| Index: ui/chromeos/touch_exploration_controller_unittest.cc
|
| diff --git a/ui/chromeos/touch_exploration_controller_unittest.cc b/ui/chromeos/touch_exploration_controller_unittest.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..0eed63c67ce1498406a9ee7ac045bc760be0563a
|
| --- /dev/null
|
| +++ b/ui/chromeos/touch_exploration_controller_unittest.cc
|
| @@ -0,0 +1,459 @@
|
| +// Copyright (c) 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ui/chromeos/touch_exploration_controller.h"
|
| +
|
| +#include "base/time/time.h"
|
| +#include "ui/aura/client/cursor_client.h"
|
| +#include "ui/aura/test/aura_test_base.h"
|
| +#include "ui/aura/test/event_generator.h"
|
| +#include "ui/aura/test/test_cursor_client.h"
|
| +#include "ui/aura/window.h"
|
| +#include "ui/events/event.h"
|
| +#include "ui/events/event_utils.h"
|
| +#include "ui/gfx/geometry/point.h"
|
| +#include "ui/gl/gl_implementation.h"
|
| +#include "ui/gl/gl_surface.h"
|
| +
|
| +namespace ui {
|
| +
|
| +namespace {
|
| +// Records all mouse and touch events.
|
| +class EventCapturer : public ui::EventHandler {
|
| + public:
|
| + EventCapturer() {}
|
| + virtual ~EventCapturer() {}
|
| +
|
| + void Reset() {
|
| + events_.clear();
|
| + }
|
| +
|
| + virtual void OnEvent(ui::Event* event) OVERRIDE {
|
| + if (event->IsMouseEvent()) {
|
| + events_.push_back(
|
| + new ui::MouseEvent(static_cast<ui::MouseEvent&>(*event)));
|
| + } else if (event->IsTouchEvent()) {
|
| + events_.push_back(
|
| + new ui::TouchEvent(static_cast<ui::TouchEvent&>(*event)));
|
| + } else {
|
| + return;
|
| + }
|
| + // Stop event propagation so we don't click on random stuff that
|
| + // might break test assumptions.
|
| + event->StopPropagation();
|
| + // If there is a possibility that we're in an infinite loop, we should
|
| + // exit early with a sensible error rather than letting the test time out.
|
| + ASSERT_LT(events_.size(), 100u);
|
| + }
|
| + const ScopedVector<ui::LocatedEvent>& captured_events() const {
|
| + return events_;
|
| + }
|
| +
|
| + private:
|
| + ScopedVector<ui::LocatedEvent> events_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(EventCapturer);
|
| +};
|
| +
|
| +} // namespace
|
| +
|
| +class TouchExplorationTest : public aura::test::AuraTestBase {
|
| + public:
|
| + TouchExplorationTest() {}
|
| + virtual ~TouchExplorationTest() {}
|
| +
|
| + virtual void SetUp() OVERRIDE {
|
| + if (gfx::GetGLImplementation() == gfx::kGLImplementationNone)
|
| + gfx::GLSurface::InitializeOneOffForTests();
|
| + aura::test::AuraTestBase::SetUp();
|
| + cursor_client_.reset(new aura::test::TestCursorClient(root_window()));
|
| + root_window()->AddPreTargetHandler(&event_capturer_);
|
| + }
|
| +
|
| + virtual void TearDown() OVERRIDE {
|
| + root_window()->RemovePreTargetHandler(&event_capturer_);
|
| + SwitchTouchExplorationMode(false);
|
| + cursor_client_.reset();
|
| + aura::test::AuraTestBase::TearDown();
|
| + }
|
| +
|
| + const ScopedVector<ui::LocatedEvent>& GetCapturedEvents() {
|
| + return event_capturer_.captured_events();
|
| + }
|
| +
|
| + void ClearCapturedEvents() {
