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Unified Diff: blimp/docs/running.md

Issue 2626423004: Remove all //blimp code. (Closed)
Patch Set: One last(?) `git merge` for good measure. Created 3 years, 11 months ago
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Index: blimp/docs/running.md
diff --git a/blimp/docs/running.md b/blimp/docs/running.md
deleted file mode 100644
index 48dadadc2f4cc928366c0af9da85dfa3e466423e..0000000000000000000000000000000000000000
--- a/blimp/docs/running.md
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-# Running Blimp
-[TOC]
-
-See [build](build.md) for instructions on how to build Blimp.
-
-## Android Client
-
-### Installing the client
-
-Install the Chrome Public APK with the following:
-
-```bash
-./build/android/adb_install_apk.py $(PRODUCT_DIR)/apks/ChromePublic.apk
-```
-
-### Setting up command line flags
-
-Set up any command line flags with:
-
-```bash
-./build/android/adb_chrome_public_command_line <your flags here>
-```
-
-For example:
-```bash
-./build/android/adb_chrome_public_command_line --engine-ip=127.0.0.1 \
---engine-port=25467 --engine-transport=tcp \
---blimp-client-token-path=/data/data/org.chromium.chrome/blimp_client_token \
---vmodule="*=1"
-```
-
-To see your current command line, run
-`./build/android/adb_chrome_public_command_line` without any arguments.
-
-### Instructing client to connect to specific host
-
-To have the client connect to a custom engine use the `--engine-ip`,
-`--engine-port`, and `--engine-transport` flags. The possible valid
-values for `--engine-transport` are 'tcp' and 'ssl'.
-An example valid endpoint would be
-`--engine-ip=127.0.0.1 --engine-port=25467 --engine-transport=tcp`.
-
-SSL-encrypted connections take an additional flag
-`--engine-cert-path` which specifies a path to a PEM-encoded certificate
-file (e.g. `--engine-cert-path=/path_on_device_to/file.pem`). Remember to also
-copy the file to the device when using this option.
-
-### Specifying the client auth token file
-The client needs access to a file containing a client auth token. One should
-make sure this file is available by pushing it onto the device before running
-the client. One can do this by running the following command:
-
-```bash
-adb push /path/to/blimp_client_token \
- /data/data/org.chromium.chrome/blimp_client_token
-```
-
-To have the client use the given client auth token file, use the
-`--blimp-client-token-path` flag (e.g.
-`--blimp-client-token-path=/data/data/org.chromium.chrome/blimp_client_token`)
-
-An example of a client token file is
-[test_client_token](https://code.google.com/p/chromium/codesearch#chromium/src/blimp/test/data/test_client_token).
-
-### Optional: Forcefully enabling the blimp client
-
-Usually, the end user will have to manually enable blimp by using the Blimp
-panel in the application settings, but for developers it might be beneficial to
-skip this check by forcefully enabling the blimp client.
-
-You can do this by adding the command line flag:
-```
---enable-blimp
-```
-
-*Note:* This still does not skip the authentication checks for the assigner. You
-will still have to either pass in the `--engine-ip=...` argument or sign in
-with a valid account.
-
-### Optional: Requesting the complete page from the engine
-
-The engine sends partially rendered content to the client. To request the
-complete page from the engine, use the `--download-whole-document` flag on the
-client.
-
-### Give Permissions & Start the Client
-
-Give permissions to app: Long-press the chromium icon on your app drawer,
-dragging it to the “App info” shortcut that appears at the top of the screen,
-and releasing it. Once the "App info" opens, there should be a "Permissions"
-entry. Make sure to enable all permissions inside the "Permissions" screen.
-
-Run the Chrome Public APK with:
-
-```bash
-./build/android/adb_run_chrome_public
-```
-
-### Connecting to an Engine running on a workstation
-To run the engine on a workstation and make your Android client connect to it,
-you need to forward a port from the Android device to the host, and also
-instruct the client to connect using that port on its localhost address.
-
-#### Port forwarding
-If you are running the engine on your workstation and are connected to the
-client device via USB, you'll need remote port forwarding to allow the Blimp
-client to talk to your computer.
-
-##### Option A
-Follow the
-[remote debugging instructions](https://developer.chrome.com/devtools/docs/remote-debugging)
-to get started. You'll probably want to remap 25467 to "localhost:25467".
-*Note* This requires the separate `Chrome` application to be running on the
-device. Otherwise you will not see the green light for the port forwarding.
-
-##### Option B
-If you are having issues with using the built-in Chrome port forwarding, you can
-also start a new shell and keep the following command running:
-
-```bash
-./build/android/adb_reverse_forwarder.py --debug -v 25467 25467
-```
-
-### Running the client in an Android emulator
-Running the client using an Android emulator is similar to running it on device.
