| Index: third_party/WebKit/Source/devtools/front_end/common/Geometry.js
|
| diff --git a/third_party/WebKit/Source/devtools/front_end/common/Geometry.js b/third_party/WebKit/Source/devtools/front_end/common/Geometry.js
|
| deleted file mode 100644
|
| index b90b92bbf4cce52f8b3f4bef913a3cda89922d81..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/Source/devtools/front_end/common/Geometry.js
|
| +++ /dev/null
|
| @@ -1,531 +0,0 @@
|
| -/*
|
| - * Copyright (C) 2013 Google Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions are
|
| - * met:
|
| - *
|
| - * * Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * * Redistributions in binary form must reproduce the above
|
| - * copyright notice, this list of conditions and the following disclaimer
|
| - * in the documentation and/or other materials provided with the
|
| - * distribution.
|
| - * * Neither the name of Google Inc. nor the names of its
|
| - * contributors may be used to endorse or promote products derived from
|
| - * this software without specific prior written permission.
|
| - *
|
| - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| - * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| - * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -Common.Geometry = {};
|
| -
|
| -/**
|
| - * @type {number}
|
| - */
|
| -Common.Geometry._Eps = 1e-5;
|
| -
|
| -/**
|
| - * @unrestricted
|
| - */
|
| -Common.Geometry.Vector = class {
|
| - /**
|
| - * @param {number} x
|
| - * @param {number} y
|
| - * @param {number} z
|
| - */
|
| - constructor(x, y, z) {
|
| - this.x = x;
|
| - this.y = y;
|
| - this.z = z;
|
| - }
|
| -
|
| - /**
|
| - * @return {number}
|
| - */
|
| - length() {
|
| - return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
|
| - }
|
| -
|
| - normalize() {
|
| - var length = this.length();
|
| - if (length <= Common.Geometry._Eps)
|
| - return;
|
| -
|
| - this.x /= length;
|
| - this.y /= length;
|
| - this.z /= length;
|
| - }
|
| -};
|
| -
|
| -/**
|
| - * @unrestricted
|
| - */
|
| -Common.Geometry.Point = class {
|
| - /**
|
| - * @param {number} x
|
| - * @param {number} y
|
| - */
|
| - constructor(x, y) {
|
| - this.x = x;
|
| - this.y = y;
|
| - }
|
| -
|
| - /**
|
| - * @param {!Common.Geometry.Point} p
|
| - * @return {number}
|
| - */
|
| - distanceTo(p) {
|
| - return Math.sqrt(Math.pow(p.x - this.x, 2) + Math.pow(p.y - this.y, 2));
|
| - }
|
| -
|
| - /**
|
| - * @param {!Common.Geometry.Point} line
|
| - * @return {!Common.Geometry.Point}
|
| - */
|
| - projectOn(line) {
|
| - if (line.x === 0 && line.y === 0)
|
| - return new Common.Geometry.Point(0, 0);
|
| - return line.scale((this.x * line.x + this.y * line.y) / (Math.pow(line.x, 2) + Math.pow(line.y, 2)));
|
| - }
|
| -
|
| - /**
|
| - * @param {number} scalar
|
| - * @return {!Common.Geometry.Point}
|
| - */
|
| - scale(scalar) {
|
| - return new Common.Geometry.Point(this.x * scalar, this.y * scalar);
|
| - }
|
| -
|
| - /**
|
| - * @override
|
| - * @return {string}
|
| - */
|
| - toString() {
|
| - return Math.round(this.x * 100) / 100 + ', ' + Math.round(this.y * 100) / 100;
|
| - }
|
| -};
|
| -
|
| -/**
|
| - * @unrestricted
|
| - */
|
| -Common.Geometry.CubicBezier = class {
|
| - /**
|