|
| + event_capturer_.Reset();
|
| + }
|
| +
|
| + protected:
|
| + aura::client::CursorClient* cursor_client() { return cursor_client_.get(); }
|
| +
|
| + void SwitchTouchExplorationMode(bool on) {
|
| + if (!on && touch_exploration_controller_.get())
|
| + touch_exploration_controller_.reset();
|
| + else if (on && !touch_exploration_controller_.get())
|
| + touch_exploration_controller_.reset(
|
| + new ui::TouchExplorationController(root_window()));
|
| + }
|
| +
|
| + bool IsInTouchToMouseMode() {
|
| + aura::client::CursorClient* cursor_client =
|
| + aura::client::GetCursorClient(root_window());
|
| + return cursor_client &&
|
| + cursor_client->IsMouseEventsEnabled() &&
|
| + !cursor_client->IsCursorVisible();
|
| + }
|
| +
|
| + private:
|
| + EventCapturer event_capturer_;
|
| + scoped_ptr<ui::TouchExplorationController> touch_exploration_controller_;
|
| + scoped_ptr<aura::test::TestCursorClient> cursor_client_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(TouchExplorationTest);
|
| +};
|
| +
|
| +// Executes a number of assertions to confirm that |e1| and |e2| are touch
|
| +// events and are equal to each other.
|
| +void ConfirmEventsAreTouchAndEqual(ui::Event* e1, ui::Event* e2) {
|
| + ASSERT_TRUE(e1->IsTouchEvent());
|
| + ASSERT_TRUE(e2->IsTouchEvent());
|
| + ui::TouchEvent* touch_event1 = static_cast<ui::TouchEvent*>(e1);
|
| + ui::TouchEvent* touch_event2 = static_cast<ui::TouchEvent*>(e2);
|
| + EXPECT_EQ(touch_event1->type(), touch_event2->type());
|
| + EXPECT_EQ(touch_event1->location(), touch_event2->location());
|
| + EXPECT_EQ(touch_event1->touch_id(), touch_event2->touch_id());
|
| + EXPECT_EQ(touch_event1->flags(), touch_event2->flags());
|
| + EXPECT_EQ(touch_event1->time_stamp(), touch_event2->time_stamp());
|
| +}
|
| +
|
| +// Executes a number of assertions to confirm that |e1| and |e2| are mouse
|
| +// events and are equal to each other.
|
| +void ConfirmEventsAreMouseAndEqual(ui::Event* e1, ui::Event* e2) {
|
| + ASSERT_TRUE(e1->IsMouseEvent());
|
| + ASSERT_TRUE(e2->IsMouseEvent());
|
| + ui::MouseEvent* mouse_event1 = static_cast<ui::MouseEvent*>(e1);
|
| + ui::MouseEvent* mouse_event2 = static_cast<ui::MouseEvent*>(e2);
|
| + EXPECT_EQ(mouse_event1->type(), mouse_event2->type());
|
| + EXPECT_EQ(mouse_event1->location(), mouse_event2->location());
|
| + EXPECT_EQ(mouse_event1->root_location(), mouse_event2->root_location());
|
| + EXPECT_EQ(mouse_event1->flags(), mouse_event2->flags());
|
| +}
|
| +
|
| +#define CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(e1, e2) \
|
| + ASSERT_NO_FATAL_FAILURE(ConfirmEventsAreTouchAndEqual(e1, e2))
|
| +
|
| +#define CONFIRM_EVENTS_ARE_MOUSE_AND_EQUAL(e1, e2) \
|
| + ASSERT_NO_FATAL_FAILURE(ConfirmEventsAreMouseAndEqual(e1, e2))
|
| +
|
| +// TODO(mfomitchev): Need to investigate why we don't get mouse enter/exit
|
| +// events when running these tests as part of ui_unittests. We do get them when
|
| +// the tests are run as part of ash unit tests.
|
| +
|
| +// Simple test to confirm one-finger touches are transformed into mouse moves.
