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Side by Side Diff: chrome/browser/android/vr_shell/vr_shell_gl.cc

Issue 2624243002: VrShell: Allow native control of UI element opacity. (Closed)
Patch Set: Created 3 years, 11 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/android/vr_shell/vr_shell_gl.h" 5 #include "chrome/browser/android/vr_shell/vr_shell_gl.h"
6 6
7 #include "base/android/jni_android.h" 7 #include "base/android/jni_android.h"
8 #include "base/memory/ptr_util.h" 8 #include "base/memory/ptr_util.h"
9 #include "base/metrics/histogram_macros.h" 9 #include "base/metrics/histogram_macros.h"
10 #include "base/threading/thread_task_runner_handle.h" 10 #include "base/threading/thread_task_runner_handle.h"
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480 480
481 // Determine which UI element (if any) intersects the line between the eyes 481 // Determine which UI element (if any) intersects the line between the eyes
482 // and the controller target position. 482 // and the controller target position.
483 float closest_element_distance = std::numeric_limits<float>::infinity(); 483 float closest_element_distance = std::numeric_limits<float>::infinity();
484 int pixel_x = 0; 484 int pixel_x = 0;
485 int pixel_y = 0; 485 int pixel_y = 0;
486 target_element_ = nullptr; 486 target_element_ = nullptr;
487 InputTarget input_target = InputTarget::NONE; 487 InputTarget input_target = InputTarget::NONE;
488 488
489 for (const auto& plane : scene_->GetUiElements()) { 489 for (const auto& plane : scene_->GetUiElements()) {
490 if (!plane->visible || !plane->hit_testable) { 490 if (!plane->visible || plane->computed_opacity == 0.0f ||
cjgrant 2017/01/11 16:45:47 Checking opacity here relieves the HTML UI of havi
mthiesse 2017/01/11 18:33:04 Maybe add a function IsVisible() to ContentRectang
cjgrant 2017/01/11 20:58:42 Done.
491 !plane->hit_testable) {
491 continue; 492 continue;
492 } 493 }
493 float distance_to_plane = plane->GetRayDistance(kOrigin, eye_to_target); 494 float distance_to_plane = plane->GetRayDistance(kOrigin, eye_to_target);
494 gvr::Vec3f plane_intersection_point = 495 gvr::Vec3f plane_intersection_point =
495 GetRayPoint(kOrigin, eye_to_target, distance_to_plane); 496 GetRayPoint(kOrigin, eye_to_target, distance_to_plane);
496 497
497 gvr::Vec3f rect_2d_point = 498 gvr::Vec3f rect_2d_point =
498 MatrixVectorMul(plane->transform.from_world, plane_intersection_point); 499 MatrixVectorMul(plane->transform.from_world, plane_intersection_point);
499 if (distance_to_plane > 0 && distance_to_plane < closest_element_distance) { 500 if (distance_to_plane > 0 && distance_to_plane < closest_element_distance) {
500 float x = rect_2d_point.x + 0.5f; 501 float x = rect_2d_point.x + 0.5f;
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694 ScheduleNextDrawFrame(); 695 ScheduleNextDrawFrame();
695 } 696 }
696 } 697 }
697 698
698 void VrShellGl::DrawVrShell(const gvr::Mat4f& head_pose, 699 void VrShellGl::DrawVrShell(const gvr::Mat4f& head_pose,
699 gvr::Frame &frame) { 700 gvr::Frame &frame) {
700 TRACE_EVENT0("gpu", "VrShellGl::DrawVrShell"); 701 TRACE_EVENT0("gpu", "VrShellGl::DrawVrShell");
701 std::vector<const ContentRectangle*> head_locked_elements; 702 std::vector<const ContentRectangle*> head_locked_elements;
702 std::vector<const ContentRectangle*> world_elements; 703 std::vector<const ContentRectangle*> world_elements;
703 for (const auto& rect : scene_->GetUiElements()) { 704 for (const auto& rect : scene_->GetUiElements()) {
704 if (!rect->visible) { 705 if (!rect->visible || rect->computed_opacity == 0.0f) {
705 continue; 706 continue;
706 } 707 }
707 if (rect->lock_to_fov) { 708 if (rect->lock_to_fov) {
708 head_locked_elements.push_back(rect.get()); 709 head_locked_elements.push_back(rect.get());
709 } else { 710 } else {
710 world_elements.push_back(rect.get()); 711 world_elements.push_back(rect.get());
711 } 712 }
712 } 713 }
713 714
714 if (web_vr_mode_) { 715 if (web_vr_mode_) {
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806 copy_rect.x = static_cast<float>(rect->copy_rect.x) / ui_tex_css_width_; 807 copy_rect.x = static_cast<float>(rect->copy_rect.x) / ui_tex_css_width_;
807 copy_rect.y = static_cast<float>(rect->copy_rect.y) / ui_tex_css_height_; 808 copy_rect.y = static_cast<float>(rect->copy_rect.y) / ui_tex_css_height_;
808 copy_rect.width = static_cast<float>(rect->copy_rect.width) / 809 copy_rect.width = static_cast<float>(rect->copy_rect.width) /
809 ui_tex_css_width_; 810 ui_tex_css_width_;
810 copy_rect.height = static_cast<float>(rect->copy_rect.height) / 811 copy_rect.height = static_cast<float>(rect->copy_rect.height) /
811 ui_tex_css_height_; 812 ui_tex_css_height_;
812 texture_handle = ui_texture_id_; 813 texture_handle = ui_texture_id_;
813 } 814 }
814 gvr::Mat4f transform = MatrixMul(render_matrix, rect->transform.to_world); 815 gvr::Mat4f transform = MatrixMul(render_matrix, rect->transform.to_world);
815 vr_shell_renderer_->GetTexturedQuadRenderer()->Draw( 816 vr_shell_renderer_->GetTexturedQuadRenderer()->Draw(
816 texture_handle, transform, copy_rect); 817 texture_handle, transform, copy_rect, rect->computed_opacity);
817 } 818 }
818 } 819 }
819 820
820 void VrShellGl::DrawCursor(const gvr::Mat4f& render_matrix) { 821 void VrShellGl::DrawCursor(const gvr::Mat4f& render_matrix) {
821 gvr::Mat4f mat; 822 gvr::Mat4f mat;
822 SetIdentityM(mat); 823 SetIdentityM(mat);
823 824
824 // Draw the reticle. 825 // Draw the reticle.
825 826
826 // Scale the pointer to have a fixed FOV size at any distance. 827 // Scale the pointer to have a fixed FOV size at any distance.
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997 void VrShellGl::ForceExitVr() { 998 void VrShellGl::ForceExitVr() {
998 main_thread_task_runner_->PostTask( 999 main_thread_task_runner_->PostTask(
999 FROM_HERE, base::Bind(&VrShell::ForceExitVr, weak_vr_shell_)); 1000 FROM_HERE, base::Bind(&VrShell::ForceExitVr, weak_vr_shell_));
1000 } 1001 }
1001 1002
1002 void VrShellGl::UpdateScene(std::unique_ptr<base::ListValue> commands) { 1003 void VrShellGl::UpdateScene(std::unique_ptr<base::ListValue> commands) {
1003 scene_->HandleCommands(std::move(commands), TimeInMicroseconds()); 1004 scene_->HandleCommands(std::move(commands), TimeInMicroseconds());
1004 } 1005 }
1005 1006
1006 } // namespace vr_shell 1007 } // namespace vr_shell
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