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Unified Diff: third_party/WebKit/Source/devtools/front_end/common/Geometry.js

Issue 2626143004: DevTools: move from Common module - Geometry and CSSShadowModel (Closed)
Patch Set: minimize test diff Created 3 years, 11 months ago
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Index: third_party/WebKit/Source/devtools/front_end/common/Geometry.js
diff --git a/third_party/WebKit/Source/devtools/front_end/common/Geometry.js b/third_party/WebKit/Source/devtools/front_end/common/Geometry.js
deleted file mode 100644
index b90b92bbf4cce52f8b3f4bef913a3cda89922d81..0000000000000000000000000000000000000000
--- a/third_party/WebKit/Source/devtools/front_end/common/Geometry.js
+++ /dev/null
@@ -1,531 +0,0 @@
-/*
- * Copyright (C) 2013 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-Common.Geometry = {};
-
-/**
- * @type {number}
- */
-Common.Geometry._Eps = 1e-5;
-
-/**
- * @unrestricted
- */
-Common.Geometry.Vector = class {
- /**
- * @param {number} x
- * @param {number} y
- * @param {number} z
- */
- constructor(x, y, z) {
- this.x = x;
- this.y = y;
- this.z = z;
- }
-
- /**
- * @return {number}
- */
- length() {
- return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
- }
-
- normalize() {
- var length = this.length();
- if (length <= Common.Geometry._Eps)
- return;
-
- this.x /= length;
- this.y /= length;
- this.z /= length;
- }
-};
-
-/**
- * @unrestricted
- */
-Common.Geometry.Point = class {
- /**
- * @param {number} x
- * @param {number} y
- */
- constructor(x, y) {
- this.x = x;
- this.y = y;
- }
-
- /**
- * @param {!Common.Geometry.Point} p
- * @return {number}
- */
- distanceTo(p) {
- return Math.sqrt(Math.pow(p.x - this.x, 2) + Math.pow(p.y - this.y, 2));
- }
-
- /**
- * @param {!Common.Geometry.Point} line
- * @return {!Common.Geometry.Point}
- */
- projectOn(line) {
- if (line.x === 0 && line.y === 0)
- return new Common.Geometry.Point(0, 0);
- return line.scale((this.x * line.x + this.y * line.y) / (Math.pow(line.x, 2) + Math.pow(line.y, 2)));
- }
-
- /**
- * @param {number} scalar
- * @return {!Common.Geometry.Point}
- */
- scale(scalar) {
- return new Common.Geometry.Point(this.x * scalar, this.y * scalar);
- }
-
- /**
- * @override
- * @return {string}
- */
- toString() {
- return Math.round(this.x * 100) / 100 + ', ' + Math.round(this.y * 100) / 100;
- }
-};
-
-/**
- * @unrestricted
- */
-Common.Geometry.CubicBezier = class {
- /**
- * @param {!Common.Geometry.Point} point1
- * @param {!Common.Geometry.Point} point2
- */
- constructor(point1, point2) {
- this.controlPoints = [point1, point2];
- }
-
- /**
- * @param {string} text
- * @return {?Common.Geometry.CubicBezier}
- */
- static parse(text) {
- var keywordValues = Common.Geometry.CubicBezier.KeywordValues;
- var value = text.toLowerCase().replace(/\s+/g, '');
- if (Object.keys(keywordValues).indexOf(value) !== -1)
- return Common.Geometry.CubicBezier.parse(keywordValues[value]);
- var bezierRegex = /^cubic-bezier\(([^,]+),([^,]+),([^,]+),([^,]+)\)$/;
- var match = value.match(bezierRegex);
- if (match) {
- var control1 = new Common.Geometry.Point(parseFloat(match[1]), parseFloat(match[2]));
- var control2 = new Common.Geometry.Point(parseFloat(match[3]), parseFloat(match[4]));
- return new Common.Geometry.CubicBezier(control1, control2);
- }
- return null;
- }
-
- /**
- * @param {number} t
- * @return {!Common.Geometry.Point}
- */
- evaluateAt(t) {
- /**
