| Index: third_party/WebKit/Source/devtools/front_end/ui/Geometry.js
|
| diff --git a/third_party/WebKit/Source/devtools/front_end/common/Geometry.js b/third_party/WebKit/Source/devtools/front_end/ui/Geometry.js
|
| similarity index 60%
|
| rename from third_party/WebKit/Source/devtools/front_end/common/Geometry.js
|
| rename to third_party/WebKit/Source/devtools/front_end/ui/Geometry.js
|
| index b90b92bbf4cce52f8b3f4bef913a3cda89922d81..f6e0f5b1441ef83c7a808a1380ab6f6aaadc6594 100644
|
| --- a/third_party/WebKit/Source/devtools/front_end/common/Geometry.js
|
| +++ b/third_party/WebKit/Source/devtools/front_end/ui/Geometry.js
|
| @@ -27,17 +27,17 @@
|
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| */
|
| -Common.Geometry = {};
|
| +UI.Geometry = {};
|
|
|
| /**
|
| * @type {number}
|
| */
|
| -Common.Geometry._Eps = 1e-5;
|
| +UI.Geometry._Eps = 1e-5;
|
|
|
| /**
|
| * @unrestricted
|
| */
|
| -Common.Geometry.Vector = class {
|
| +UI.Geometry.Vector = class {
|
| /**
|
| * @param {number} x
|
| * @param {number} y
|
| @@ -58,7 +58,7 @@ Common.Geometry.Vector = class {
|
|
|
| normalize() {
|
| var length = this.length();
|
| - if (length <= Common.Geometry._Eps)
|
| + if (length <= UI.Geometry._Eps)
|
| return;
|
|
|
| this.x /= length;
|
| @@ -70,7 +70,7 @@ Common.Geometry.Vector = class {
|
| /**
|
| * @unrestricted
|
| */
|
| -Common.Geometry.Point = class {
|
| +UI.Geometry.Point = class {
|
| /**
|
| * @param {number} x
|
| * @param {number} y
|
| @@ -81,7 +81,7 @@ Common.Geometry.Point = class {
|
| }
|
|
|
| /**
|
| - * @param {!Common.Geometry.Point} p
|
| + * @param {!UI.Geometry.Point} p
|
| * @return {number}
|
| */
|
| distanceTo(p) {
|
| @@ -89,21 +89,21 @@ Common.Geometry.Point = class {
|
| }
|
|
|
| /**
|
| - * @param {!Common.Geometry.Point} line
|
| - * @return {!Common.Geometry.Point}
|
| + * @param {!UI.Geometry.Point} line
|
| + * @return {!UI.Geometry.Point}
|
| */
|
| projectOn(line) {
|
| if (line.x === 0 && line.y === 0)
|
| - return new Common.Geometry.Point(0, 0);
|
| + return new UI.Geometry.Point(0, 0);
|
| return line.scale((this.x * line.x + this.y * line.y) / (Math.pow(line.x, 2) + Math.pow(line.y, 2)));
|
| }
|
|
|
| /**
|
| * @param {number} scalar
|
| - * @return {!Common.Geometry.Point}
|
| + * @return {!UI.Geometry.Point}
|
| */
|
| scale(scalar) {
|
| - return new Common.Geometry.Point(this.x * scalar, this.y * scalar);
|
| + return new UI.Geometry.Point(this.x * scalar, this.y * scalar);
|
| }
|
|
|
| /**
|
| @@ -118,10 +118,10 @@ Common.Geometry.Point = class {
|
| /**
|
| * @unrestricted
|
| */
|
| -Common.Geometry.CubicBezier = class {
|
| +UI.Geometry.CubicBezier = class {
|
| /**
|
| - * @param {!Common.Geometry.Point} point1
|
| - * @param {!Common.Geometry.Point} point2
|
| + * @param {!UI.Geometry.Point} point1
|
| + * @param {!UI.Geometry.Point} point2
|
| */
|
| constructor(point1, point2) {
|
| this.controlPoints = [point1, point2];
|
| @@ -129,26 +129,26 @@ Common.Geometry.CubicBezier = class {
|
|
|
| /**
|
| * @param {string} text
|
| - * @return {?Common.Geometry.CubicBezier}
|
| + * @return {?UI.Geometry.CubicBezier}
|
| */
|
| static parse(text) {
|
| - var keywordValues = Common.Geometry.CubicBezier.KeywordValues;
|
| + var keywordValues = UI.Geometry.CubicBezier.KeywordValues;
|
