Index: chrome/browser/android/vr_shell/vr_shell_gl.cc |
diff --git a/chrome/browser/android/vr_shell/vr_shell_gl.cc b/chrome/browser/android/vr_shell/vr_shell_gl.cc |
index e3252d27f96f8be0ad32f5feba9bb4c01b9ae93f..23ee2a512d9626ae769e8a79956bd16b8fc66a66 100644 |
--- a/chrome/browser/android/vr_shell/vr_shell_gl.cc |
+++ b/chrome/browser/android/vr_shell/vr_shell_gl.cc |
@@ -15,9 +15,10 @@ |
#include "chrome/browser/android/vr_shell/vr_input_manager.h" |
#include "chrome/browser/android/vr_shell/vr_math.h" |
#include "chrome/browser/android/vr_shell/vr_shell.h" |
+#include "chrome/browser/android/vr_shell/vr_shell_delegate.h" |
#include "chrome/browser/android/vr_shell/vr_shell_renderer.h" |
+#include "device/vr/android/gvr/gvr_device.h" |
#include "third_party/WebKit/public/platform/WebInputEvent.h" |
-#include "ui/gfx/vsync_provider.h" |
#include "ui/gl/android/scoped_java_surface.h" |
#include "ui/gl/android/surface_texture.h" |
#include "ui/gl/gl_bindings.h" |
@@ -28,7 +29,8 @@ |
namespace vr_shell { |
namespace { |
-// Constant taken from treasure_hunt demo. |
+// TODO(mthiesse): If gvr::PlatformInfo().GetPosePredictionTime() is ever |
+// exposed, use that instead (it defaults to 50ms on most platforms). |
static constexpr long kPredictionTimeWithoutVsyncNanos = 50000000; |
static constexpr float kZNear = 0.1f; |
@@ -140,48 +142,18 @@ enum class ViewerType { |
VIEWER_TYPE_MAX, |
}; |
-int GetPixelEncodedPoseIndexByte() { |
- TRACE_EVENT0("gpu", "VrShellGl::GetPixelEncodedPoseIndex"); |
- // Read the pose index encoded in a bottom left pixel as color values. |
- // See also third_party/WebKit/Source/modules/vr/VRDisplay.cpp which |
- // encodes the pose index, and device/vr/android/gvr/gvr_device.cc |
- // which tracks poses. Returns the low byte (0..255) if valid, or -1 |
- // if not valid due to bad magic number. |
- uint8_t pixels[4]; |
- // Assume we're reading from the framebuffer we just wrote to. |
- // That's true currently, we may need to use glReadBuffer(GL_BACK) |
- // or equivalent if the rendering setup changes in the future. |
- glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
- |
- // Check for the magic number written by VRDevice.cpp on submit. |
- // This helps avoid glitches from garbage data in the render |
- // buffer that can appear during initialization or resizing. These |
- // often appear as flashes of all-black or all-white pixels. |
- if (pixels[1] == kWebVrPosePixelMagicNumbers[0] && |
- pixels[2] == kWebVrPosePixelMagicNumbers[1]) { |
- // Pose is good. |
- return pixels[0]; |
- } |
- VLOG(1) << "WebVR: reject decoded pose index " << (int)pixels[0] << |
- ", bad magic number " << (int)pixels[1] << ", " << (int)pixels[2]; |
- return -1; |
-} |
- |
int64_t TimeInMicroseconds() { |
return std::chrono::duration_cast<std::chrono::microseconds>( |
std::chrono::steady_clock::now().time_since_epoch()).count(); |
} |
-void WaitForSwapAck(const base::Closure& callback, gfx::SwapResult result) { |
- callback.Run(); |
-} |
- |
} // namespace |
VrShellGl::VrShellGl( |
const base::WeakPtr<VrShell>& weak_vr_shell, |
const base::WeakPtr<VrInputManager>& content_input_manager, |
const base::WeakPtr<VrInputManager>& ui_input_manager, |
+ const base::WeakPtr<VrShellDelegate>& delegate_provider, |
scoped_refptr<base::SingleThreadTaskRunner> main_thread_task_runner, |
gvr_context* gvr_api, |
bool initially_web_vr, |
