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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkMallocPixelRef.h" | 10 #include "SkMallocPixelRef.h" |
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56 return m->invert(totalInverse); | 56 return m->invert(totalInverse); |
57 } | 57 } |
58 | 58 |
59 bool SkShader::validContext(const SkBitmap& device, | 59 bool SkShader::validContext(const SkBitmap& device, |
60 const SkPaint& paint, | 60 const SkPaint& paint, |
61 const SkMatrix& matrix, | 61 const SkMatrix& matrix, |
62 SkMatrix* totalInverse) const { | 62 SkMatrix* totalInverse) const { |
63 return this->computeTotalInverse(matrix, totalInverse); | 63 return this->computeTotalInverse(matrix, totalInverse); |
64 } | 64 } |
65 | 65 |
| 66 SkShader::Context* SkShader::createContext(const SkBitmap&, const SkPaint&, cons
t SkMatrix&, |
| 67 void* storage) const { |
| 68 // should be overridden by subclass |
| 69 return NULL; |
| 70 } |
| 71 |
| 72 size_t SkShader::contextSize() const { |
| 73 // should be overridden by subclass |
| 74 return 0; |
| 75 } |
| 76 |
66 SkShader::Context::Context(const SkShader& shader, const SkBitmap& device, | 77 SkShader::Context::Context(const SkShader& shader, const SkBitmap& device, |
67 const SkPaint& paint, const SkMatrix& matrix) | 78 const SkPaint& paint, const SkMatrix& matrix) |
68 : fShader(shader) | 79 : fShader(shader) |
69 { | 80 { |
70 SkASSERT(fShader.validContext(device, paint, matrix)); | 81 SkASSERT(fShader.validContext(device, paint, matrix)); |
71 | 82 |
72 // Because the context parameters must be valid at this point, we know that
the matrix is | 83 // Because the context parameters must be valid at this point, we know that
the matrix is |
73 // invertible. | 84 // invertible. |
74 SkAssertResult(fShader.computeTotalInverse(matrix, &fTotalInverse)); | 85 SkAssertResult(fShader.computeTotalInverse(matrix, &fTotalInverse)); |
75 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); | 86 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); |
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330 #include "SkEmptyShader.h" | 341 #include "SkEmptyShader.h" |
331 | 342 |
332 void SkEmptyShader::toString(SkString* str) const { | 343 void SkEmptyShader::toString(SkString* str) const { |
333 str->append("SkEmptyShader: ("); | 344 str->append("SkEmptyShader: ("); |
334 | 345 |
335 this->INHERITED::toString(str); | 346 this->INHERITED::toString(str); |
336 | 347 |
337 str->append(")"); | 348 str->append(")"); |
338 } | 349 } |
339 #endif | 350 #endif |
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