- * @param {number} v1
- * @param {number} v2
- * @param {number} t
- */
- function evaluate(v1, v2, t) {
- return 3 * (1 - t) * (1 - t) * t * v1 + 3 * (1 - t) * t * t * v2 + Math.pow(t, 3);
- }
-
- var x = evaluate(this.controlPoints[0].x, this.controlPoints[1].x, t);
- var y = evaluate(this.controlPoints[0].y, this.controlPoints[1].y, t);
- return new Common.Geometry.Point(x, y);
- }
-
- /**
- * @return {string}
- */
- asCSSText() {
- var raw = 'cubic-bezier(' + this.controlPoints.join(', ') + ')';
- var keywordValues = Common.Geometry.CubicBezier.KeywordValues;
- for (var keyword in keywordValues) {
- if (raw === keywordValues[keyword])
- return keyword;
- }
- return raw;
- }
-};
-
-/** @type {!RegExp} */
-Common.Geometry.CubicBezier.Regex = /((cubic-bezier\([^)]+\))|\b(linear|ease-in-out|ease-in|ease-out|ease)\b)/g;
-
-Common.Geometry.CubicBezier.KeywordValues = {
- 'linear': 'cubic-bezier(0, 0, 1, 1)',
- 'ease': 'cubic-bezier(0.25, 0.1, 0.25, 1)',
- 'ease-in': 'cubic-bezier(0.42, 0, 1, 1)',
- 'ease-in-out': 'cubic-bezier(0.42, 0, 0.58, 1)',
- 'ease-out': 'cubic-bezier(0, 0, 0.58, 1)'
-};
-
-
-/**
- * @unrestricted
- */
-Common.Geometry.EulerAngles = class {
- /**
- * @param {number} alpha
- * @param {number} beta
- * @param {number} gamma
- */
- constructor(alpha, beta, gamma) {
- this.alpha = alpha;
- this.beta = beta;
- this.gamma = gamma;
- }
-
- /**
- * @param {!CSSMatrix} rotationMatrix
- * @return {!Common.Geometry.EulerAngles}
- */
- static fromRotationMatrix(rotationMatrix) {
- var beta = Math.atan2(rotationMatrix.m23, rotationMatrix.m33);
- var gamma = Math.atan2(
- -rotationMatrix.m13,
- Math.sqrt(rotationMatrix.m11 * rotationMatrix.m11 + rotationMatrix.m12 * rotationMatrix.m12));
- var alpha = Math.atan2(rotationMatrix.m12, rotationMatrix.m11);
- return new Common.Geometry.EulerAngles(
- Common.Geometry.radiansToDegrees(alpha), Common.Geometry.radiansToDegrees(beta),
- Common.Geometry.radiansToDegrees(gamma));
- }
-
- /**
- * @return {string}
- */
- toRotate3DString() {
- var gammaAxisY = -Math.sin(Common.Geometry.degreesToRadians(this.beta));
- var gammaAxisZ = Math.cos(Common.Geometry.degreesToRadians(this.beta));
- var axis = {alpha: [0, 1, 0], beta: [-1, 0, 0], gamma: [0, gammaAxisY, gammaAxisZ]};
- return 'rotate3d(' + axis.alpha.join(',') + ',' + this.alpha + 'deg) ' +
- 'rotate3d(' + axis.beta.join(',') + ',' + this.beta + 'deg) ' +
- 'rotate3d(' + axis.gamma.join(',') + ',' + this.gamma + 'deg)';
- }
-};
-
-
-/**
- * @param {!Common.Geometry.Vector} u
- * @param {!Common.Geometry.Vector} v
- * @return {number}
- */
-Common.Geometry.scalarProduct = function(u, v) {
- return u.x * v.x + u.y * v.y + u.z * v.z;
-};
-
-/**
- * @param {!Common.Geometry.Vector} u
- * @param {!Common.Geometry.Vector} v
- * @return {!Common.Geometry.Vector}
- */
-Common.Geometry.crossProduct = function(u, v) {
- var x = u.y * v.z - u.z * v.y;
- var y = u.z * v.x - u.x * v.z;
- var z = u.x * v.y - u.y * v.x;
- return new Common.Geometry.Vector(x, y, z);
-};
-
-/**
- * @param {!Common.Geometry.Vector} u
- * @param {!Common.Geometry.Vector} v
- * @return {!Common.Geometry.Vector}
- */
-Common.Geometry.subtract = function(u, v) {
- var x = u.x - v.x;
- var y = u.y - v.y;
- var z = u.z - v.z;
- return new Common.Geometry.Vector(x, y, z);
-};
-
-/**
- * @param {!Common.Geometry.Vector} v
- * @param {!CSSMatrix} m
- * @return {!Common.Geometry.Vector}
- */
-Common.Geometry.multiplyVectorByMatrixAndNormalize = function(v, m) {
