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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 // | 4 // | 
| 5 // Review notes: | 5 // Review notes: | 
| 6 // | 6 // | 
| 7 // - The use of macros in these inline functions may seem superfluous | 7 // - The use of macros in these inline functions may seem superfluous | 
| 8 // but it is absolutely needed to make sure gcc generates optimal | 8 // but it is absolutely needed to make sure gcc generates optimal | 
| 9 // code. gcc is not happy when attempting to inline too deep. | 9 // code. gcc is not happy when attempting to inline too deep. | 
| 10 // | 10 // | 
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| 1090 | 1090 | 
| 1091 bool Object::ToUint32(uint32_t* value) { | 1091 bool Object::ToUint32(uint32_t* value) { | 
| 1092   if (IsSmi()) { | 1092   if (IsSmi()) { | 
| 1093     int num = Smi::cast(this)->value(); | 1093     int num = Smi::cast(this)->value(); | 
| 1094     if (num < 0) return false; | 1094     if (num < 0) return false; | 
| 1095     *value = static_cast<uint32_t>(num); | 1095     *value = static_cast<uint32_t>(num); | 
| 1096     return true; | 1096     return true; | 
| 1097   } | 1097   } | 
| 1098   if (IsHeapNumber()) { | 1098   if (IsHeapNumber()) { | 
| 1099     double num = HeapNumber::cast(this)->value(); | 1099     double num = HeapNumber::cast(this)->value(); | 
| 1100     if (num < 0) return false; | 1100     return DoubleToUint32IfEqualToSelf(num, value); | 
| 1101     uint32_t uint_value = FastD2UI(num); |  | 
| 1102     if (FastUI2D(uint_value) == num) { |  | 
| 1103       *value = uint_value; |  | 
| 1104       return true; |  | 
| 1105     } |  | 
| 1106   } | 1101   } | 
| 1107   return false; | 1102   return false; | 
| 1108 } | 1103 } | 
| 1109 | 1104 | 
| 1110 // static | 1105 // static | 
| 1111 MaybeHandle<JSReceiver> Object::ToObject(Isolate* isolate, | 1106 MaybeHandle<JSReceiver> Object::ToObject(Isolate* isolate, | 
| 1112                                          Handle<Object> object) { | 1107                                          Handle<Object> object) { | 
| 1113   if (object->IsJSReceiver()) return Handle<JSReceiver>::cast(object); | 1108   if (object->IsJSReceiver()) return Handle<JSReceiver>::cast(object); | 
| 1114   return ToObject(isolate, object, isolate->native_context()); | 1109   return ToObject(isolate, object, isolate->native_context()); | 
| 1115 } | 1110 } | 
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| 8420 #undef WRITE_INT64_FIELD | 8415 #undef WRITE_INT64_FIELD | 
| 8421 #undef READ_BYTE_FIELD | 8416 #undef READ_BYTE_FIELD | 
| 8422 #undef WRITE_BYTE_FIELD | 8417 #undef WRITE_BYTE_FIELD | 
| 8423 #undef NOBARRIER_READ_BYTE_FIELD | 8418 #undef NOBARRIER_READ_BYTE_FIELD | 
| 8424 #undef NOBARRIER_WRITE_BYTE_FIELD | 8419 #undef NOBARRIER_WRITE_BYTE_FIELD | 
| 8425 | 8420 | 
| 8426 }  // namespace internal | 8421 }  // namespace internal | 
| 8427 }  // namespace v8 | 8422 }  // namespace v8 | 
| 8428 | 8423 | 
| 8429 #endif  // V8_OBJECTS_INL_H_ | 8424 #endif  // V8_OBJECTS_INL_H_ | 
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