|
| +TEST_F(TouchExplorationTest, OneFingerTouch) {
|
| + SwitchTouchExplorationMode(true);
|
| + cursor_client()->ShowCursor();
|
| + cursor_client()->DisableMouseEvents();
|
| + aura::test::EventGenerator generator(root_window());
|
| + gfx::Point location_start = generator.current_location();
|
| + gfx::Point location_end(11, 12);
|
| + generator.PressTouch();
|
| + EXPECT_TRUE(IsInTouchToMouseMode());
|
| + generator.MoveTouch(location_end);
|
| + // Confirm the actual mouse moves are unaffected.
|
| + ui::MouseEvent mouse_move(ui::ET_MOUSE_MOVED,
|
| + gfx::Point(13, 14),
|
| + gfx::Point(13, 14),
|
| + 0,
|
| + 0);
|
| + generator.Dispatch(&mouse_move);
|
| + generator.ReleaseTouch();
|
| +
|
| + const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents();
|
| + ScopedVector<ui::LocatedEvent>::const_iterator it;
|
| + // TODO(mfomitchev): mouse enter/exit events
|
| + int num_mouse_moves = 0;
|
| + for (it = captured_events.begin(); it != captured_events.end(); ++it) {
|
| + int type = (*it)->type();
|
| + // Ignore enter and exit mouse events synthesized when the mouse cursor is
|
| + // shown or hidden.
|
| + if (type == ui::ET_MOUSE_ENTERED || type == ui::ET_MOUSE_EXITED)
|
| + continue;
|
| + EXPECT_EQ(ui::ET_MOUSE_MOVED, (*it)->type());
|
| + if (num_mouse_moves == 0)
|
| + EXPECT_EQ(location_start, (*it)->location());
|
| + if (num_mouse_moves == 1 || num_mouse_moves == 3)
|
| + EXPECT_EQ(location_end, (*it)->location());
|
| + if (num_mouse_moves == 2)
|
| + CONFIRM_EVENTS_ARE_MOUSE_AND_EQUAL(*it, &mouse_move);
|
| + if (num_mouse_moves != 2) {
|
| + EXPECT_TRUE((*it)->flags() & ui::EF_IS_SYNTHESIZED);
|
| + EXPECT_TRUE((*it)->flags() & ui::EF_FROM_TOUCH);
|
| + }
|
| + num_mouse_moves++;
|
| + }
|
| + EXPECT_EQ(4, num_mouse_moves);
|
| +}
|
| +
|
| +// Turn the touch exploration mode on in the middle of the touch gesture.
|
| +// Confirm that events from the finger which was touching when the mode was
|
| +// turned on don't get rewritten.
|
| +TEST_F(TouchExplorationTest, TurnOnMidTouch) {
|
| + SwitchTouchExplorationMode(false);
|
| + cursor_client()->ShowCursor();
|
| + cursor_client()->DisableMouseEvents();
|
| + aura::test::EventGenerator generator(root_window());
|
| + generator.PressTouchId(1);
|
| + EXPECT_TRUE(cursor_client()->IsCursorVisible());
|
| + EXPECT_FALSE(cursor_client()->IsMouseEventsEnabled());
|
| + ClearCapturedEvents();
|
| +
|
| + // Enable touch exploration mode while the first finger is touching the
|
| + // screen. Ensure that subsequent events from that first finger are not
|
| + // affected by the touch exploration mode, while the touch events from another
|
| + // finger get rewritten.
|
| + SwitchTouchExplorationMode(true);
|
| + ui::TouchEvent touch_move(ui::ET_TOUCH_MOVED,
|
| + gfx::Point(11, 12),
|
| + 1,
|
| + ui::EventTimeForNow());
|
| + generator.Dispatch(&touch_move);
|
| + EXPECT_TRUE(cursor_client()->IsCursorVisible());
|
| + EXPECT_FALSE(cursor_client()->IsMouseEventsEnabled());
|
| + const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents();
|
| + ASSERT_EQ(1u, captured_events.size());
|
| + CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[0], &touch_move);
|
| + ClearCapturedEvents();
|
| +
|
| + // The press from the second finger should get rewritten.