| - * @param {!Common.Geometry.Point} point1
|
| - * @param {!Common.Geometry.Point} point2
|
| - */
|
| - constructor(point1, point2) {
|
| - this.controlPoints = [point1, point2];
|
| - }
|
| -
|
| - /**
|
| - * @param {string} text
|
| - * @return {?Common.Geometry.CubicBezier}
|
| - */
|
| - static parse(text) {
|
| - var keywordValues = Common.Geometry.CubicBezier.KeywordValues;
|
| - var value = text.toLowerCase().replace(/\s+/g, '');
|
| - if (Object.keys(keywordValues).indexOf(value) !== -1)
|
| - return Common.Geometry.CubicBezier.parse(keywordValues[value]);
|
| - var bezierRegex = /^cubic-bezier\(([^,]+),([^,]+),([^,]+),([^,]+)\)$/;
|
| - var match = value.match(bezierRegex);
|
| - if (match) {
|
| - var control1 = new Common.Geometry.Point(parseFloat(match[1]), parseFloat(match[2]));
|
| - var control2 = new Common.Geometry.Point(parseFloat(match[3]), parseFloat(match[4]));
|
| - return new Common.Geometry.CubicBezier(control1, control2);
|
| - }
|
| - return null;
|
| - }
|
| -
|
| - /**
|
| - * @param {number} t
|
| - * @return {!Common.Geometry.Point}
|
| - */
|
| - evaluateAt(t) {
|
| - /**
|
| - * @param {number} v1
|
| - * @param {number} v2
|
| - * @param {number} t
|
| - */
|
| - function evaluate(v1, v2, t) {
|
| - return 3 * (1 - t) * (1 - t) * t * v1 + 3 * (1 - t) * t * t * v2 + Math.pow(t, 3);
|
| - }
|
| -
|
| - var x = evaluate(this.controlPoints[0].x, this.controlPoints[1].x, t);
|
| - var y = evaluate(this.controlPoints[0].y, this.controlPoints[1].y, t);
|
| - return new Common.Geometry.Point(x, y);
|
| - }
|
| -
|
| - /**
|
| - * @return {string}
|
| - */
|
| - asCSSText() {
|
| - var raw = 'cubic-bezier(' + this.controlPoints.join(', ') + ')';
|
| - var keywordValues = Common.Geometry.CubicBezier.KeywordValues;
|
| - for (var keyword in keywordValues) {
|
| - if (raw === keywordValues[keyword])
|
| - return keyword;
|
| - }
|
| - return raw;
|
| - }
|
| -};
|
| -
|
| -/** @type {!RegExp} */
|
| -Common.Geometry.CubicBezier.Regex = /((cubic-bezier\([^)]+\))|\b(linear|ease-in-out|ease-in|ease-out|ease)\b)/g;
|
| -
|
| -Common.Geometry.CubicBezier.KeywordValues = {
|
| - 'linear': 'cubic-bezier(0, 0, 1, 1)',
|
| - 'ease': 'cubic-bezier(0.25, 0.1, 0.25, 1)',
|
| - 'ease-in': 'cubic-bezier(0.42, 0, 1, 1)',
|
| - 'ease-in-out': 'cubic-bezier(0.42, 0, 0.58, 1)',
|
| - 'ease-out': 'cubic-bezier(0, 0, 0.58, 1)'
|
| -};
|
| -
|
| -
|
| -/**
|
| - * @unrestricted
|
| - */
|
| -Common.Geometry.EulerAngles = class {
|
| - /**
|
| - * @param {number} alpha
|
| - * @param {number} beta
|
| - * @param {number} gamma
|
| - */
|
| - constructor(alpha, beta, gamma) {
|
| - this.alpha = alpha;
|
| - this.beta = beta;
|
| - this.gamma = gamma;
|
| - }
|
| -
|
| - /**
|
| - * @param {!CSSMatrix} rotationMatrix
|
| - * @return {!Common.Geometry.EulerAngles}
|
| - */
|
| - static fromRotationMatrix(rotationMatrix) {
|
| - var beta = Math.atan2(rotationMatrix.m23, rotationMatrix.m33);
|
| - var gamma = Math.atan2(
|
| - -rotationMatrix.m13,
|
| - Math.sqrt(rotationMatrix.m11 * rotationMatrix.m11 + rotationMatrix.m12 * rotationMatrix.m12));
|
| - var alpha = Math.atan2(rotationMatrix.m12, rotationMatrix.m11);
|
| - return new Common.Geometry.EulerAngles(
|