@@ -189,24 +161,28 @@ VrShellGl::VrShellGl( |
: web_vr_mode_(initially_web_vr), |
surfaceless_rendering_(reprojected_rendering), |
task_runner_(base::ThreadTaskRunnerHandle::Get()), |
+ binding_(this), |
weak_vr_shell_(weak_vr_shell), |
content_input_manager_(content_input_manager), |
ui_input_manager_(ui_input_manager), |
+ delegate_provider_(delegate_provider), |
main_thread_task_runner_(std::move(main_thread_task_runner)), |
weak_ptr_factory_(this) { |
GvrInit(gvr_api); |
} |
VrShellGl::~VrShellGl() { |
- draw_task_.Cancel(); |
+ vsync_task_.Cancel(); |
+ if (!callback_.is_null()) |
+ callback_.Run(nullptr, base::TimeDelta()); |
+ if (binding_.is_bound()) { |
+ main_thread_task_runner_->PostTask(FROM_HERE, base::Bind( |
+ &VrShellDelegate::OnVRVsyncProviderRequest, delegate_provider_, |
+ base::Passed(binding_.Unbind()))); |
+ } |
} |
void VrShellGl::Initialize() { |
- gvr::Mat4f identity; |
- SetIdentityM(identity); |
- webvr_head_pose_.resize(kPoseRingBufferSize, identity); |
- webvr_head_pose_valid_.resize(kPoseRingBufferSize, false); |
- |
scene_.reset(new UiScene); |
if (surfaceless_rendering_) { |
@@ -249,16 +225,6 @@ void VrShellGl::InitializeGl(gfx::AcceleratedWidget window) { |
return; |
} |
- // TODO(mthiesse): We don't appear to have a VSync provider ever here. This is |
- // sort of okay, because the GVR swap chain will block if we render too fast, |
- // but we should address this properly. |
- if (surface_->GetVSyncProvider()) { |
- surface_->GetVSyncProvider()->GetVSyncParameters(base::Bind( |
- &VrShellGl::UpdateVSyncParameters, weak_ptr_factory_.GetWeakPtr())); |
- } else { |
- LOG(ERROR) << "No VSync Provider"; |
- } |
- |
unsigned int textures[2]; |
glGenTextures(2, textures); |
ui_texture_id_ = textures[0]; |
@@ -285,8 +251,8 @@ void VrShellGl::InitializeGl(gfx::AcceleratedWidget window) { |
InitializeRenderer(); |
- draw_task_.Reset(base::Bind(&VrShellGl::DrawFrame, base::Unretained(this))); |
- ScheduleNextDrawFrame(); |
+ vsync_task_.Reset(base::Bind(&VrShellGl::OnVSync, base::Unretained(this))); |
+ OnVSync(); |
ready_to_draw_ = true; |
} |
@@ -297,6 +263,43 @@ void VrShellGl::OnUIFrameAvailable() { |
void VrShellGl::OnContentFrameAvailable() { |
content_surface_texture_->UpdateTexImage(); |
+ received_frame_ = true; |
+} |
+ |
+bool VrShellGl::GetPixelEncodedPoseIndexByte(int* pose_index) { |
+ TRACE_EVENT0("gpu", "VrShellGl::GetPixelEncodedPoseIndex"); |
+ if (!received_frame_) { |
+ *pose_index = last_pose_; |
+ return true; |
+ } |
+ received_frame_ = false; |
+ |
+ // Read the pose index encoded in a bottom left pixel as color values. |
+ // See also third_party/WebKit/Source/modules/vr/VRDisplay.cpp which |
+ // encodes the pose index, and device/vr/android/gvr/gvr_device.cc |
+ // which tracks poses. Returns the low byte (0..255) if valid, or -1 |
+ // if not valid due to bad magic number. |
+ uint8_t pixels[4]; |
+ // Assume we're reading from the framebuffer we just wrote to. |
+ // That's true currently, we may need to use glReadBuffer(GL_BACK) |
+ // or equivalent if the rendering setup changes in the future. |
+ glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
+ |
+ // Check for the magic number written by VRDevice.cpp on submit. |
+ // This helps avoid glitches from garbage data in the render |
+ // buffer that can appear during initialization or resizing. These |
