Index: third_party/WebKit/Source/bindings/core/v8/WindowProxy.h |
diff --git a/third_party/WebKit/Source/bindings/core/v8/WindowProxy.h b/third_party/WebKit/Source/bindings/core/v8/WindowProxy.h |
index 9089f013b83894a81d2d280d5737db54716a7745..511f070ae0470017bfa073c2e34c0254ceb96c0d 100644 |
--- a/third_party/WebKit/Source/bindings/core/v8/WindowProxy.h |
+++ b/third_party/WebKit/Source/bindings/core/v8/WindowProxy.h |
@@ -31,35 +31,125 @@ |
#ifndef WindowProxy_h |
#define WindowProxy_h |
+#include <v8.h> |
#include "bindings/core/v8/DOMWrapperWorld.h" |
#include "bindings/core/v8/ScopedPersistent.h" |
-#include "bindings/core/v8/ScriptState.h" |
+#include "core/CoreExport.h" |
#include "platform/heap/Handle.h" |
#include "wtf/RefPtr.h" |
-#include <v8.h> |
namespace blink { |
class Frame; |
-class ScriptController; |
-// WindowProxy represents all the per-global object state for a Frame that |
-// persist between navigations. |
+// WindowProxy implements the split window model for a Frame. The split window |
+// model consists of the inner global object and the outer global proxy. |
Yuki
2017/02/16 12:47:39
I'd like to have a note about which term in Blink
dcheng
2017/02/16 19:50:23
Done. I reworded a lot of this comment; hopefully,
|
+// |
+// ====== Inner Global Object ====== |
+// The inner global object contains the global for the script environment a |
+// Frame. In Blink, the inner global object has a 1:1 relationship with the |
+// DOMWindow implementation class. All methods and attributes defined on the |
+// Window interface are exposed via the inner global object. Variables defined |
Yuki
2017/02/16 12:47:39
Variables defined by ???
dcheng
2017/02/16 19:50:23
Done =)
|
+// by |
+// |
+// The inner global object is not reused across navigations: each inner global |
+// object has an associated Document which does not change. On navigation, the |
+// new Document receives a new inner global object. |
+// |
+// There is one exception to the previous rule. If: |
+// - the previous Document is the initial empty document |
+// - the new Document is same-origin to the previous Document |
+// then the inner global object will be reused for the new Document. |
+// |
+// ====== Outer Global Proxy ==== |
+// The outer global proxy is reused across navigations. It implements the |
+// security checks for same-origin/cross-origin access to the Window interface. |
Yuki
2017/02/16 12:47:39
Is this correct?
AccessCheckCallbackAndHandler (i
dcheng
2017/02/16 19:50:23
This is actually something I'm not sure about. Fro
|
+// When the check passes (i.e. the access is same-origin), the access is |
+// forwarded to the inner global object of the active Document in this |
+// WindowProxy's Frame). |
+// |
+// When the security check fails, the access is delegated to the outer global |
+// proxy's cross-origin interceptors. The cross-origin interceptors may choose |
+// to return a value (if the property is exposed cross-origin) or throw an |
+// exception otherwise. |
+// |
+// Note that the cross-origin interceptors are only used for cross-origin |
+// accesses: a same-origin access to a method that is available cross-origin, |
+// such as Window.postMessage, will be delegated to the inner global object. |
+// |
+// ====== LocalWindowProxy vs RemoteWindowProxy ====== |
+// In Blink, there is also the concept of a LocalWindowProxy and a |
+// RemoteWindowProxy. A LocalWindowProxy implements the split window model for a |
+// frame in the same process, while a RemoteWindowProxy implements the split |
+// window model for a frame in a different process. Note that while having a |
+// RemoteWindowProxy implies a cross-origin frame, the reverse is not true: a |
+// LocalWindowProxy could be same-origin or cross-origin. |
Yuki
2017/02/16 12:47:39
I think that it's worth mentioning that we break t
dcheng
2017/02/16 19:50:23
Done.
|
+// |
+// ====== LocalWindowProxy ====== |
+// Since a LocalWindowProxy can represent a same-origin or cross-origin frame, |
+// the entire prototype chain must be available: |
+// |
+// outer global proxy |
+// -- has prototype --> inner global object |
+// -- has prototype --> Window.prototype |
+// -- has prototype --> WindowProperties [1] |
+// -- has prototype --> EventTarget.prototype |
+// -- has prototype --> Object.prototype |
+// -- has prototype --> null |
+// |
+// [1] WindowProperties is the named properties object of the Window interface. |
+// |
+// ====== RemoteWindowProxy ====== |
+// Since a RemoteWindowProxy only represents a cross-origin frame, it has a much |
+// simpler prototype chain. |
+// |
+// outer global proxy |
+// -- null |
Yuki
2017/02/16 12:47:39
Is this really null? I thought it's an empty hand
dcheng
2017/02/16 19:50:23
From my printf debugging, I believe this is correc
Yuki
2017/02/17 06:49:31
Thanks for checking.