| - Common.Geometry.radiansToDegrees(alpha), Common.Geometry.radiansToDegrees(beta),
|
| - Common.Geometry.radiansToDegrees(gamma));
|
| - }
|
| -
|
| - /**
|
| - * @return {string}
|
| - */
|
| - toRotate3DString() {
|
| - var gammaAxisY = -Math.sin(Common.Geometry.degreesToRadians(this.beta));
|
| - var gammaAxisZ = Math.cos(Common.Geometry.degreesToRadians(this.beta));
|
| - var axis = {alpha: [0, 1, 0], beta: [-1, 0, 0], gamma: [0, gammaAxisY, gammaAxisZ]};
|
| - return 'rotate3d(' + axis.alpha.join(',') + ',' + this.alpha + 'deg) ' +
|
| - 'rotate3d(' + axis.beta.join(',') + ',' + this.beta + 'deg) ' +
|
| - 'rotate3d(' + axis.gamma.join(',') + ',' + this.gamma + 'deg)';
|
| - }
|
| -};
|
| -
|
| -
|
| -/**
|
| - * @param {!Common.Geometry.Vector} u
|
| - * @param {!Common.Geometry.Vector} v
|
| - * @return {number}
|
| - */
|
| -Common.Geometry.scalarProduct = function(u, v) {
|
| - return u.x * v.x + u.y * v.y + u.z * v.z;
|
| -};
|
| -
|
| -/**
|
| - * @param {!Common.Geometry.Vector} u
|
| - * @param {!Common.Geometry.Vector} v
|
| - * @return {!Common.Geometry.Vector}
|
| - */
|
| -Common.Geometry.crossProduct = function(u, v) {
|
| - var x = u.y * v.z - u.z * v.y;
|
| - var y = u.z * v.x - u.x * v.z;
|
| - var z = u.x * v.y - u.y * v.x;
|
| - return new Common.Geometry.Vector(x, y, z);
|
| -};
|
| -
|
| -/**
|
| - * @param {!Common.Geometry.Vector} u
|
| - * @param {!Common.Geometry.Vector} v
|
| - * @return {!Common.Geometry.Vector}
|
| - */
|
| -Common.Geometry.subtract = function(u, v) {
|
| - var x = u.x - v.x;
|
| - var y = u.y - v.y;
|
| - var z = u.z - v.z;
|
| - return new Common.Geometry.Vector(x, y, z);
|
| -};
|
| -
|
| -/**
|
| - * @param {!Common.Geometry.Vector} v
|
| - * @param {!CSSMatrix} m
|
| - * @return {!Common.Geometry.Vector}
|
| - */
|
| -Common.Geometry.multiplyVectorByMatrixAndNormalize = function(v, m) {
|
| - var t = v.x * m.m14 + v.y * m.m24 + v.z * m.m34 + m.m44;
|
| - var x = (v.x * m.m11 + v.y * m.m21 + v.z * m.m31 + m.m41) / t;
|
| - var y = (v.x * m.m12 + v.y * m.m22 + v.z * m.m32 + m.m42) / t;
|
| - var z = (v.x * m.m13 + v.y * m.m23 + v.z * m.m33 + m.m43) / t;
|
| - return new Common.Geometry.Vector(x, y, z);
|
| -};
|
| -
|
| -/**
|
| - * @param {!Common.Geometry.Vector} u
|
| - * @param {!Common.Geometry.Vector} v
|
| - * @return {number}
|
| - */
|
| -Common.Geometry.calculateAngle = function(u, v) {
|
| - var uLength = u.length();
|
| - var vLength = v.length();
|
| - if (uLength <= Common.Geometry._Eps || vLength <= Common.Geometry._Eps)
|
| - return 0;
|
| - var cos = Common.Geometry.scalarProduct(u, v) / uLength / vLength;
|
| - if (Math.abs(cos) > 1)
|
| - return 0;
|
| - return Common.Geometry.radiansToDegrees(Math.acos(cos));
|
| -};
|
| -
|
| -/**
|
| - * @param {number} deg
|
| - * @return {number}
|
| - */
|
| -Common.Geometry.degreesToRadians = function(deg) {
|
| - return deg * Math.PI / 180;
|
| -};
|
| -
|
| -/**
|
| - * @param {number} rad
|
| - * @return {number}
|
| - */
|
| -Common.Geometry.radiansToDegrees = function(rad) {
|
| - return rad * 180 / Math.PI;
|
| -};
|
| -
|
| -/**
|
| - * @param {!CSSMatrix} matrix
|
| - * @param {!Array.<number>} points
|
| - * @param {{minX: number, maxX: number, minY: number, maxY: number}=} aggregateBounds