- var t = v.x * m.m14 + v.y * m.m24 + v.z * m.m34 + m.m44;
- var x = (v.x * m.m11 + v.y * m.m21 + v.z * m.m31 + m.m41) / t;
- var y = (v.x * m.m12 + v.y * m.m22 + v.z * m.m32 + m.m42) / t;
- var z = (v.x * m.m13 + v.y * m.m23 + v.z * m.m33 + m.m43) / t;
- return new Common.Geometry.Vector(x, y, z);
-};
-
-/**
- * @param {!Common.Geometry.Vector} u
- * @param {!Common.Geometry.Vector} v
- * @return {number}
- */
-Common.Geometry.calculateAngle = function(u, v) {
- var uLength = u.length();
- var vLength = v.length();
- if (uLength <= Common.Geometry._Eps || vLength <= Common.Geometry._Eps)
- return 0;
- var cos = Common.Geometry.scalarProduct(u, v) / uLength / vLength;
- if (Math.abs(cos) > 1)
- return 0;
- return Common.Geometry.radiansToDegrees(Math.acos(cos));
-};
-
-/**
- * @param {number} deg
- * @return {number}
- */
-Common.Geometry.degreesToRadians = function(deg) {
- return deg * Math.PI / 180;
-};
-
-/**
- * @param {number} rad
- * @return {number}
- */
-Common.Geometry.radiansToDegrees = function(rad) {
- return rad * 180 / Math.PI;
-};
-
-/**
- * @param {!CSSMatrix} matrix
- * @param {!Array.<number>} points
- * @param {{minX: number, maxX: number, minY: number, maxY: number}=} aggregateBounds
- * @return {!{minX: number, maxX: number, minY: number, maxY: number}}
- */
-Common.Geometry.boundsForTransformedPoints = function(matrix, points, aggregateBounds) {
- if (!aggregateBounds)
- aggregateBounds = {minX: Infinity, maxX: -Infinity, minY: Infinity, maxY: -Infinity};
- if (points.length % 3)
- console.assert('Invalid size of points array');
- for (var p = 0; p < points.length; p += 3) {
- var vector = new Common.Geometry.Vector(points[p], points[p + 1], points[p + 2]);
- vector = Common.Geometry.multiplyVectorByMatrixAndNormalize(vector, matrix);
- aggregateBounds.minX = Math.min(aggregateBounds.minX, vector.x);
- aggregateBounds.maxX = Math.max(aggregateBounds.maxX, vector.x);
- aggregateBounds.minY = Math.min(aggregateBounds.minY, vector.y);
- aggregateBounds.maxY = Math.max(aggregateBounds.maxY, vector.y);
- }
- return aggregateBounds;
-};
-
-/**
- * @unrestricted
- */
-var Size = class {
- /**
- * @param {number} width
- * @param {number} height
- */
- constructor(width, height) {
- this.width = width;
- this.height = height;
- }
-};
-
-/**
- * @param {?Size} size
- * @return {boolean}
- */
-Size.prototype.isEqual = function(size) {
- return !!size && this.width === size.width && this.height === size.height;
-};
-
-/**
- * @param {!Size|number} size
- * @return {!Size}
- */
-Size.prototype.widthToMax = function(size) {
- return new Size(Math.max(this.width, (typeof size === 'number' ? size : size.width)), this.height);
-};
-
-/**
- * @param {!Size|number} size
- * @return {!Size}
- */
-Size.prototype.addWidth = function(size) {
- return new Size(this.width + (typeof size === 'number' ? size : size.width), this.height);
-};
-
-/**
- * @param {!Size|number} size
- * @return {!Size}
- */
-Size.prototype.heightToMax = function(size) {
- return new Size(this.width, Math.max(this.height, (typeof size === 'number' ? size : size.height)));
-};
-
-/**
- * @param {!Size|number} size
- * @return {!Size}
- */
-Size.prototype.addHeight = function(size) {
- return new Size(this.width, this.height + (typeof size === 'number' ? size : size.height));
-};
-
-/**
- * @unrestricted
- */
-var Insets = class {
- /**
- * @param {number} left
- * @param {number} top
- * @param {number} right
