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Unified Diff: third_party/WebKit/PerformanceTests/Canvas/draw-hw-accelerated-canvas-2d-to-sw-canvas-2d.html

Issue 2625093003: Adding 2d canvas benchmark for GPU to non-GPU drawImage calls. (Closed)
Patch Set: fixing comment Created 3 years, 11 months ago
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Index: third_party/WebKit/PerformanceTests/Canvas/draw-hw-accelerated-canvas-2d-to-sw-canvas-2d.html
diff --git a/third_party/WebKit/PerformanceTests/Canvas/draw-hw-accelerated-canvas-2d-to-sw-canvas-2d.html b/third_party/WebKit/PerformanceTests/Canvas/draw-hw-accelerated-canvas-2d-to-sw-canvas-2d.html
new file mode 100644
index 0000000000000000000000000000000000000000..ec6f340cd1cd957bf3646d8c994358e1a31be18a
--- /dev/null
+++ b/third_party/WebKit/PerformanceTests/Canvas/draw-hw-accelerated-canvas-2d-to-sw-canvas-2d.html
@@ -0,0 +1,57 @@
+<!DOCTYPE html>
+<html>
+<body>
+<script src="../resources/runner.js"></script>
+<script src="resources/canvas_runner.js"></script>
+<script>
+var sourceCanvas2D = document.createElement("canvas");
+var sourceCtx2D = sourceCanvas2D.getContext("2d");
+var destCanvas2D = document.createElement("canvas");
+var destCtx2D = destCanvas2D.getContext("2d");
+var dummyCanvas2D = document.createElement("canvas");
+var dummyCtx2D = dummyCanvas2D.getContext("2d");
+
+function setSize(sourceWidth, sourceHeight, destWidth, destHeight) {
+ sourceCanvas2D.width = sourceWidth;
+ sourceCanvas2D.height = sourceHeight;
+ destCanvas2D.width = destWidth;
+ destCanvas2D.height = destHeight;
+ dummyCanvas2D.width = destWidth;
+ dummyCanvas2D.height = destHeight;
+}
+
+function rand(range) {
+ return Math.floor(Math.random() * range);
+}
+
+function fillCanvas(ctx2d, canvas2d) {
+ ctx2d.fillStyle = "rgba(" + rand(255) + "," + rand(255) + "," + rand(255) + "," + rand(255) + ")";
+ ctx2d.fillRect(0, 0, canvas2d.width, canvas2d.height);
+}
+
+function doRun() {
+ // draw static Canvas
+ destCtx2D.drawImage(sourceCanvas2D, 0, 0);
+}
+
+function ensureComplete() {
+ // Using destCanvas2D as a source image is just to flush out the content when
+ // accelerated 2D canvas is in use.
+ dummyCtx2D.drawImage(destCanvas2D, 0, 0, 1, 1, 0, 0, 1, 1);
+}
+
+window.onload = function () {
+ // It should use setMinimumAccelerated2dCanvasSize() to enable accelerated Canvas for a specified size
+ // but this API is not available in JS or WebPage. Assume the threshold size is 256x257
+ // and the dest canvas is not HW accelerated Canvas when setting its size to 200x200.
+ setSize(1024, 1024, 200, 200);
+ fillCanvas(sourceCtx2D, sourceCanvas2D);
+ CanvasRunner.start({
+ description: "This bench test checks the speed on drawing static 2d Canvas(1024x1024) to a canvas that is initially not accelerated (200x200).",
+ doRun: doRun,
+ ensureComplete: ensureComplete});
+}
+
+</script>
+</body>
+</html>
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