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Unified Diff: gpu/ipc/service/gpu_vsync_provider_win.cc

Issue 2626413002: Route D3D VSync signal to Compositor (Closed)
Patch Set: Implement GPU VSync provider as gl::VSyncProvider Created 3 years, 11 months ago
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Index: gpu/ipc/service/gpu_vsync_provider_win.cc
diff --git a/gpu/ipc/service/gpu_vsync_provider_win.cc b/gpu/ipc/service/gpu_vsync_provider_win.cc
index a996e6b6b027a7b6831cd05438ed80647b029cbc..1ee693e9e0236741d65505701ff7c1856e53c6ad 100644
--- a/gpu/ipc/service/gpu_vsync_provider_win.cc
+++ b/gpu/ipc/service/gpu_vsync_provider_win.cc
@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#include "gpu/ipc/service/gpu_vsync_provider.h"
+#include "gpu/ipc/service/gpu_vsync_provider_win.h"
#include <string>
@@ -10,6 +10,10 @@
#include "base/strings/stringprintf.h"
#include "base/threading/thread.h"
#include "base/trace_event/trace_event.h"
+#include "gpu/ipc/common/gpu_messages.h"
+#include "ipc/ipc_message_macros.h"
+#include "ipc/message_filter.h"
+#include "ui/gl/vsync_provider_win.h"
#include <windows.h>
@@ -49,18 +53,22 @@ typedef NTSTATUS(APIENTRY* PFND3DKMTWAITFORVERTICALBLANKEVENT)(
// The actual implementation of background tasks plus any state that might be
// needed on the worker thread.
-class GpuVSyncWorker : public base::Thread {
+class GpuVSyncWorker : public base::Thread,
+ public base::RefCountedThreadSafe<GpuVSyncWorker> {
public:
- GpuVSyncWorker(const GpuVSyncProvider::VSyncCallback& callback,
- SurfaceHandle surface_handle);
- ~GpuVSyncWorker() override;
+ GpuVSyncWorker(const VSyncCallback& callback, SurfaceHandle surface_handle);
+ void CleanupAndStop();
void Enable(bool enabled);
void StartRunningVSyncOnThread();
void WaitForVSyncOnThread();
void SendVSyncUpdate(base::TimeTicks timestamp);
+ bool BelongsToWorkerThread();
private:
+ friend class base::RefCountedThreadSafe<GpuVSyncWorker>;
+ ~GpuVSyncWorker() override;
+
void Reschedule();
void OpenAdapter(const wchar_t* device_name);
void CloseAdapter();
@@ -74,7 +82,7 @@ class GpuVSyncWorker : public base::Thread {
// threads but can be changed on the main thread only.
base::subtle::AtomicWord enabled_ = false;
- const GpuVSyncProvider::VSyncCallback callback_;
+ const VSyncCallback callback_;
const SurfaceHandle surface_handle_;
PFND3DKMTOPENADAPTERFROMHDC open_adapter_from_hdc_ptr_;
@@ -86,7 +94,7 @@ class GpuVSyncWorker : public base::Thread {
D3DDDI_VIDEO_PRESENT_SOURCE_ID current_source_id_ = 0;
};
-GpuVSyncWorker::GpuVSyncWorker(const GpuVSyncProvider::VSyncCallback& callback,
+GpuVSyncWorker::GpuVSyncWorker(const VSyncCallback& callback,
SurfaceHandle surface_handle)
: base::Thread(base::StringPrintf("VSync-%d", surface_handle)),
callback_(callback),
@@ -120,7 +128,9 @@ GpuVSyncWorker::GpuVSyncWorker(const GpuVSyncProvider::VSyncCallback& callback,
}
}
-GpuVSyncWorker::~GpuVSyncWorker() {
+GpuVSyncWorker::~GpuVSyncWorker() = default;
+
+void GpuVSyncWorker::CleanupAndStop() {
// Thread::Close() call below will block until this task has finished running
// so it is safe to post it here and pass unretained pointer.