|
| + generator.PressTouchId(2);
|
| + EXPECT_TRUE(IsInTouchToMouseMode());
|
| + // TODO(mfomitchev): mouse enter/exit events
|
| + ScopedVector<ui::LocatedEvent>::const_iterator it;
|
| + for (it = captured_events.begin(); it != captured_events.end(); ++it) {
|
| + if ((*it)->type() == ui::ET_MOUSE_MOVED)
|
| + break;
|
| + }
|
| + EXPECT_NE(captured_events.end(), it);
|
| + ClearCapturedEvents();
|
| +
|
| + // The release of the first finger shouldn't be affected.
|
| + ui::TouchEvent touch_release(ui::ET_TOUCH_RELEASED,
|
| + gfx::Point(11, 12),
|
| + 1,
|
| + ui::EventTimeForNow());
|
| + generator.Dispatch(&touch_release);
|
| + ASSERT_EQ(1u, captured_events.size());
|
| + CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[0], &touch_release);
|
| + ClearCapturedEvents();
|
| +
|
| + // The move and release from the second finger should get rewritten.
|
| + generator.MoveTouchId(gfx::Point(13, 14), 2);
|
| + generator.ReleaseTouchId(2);
|
| + ASSERT_EQ(2u, captured_events.size());
|
| + EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[0]->type());
|
| + EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[1]->type());
|
| +}
|
| +
|
| +TEST_F(TouchExplorationTest, TwoFingerTouch) {
|
| + SwitchTouchExplorationMode(true);
|
| + aura::test::EventGenerator generator(root_window());
|
| + generator.PressTouchId(1);
|
| + ClearCapturedEvents();
|
| +
|
| + // Confirm events from the second finger go through as is.
|
| + cursor_client()->ShowCursor();
|
| + cursor_client()->DisableMouseEvents();
|
| + ui::TouchEvent touch_press(ui::ET_TOUCH_PRESSED,
|
| + gfx::Point(10, 11),
|
| + 2,
|
| + ui::EventTimeForNow());
|
| + generator.Dispatch(&touch_press);
|
| + EXPECT_TRUE(cursor_client()->IsCursorVisible());
|
| + EXPECT_FALSE(cursor_client()->IsMouseEventsEnabled());
|
| + const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents();
|
| + // TODO(mfomitchev): mouse enter/exit events
|
| + // There will be a ET_MOUSE_EXITED event synthesized when the mouse cursor is
|
| + // hidden - ignore it.
|
| + ScopedVector<ui::LocatedEvent>::const_iterator it;
|
| + for (it = captured_events.begin(); it != captured_events.end(); ++it) {
|
| + if ((*it)->type() == ui::ET_TOUCH_PRESSED) {
|
| + CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(*it, &touch_press);
|
| + break;
|
| + }
|
| + }
|
| + EXPECT_NE(captured_events.end(), it);
|
| + ClearCapturedEvents();
|
| + ui::TouchEvent touch_move(ui::ET_TOUCH_MOVED,
|
| + gfx::Point(20, 21),
|
| + 2,
|
| + ui::EventTimeForNow());
|
| + generator.Dispatch(&touch_move);
|
| + ASSERT_EQ(1u, captured_events.size());
|
| + CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[0], &touch_move);
|
| + ClearCapturedEvents();
|
| +
|
| + // Confirm mouse moves go through unaffected.