- * @param {number} bottom
- */
- constructor(left, top, right, bottom) {
- this.left = left;
- this.top = top;
- this.right = right;
- this.bottom = bottom;
- }
-
- /**
- * @param {?Insets} insets
- * @return {boolean}
- */
- isEqual(insets) {
- return !!insets && this.left === insets.left && this.top === insets.top && this.right === insets.right &&
- this.bottom === insets.bottom;
- }
-};
-
-/**
- * @unrestricted
- */
-Common.Rect = class {
- /**
- * @param {number} left
- * @param {number} top
- * @param {number} width
- * @param {number} height
- */
- constructor(left, top, width, height) {
- this.left = left;
- this.top = top;
- this.width = width;
- this.height = height;
- }
-
- /**
- * @param {?Common.Rect} rect
- * @return {boolean}
- */
- isEqual(rect) {
- return !!rect && this.left === rect.left && this.top === rect.top && this.width === rect.width &&
- this.height === rect.height;
- }
-
- /**
- * @param {number} scale
- * @return {!Common.Rect}
- */
- scale(scale) {
- return new Common.Rect(this.left * scale, this.top * scale, this.width * scale, this.height * scale);
- }
-
- /**
- * @return {!Size}
- */
- size() {
- return new Size(this.width, this.height);
- }
-};
-
-/**
- * @unrestricted
- */
-var Constraints = class {
- /**
- * @param {!Size=} minimum
- * @param {?Size=} preferred
- */
- constructor(minimum, preferred) {
- /**
- * @type {!Size}
- */
- this.minimum = minimum || new Size(0, 0);
-
- /**
- * @type {!Size}
- */
- this.preferred = preferred || this.minimum;
-
- if (this.minimum.width > this.preferred.width || this.minimum.height > this.preferred.height)
- throw new Error('Minimum size is greater than preferred.');
- }
-};
-
-/**
- * @param {?Constraints} constraints
- * @return {boolean}
- */
-Constraints.prototype.isEqual = function(constraints) {
- return !!constraints && this.minimum.isEqual(constraints.minimum) && this.preferred.isEqual(constraints.preferred);
-};
-
-/**
- * @param {!Constraints|number} value
- * @return {!Constraints}
- */
-Constraints.prototype.widthToMax = function(value) {
- if (typeof value === 'number')
- return new Constraints(this.minimum.widthToMax(value), this.preferred.widthToMax(value));
- return new Constraints(this.minimum.widthToMax(value.minimum), this.preferred.widthToMax(value.preferred));
-};
-
-/**
- * @param {!Constraints|number} value
- * @return {!Constraints}
- */
-Constraints.prototype.addWidth = function(value) {
- if (typeof value === 'number')
- return new Constraints(this.minimum.addWidth(value), this.preferred.addWidth(value));
- return new Constraints(this.minimum.addWidth(value.minimum), this.preferred.addWidth(value.preferred));
-};
-
-/**
- * @param {!Constraints|number} value
- * @return {!Constraints}
- */
-Constraints.prototype.heightToMax = function(value) {
- if (typeof value === 'number')
- return new Constraints(this.minimum.heightToMax(value), this.preferred.heightToMax(value));
- return new Constraints(this.minimum.heightToMax(value.minimum), this.preferred.heightToMax(value.preferred));
-};
-
-/**
- * @param {!Constraints|number} value
- * @return {!Constraints}
- */
-Constraints.prototype.addHeight = function(value) {
- if (typeof value === 'number')
- return new Constraints(this.minimum.addHeight(value), this.preferred.addHeight(value));
- return new Constraints(this.minimum.addHeight(value.minimum), this.preferred.addHeight(value.preferred));
-};

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