task_runner()->PostTask(FROM_HERE, base::Bind(&GpuVSyncWorker::CloseAdapter,
@@ -140,8 +150,12 @@ void GpuVSyncWorker::Enable(bool enabled) {
base::Unretained(this)));
}
+bool GpuVSyncWorker::BelongsToWorkerThread() {
+ return base::PlatformThread::CurrentId() == GetThreadId();
+}
+
void GpuVSyncWorker::StartRunningVSyncOnThread() {
- DCHECK(base::PlatformThread::CurrentId() == GetThreadId());
+ DCHECK(BelongsToWorkerThread());
if (!running_) {
running_ = true;
@@ -150,7 +164,7 @@ void GpuVSyncWorker::StartRunningVSyncOnThread() {
}
void GpuVSyncWorker::WaitForVSyncOnThread() {
- DCHECK(base::PlatformThread::CurrentId() == GetThreadId());
+ DCHECK(BelongsToWorkerThread());
TRACE_EVENT0("gpu", "GpuVSyncWorker::WaitForVSyncOnThread");
@@ -237,16 +251,135 @@ bool GpuVSyncWorker::WaitForVBlankEvent() {
return result == STATUS_SUCCESS;
}
-/* static */
-std::unique_ptr<GpuVSyncProvider> GpuVSyncProvider::Create(
- const VSyncCallback& callback,
- SurfaceHandle surface_handle) {
- return std::unique_ptr<GpuVSyncProvider>(
- new GpuVSyncProvider(callback, surface_handle));
+// MessageFilter class for sending and receiving IPC messages
+// directly, avoiding routing them through the main GPU thread.
+class GpuVSyncMessageFilter : public IPC::MessageFilter {
+ public:
+ explicit GpuVSyncMessageFilter(
+ const scoped_refptr<GpuVSyncWorker>& vsync_worker,
+ int32_t route_id)
+ : vsync_worker_(vsync_worker), route_id_(route_id) {}
+
+ // IPC::MessageFilter overrides.
+ void OnChannelError() override { Reset(); }
+ void OnChannelClosing() override { Reset(); }
+ void OnFilterAdded(IPC::Channel* channel) override;
+ void OnFilterRemoved() override { Reset(); }
+ bool OnMessageReceived(const IPC::Message& msg) override;
+
+ // Send can be called from GpuVSyncWorker thread.
+ void Send(std::unique_ptr<IPC::Message> message);
+
+ int32_t route_id() const { return route_id_; }
+
+ private:
+ ~GpuVSyncMessageFilter() = default;
+ void SendOnIOThread(std::unique_ptr<IPC::Message> message);
+ void Reset();
+
+ scoped_refptr<GpuVSyncWorker> vsync_worker_;
+ // The sender to which this filter was added.
+ IPC::Sender* sender_ = nullptr;
+ // The sender must be invoked on IO thread.
+ scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_;
+ int32_t route_id_;
+};
+
+void GpuVSyncMessageFilter::OnFilterAdded(IPC::Channel* channel) {
+ io_task_runner_ = base::ThreadTaskRunnerHandle::Get();
+ sender_ = channel;
+}
+
+void GpuVSyncMessageFilter::Reset() {
+ sender_ = nullptr;
+ vsync_worker_->Enable(false);
+}
+
+bool GpuVSyncMessageFilter::OnMessageReceived(const IPC::Message& msg) {
+ if (msg.routing_id() != route_id_)
+ return false;
+
+ IPC_BEGIN_MESSAGE_MAP(GpuVSyncMessageFilter, msg)
+ IPC_MESSAGE_FORWARD(GpuCommandBufferMsg_SetNeedsVSync,
+ vsync_worker_.get(),
+ GpuVSyncWorker::Enable);
+ IPC_MESSAGE_UNHANDLED(return false)
+ IPC_END_MESSAGE_MAP()
+ return true;
+}
+
+void GpuVSyncMessageFilter::Send(std::unique_ptr<IPC::Message> message) {
+ CHECK(io_task_runner_->PostTask(
+ FROM_HERE, base::Bind(&GpuVSyncMessageFilter::SendOnIOThread, this,
+ base::Passed(&message))));
+}
+
+void GpuVSyncMessageFilter::SendOnIOThread(
+ std::unique_ptr<IPC::Message> message) {
+ DCHECK(io_task_runner_->BelongsToCurrentThread());
+ if (!sender_ || message->is_sync()) {
+ DCHECK(!message->is_sync());
+ return;
+ }
+ sender_->Send(message.release());
+}
+
+GpuVSyncProviderWin::GpuVSyncProviderWin(
+ base::WeakPtr<ImageTransportSurfaceDelegate> delegate,
+ SurfaceHandle surface_handle)
+ : vsync_interval_provider_(new gl::VSyncProviderWin(surface_handle)) {
+ vsync_worker_ = new GpuVSyncWorker(
+ base::Bind(&GpuVSyncProviderWin::OnVSync, base::Unretained(this)),
+ surface_handle);
+ message_filter_ = new GpuVSyncMessageFilter(
+ vsync_worker_, delegate->GetRouteID());
+ delegate->AddFilter(message_filter_.get());
+
+ // Start the thread.
