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Unified Diff: blimp/client/support/compositor/blimp_layer_tree_settings.cc

Issue 2624903006: Remove all blimp client code. (Closed)
Patch Set: Update buildbot configuration Created 3 years, 11 months ago
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Index: blimp/client/support/compositor/blimp_layer_tree_settings.cc
diff --git a/blimp/client/support/compositor/blimp_layer_tree_settings.cc b/blimp/client/support/compositor/blimp_layer_tree_settings.cc
deleted file mode 100644
index 0971dfb8d4738c205d7851f72cf61549953ee302..0000000000000000000000000000000000000000
--- a/blimp/client/support/compositor/blimp_layer_tree_settings.cc
+++ /dev/null
@@ -1,177 +0,0 @@
-// Copyright 2015 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "blimp/client/support/compositor/blimp_layer_tree_settings.h"
-
-#include "base/command_line.h"
-#include "base/logging.h"
-#include "base/macros.h"
-#include "base/strings/string_number_conversions.h"
-#include "base/strings/string_split.h"
-#include "base/sys_info.h"
-#include "blimp/client/support/compositor/blimp_gpu_memory_buffer_manager.h"
-#include "cc/base/switches.h"
-#include "cc/trees/layer_tree_settings.h"
-#include "third_party/skia/include/core/SkColor.h"
-#include "ui/gfx/buffer_types.h"
-#include "ui/gl/gl_switches.h"
-
-namespace blimp {
-namespace client {
-
-// TODO(dtrainor): This is temporary to get the compositor up and running.
-// Much of this will either have to be pulled from the server or refactored to
-// share the settings from render_widget_compositor.cc.
-void PopulateCommonLayerTreeSettings(cc::LayerTreeSettings* settings) {
- // For web contents, layer transforms should scale up the contents of layers
- // to keep content always crisp when possible.
- settings->layer_transforms_should_scale_layer_contents = true;
-
- settings->main_frame_before_activation_enabled = false;
- settings->default_tile_size = gfx::Size(256, 256);
- settings->gpu_rasterization_msaa_sample_count = 0;
- settings->gpu_rasterization_forced = false;
- settings->gpu_rasterization_enabled = false;
- settings->can_use_lcd_text = false;
- settings->use_distance_field_text = false;
-#if defined(OS_MACOSX)
- settings->use_zero_copy = true;
-#else
- settings->use_zero_copy = false;
-#endif
- settings->enable_elastic_overscroll = false;
- settings->image_decode_tasks_enabled = false;
- settings->single_thread_proxy_scheduler = false;
- settings->initial_debug_state.show_debug_borders = false;
- settings->initial_debug_state.show_fps_counter = false;
- settings->initial_debug_state.show_layer_animation_bounds_rects = false;
- settings->initial_debug_state.show_paint_rects = false;
- settings->initial_debug_state.show_property_changed_rects = false;
- settings->initial_debug_state.show_surface_damage_rects = false;
- settings->initial_debug_state.show_screen_space_rects = false;
- settings->initial_debug_state.SetRecordRenderingStats(false);
-
-#if defined(OS_ANDROID)
- if (base::SysInfo::IsLowEndDevice())
- settings->gpu_rasterization_enabled = false;
- settings->using_synchronous_renderer_compositor = false;
- settings->scrollbar_animator = cc::LayerTreeSettings::LINEAR_FADE;
- settings->scrollbar_fade_delay = base::TimeDelta::FromMilliseconds(300);
- settings->scrollbar_fade_resize_delay = base::TimeDelta::FromSeconds(2);
- settings->scrollbar_fade_duration = base::TimeDelta::FromMilliseconds(300);
- settings->solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128);
- settings->renderer_settings.highp_threshold_min = 2048;
- settings->ignore_root_layer_flings = false;
- bool use_low_memory_policy = base::SysInfo::IsLowEndDevice();
- if (use_low_memory_policy) {
- // On low-end we want to be very carefull about killing other
- // apps. So initially we use 50% more memory to avoid flickering
- // or raster-on-demand.
- settings->max_memory_for_prepaint_percentage = 67;
-
- settings->renderer_settings.preferred_tile_format = cc::RGBA_4444;
- } else {
- // On other devices we have increased memory excessively to avoid
- // raster-on-demand already, so now we reserve 50% _only_ to avoid
- // raster-on-demand, and use 50% of the memory otherwise.
- settings->max_memory_for_prepaint_percentage = 50;
- }
- settings->renderer_settings.should_clear_root_render_pass = true;
-
- // TODO(danakj): Only do this on low end devices.
