| Index: include/core/SkShader.h
|
| diff --git a/include/core/SkShader.h b/include/core/SkShader.h
|
| index 4af8f78bfbaa9ca8523b3262870081fbd10ace65..b0a7fd9f8a1474c2872bf9851ca163551f7933d1 100644
|
| --- a/include/core/SkShader.h
|
| +++ b/include/core/SkShader.h
|
| @@ -207,16 +207,22 @@ public:
|
| * Create the actual object that does the shading.
|
| * Returns NULL if validContext() returns false.
|
| * Size of storage must be >= contextSize.
|
| + * Your subclass must also override contextSize() if it overrides createContext().
|
| + *
|
| + * Base class implementation returns NULL.
|
| */
|
| virtual Context* createContext(const SkBitmap& device,
|
| const SkPaint& paint,
|
| const SkMatrix& matrix,
|
| - void* storage) const = 0;
|
| + void* storage) const;
|
|
|
| /**
|
| * Return the size of a Context returned by createContext.
|
| + *
|
| + * Override this if your subclass overrides createContext, to return the correct size of
|
| + * your subclass' context.
|
| */
|
| - virtual size_t contextSize() const = 0;
|
| + virtual size_t contextSize() const;
|
|
|
| /**
|
| * Helper to check the flags to know if it is legal to call shadeSpan16()
|
|
|