|
| + ui::MouseEvent mouse_move(ui::ET_MOUSE_MOVED,
|
| + gfx::Point(13, 14),
|
| + gfx::Point(13, 14),
|
| + 0,
|
| + 0);
|
| + generator.Dispatch(&mouse_move);
|
| + // TODO(mfomitchev): mouse enter/exit events
|
| + // Ignore synthesized ET_MOUSE_ENTERED/ET_MOUSE_EXITED
|
| + for (it = captured_events.begin(); it != captured_events.end(); ++it) {
|
| + if ((*it)->type() == ui::ET_MOUSE_MOVED) {
|
| + CONFIRM_EVENTS_ARE_MOUSE_AND_EQUAL(*it, &mouse_move);
|
| + break;
|
| + }
|
| + }
|
| + EXPECT_NE(captured_events.end(), it);
|
| + ClearCapturedEvents();
|
| +
|
| + // Have some other fingers touch/move/release
|
| + generator.PressTouchId(3);
|
| + generator.PressTouchId(4);
|
| + generator.MoveTouchId(gfx::Point(30, 31), 3);
|
| + generator.ReleaseTouchId(3);
|
| + generator.ReleaseTouchId(4);
|
| + ClearCapturedEvents();
|
| +
|
| + // Events from the first finger should not go through while the second finger
|
| + // is touching.
|
| + gfx::Point touch1_location = gfx::Point(15, 16);
|
| + generator.MoveTouchId(touch1_location, 1);
|
| + EXPECT_EQ(0u, GetCapturedEvents().size());
|
| +
|
| + EXPECT_TRUE(cursor_client()->IsCursorVisible());
|
| + EXPECT_FALSE(cursor_client()->IsMouseEventsEnabled());
|
| +
|
| + // A release of the second finger should go through, plus there should be a
|
| + // mouse move at |touch1_location| generated.
|
| + ui::TouchEvent touch_release(ui::ET_TOUCH_RELEASED,
|
| + gfx::Point(25, 26),
|
| + 2,
|
| + ui::EventTimeForNow());
|
| + generator.Dispatch(&touch_release);
|
| + EXPECT_TRUE(IsInTouchToMouseMode());
|
| + ASSERT_GE(captured_events.size(), 2u);
|
| + CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[0], &touch_release);
|
| + // TODO(mfomitchev): mouse enter/exit events
|
| + // Ignore synthesized ET_MOUSE_ENTERED/ET_MOUSE_EXITED
|
| + for (it = captured_events.begin(); it != captured_events.end(); ++it) {
|
| + if ((*it)->type() == ui::ET_MOUSE_MOVED) {
|
| + EXPECT_EQ(touch1_location, (*it)->location());
|
| + break;
|
| + }
|
| + }
|
| + EXPECT_NE(captured_events.end(), it);
|
| +}
|
| +
|
| +TEST_F(TouchExplorationTest, MultiFingerTouch) {
|
| + SwitchTouchExplorationMode(true);
|
| + aura::test::EventGenerator generator(root_window());
|
| + generator.PressTouchId(1);
|
| + generator.PressTouchId(2);
|
| + ClearCapturedEvents();
|
| +
|
| + // Confirm events from other fingers go through as is.
