Chromium Code Reviews| Index: third_party/WebKit/Source/modules/vr/VRDisplay.cpp |
| diff --git a/third_party/WebKit/Source/modules/vr/VRDisplay.cpp b/third_party/WebKit/Source/modules/vr/VRDisplay.cpp |
| index c35e7f133671d7e0e39b8124b7fbd0ee82798014..4fd3644cd9809c13b9c6c21a053159d43fcb3d39 100644 |
| --- a/third_party/WebKit/Source/modules/vr/VRDisplay.cpp |
| +++ b/third_party/WebKit/Source/modules/vr/VRDisplay.cpp |
| @@ -47,33 +47,6 @@ VREye stringToVREye(const String& whichEye) { |
| return VREyeNone; |
| } |
| -class VRDisplayFrameRequestCallback : public FrameRequestCallback { |
| - public: |
| - VRDisplayFrameRequestCallback(VRDisplay* vrDisplay) : m_vrDisplay(vrDisplay) { |
| - m_useLegacyTimeBase = true; |
| - } |
| - ~VRDisplayFrameRequestCallback() override {} |
| - void handleEvent(double highResTimeMs) override { |
| - Document* doc = m_vrDisplay->document(); |
| - if (!doc) |
| - return; |
| - |
| - // Need to divide by 1000 here because serviceScriptedAnimations expects |
| - // time to be given in seconds. |
| - m_vrDisplay->serviceScriptedAnimations( |
| - doc->loader()->timing().pseudoWallTimeToMonotonicTime(highResTimeMs / |
| - 1000.0)); |
| - } |
| - |
| - DEFINE_INLINE_VIRTUAL_TRACE() { |
| - visitor->trace(m_vrDisplay); |
| - |
| - FrameRequestCallback::trace(visitor); |
| - } |
| - |
| - Member<VRDisplay> m_vrDisplay; |
| -}; |
| - |
| } // namespace |
| VRDisplay::VRDisplay(NavigatorVR* navigatorVR, |
| @@ -81,21 +54,13 @@ VRDisplay::VRDisplay(NavigatorVR* navigatorVR, |
| device::mojom::blink::VRDisplayClientRequest request) |
| : ContextLifecycleObserver(navigatorVR->document()), |
| m_navigatorVR(navigatorVR), |
| - m_isConnected(false), |
| - m_isPresenting(false), |
| - m_isValidDeviceForPresenting(true), |
| - m_canUpdateFramePose(true), |
| m_capabilities(new VRDisplayCapabilities()), |
| m_eyeParametersLeft(new VREyeParameters()), |
| m_eyeParametersRight(new VREyeParameters()), |
| - m_depthNear(0.01), |
| - m_depthFar(10000.0), |
| m_fullscreenCheckTimer(this, &VRDisplay::onFullscreenCheck), |
| - m_contextGL(nullptr), |
| - m_animationCallbackRequested(false), |
| - m_inAnimationFrame(false), |
| m_display(std::move(display)), |
| - m_binding(this, std::move(request)) {} |
| + m_displayClientBinding(this, std::move(request)), |
| + m_vsyncProviderClientBinding(this) {} |
| VRDisplay::~VRDisplay() {} |
| @@ -144,9 +109,7 @@ void VRDisplay::disconnected() { |
| } |
| bool VRDisplay::getFrameData(VRFrameData* frameData) { |
| - updatePose(); |
| - |
| - if (!m_framePose) |
| + if (!m_framePose || m_displayBlurred) |
| return false; |
| if (!frameData) |
| @@ -160,9 +123,7 @@ bool VRDisplay::getFrameData(VRFrameData* frameData) { |
| } |
| VRPose* VRDisplay::getPose() { |
| - updatePose(); |
| - |
| - if (!m_framePose) |
| + if (!m_framePose || m_displayBlurred) |
| return nullptr; |
| VRPose* pose = VRPose::create(); |
| @@ -170,23 +131,6 @@ VRPose* VRDisplay::getPose() { |
| return pose; |
| } |
| -void VRDisplay::updatePose() { |
| - if (m_displayBlurred) { |
| - // WebVR spec says to return a null pose when the display is blurred. |
| - m_framePose = nullptr; |
| - return; |
| - } |
| - if (m_canUpdateFramePose) { |
| - if (!m_display) |
| - return; |
| - device::mojom::blink::VRPosePtr pose; |
| - m_display->GetPose(&pose); |
| - m_framePose = std::move(pose); |
| - if (m_isPresenting) |
| - m_canUpdateFramePose = false; |
| - } |
| -} |
| - |
| void VRDisplay::resetPose() { |
| if (!m_display) |
| return; |
| @@ -209,12 +153,6 @@ int VRDisplay::requestAnimationFrame(FrameRequestCallback* callback) { |
| Document* doc = this->document(); |
| if (!doc) |
| return 0; |
| - |
| - if (!m_animationCallbackRequested) { |
| - doc->requestAnimationFrame(new VRDisplayFrameRequestCallback(this)); |
| - m_animationCallbackRequested = true; |
| - } |
| - |
| callback->m_useLegacyTimeBase = false; |