| var value = text.toLowerCase().replace(/\s+/g, '');
|
| if (Object.keys(keywordValues).indexOf(value) !== -1)
|
| - return Common.Geometry.CubicBezier.parse(keywordValues[value]);
|
| + return UI.Geometry.CubicBezier.parse(keywordValues[value]);
|
| var bezierRegex = /^cubic-bezier\(([^,]+),([^,]+),([^,]+),([^,]+)\)$/;
|
| var match = value.match(bezierRegex);
|
| if (match) {
|
| - var control1 = new Common.Geometry.Point(parseFloat(match[1]), parseFloat(match[2]));
|
| - var control2 = new Common.Geometry.Point(parseFloat(match[3]), parseFloat(match[4]));
|
| - return new Common.Geometry.CubicBezier(control1, control2);
|
| + var control1 = new UI.Geometry.Point(parseFloat(match[1]), parseFloat(match[2]));
|
| + var control2 = new UI.Geometry.Point(parseFloat(match[3]), parseFloat(match[4]));
|
| + return new UI.Geometry.CubicBezier(control1, control2);
|
| }
|
| return null;
|
| }
|
|
|
| /**
|
| * @param {number} t
|
| - * @return {!Common.Geometry.Point}
|
| + * @return {!UI.Geometry.Point}
|
| */
|
| evaluateAt(t) {
|
| /**
|
| @@ -162,7 +162,7 @@ Common.Geometry.CubicBezier = class {
|
|
|
| var x = evaluate(this.controlPoints[0].x, this.controlPoints[1].x, t);
|
| var y = evaluate(this.controlPoints[0].y, this.controlPoints[1].y, t);
|
| - return new Common.Geometry.Point(x, y);
|
| + return new UI.Geometry.Point(x, y);
|
| }
|
|
|
| /**
|
| @@ -170,7 +170,7 @@ Common.Geometry.CubicBezier = class {
|
| */
|
| asCSSText() {
|
| var raw = 'cubic-bezier(' + this.controlPoints.join(', ') + ')';
|
| - var keywordValues = Common.Geometry.CubicBezier.KeywordValues;
|
| + var keywordValues = UI.Geometry.CubicBezier.KeywordValues;
|
| for (var keyword in keywordValues) {
|
| if (raw === keywordValues[keyword])
|
| return keyword;
|
| @@ -180,9 +180,9 @@ Common.Geometry.CubicBezier = class {
|
| };
|
|
|
| /** @type {!RegExp} */
|
| -Common.Geometry.CubicBezier.Regex = /((cubic-bezier\([^)]+\))|\b(linear|ease-in-out|ease-in|ease-out|ease)\b)/g;
|
| +UI.Geometry.CubicBezier.Regex = /((cubic-bezier\([^)]+\))|\b(linear|ease-in-out|ease-in|ease-out|ease)\b)/g;
|
|
|
| -Common.Geometry.CubicBezier.KeywordValues = {
|
| +UI.Geometry.CubicBezier.KeywordValues = {
|
| 'linear': 'cubic-bezier(0, 0, 1, 1)',
|
| 'ease': 'cubic-bezier(0.25, 0.1, 0.25, 1)',
|
| 'ease-in': 'cubic-bezier(0.42, 0, 1, 1)',
|
| @@ -194,7 +194,7 @@ Common.Geometry.CubicBezier.KeywordValues = {
|
| /**
|
| * @unrestricted
|
| */
|
| -Common.Geometry.EulerAngles = class {
|
| +UI.Geometry.EulerAngles = class {
|
| /**
|
| * @param {number} alpha
|
| * @param {number} beta
|
| @@ -208,7 +208,7 @@ Common.Geometry.EulerAngles = class {
|
|
|
| /**
|
| * @param {!CSSMatrix} rotationMatrix
|
| - * @return {!Common.Geometry.EulerAngles}
|
| + * @return {!UI.Geometry.EulerAngles}
|
| */
|
| static fromRotationMatrix(rotationMatrix) {
|
| var beta = Math.atan2(rotationMatrix.m23, rotationMatrix.m33);
|
| @@ -216,17 +216,16 @@ Common.Geometry.EulerAngles = class {
|
| -rotationMatrix.m13,
|
| Math.sqrt(rotationMatrix.m11 * rotationMatrix.m11 + rotationMatrix.m12 * rotationMatrix.m12));
|
| var alpha = Math.atan2(rotationMatrix.m12, rotationMatrix.m11);
|
| - return new Common.Geometry.EulerAngles(
|
| - Common.Geometry.radiansToDegrees(alpha), Common.Geometry.radiansToDegrees(beta),
|
| - Common.Geometry.radiansToDegrees(gamma));
|