|
| + ui::TouchEvent touch3_press(ui::ET_TOUCH_PRESSED,
|
| + gfx::Point(10, 11),
|
| + 3,
|
| + ui::EventTimeForNow());
|
| + ui::TouchEvent touch3_move1(ui::ET_TOUCH_MOVED,
|
| + gfx::Point(12, 13),
|
| + 3,
|
| + ui::EventTimeForNow());
|
| + ui::TouchEvent touch4_press(ui::ET_TOUCH_PRESSED,
|
| + gfx::Point(20, 21),
|
| + 4,
|
| + ui::EventTimeForNow());
|
| + ui::TouchEvent touch3_move2(ui::ET_TOUCH_MOVED,
|
| + gfx::Point(14, 15),
|
| + 3,
|
| + ui::EventTimeForNow());
|
| + ui::TouchEvent touch4_move(ui::ET_TOUCH_MOVED,
|
| + gfx::Point(22, 23),
|
| + 4,
|
| + ui::EventTimeForNow());
|
| + ui::TouchEvent touch3_release(ui::ET_TOUCH_RELEASED,
|
| + gfx::Point(14, 15),
|
| + 3,
|
| + ui::EventTimeForNow());
|
| + ui::TouchEvent touch4_release(ui::ET_TOUCH_RELEASED,
|
| + gfx::Point(22, 23),
|
| + 4,
|
| + ui::EventTimeForNow());
|
| + generator.Dispatch(&touch3_press);
|
| + generator.Dispatch(&touch3_move1);
|
| + generator.Dispatch(&touch4_press);
|
| + generator.Dispatch(&touch3_move2);
|
| + generator.Dispatch(&touch4_move);
|
| + generator.Dispatch(&touch3_release);
|
| + generator.Dispatch(&touch4_release);
|
| +
|
| + const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents();
|
| + ASSERT_EQ(7u, captured_events.size());
|
| + CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[0], &touch3_press);
|
| + CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[1], &touch3_move1);
|
| + CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[2], &touch4_press);
|
| + CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[3], &touch3_move2);
|
| + CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[4], &touch4_move);
|
| + CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[5], &touch3_release);
|
| + CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[6], &touch4_release);
|
| +}
|
| +
|
| +// Test the case when there are multiple fingers on the screen and the first
|
| +// finger is released. This should be rewritten as a release of the second
|
| +// finger. Additionally, if the second finger is the only finger left touching,
|
| +// we should enter a mouse move mode, and a mouse move event should be
|
| +// dispatched.
|
| +TEST_F(TouchExplorationTest, FirstFingerLifted) {
|
| + SwitchTouchExplorationMode(true);
|
| + aura::test::EventGenerator generator(root_window());
|
| + generator.PressTouchId(1);
|
| + generator.PressTouchId(2);
|
| + gfx::Point touch2_location(10, 11);
|
| + generator.MoveTouchId(touch2_location, 2);
|
| + generator.PressTouchId(3);
|
| + gfx::Point touch3_location(20, 21);
|
| + generator.MoveTouchId(touch3_location, 3);
|
| + ClearCapturedEvents();
|
| +
|
| + // Release of finger 1 should be rewritten as a release of finger 2.
|
| + generator.ReleaseTouchId(1);
|
| + const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents();
|
| + ASSERT_EQ(1u, captured_events.size());
|
| + EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[0]->type());
|
| + ui::TouchEvent* touch_event =
|
| + static_cast<ui::TouchEvent*>(captured_events[0]);
|
| + EXPECT_EQ(2, touch_event->touch_id());
|
| + EXPECT_EQ(touch2_location, touch_event->location());
|
| + ClearCapturedEvents();
|
| +
|
| + // Release of finger 2 should be rewritten as a release of finger 3, plus
|
| + // we should enter the mouse move mode and a mouse move event should be
|
| + // dispatched.
|
| + cursor_client()->ShowCursor();
|
| + cursor_client()->DisableMouseEvents();
|
| + generator.ReleaseTouchId(2);
|
| + EXPECT_TRUE(IsInTouchToMouseMode());
|
| + ASSERT_GE(2u, captured_events.size());
|
| + EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[0]->type());
|
| + touch_event = static_cast<ui::TouchEvent*>(captured_events[0]);
|
| + EXPECT_EQ(3, touch_event->touch_id());
|
| + EXPECT_EQ(touch3_location, touch_event->location());
|
| + // TODO(mfomitchev): mouse enter/exit events
|
| + ScopedVector<ui::LocatedEvent>::const_iterator it;
|
| + for (it = captured_events.begin(); it != captured_events.end(); ++it) {
|
| + if ((*it)->type() == ui::ET_MOUSE_MOVED) {
|
| + EXPECT_EQ(touch3_location, (*it)->location());
|
| + break;
|
| + }
|
| + }
|
| + EXPECT_NE(captured_events.end(), it);
|
| +}
|
| +
|
| +} // namespace ui
|
|
|