+ // often appear as flashes of all-black or all-white pixels. |
+ if (pixels[1] == kWebVrPosePixelMagicNumbers[0] && |
+ pixels[2] == kWebVrPosePixelMagicNumbers[1]) { |
+ // Pose is good. |
+ *pose_index = pixels[0]; |
+ last_pose_ = pixels[0]; |
+ return true; |
+ } |
+ VLOG(1) << "WebVR: reject decoded pose index " << (int)pixels[0] |
+ << ", bad magic number " << (int)pixels[1] << ", " |
+ << (int)pixels[2]; |
+ return false; |
} |
void VrShellGl::GvrInit(gvr_context* gvr_api) { |
@@ -326,12 +329,12 @@ void VrShellGl::InitializeRenderer() { |
// surface, but store it separately to avoid future confusion. |
// TODO(klausw,crbug.com/655722): remove this. |
webvr_texture_id_ = content_texture_id_; |
- // Out of paranoia, explicitly reset the "pose valid" flags to false |
- // from the GL thread. The constructor ran in the UI thread. |
- // TODO(klausw,crbug.com/655722): remove this. |
- webvr_head_pose_valid_.assign(kPoseRingBufferSize, false); |
gvr_api_->InitializeGl(); |
+ webvr_head_pose_.assign(kPoseRingBufferSize, |
+ gvr_api_->GetHeadSpaceFromStartSpaceRotation( |
+ gvr::GvrApi::GetTimePointNow())); |
+ |
std::vector<gvr::BufferSpec> specs; |
// For kFramePrimaryBuffer (primary VrShell and WebVR content) |
specs.push_back(gvr_api_->CreateBufferSpec()); |
@@ -589,36 +592,41 @@ void VrShellGl::SendGesture(InputTarget input_target, |
base::Passed(std::move(event)))); |
} |
-void VrShellGl::SetGvrPoseForWebVr(const gvr::Mat4f& pose, uint32_t pose_num) { |
- webvr_head_pose_[pose_num % kPoseRingBufferSize] = pose; |
- webvr_head_pose_valid_[pose_num % kPoseRingBufferSize] = true; |
-} |
- |
-bool VrShellGl::WebVrPoseByteIsValid(int pose_index_byte) { |
- if (pose_index_byte < 0) { |
- return false; |
- } |
- if (!webvr_head_pose_valid_[pose_index_byte % kPoseRingBufferSize]) { |
- VLOG(1) << "WebVR: reject decoded pose index " << pose_index_byte << |
- ", not a valid pose"; |
- return false; |
- } |
- return true; |
-} |
- |
void VrShellGl::DrawFrame() { |
TRACE_EVENT0("gpu", "VrShellGl::DrawFrame"); |
+ |
// Reset the viewport list to just the pair of viewports for the |
// primary buffer each frame. Head-locked viewports get added by |
// DrawVrShell if needed. |
buffer_viewport_list_->SetToRecommendedBufferViewports(); |
gvr::Frame frame = swap_chain_->AcquireFrame(); |
- gvr::ClockTimePoint target_time = gvr::GvrApi::GetTimePointNow(); |
- target_time.monotonic_system_time_nanos += kPredictionTimeWithoutVsyncNanos; |
+ if (!frame.is_valid()) { |
+ return; |
+ } |
+ frame.BindBuffer(kFramePrimaryBuffer); |
+ if (web_vr_mode_) { |
+ DrawWebVr(); |
+ } |
- gvr::Mat4f head_pose = |
- gvr_api_->GetHeadSpaceFromStartSpaceRotation(target_time); |
+ int pose_index; |
+ gvr::Mat4f head_pose; |
+ |
+ // When using async reprojection, we need to know which pose was used in |
+ // the WebVR app for drawing this frame. Due to unknown amounts of |
+ // buffering in the compositor and SurfaceTexture, we read the pose number |
+ // from a corner pixel. There's no point in doing this for legacy |
+ // distortion rendering since that doesn't need a pose, and reading back |
+ // pixels is an expensive operation. TODO(klausw,crbug.com/655722): stop |
+ // doing this once we have working no-compositor rendering for WebVR. |
+ if (web_vr_mode_ && gvr_api_->GetAsyncReprojectionEnabled() && |
+ GetPixelEncodedPoseIndexByte(&pose_index)) { |