+ base::Thread::Options options;
+ // TODO(stanisc): might consider even higher priority - REALTIME_AUDIO.
+ options.priority = base::ThreadPriority::DISPLAY;
+ vsync_worker_->StartWithOptions(options);
+}
+
+GpuVSyncProviderWin::~GpuVSyncProviderWin() {
+ vsync_worker_->CleanupAndStop();
+}
+
+void GpuVSyncProviderWin::GetVSyncParameters(
+ const UpdateVSyncCallback& callback) {
+ // Note that |callback| is never called back. Instead GetVSyncParameters is
+ // routed to an internal handler where VSync interval is stored and used later
+ // with GpuCommandBufferMsg_UpdateVSyncParameters message posted from the
+ // worker thread.
+ vsync_interval_provider_->GetVSyncParameters(
+ base::Bind(&GpuVSyncProviderWin::OnVSyncParametersUpdated,
+ base::Unretained(this)));
}
-GpuVSyncProvider::GpuVSyncProvider(const VSyncCallback& callback,
- SurfaceHandle surface_handle)
+void GpuVSyncProviderWin::OnVSync(base::TimeTicks timestamp) {
+ DCHECK(vsync_worker_->BelongsToWorkerThread());
+ base::TimeDelta interval;
+
+ {
+ base::AutoLock lock(vsync_interval_lock_);
+ interval = vsync_interval_;
+ }
+
+ message_filter_->Send(
+ std::unique_ptr<IPC::Message>(
+ new GpuCommandBufferMsg_UpdateVSyncParameters(
+ message_filter_->route_id(), timestamp, interval)));
+}
+
+void GpuVSyncProviderWin::OnVSyncParametersUpdated(base::TimeTicks timestamp,
+ base::TimeDelta interval) {
+ base::AutoLock lock(vsync_interval_lock_);
+ vsync_interval_ = interval;
+}
+
+GpuVSyncProviderForTest::GpuVSyncProviderForTest(const VSyncCallback& callback,
+ SurfaceHandle surface_handle)
: vsync_worker_(new GpuVSyncWorker(callback, surface_handle)) {
// Start the thread.
base::Thread::Options options;
@@ -255,10 +388,12 @@ GpuVSyncProvider::GpuVSyncProvider(const VSyncCallback& callback,
vsync_worker_->StartWithOptions(options);
}
-GpuVSyncProvider::~GpuVSyncProvider() = default;
+GpuVSyncProviderForTest::~GpuVSyncProviderForTest() {
+ vsync_worker_->CleanupAndStop();
+}
-void GpuVSyncProvider::EnableVSync(bool enabled) {
- vsync_worker_->Enable(enabled);
+void GpuVSyncProviderForTest::SetNeedsVSync(bool needs_vsync) {
+ vsync_worker_->Enable(needs_vsync);
}
} // namespace gpu

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