-Here are a few gotchas:
-
-* Build an APK matching the emulator cpu type. The emulator cpu type is most
- likely x86, while the default Android build cpu type is ARM. Follow the
- Android build instructions above to change the CPU type.
-
-* Ensure that the emulator is running at least Android Marshmallow so that
- fonts are rendered correctly. Also ensure that you have the latest Play
- services binaries.
-
-* Some of scripts under `build/android` will fail to run as it uses `adb scp`.
- Follow the instruction above to use `adb` directly.
-
-* To connect to an Engine running on the host machine, you should use
- `10.0.2.2` as `engine-ip` instead of `127.0.0.1` as `127.0.0.1` will refer to
- the emulator itself. There is no need of set up
- [port forwarding](#Port-forwarding) when this approach is used.
-
-## Linux Client
-
-The Linux client is useful for development purposes where the full Android UI is
-not required.
-
-Build with the following commands:
-```
-gn gen out-linux/Client
-ninja -C out-linux/Client blimp_shell
-```
-
-
-To run it with local logging enabled, execute:
-
-```bash
-./out-linux/Client/blimp_shell \
- --user-data-dir=/tmp/blimpclient \
- --enable-logging=stderr \
- --vmodule="*=1" \
- --engine-ip=127.0.0.1 \
- --engine-port=25467 \
- --engine-transport=tcp \
- --blimp-client-token-path=/tmp/blimpengine-token
-```
-
-**PS:** Create the `/tmp/blimpengine-token` file with any sequence of
-characters. For example:
-
-```
-echo "anything" > /tmp/blimpengine-token
-```
-
-## Running the engine
-
-### In a container
-For running the engine in a container, see [container](container.md).
-
-### On a workstation
-The following flags are required to start an Engine instance:
-
-* `--blimp-client-token-path=$PATH`: Path to a file containing a nonempty
- token string. If this is not present, the engine will fail to boot.
-* `--use-remote-compositing`: Ensures that the renderer uses the remote
- compositor.
-* `--disable-cached-picture-raster`: Ensures that rasterized content is not
- destroyed before serialization.
-* `--android-fonts-path=$PATH`: Path to where the fonts are located.
- If the Android client is Kitkat system, this would be
- `out-linux/Debug/gen/third_party/blimp_fonts/font_bundle/kitkat/`.
- If the Android client is Marshmallow system, this would be
- `out-linux/Debug/gen/third_party/blimp_fonts/font_bundle/marshmallow/`.
-* `--disable-remote-fonts`: Disables downloading of custom web fonts in the
- renderer.
-
-#### Typical invocation
-
-One can start the engine using these flags:
-
-```bash
-out-linux/Debug/blimp_engine_app \
- --android-fonts-path=out-linux/Debug/gen/third_party/blimp_fonts/font_bundle/marshmallow/ \
- --blimp-client-token-path=/tmp/blimpengine-token \
- --enable-logging=stderr \
- --vmodule="blimp*=1"
-```
-
-## Running client engine integration with script
-
-When building the target `blimp` on a Linux host, a script is created which
-automates running the Blimp client and starting the engine. Setting up the
-environment like this is much quicker than executing each of the steps
-separately. It is used for development purpose as well as running tests under
-integration environment.
-
-### Generate the script
-
-The script is wrapped as an command `client_engine_integration` and ends up in
-`out-linux/Debug/bin/` which is generated with building engine. Command should be with
-the positional argument `{start,run,load,stop}`.
-
-### Running the script
-
-One can use the script to set up engine and connect it with client, then start client.
-
-#### Option A
-
-1. `{start}` Start engine & forwarder:
-
- ```bash
- out-linux/Debug/bin/client_engine_integration start
- ```
-
- Engine runs until when you run the script with `{stop}` as the positional argument.
-
-2. After engine starting successfully, run `{load}` client which installs apk in
- device and runs blimp.
-
- ```bash
- out-linux/Debug/bin/client_engine_integration load -p/--apk-path /path/to/apk
- ```
-
- You are now ready to run tests or do development.
-
- Instead of `{load}`, if want to manually install/launch the client can also do
- e.g. the incremental install:
-
- ```bash
- ninja -C out-android/Debug blimp chrome_public_apk_incremental && \
- out-android/Debug/bin/install_chrome_public_apk_incremental
- ```
-
-3. `{stop}` Stops the engine & the forwarder:
-
- ```bash
- out-linux/Debug/bin/client_engine_integration stop
- ```
-
-#### Option B
-
-1. `{run}` Start and keep running engine & forwarder.
- Script keeps running and auto-checking engine process. Is responsible for
- killing engine if keyboard interrupts or client gets killed.
-
- ```bash
- out-linux/Debug/bin/client_engine_integration run
- ```
-
-2. Same as step 2 in Option A.
-
-3. Engine should be auto-killed by keyboard stopping the `{run}` script or the client
- gets wiped out. `{stop}` works as well.
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