- settings->create_low_res_tiling = true;
-
-#elif !defined(OS_MACOSX)
- settings->scrollbar_animator = cc::LayerTreeSettings::LINEAR_FADE;
- settings->solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128);
- settings->scrollbar_fade_delay = base::TimeDelta::FromMilliseconds(500);
- settings->scrollbar_fade_resize_delay =
- base::TimeDelta::FromMilliseconds(500);
- settings->scrollbar_fade_duration = base::TimeDelta::FromMilliseconds(300);
-
-// When pinching in, only show the pinch-viewport overlay scrollbars if the
-// page scale is at least some threshold away from the minimum. i.e. don't
-// show the pinch scrollbars when at minimum scale.
-// TODO(dtrainor): Update this since https://crrev.com/1267603004 landed.
-// settings->scrollbar_show_scale_threshold = 1.05f;
-#endif
-
- // Set the gpu memory policy.
- cc::ManagedMemoryPolicy& memory_policy = settings->gpu_memory_policy;
- memory_policy.bytes_limit_when_visible = 0;
-
-#if defined(OS_ANDROID)
- // We can't query available GPU memory from the system on Android.
- // Physical memory is also mis-reported sometimes (eg. Nexus 10 reports
- // 1262MB when it actually has 2GB, while Razr M has 1GB but only reports
- // 128MB java heap size). First we estimate physical memory using both.
- size_t dalvik_mb = base::SysInfo::DalvikHeapSizeMB();
- size_t physical_mb = base::SysInfo::AmountOfPhysicalMemoryMB();
- size_t physical_memory_mb = 0;
- if (dalvik_mb >= 256)
- physical_memory_mb = dalvik_mb * 4;
- else
- physical_memory_mb = std::max(dalvik_mb * 4, (physical_mb * 4) / 3);
-
- // Now we take a default of 1/8th of memory on high-memory devices,
- // and gradually scale that back for low-memory devices (to be nicer
- // to other apps so they don't get killed). Examples:
- // Nexus 4/10(2GB) 256MB (normally 128MB)
- // Droid Razr M(1GB) 114MB (normally 57MB)
- // Galaxy Nexus(1GB) 100MB (normally 50MB)
- // Xoom(1GB) 100MB (normally 50MB)
- // Nexus S(low-end) 8MB (normally 8MB)
- // Note that the compositor now uses only some of this memory for
- // pre-painting and uses the rest only for 'emergencies'.
- if (memory_policy.bytes_limit_when_visible == 0) {
- // NOTE: Non-low-end devices use only 50% of these limits,
- // except during 'emergencies' where 100% can be used.
- if (!base::SysInfo::IsLowEndDevice()) {
- if (physical_memory_mb >= 1536)
- memory_policy.bytes_limit_when_visible =
- physical_memory_mb / 8; // >192MB
- else if (physical_memory_mb >= 1152)
- memory_policy.bytes_limit_when_visible =
- physical_memory_mb / 8; // >144MB
- else if (physical_memory_mb >= 768)
- memory_policy.bytes_limit_when_visible =
- physical_memory_mb / 10; // >76MB
- else
- memory_policy.bytes_limit_when_visible =
- physical_memory_mb / 12; // <64MB
- } else {
- // Low-end devices have 512MB or less memory by definition
- // so we hard code the limit rather than relying on the heuristics
- // above. Low-end devices use 4444 textures so we can use a lower limit.
- memory_policy.bytes_limit_when_visible = 8;
- }
- memory_policy.bytes_limit_when_visible =
- memory_policy.bytes_limit_when_visible * 1024 * 1024;
- // Clamp the observed value to a specific range on Android.
- memory_policy.bytes_limit_when_visible =
- std::max(memory_policy.bytes_limit_when_visible,
- static_cast<size_t>(8 * 1024 * 1024));
- memory_policy.bytes_limit_when_visible =
- std::min(memory_policy.bytes_limit_when_visible,
- static_cast<size_t>(256 * 1024 * 1024));
- }
- memory_policy.priority_cutoff_when_visible =
- gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING;
-#else
- // Ignore what the system said and give all clients the same maximum
- // allocation on desktop platforms.
- memory_policy.bytes_limit_when_visible = 512 * 1024 * 1024;
- memory_policy.priority_cutoff_when_visible =
- gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
-#endif
-
- int default_tile_size = 256;
- settings->default_tile_size.SetSize(default_tile_size, default_tile_size);
-
- settings->renderer_settings.buffer_to_texture_target_map =
- BlimpGpuMemoryBufferManager::GetDefaultBufferToTextureTargetMap();
-}
-
-} // namespace client
-} // namespace blimp

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