| return ensureScriptedAnimationController(doc).registerCallback(callback); |
| } |
| @@ -227,44 +165,16 @@ void VRDisplay::cancelAnimationFrame(int id) { |
| void VRDisplay::OnBlur() { |
| m_displayBlurred = true; |
| - |
| m_navigatorVR->enqueueVREvent(VRDisplayEvent::create( |
| EventTypeNames::vrdisplayblur, true, false, this, "")); |
| } |
| void VRDisplay::OnFocus() { |
| m_displayBlurred = false; |
| - // Restart our internal doc requestAnimationFrame callback, if it fired while |
| - // the display was blurred. |
| - // TODO(bajones): Don't use doc->requestAnimationFrame() at all. Animation |
| - // frames should be tied to the presenting VR display (e.g. should be serviced |
| - // by GVR library callbacks on Android), and not the doc frame rate. |
| - if (!m_animationCallbackRequested) { |
| - Document* doc = this->document(); |
| - if (!doc) |
| - return; |
| - doc->requestAnimationFrame(new VRDisplayFrameRequestCallback(this)); |
| - } |
| m_navigatorVR->enqueueVREvent(VRDisplayEvent::create( |
| EventTypeNames::vrdisplayfocus, true, false, this, "")); |
| } |
| -void VRDisplay::serviceScriptedAnimations(double monotonicAnimationStartTime) { |
| - if (!m_scriptedAnimationController) |
| - return; |
| - AutoReset<bool> animating(&m_inAnimationFrame, true); |
| - m_animationCallbackRequested = false; |
| - |
| - // We use an internal rAF callback to run the animation loop at the display |
| - // speed, and run the user's callback after our internal callback fires. |
| - // However, when the display is blurred, we want to pause the animation loop, |
| - // so we don't fire the user's callback until the display is focused. |
| - if (m_displayBlurred) |
| - return; |
| - m_scriptedAnimationController->serviceScriptedAnimations( |
| - monotonicAnimationStartTime); |
| -} |
| - |
| void ReportPresentationResult(PresentationResult result) { |
| // Note that this is called twice for each call to requestPresent - |
| // one to declare that requestPresent was called, and one for the |
| @@ -692,6 +602,33 @@ void VRDisplay::OnDeactivate( |
| EventTypeNames::vrdisplaydeactivate, true, false, this, reason)); |
| } |
| +void VRDisplay::OnVRVsyncProviderReady( |
| + const OnVRVsyncProviderReadyCallback& callback) { |
| + if (m_vsyncProviderClientBinding.is_bound()) |
| + m_vsyncProviderClientBinding.Unbind(); |
| + callback.Run(m_vsyncProviderClientBinding.CreateInterfacePtrAndBind()); |
| +} |
| + |
| +void VRDisplay::OnVSync(device::mojom::blink::VRPosePtr pose, |
| + double timeSeconds, |
| + const OnVSyncCallback& callback) { |
| + callback.Run(); |
| + if (m_displayBlurred) |
| + return; |
| + if (!m_scriptedAnimationController) |
| + return; |
| + Document* doc = this->document(); |
| + if (!doc) |
| + return; |
| + |
| + AutoReset<bool> animating(&m_inAnimationFrame, true); |
| + if (m_canUpdateFramePose) |
|
bajones
2017/01/10 00:22:17
I think we can safely drop the logic behind m_canU
klausw
2017/01/10 00:35:23
Strictly speaking that may be a spec violation. As
|
| + m_framePose = std::move(pose); |
| + m_canUpdateFramePose = false; |
| + m_scriptedAnimationController->serviceScriptedAnimations( |
| + doc->loader()->timing().referenceMonotonicTime() + timeSeconds); |
|
bajones
2017/01/10 00:22:17
How confident are we that this will align with the
mthiesse
2017/01/10 00:25:24
I haven't checked, but I can pretty much guarantee
klausw
2017/01/10 00:35:23
This becomes important when switching between wind
|
| +} |
| + |
| void VRDisplay::onFullscreenCheck(TimerBase*) { |
| if (!m_isPresenting) { |
| m_fullscreenCheckTimer.stop(); |
| @@ -737,7 +674,8 @@ ScriptedAnimationController& VRDisplay::ensureScriptedAnimationController( |
| } |
| void VRDisplay::dispose() { |
| - m_binding.Close(); |
| + m_displayClientBinding.Close(); |
| + m_vsyncProviderClientBinding.Close(); |
| } |
| ExecutionContext* VRDisplay::getExecutionContext() const { |