nit: you might want to make
dcheng
2017/02/17 07:16:52
Done.
|
+// |
+// Property access to get/set attributes and methods on the outer global proxy |
+// are redirected through the cross-origin interceptors, since any access will |
+// fail the security check, by definition. |
+// |
+// ====== Functions that use Window as the receiver object ====== |
+// Functions that use Window as the receiver object have to deal with an |
+// additional complication. Typically, v8 performs a check that the receiver |
+// object is compatible by walking the prototype chain and looking for a |
+// matching v8::ObjectTemplate. In this case, v8 will use Window's |
+// v8::ObjectTemplate to perform the receiver check. |
+// |
+// However, the outer global proxy's v8::ObjectTemplate is *not* the Window's |
+// v8::ObjectTemplate. Internally, v8 always creates a new v8::ObjectTemplate |
+// for each global proxy object (the proxy template) and sets the proxy |
+// template's constructor's prototype template to Window's v8::ObjectTemplate. |
+// |
+// For LocalWindowProxy, this is fine: the inner global object is still created |
+// using Window's v8::ObjectTemplate, so walking up the prototype chain will |
+// find a compatible receiver. |
+// |
+// However, RemoteWindowProxy doesn't have an inner global object, so the |
+// compatible receiver check will fail. To get around this, all method callbacks |
+// for the Window interface perform the receiver check in the Blink bindings |
+// using V8Window::hasInstance(). |
+// |
+// Note that this hack is only needed for method callbacks, since |
+// method/attribute getters/setters are handled by the cross-origin interceptor, |
+// which doesn't need to perform receiver checks. |
Yuki
2017/02/16 12:47:39
Currently cross origin accessible attributes are i
dcheng
2017/02/16 19:50:23
This comment is attempting to document things as t
|
+// |
+// ====== References ====== |
+// https://wiki.mozilla.org/Gecko:SplitWindow |
+// https://whatwg.org/C/browsers.html#the-windowproxy-exotic-object |
class WindowProxy : public GarbageCollectedFinalized<WindowProxy> { |
public: |
virtual ~WindowProxy(); |
DECLARE_TRACE(); |
- v8::Local<v8::Context> contextIfInitialized() const { |
- return m_scriptState ? m_scriptState->context() : v8::Local<v8::Context>(); |
- } |
void initializeIfNeeded(); |
void clearForClose(); |
void clearForNavigation(); |
- v8::Local<v8::Object> globalIfNotDetached(); |
+ CORE_EXPORT v8::Local<v8::Object> globalIfNotDetached(); |
v8::Local<v8::Object> releaseGlobal(); |
void setGlobal(v8::Local<v8::Object>); |
@@ -68,10 +158,6 @@ class WindowProxy : public GarbageCollectedFinalized<WindowProxy> { |
DOMWrapperWorld& world() { return *m_world; } |
protected: |
- // TODO(dcheng): Remove this friend declaration once LocalWindowProxyManager |
- // and ScriptController are merged. |
- friend class ScriptController; |
- |
// A valid transition is from ContextUninitialized to ContextInitialized, |
// and then ContextDetached. Other transitions are forbidden. |
enum class Lifecycle { |
@@ -85,24 +171,24 @@ class WindowProxy : public GarbageCollectedFinalized<WindowProxy> { |
virtual void initialize() = 0; |
enum GlobalDetachmentBehavior { DoNotDetachGlobal, DetachGlobal }; |
- virtual void disposeContext(GlobalDetachmentBehavior); |
- |
- // Associates the window wrapper and its prototype chain with the native |
- // DOMWindow object. Also does some more Window-specific initialization. |
- void setupWindowPrototypeChain(); |
+ virtual void disposeContext(GlobalDetachmentBehavior) = 0; |
v8::Isolate* isolate() const { return m_isolate; } |
Frame* frame() const { return m_frame.get(); } |
- ScriptState* getScriptState() const { return m_scriptState.get(); } |
+ |
+#if DCHECK_IS_ON() |
+ void didAttachGlobalProxy() { m_isGlobalProxyAttached = true; } |
+ void didDetachGlobalProxy() { m_isGlobalProxyAttached = false; } |
+#endif |
private: |
v8::Isolate* const m_isolate; |
const Member<Frame> m_frame; |
+#if DCHECK_IS_ON() |
+ bool m_isGlobalProxyAttached = false; |
+#endif |
protected: |
- // TODO(dcheng): Move this to LocalWindowProxy once RemoteWindowProxy uses |
- // remote contexts. |
- RefPtr<ScriptState> m_scriptState; |
// TODO(dcheng): Consider making these private and using getters. |
const RefPtr<DOMWrapperWorld> m_world; |
ScopedPersistent<v8::Object> m_globalProxy; |