| + return new UI.Geometry.EulerAngles(
|
| + UI.Geometry.radiansToDegrees(alpha), UI.Geometry.radiansToDegrees(beta), UI.Geometry.radiansToDegrees(gamma));
|
| }
|
|
|
| /**
|
| * @return {string}
|
| */
|
| toRotate3DString() {
|
| - var gammaAxisY = -Math.sin(Common.Geometry.degreesToRadians(this.beta));
|
| - var gammaAxisZ = Math.cos(Common.Geometry.degreesToRadians(this.beta));
|
| + var gammaAxisY = -Math.sin(UI.Geometry.degreesToRadians(this.beta));
|
| + var gammaAxisZ = Math.cos(UI.Geometry.degreesToRadians(this.beta));
|
| var axis = {alpha: [0, 1, 0], beta: [-1, 0, 0], gamma: [0, gammaAxisY, gammaAxisZ]};
|
| return 'rotate3d(' + axis.alpha.join(',') + ',' + this.alpha + 'deg) ' +
|
| 'rotate3d(' + axis.beta.join(',') + ',' + this.beta + 'deg) ' +
|
| @@ -236,72 +235,72 @@ Common.Geometry.EulerAngles = class {
|
|
|
|
|
| /**
|
| - * @param {!Common.Geometry.Vector} u
|
| - * @param {!Common.Geometry.Vector} v
|
| + * @param {!UI.Geometry.Vector} u
|
| + * @param {!UI.Geometry.Vector} v
|
| * @return {number}
|
| */
|
| -Common.Geometry.scalarProduct = function(u, v) {
|
| +UI.Geometry.scalarProduct = function(u, v) {
|
| return u.x * v.x + u.y * v.y + u.z * v.z;
|
| };
|
|
|
| /**
|
| - * @param {!Common.Geometry.Vector} u
|
| - * @param {!Common.Geometry.Vector} v
|
| - * @return {!Common.Geometry.Vector}
|
| + * @param {!UI.Geometry.Vector} u
|
| + * @param {!UI.Geometry.Vector} v
|
| + * @return {!UI.Geometry.Vector}
|
| */
|
| -Common.Geometry.crossProduct = function(u, v) {
|
| +UI.Geometry.crossProduct = function(u, v) {
|
| var x = u.y * v.z - u.z * v.y;
|
| var y = u.z * v.x - u.x * v.z;
|
| var z = u.x * v.y - u.y * v.x;
|
| - return new Common.Geometry.Vector(x, y, z);
|
| + return new UI.Geometry.Vector(x, y, z);
|
| };
|
|
|
| /**
|
| - * @param {!Common.Geometry.Vector} u
|
| - * @param {!Common.Geometry.Vector} v
|
| - * @return {!Common.Geometry.Vector}
|
| + * @param {!UI.Geometry.Vector} u
|
| + * @param {!UI.Geometry.Vector} v
|
| + * @return {!UI.Geometry.Vector}
|
| */
|
| -Common.Geometry.subtract = function(u, v) {
|
| +UI.Geometry.subtract = function(u, v) {
|
| var x = u.x - v.x;
|
| var y = u.y - v.y;
|
| var z = u.z - v.z;
|
| - return new Common.Geometry.Vector(x, y, z);
|
| + return new UI.Geometry.Vector(x, y, z);
|
| };
|
|
|
| /**
|
| - * @param {!Common.Geometry.Vector} v
|
| + * @param {!UI.Geometry.Vector} v
|
| * @param {!CSSMatrix} m
|
| - * @return {!Common.Geometry.Vector}
|
| + * @return {!UI.Geometry.Vector}
|
| */
|
| -Common.Geometry.multiplyVectorByMatrixAndNormalize = function(v, m) {
|
| +UI.Geometry.multiplyVectorByMatrixAndNormalize = function(v, m) {
|
| var t = v.x * m.m14 + v.y * m.m24 + v.z * m.m34 + m.m44;
|
| var x = (v.x * m.m11 + v.y * m.m21 + v.z * m.m31 + m.m41) / t;
|
| var y = (v.x * m.m12 + v.y * m.m22 + v.z * m.m32 + m.m42) / t;
|
| var z = (v.x * m.m13 + v.y * m.m23 + v.z * m.m33 + m.m43) / t;
|
| - return new Common.Geometry.Vector(x, y, z);
|
| + return new UI.Geometry.Vector(x, y, z);
|
| };
|
|
|
| /**
|
| - * @param {!Common.Geometry.Vector} u
|
| - * @param {!Common.Geometry.Vector} v
|
| + * @param {!UI.Geometry.Vector} u
|
| + * @param {!UI.Geometry.Vector} v
|
| * @return {number}
|
| */
|
| -Common.Geometry.calculateAngle = function(u, v) {
|
| +UI.Geometry.calculateAngle = function(u, v) {
|
