.
64 GFX_EXPORT bool BitmapsAreEqual(const SkBitmap& bitmap1, 71 GFX_EXPORT bool BitmapsAreEqual(const SkBitmap& bitmap1,
65 const SkBitmap& bitmap2); 72 const SkBitmap& bitmap2);
66 73
67 // Converts Skia ARGB format pixels in |skia| to RGBA. 74 // Converts Skia ARGB format pixels in |skia| to RGBA.
68 GFX_EXPORT void ConvertSkiaToRGBA(const unsigned char* skia, 75 GFX_EXPORT void ConvertSkiaToRGBA(const unsigned char* skia,
69 int pixel_width, 76 int pixel_width,
70 unsigned char* rgba); 77 unsigned char* rgba);
71 78
72 } // namespace gfx 79 } // namespace gfx
73 80
74 #endif // UI_GFX_SKIA_UTIL_H_ 81 #endif // UI_GFX_SKIA_UTIL_H_
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