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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/browser/compositor/gpu_vsync_begin_frame_source.h" | |
6 | |
7 namespace content { | |
8 | |
9 GpuVSyncBeginFrameSource::GpuVSyncBeginFrameSource( | |
10 GpuVSyncControl* vsync_control) | |
11 : cc::ExternalBeginFrameSource(this), | |
12 vsync_control_(vsync_control), | |
13 needs_begin_frames_(false), | |
14 next_sequence_number_(cc::BeginFrameArgs::kStartingFrameNumber) { | |
15 DCHECK(vsync_control); | |
16 } | |
17 | |
18 GpuVSyncBeginFrameSource::~GpuVSyncBeginFrameSource() = default; | |
19 | |
20 void GpuVSyncBeginFrameSource::OnVSync( | |
21 base::TimeTicks timestamp, base::TimeDelta interval) { | |
22 if (!needs_begin_frames_) | |
23 return; | |
24 | |
25 base::TimeTicks now = base::TimeTicks::Now(); | |
26 base::TimeTicks deadline = now.SnappedToNextTick(timestamp, interval); | |
27 | |
28 TRACE_EVENT1("cc", "GpuVSyncBeginFrameSource::OnVSync", | |
29 "latency", (now - timestamp).ToInternalValue()); | |
30 | |
31 next_sequence_number_++; | |
sunnyps
2017/01/25 01:36:41
I think you want to increment seq num after begin
| |
32 OnBeginFrame(cc::BeginFrameArgs::Create( | |
33 BEGINFRAME_FROM_HERE, source_id(), next_sequence_number_, timestamp, | |
34 deadline, interval, cc::BeginFrameArgs::NORMAL)); | |
35 } | |
36 | |
37 void GpuVSyncBeginFrameSource::OnNeedsBeginFrames(bool needs_begin_frames) { | |
38 needs_begin_frames_ = needs_begin_frames; | |
39 vsync_control_->SetNeedsVSync(needs_begin_frames); | |
40 } | |
41 | |
42 } // namespace content | |
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