| var uLength = u.length();
|
| var vLength = v.length();
|
| - if (uLength <= Common.Geometry._Eps || vLength <= Common.Geometry._Eps)
|
| + if (uLength <= UI.Geometry._Eps || vLength <= UI.Geometry._Eps)
|
| return 0;
|
| - var cos = Common.Geometry.scalarProduct(u, v) / uLength / vLength;
|
| + var cos = UI.Geometry.scalarProduct(u, v) / uLength / vLength;
|
| if (Math.abs(cos) > 1)
|
| return 0;
|
| - return Common.Geometry.radiansToDegrees(Math.acos(cos));
|
| + return UI.Geometry.radiansToDegrees(Math.acos(cos));
|
| };
|
|
|
| /**
|
| * @param {number} deg
|
| * @return {number}
|
| */
|
| -Common.Geometry.degreesToRadians = function(deg) {
|
| +UI.Geometry.degreesToRadians = function(deg) {
|
| return deg * Math.PI / 180;
|
| };
|
|
|
| @@ -309,7 +308,7 @@ Common.Geometry.degreesToRadians = function(deg) {
|
| * @param {number} rad
|
| * @return {number}
|
| */
|
| -Common.Geometry.radiansToDegrees = function(rad) {
|
| +UI.Geometry.radiansToDegrees = function(rad) {
|
| return rad * 180 / Math.PI;
|
| };
|
|
|
| @@ -319,14 +318,14 @@ Common.Geometry.radiansToDegrees = function(rad) {
|
| * @param {{minX: number, maxX: number, minY: number, maxY: number}=} aggregateBounds
|
| * @return {!{minX: number, maxX: number, minY: number, maxY: number}}
|
| */
|
| -Common.Geometry.boundsForTransformedPoints = function(matrix, points, aggregateBounds) {
|
| +UI.Geometry.boundsForTransformedPoints = function(matrix, points, aggregateBounds) {
|
| if (!aggregateBounds)
|
| aggregateBounds = {minX: Infinity, maxX: -Infinity, minY: Infinity, maxY: -Infinity};
|
| if (points.length % 3)
|
| console.assert('Invalid size of points array');
|
| for (var p = 0; p < points.length; p += 3) {
|
| - var vector = new Common.Geometry.Vector(points[p], points[p + 1], points[p + 2]);
|
| - vector = Common.Geometry.multiplyVectorByMatrixAndNormalize(vector, matrix);
|
| + var vector = new UI.Geometry.Vector(points[p], points[p + 1], points[p + 2]);
|
| + vector = UI.Geometry.multiplyVectorByMatrixAndNormalize(vector, matrix);
|
| aggregateBounds.minX = Math.min(aggregateBounds.minX, vector.x);
|
| aggregateBounds.maxX = Math.max(aggregateBounds.maxX, vector.x);
|
| aggregateBounds.minY = Math.min(aggregateBounds.minY, vector.y);
|
| @@ -338,7 +337,7 @@ Common.Geometry.boundsForTransformedPoints = function(matrix, points, aggregateB
|
| /**
|
| * @unrestricted
|
| */
|
| -var Size = class {
|
| +UI.Size = class {
|
| /**
|
| * @param {number} width
|
| * @param {number} height
|
| @@ -350,49 +349,49 @@ var Size = class {
|
| };
|
|
|
| /**
|
| - * @param {?Size} size
|
| + * @param {?UI.Size} size
|
| * @return {boolean}
|
| */
|
| -Size.prototype.isEqual = function(size) {
|
| +UI.Size.prototype.isEqual = function(size) {
|
| return !!size && this.width === size.width && this.height === size.height;
|
| };
|
|
|
| /**
|
| - * @param {!Size|number} size
|
| - * @return {!Size}
|
| + * @param {!UI.Size|number} size
|
| + * @return {!UI.Size}
|
| */
|
| -Size.prototype.widthToMax = function(size) {
|
| - return new Size(Math.max(this.width, (typeof size === 'number' ? size : size.width)), this.height);
|
| +UI.Size.prototype.widthToMax = function(size) {
|
| + return new UI.Size(Math.max(this.width, (typeof size === 'number' ? size : size.width)), this.height);
|
| };
|
|
|
| /**
|
| - * @param {!Size|number} size