+ head_pose = webvr_head_pose_[pose_index % kPoseRingBufferSize]; |
+ } else { |
+ gvr::ClockTimePoint target_time = gvr::GvrApi::GetTimePointNow(); |
+ target_time.monotonic_system_time_nanos += kPredictionTimeWithoutVsyncNanos; |
+ head_pose = gvr_api_->GetHeadSpaceFromStartSpaceRotation(target_time); |
+ } |
gvr::Vec3f position = GetTranslation(head_pose); |
if (position.x == 0.0f && position.y == 0.0f && position.z == 0.0f) { |
@@ -630,64 +638,21 @@ void VrShellGl::DrawFrame() { |
gvr_api_->ApplyNeckModel(head_pose, 1.0f); |
} |
- frame.BindBuffer(kFramePrimaryBuffer); |
- |
// Update the render position of all UI elements (including desktop). |
const float screen_tilt = kDesktopScreenTiltDefault * M_PI / 180.0f; |
scene_->UpdateTransforms(screen_tilt, TimeInMicroseconds()); |
UpdateController(GetForwardVector(head_pose)); |
- if (web_vr_mode_) { |
- DrawWebVr(); |
- |
- // When using async reprojection, we need to know which pose was used in |
- // the WebVR app for drawing this frame. Due to unknown amounts of |
- // buffering in the compositor and SurfaceTexture, we read the pose number |
- // from a corner pixel. There's no point in doing this for legacy |
- // distortion rendering since that doesn't need a pose, and reading back |
- // pixels is an expensive operation. TODO(klausw,crbug.com/655722): stop |
- // doing this once we have working no-compositor rendering for WebVR. |
- if (gvr_api_->GetAsyncReprojectionEnabled()) { |
- int pose_index_byte = GetPixelEncodedPoseIndexByte(); |
- if (WebVrPoseByteIsValid(pose_index_byte)) { |
- // We have a valid pose, use it for reprojection. |
- webvr_left_viewport_->SetReprojection(GVR_REPROJECTION_FULL); |
- webvr_right_viewport_->SetReprojection(GVR_REPROJECTION_FULL); |
- head_pose = webvr_head_pose_[pose_index_byte % kPoseRingBufferSize]; |
- // We can't mark the used pose as invalid since unfortunately |
- // we have to reuse them. The compositor will re-submit stale |
- // frames on vsync, and we can't tell that this has happened |
- // until we've read the pose index from it, and at that point |
- // it's too late to skip rendering. |
- } else { |
- // If we don't get a valid frame ID back we shouldn't attempt |
- // to reproject by an invalid matrix, so turn off reprojection |
- // instead. Invalid poses can permanently break reprojection |
- // for this GVR instance: http://crbug.com/667327 |
- webvr_left_viewport_->SetReprojection(GVR_REPROJECTION_NONE); |
- webvr_right_viewport_->SetReprojection(GVR_REPROJECTION_NONE); |
- } |
- } |
- } |
- |
DrawVrShell(head_pose, frame); |
frame.Unbind(); |
frame.Submit(*buffer_viewport_list_, head_pose); |
// No need to swap buffers for surfaceless rendering. |
- if (surfaceless_rendering_) { |
- ScheduleNextDrawFrame(); |
- return; |
- } |
- |
- if (surface_->SupportsAsyncSwap()) { |
- surface_->SwapBuffersAsync(base::Bind(&WaitForSwapAck, base::Bind( |
- &VrShellGl::ScheduleNextDrawFrame, weak_ptr_factory_.GetWeakPtr()))); |
- } else { |
+ if (!surfaceless_rendering_) { |
+ // TODO(mthiesse): Support asynchronous SwapBuffers. |
surface_->SwapBuffers(); |
- ScheduleNextDrawFrame(); |
} |
} |
@@ -910,7 +875,7 @@ void VrShellGl::OnTriggerEvent() { |
} |
void VrShellGl::OnPause() { |
- draw_task_.Cancel(); |
+ vsync_task_.Cancel(); |
controller_->OnPause(); |
gvr_api_->PauseTracking(); |
} |
@@ -920,8 +885,8 @@ void VrShellGl::OnResume() { |
gvr_api_->ResumeTracking(); |
