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Side by Side Diff: ui/aura/mus/capture_synchronizer.cc

Issue 2626013005: Change CaptureSynchronizer and PointerWatcherEventRouter to support multiple CaptureClients. (Closed)
Patch Set: another approach to attach capture client Created 3 years, 11 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/aura/mus/capture_synchronizer.h" 5 #include "ui/aura/mus/capture_synchronizer.h"
6 6
7 #include "base/auto_reset.h" 7 #include "base/auto_reset.h"
8 #include "services/ui/public/interfaces/window_tree.mojom.h" 8 #include "services/ui/public/interfaces/window_tree.mojom.h"
9 #include "ui/aura/client/capture_client.h" 9 #include "ui/aura/client/capture_client.h"
10 #include "ui/aura/mus/capture_synchronizer_delegate.h" 10 #include "ui/aura/mus/capture_synchronizer_delegate.h"
11 #include "ui/aura/mus/window_mus.h" 11 #include "ui/aura/mus/window_mus.h"
12 #include "ui/aura/window.h" 12 #include "ui/aura/window.h"
13 13
14 namespace aura { 14 namespace aura {
15 15
16 CaptureSynchronizer::CaptureSynchronizer(CaptureSynchronizerDelegate* delegate, 16 CaptureSynchronizer::CaptureSynchronizer(CaptureSynchronizerDelegate* delegate,
17 ui::mojom::WindowTree* window_tree, 17 ui::mojom::WindowTree* window_tree)
18 client::CaptureClient* capture_client) 18 : delegate_(delegate), window_tree_(window_tree) {}
19 : delegate_(delegate),
20 window_tree_(window_tree),
21 capture_client_(capture_client) {
22 capture_client_->AddObserver(this);
23 }
24 19
25 CaptureSynchronizer::~CaptureSynchronizer() { 20 CaptureSynchronizer::~CaptureSynchronizer() {}
26 SetCaptureWindow(nullptr);
27 capture_client_->RemoveObserver(this);
28 }
29 21
30 void CaptureSynchronizer::SetCaptureFromServer(WindowMus* window) { 22 void CaptureSynchronizer::SetCaptureFromServer(WindowMus* window) {
31 if (window == capture_window_) 23 if (window == capture_window_)
32 return; 24 return;
33 25
34 DCHECK(!setting_capture_); 26 DCHECK(!setting_capture_);
35 // Don't immediately set |capture_client_|. It's possible the change will be 27 // Don't immediately set capture client. It's possible the change will be
36 // rejected. 28 // rejected.
37 base::AutoReset<bool> capture_reset(&setting_capture_, true); 29 base::AutoReset<bool> capture_reset(&setting_capture_, true);
38 base::AutoReset<WindowMus*> window_setting_capture_to_reset( 30 base::AutoReset<WindowMus*> window_setting_capture_to_reset(
39 &window_setting_capture_to_, window); 31 &window_setting_capture_to_, window);
40 capture_client_->SetCapture(window ? window->GetWindow() : nullptr); 32 client::CaptureClient* capture_client =
33 window ? client::GetCaptureClient(window->GetWindow()->GetRootWindow())
34 : client::GetCaptureClient(
35 capture_window_->GetWindow()->GetRootWindow());
sadrul 2017/01/21 03:23:37 If capture-client for |window| is different from c
riajiang 2017/01/24 19:36:22 I thought if a window is going to lose capture, Re
36 capture_client->SetCapture(window ? window->GetWindow() : nullptr);
37 }
38
39 void CaptureSynchronizer::Attach(client::CaptureClient* capture_client) {
40 if (capture_client)
sadrul 2017/01/21 03:23:37 When can this be null?
41 capture_client->AddObserver(this);
sadrul 2017/01/21 03:23:37 Document why we never need to RemoveObserver() fro
41 } 42 }
42 43
43 void CaptureSynchronizer::SetCaptureWindow(WindowMus* window) { 44 void CaptureSynchronizer::SetCaptureWindow(WindowMus* window) {
44 if (capture_window_) 45 if (capture_window_)
45 capture_window_->GetWindow()->RemoveObserver(this); 46 capture_window_->GetWindow()->RemoveObserver(this);
46 capture_window_ = window; 47 capture_window_ = window;
47 if (capture_window_) 48 if (capture_window_ && !capture_window_->GetWindow()->HasObserver(this))
sadrul 2017/01/21 03:23:37 Should not need this change anymore?
riajiang 2017/01/24 19:36:22 Done.
48 capture_window_->GetWindow()->AddObserver(this); 49 capture_window_->GetWindow()->AddObserver(this);
49 } 50 }
50 51
51 void CaptureSynchronizer::OnWindowDestroying(Window* window) { 52 void CaptureSynchronizer::OnWindowDestroying(Window* window) {
52 // The CaptureClient implementation handles resetting capture when a window 53 // The CaptureClient implementation handles resetting capture when a window
53 // is destroyed, but because of observer ordering this may be called first. 54 // is destroyed, but because of observer ordering this may be called first.
54 DCHECK_EQ(window, capture_window_->GetWindow()); 55 if (capture_window_) {
55 SetCaptureWindow(nullptr); 56 DCHECK_EQ(window, capture_window_->GetWindow());
57 SetCaptureWindow(nullptr);
58 }
sadrul 2017/01/21 03:23:37 ditto
riajiang 2017/01/24 19:36:22 Don't need this anymore. Deleted.
56 // The server will release capture when a window is destroyed, so no need 59 // The server will release capture when a window is destroyed, so no need
57 // explicitly schedule a change. 60 // explicitly schedule a change.
58 } 61 }
59 62
60 void CaptureSynchronizer::OnCaptureChanged(Window* lost_capture, 63 void CaptureSynchronizer::OnCaptureChanged(Window* lost_capture,
61 Window* gained_capture) { 64 Window* gained_capture) {
62 if (!gained_capture && !capture_window_) 65 if (!gained_capture && !capture_window_)
63 return; // Happens if the window is deleted during notification. 66 return; // Happens if the window is deleted during notification.
64 67
65 WindowMus* gained_capture_mus = WindowMus::Get(gained_capture); 68 WindowMus* gained_capture_mus = WindowMus::Get(gained_capture);
66 if (setting_capture_ && gained_capture_mus == window_setting_capture_to_) { 69 if (setting_capture_ && gained_capture_mus == window_setting_capture_to_) {
67 SetCaptureWindow(gained_capture_mus); 70 SetCaptureWindow(gained_capture_mus);
68 return; 71 return;
69 } 72 }
70 73
71 const uint32_t change_id = 74 const uint32_t change_id =
72 delegate_->CreateChangeIdForCapture(capture_window_); 75 delegate_->CreateChangeIdForCapture(capture_window_);
73 WindowMus* old_capture_window = capture_window_; 76 WindowMus* old_capture_window = capture_window_;
74 SetCaptureWindow(gained_capture_mus); 77 SetCaptureWindow(gained_capture_mus);
75 if (capture_window_) 78 if (capture_window_)
76 window_tree_->SetCapture(change_id, capture_window_->server_id()); 79 window_tree_->SetCapture(change_id, capture_window_->server_id());
77 else 80 else
78 window_tree_->ReleaseCapture(change_id, old_capture_window->server_id()); 81 window_tree_->ReleaseCapture(change_id, old_capture_window->server_id());
79 } 82 }
80 83
81 } // namespace aura 84 } // namespace aura
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