|
| - * @return {!Size}
|
| + * @param {!UI.Size|number} size
|
| + * @return {!UI.Size}
|
| */
|
| -Size.prototype.addWidth = function(size) {
|
| - return new Size(this.width + (typeof size === 'number' ? size : size.width), this.height);
|
| +UI.Size.prototype.addWidth = function(size) {
|
| + return new UI.Size(this.width + (typeof size === 'number' ? size : size.width), this.height);
|
| };
|
|
|
| /**
|
| - * @param {!Size|number} size
|
| - * @return {!Size}
|
| + * @param {!UI.Size|number} size
|
| + * @return {!UI.Size}
|
| */
|
| -Size.prototype.heightToMax = function(size) {
|
| - return new Size(this.width, Math.max(this.height, (typeof size === 'number' ? size : size.height)));
|
| +UI.Size.prototype.heightToMax = function(size) {
|
| + return new UI.Size(this.width, Math.max(this.height, (typeof size === 'number' ? size : size.height)));
|
| };
|
|
|
| /**
|
| - * @param {!Size|number} size
|
| - * @return {!Size}
|
| + * @param {!UI.Size|number} size
|
| + * @return {!UI.Size}
|
| */
|
| -Size.prototype.addHeight = function(size) {
|
| - return new Size(this.width, this.height + (typeof size === 'number' ? size : size.height));
|
| +UI.Size.prototype.addHeight = function(size) {
|
| + return new UI.Size(this.width, this.height + (typeof size === 'number' ? size : size.height));
|
| };
|
|
|
| /**
|
| * @unrestricted
|
| */
|
| -var Insets = class {
|
| +UI.Insets = class {
|
| /**
|
| * @param {number} left
|
| * @param {number} top
|
| @@ -407,7 +406,7 @@ var Insets = class {
|
| }
|
|
|
| /**
|
| - * @param {?Insets} insets
|
| + * @param {?UI.Insets} insets
|
| * @return {boolean}
|
| */
|
| isEqual(insets) {
|
| @@ -419,7 +418,7 @@ var Insets = class {
|
| /**
|
| * @unrestricted
|
| */
|
| -Common.Rect = class {
|
| +UI.Rect = class {
|
| /**
|
| * @param {number} left
|
| * @param {number} top
|
| @@ -434,7 +433,7 @@ Common.Rect = class {
|
| }
|
|
|
| /**
|
| - * @param {?Common.Rect} rect
|
| + * @param {?UI.Rect} rect
|
| * @return {boolean}
|
| */
|
| isEqual(rect) {
|
| @@ -444,36 +443,36 @@ Common.Rect = class {
|
|
|
| /**
|
| * @param {number} scale
|
| - * @return {!Common.Rect}
|
| + * @return {!UI.Rect}
|
| */
|
| scale(scale) {
|
| - return new Common.Rect(this.left * scale, this.top * scale, this.width * scale, this.height * scale);
|
| + return new UI.Rect(this.left * scale, this.top * scale, this.width * scale, this.height * scale);
|
| }
|
|
|
| /**
|
| - * @return {!Size}
|
| + * @return {!UI.Size}
|
| */
|
| size() {
|
| - return new Size(this.width, this.height);
|
| + return new UI.Size(this.width, this.height);
|
| }
|
| };
|
|
|
| /**
|
| * @unrestricted
|
| */
|
| -var Constraints = class {
|
| +UI.Constraints = class {
|
| /**
|
| - * @param {!Size=} minimum
|
| - * @param {?Size=} preferred
|
| + * @param {!UI.Size=} minimum
|
| + * @param {?UI.Size=} preferred
|
| */
|
| constructor(minimum, preferred) {
|
| /**
|
| - * @type {!Size}
|
| + * @type {!UI.Size}
|
| */
|
| - this.minimum = minimum || new Size(0, 0);
|
| + this.minimum = minimum || new UI.Size(0, 0);
|
|
|
| /**
|
| - * @type {!Size}
|
| + * @type {!UI.Size}
|
| */
|
| this.preferred = preferred || this.minimum;
|
|
|
| @@ -483,49 +482,49 @@ var Constraints = class {
|
| };
|
|
|
| /**
|
| - * @param {?Constraints} constraints
|