controller_->OnResume(); |
if (ready_to_draw_) { |
- draw_task_.Reset(base::Bind(&VrShellGl::DrawFrame, base::Unretained(this))); |
- ScheduleNextDrawFrame(); |
+ vsync_task_.Reset(base::Bind(&VrShellGl::OnVSync, base::Unretained(this))); |
+ OnVSync(); |
} |
} |
@@ -968,25 +933,57 @@ base::WeakPtr<VrShellGl> VrShellGl::GetWeakPtr() { |
return weak_ptr_factory_.GetWeakPtr(); |
} |
-void VrShellGl::UpdateVSyncParameters(const base::TimeTicks timebase, |
- const base::TimeDelta interval) { |
- vsync_timebase_ = timebase; |
- vsync_interval_ = interval; |
-} |
- |
-void VrShellGl::ScheduleNextDrawFrame() { |
+void VrShellGl::OnVSync() { |
base::TimeTicks now = base::TimeTicks::Now(); |
base::TimeTicks target; |
- if (vsync_interval_.is_zero()) { |
- target = now; |
+ // Don't send VSyncs until we have a timebase/interval. |
+ if (vsync_interval_.is_zero()) |
+ return; |
+ target = now + vsync_interval_; |
+ int64_t intervals = (target - vsync_timebase_) / vsync_interval_; |
+ target = vsync_timebase_ + intervals * vsync_interval_; |
+ task_runner_->PostDelayedTask(FROM_HERE, vsync_task_.callback(), |
+ target - now); |
+ |
+ base::TimeDelta time = intervals * vsync_interval_; |
+ if (!callback_.is_null()) { |
+ callback_.Run(GetPose(), time); |
+ callback_.Reset(); |
} else { |
- target = now + vsync_interval_; |
- int64_t intervals = (target - vsync_timebase_) / vsync_interval_; |
- target = vsync_timebase_ + intervals * vsync_interval_; |
+ pending_vsync_ = true; |
+ pending_time_ = time; |
} |
+ DrawFrame(); |
+} |
- task_runner_->PostDelayedTask(FROM_HERE, draw_task_.callback(), target - now); |
+void VrShellGl::OnRequest(device::mojom::VRVSyncProviderRequest request) { |
+ if (binding_.is_bound()) |
+ binding_.Close(); |
+ binding_.Bind(std::move(request)); |
+} |
+ |
+void VrShellGl::GetVSync(const GetVSyncCallback& callback) { |
+ if (!pending_vsync_) { |
+ if (!callback_.is_null()) { |
+ mojo::ReportBadMessage("Requested VSync before waiting for response to " |
+ "previous request."); |
+ return; |
+ } |
+ callback_ = std::move(callback); |
+ return; |
+ } |
+ pending_vsync_ = false; |
+ callback.Run(GetPose(), pending_time_); |
+} |
+ |
+void VrShellGl::UpdateVSyncInterval(long timebase_nanos, |
+ double interval_seconds) { |
+ vsync_timebase_ = base::TimeTicks(); |
+ vsync_timebase_ += base::TimeDelta::FromMicroseconds(timebase_nanos / 1000); |
+ vsync_interval_ = base::TimeDelta::FromSecondsD(interval_seconds); |
+ vsync_task_.Reset(base::Bind(&VrShellGl::OnVSync, base::Unretained(this))); |
+ OnVSync(); |
} |
void VrShellGl::ForceExitVr() { |
@@ -998,4 +995,20 @@ void VrShellGl::UpdateScene(std::unique_ptr<base::ListValue> commands) { |
scene_->HandleCommands(std::move(commands), TimeInMicroseconds()); |
} |
+device::mojom::VRPosePtr VrShellGl::GetPose() { |
+ TRACE_EVENT0("input", "VrShellGl::GetPose"); |
+ |
+ gvr::ClockTimePoint target_time = gvr::GvrApi::GetTimePointNow(); |
+ target_time.monotonic_system_time_nanos += kPredictionTimeWithoutVsyncNanos; |
+ |
+ gvr::Mat4f head_mat = |
+ gvr_api_->GetHeadSpaceFromStartSpaceRotation(target_time); |
+ head_mat = gvr_api_->ApplyNeckModel(head_mat, 1.0f); |
+ |
+ uint32_t pose_index = pose_index_++; |
+ webvr_head_pose_[pose_index % kPoseRingBufferSize] = head_mat; |
+ |
+ return VrShell::VRPosePtrFromGvrPose(head_mat, pose_index); |
+} |
+ |
} // namespace vr_shell |