|
| - * @return {!{minX: number, maxX: number, minY: number, maxY: number}}
|
| - */
|
| -Common.Geometry.boundsForTransformedPoints = function(matrix, points, aggregateBounds) {
|
| - if (!aggregateBounds)
|
| - aggregateBounds = {minX: Infinity, maxX: -Infinity, minY: Infinity, maxY: -Infinity};
|
| - if (points.length % 3)
|
| - console.assert('Invalid size of points array');
|
| - for (var p = 0; p < points.length; p += 3) {
|
| - var vector = new Common.Geometry.Vector(points[p], points[p + 1], points[p + 2]);
|
| - vector = Common.Geometry.multiplyVectorByMatrixAndNormalize(vector, matrix);
|
| - aggregateBounds.minX = Math.min(aggregateBounds.minX, vector.x);
|
| - aggregateBounds.maxX = Math.max(aggregateBounds.maxX, vector.x);
|
| - aggregateBounds.minY = Math.min(aggregateBounds.minY, vector.y);
|
| - aggregateBounds.maxY = Math.max(aggregateBounds.maxY, vector.y);
|
| - }
|
| - return aggregateBounds;
|
| -};
|
| -
|
| -/**
|
| - * @unrestricted
|
| - */
|
| -var Size = class {
|
| - /**
|
| - * @param {number} width
|
| - * @param {number} height
|
| - */
|
| - constructor(width, height) {
|
| - this.width = width;
|
| - this.height = height;
|
| - }
|
| -};
|
| -
|
| -/**
|
| - * @param {?Size} size
|
| - * @return {boolean}
|
| - */
|
| -Size.prototype.isEqual = function(size) {
|
| - return !!size && this.width === size.width && this.height === size.height;
|
| -};
|
| -
|
| -/**
|
| - * @param {!Size|number} size
|
| - * @return {!Size}
|
| - */
|
| -Size.prototype.widthToMax = function(size) {
|
| - return new Size(Math.max(this.width, (typeof size === 'number' ? size : size.width)), this.height);
|
| -};
|
| -
|
| -/**
|
| - * @param {!Size|number} size
|
| - * @return {!Size}
|
| - */
|
| -Size.prototype.addWidth = function(size) {
|
| - return new Size(this.width + (typeof size === 'number' ? size : size.width), this.height);
|
| -};
|
| -
|
| -/**
|
| - * @param {!Size|number} size
|
| - * @return {!Size}
|
| - */
|
| -Size.prototype.heightToMax = function(size) {
|
| - return new Size(this.width, Math.max(this.height, (typeof size === 'number' ? size : size.height)));
|
| -};
|
| -
|
| -/**
|
| - * @param {!Size|number} size
|
| - * @return {!Size}
|
| - */
|
| -Size.prototype.addHeight = function(size) {
|
| - return new Size(this.width, this.height + (typeof size === 'number' ? size : size.height));
|
| -};
|
| -
|
| -/**
|
| - * @unrestricted
|
| - */
|
| -var Insets = class {
|
| - /**
|
| - * @param {number} left
|
| - * @param {number} top
|
| - * @param {number} right
|
| - * @param {number} bottom
|
| - */
|
| - constructor(left, top, right, bottom) {
|
| - this.left = left;
|
| - this.top = top;
|
| - this.right = right;
|
| - this.bottom = bottom;
|
| - }
|
| -
|
| - /**
|
| - * @param {?Insets} insets
|
| - * @return {boolean}
|
| - */
|
| - isEqual(insets) {
|
| - return !!insets && this.left === insets.left && this.top === insets.top && this.right === insets.right &&
|
| - this.bottom === insets.bottom;
|
| - }
|
| -};
|
| -
|
| -/**
|
| - * @unrestricted
|
| - */
|
| -Common.Rect = class {
|
| - /**
|
| - * @param {number} left
|
| - * @param {number} top
|
| - * @param {number} width
|
| - * @param {number} height
|
| - */
|