| + * @param {?UI.Constraints} constraints
|
| * @return {boolean}
|
| */
|
| -Constraints.prototype.isEqual = function(constraints) {
|
| +UI.Constraints.prototype.isEqual = function(constraints) {
|
| return !!constraints && this.minimum.isEqual(constraints.minimum) && this.preferred.isEqual(constraints.preferred);
|
| };
|
|
|
| /**
|
| - * @param {!Constraints|number} value
|
| - * @return {!Constraints}
|
| + * @param {!UI.Constraints|number} value
|
| + * @return {!UI.Constraints}
|
| */
|
| -Constraints.prototype.widthToMax = function(value) {
|
| +UI.Constraints.prototype.widthToMax = function(value) {
|
| if (typeof value === 'number')
|
| - return new Constraints(this.minimum.widthToMax(value), this.preferred.widthToMax(value));
|
| - return new Constraints(this.minimum.widthToMax(value.minimum), this.preferred.widthToMax(value.preferred));
|
| + return new UI.Constraints(this.minimum.widthToMax(value), this.preferred.widthToMax(value));
|
| + return new UI.Constraints(this.minimum.widthToMax(value.minimum), this.preferred.widthToMax(value.preferred));
|
| };
|
|
|
| /**
|
| - * @param {!Constraints|number} value
|
| - * @return {!Constraints}
|
| + * @param {!UI.Constraints|number} value
|
| + * @return {!UI.Constraints}
|
| */
|
| -Constraints.prototype.addWidth = function(value) {
|
| +UI.Constraints.prototype.addWidth = function(value) {
|
| if (typeof value === 'number')
|
| - return new Constraints(this.minimum.addWidth(value), this.preferred.addWidth(value));
|
| - return new Constraints(this.minimum.addWidth(value.minimum), this.preferred.addWidth(value.preferred));
|
| + return new UI.Constraints(this.minimum.addWidth(value), this.preferred.addWidth(value));
|
| + return new UI.Constraints(this.minimum.addWidth(value.minimum), this.preferred.addWidth(value.preferred));
|
| };
|
|
|
| /**
|
| - * @param {!Constraints|number} value
|
| - * @return {!Constraints}
|
| + * @param {!UI.Constraints|number} value
|
| + * @return {!UI.Constraints}
|
| */
|
| -Constraints.prototype.heightToMax = function(value) {
|
| +UI.Constraints.prototype.heightToMax = function(value) {
|
| if (typeof value === 'number')
|
| - return new Constraints(this.minimum.heightToMax(value), this.preferred.heightToMax(value));
|
| - return new Constraints(this.minimum.heightToMax(value.minimum), this.preferred.heightToMax(value.preferred));
|
| + return new UI.Constraints(this.minimum.heightToMax(value), this.preferred.heightToMax(value));
|
| + return new UI.Constraints(this.minimum.heightToMax(value.minimum), this.preferred.heightToMax(value.preferred));
|
| };
|
|
|
| /**
|
| - * @param {!Constraints|number} value
|
| - * @return {!Constraints}
|
| + * @param {!UI.Constraints|number} value
|
| + * @return {!UI.Constraints}
|
| */
|
| -Constraints.prototype.addHeight = function(value) {
|
| +UI.Constraints.prototype.addHeight = function(value) {
|
| if (typeof value === 'number')
|
| - return new Constraints(this.minimum.addHeight(value), this.preferred.addHeight(value));
|
| - return new Constraints(this.minimum.addHeight(value.minimum), this.preferred.addHeight(value.preferred));
|
| + return new UI.Constraints(this.minimum.addHeight(value), this.preferred.addHeight(value));
|
| + return new UI.Constraints(this.minimum.addHeight(value.minimum), this.preferred.addHeight(value.preferred));
|
| };
|
|
|