| - constructor(left, top, width, height) {
|
| - this.left = left;
|
| - this.top = top;
|
| - this.width = width;
|
| - this.height = height;
|
| - }
|
| -
|
| - /**
|
| - * @param {?Common.Rect} rect
|
| - * @return {boolean}
|
| - */
|
| - isEqual(rect) {
|
| - return !!rect && this.left === rect.left && this.top === rect.top && this.width === rect.width &&
|
| - this.height === rect.height;
|
| - }
|
| -
|
| - /**
|
| - * @param {number} scale
|
| - * @return {!Common.Rect}
|
| - */
|
| - scale(scale) {
|
| - return new Common.Rect(this.left * scale, this.top * scale, this.width * scale, this.height * scale);
|
| - }
|
| -
|
| - /**
|
| - * @return {!Size}
|
| - */
|
| - size() {
|
| - return new Size(this.width, this.height);
|
| - }
|
| -};
|
| -
|
| -/**
|
| - * @unrestricted
|
| - */
|
| -var Constraints = class {
|
| - /**
|
| - * @param {!Size=} minimum
|
| - * @param {?Size=} preferred
|
| - */
|
| - constructor(minimum, preferred) {
|
| - /**
|
| - * @type {!Size}
|
| - */
|
| - this.minimum = minimum || new Size(0, 0);
|
| -
|
| - /**
|
| - * @type {!Size}
|
| - */
|
| - this.preferred = preferred || this.minimum;
|
| -
|
| - if (this.minimum.width > this.preferred.width || this.minimum.height > this.preferred.height)
|
| - throw new Error('Minimum size is greater than preferred.');
|
| - }
|
| -};
|
| -
|
| -/**
|
| - * @param {?Constraints} constraints
|
| - * @return {boolean}
|
| - */
|
| -Constraints.prototype.isEqual = function(constraints) {
|
| - return !!constraints && this.minimum.isEqual(constraints.minimum) && this.preferred.isEqual(constraints.preferred);
|
| -};
|
| -
|
| -/**
|
| - * @param {!Constraints|number} value
|
| - * @return {!Constraints}
|
| - */
|
| -Constraints.prototype.widthToMax = function(value) {
|
| - if (typeof value === 'number')
|
| - return new Constraints(this.minimum.widthToMax(value), this.preferred.widthToMax(value));
|
| - return new Constraints(this.minimum.widthToMax(value.minimum), this.preferred.widthToMax(value.preferred));
|
| -};
|
| -
|
| -/**
|
| - * @param {!Constraints|number} value
|
| - * @return {!Constraints}
|
| - */
|
| -Constraints.prototype.addWidth = function(value) {
|
| - if (typeof value === 'number')
|
| - return new Constraints(this.minimum.addWidth(value), this.preferred.addWidth(value));
|
| - return new Constraints(this.minimum.addWidth(value.minimum), this.preferred.addWidth(value.preferred));
|
| -};
|
| -
|
| -/**
|
| - * @param {!Constraints|number} value
|
| - * @return {!Constraints}
|
| - */
|
| -Constraints.prototype.heightToMax = function(value) {
|
| - if (typeof value === 'number')
|
| - return new Constraints(this.minimum.heightToMax(value), this.preferred.heightToMax(value));
|
| - return new Constraints(this.minimum.heightToMax(value.minimum), this.preferred.heightToMax(value.preferred));
|
| -};
|
| -
|
| -/**
|
| - * @param {!Constraints|number} value
|
| - * @return {!Constraints}
|
| - */
|
| -Constraints.prototype.addHeight = function(value) {
|
| - if (typeof value === 'number')
|
| - return new Constraints(this.minimum.addHeight(value), this.preferred.addHeight(value));
|
| - return new Constraints(this.minimum.addHeight(value.minimum), this.preferred.addHeight(value.preferred));
|
| -};
|
|
|