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Side by Side Diff: src/compiler/frame.h

Issue 2624183002: [compiler] Allow for StackSlots of arbitrary size (Closed)
Patch Set: Created 3 years, 11 months ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_FRAME_H_ 5 #ifndef V8_COMPILER_FRAME_H_
6 #define V8_COMPILER_FRAME_H_ 6 #define V8_COMPILER_FRAME_H_
7 7
8 #include "src/bit-vector.h" 8 #include "src/bit-vector.h"
9 #include "src/frames.h" 9 #include "src/frames.h"
10 10
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105 frame_slot_count_ += delta; 105 frame_slot_count_ += delta;
106 } 106 }
107 spill_slot_count_ += delta; 107 spill_slot_count_ += delta;
108 } 108 }
109 109
110 void AllocateSavedCalleeRegisterSlots(int count) { 110 void AllocateSavedCalleeRegisterSlots(int count) {
111 frame_slot_count_ += count; 111 frame_slot_count_ += count;
112 } 112 }
113 113
114 int AllocateSpillSlot(int width) { 114 int AllocateSpillSlot(int width) {
115 int frame_slot_count_before = frame_slot_count_; 115 int new_frame_slots = NumAlignedFrameSlots(width);
116 int slot = AllocateAlignedFrameSlot(width); 116 spill_slot_count_ += new_frame_slots;
117 spill_slot_count_ += (frame_slot_count_ - frame_slot_count_before); 117 frame_slot_count_ += new_frame_slots;
118 return slot; 118 return frame_slot_count_ - 1;
119 } 119 }
120 120
121 int AlignFrame(int alignment = kDoubleSize); 121 int AlignFrame(int alignment = kDoubleSize);
122 122
123 int ReserveSpillSlots(size_t slot_count) { 123 int ReserveSpillSlots(size_t slot_count) {
124 DCHECK_EQ(0, spill_slot_count_); 124 DCHECK_EQ(0, spill_slot_count_);
125 spill_slot_count_ += static_cast<int>(slot_count); 125 spill_slot_count_ += static_cast<int>(slot_count);
126 frame_slot_count_ += static_cast<int>(slot_count); 126 frame_slot_count_ += static_cast<int>(slot_count);
127 return frame_slot_count_ - 1; 127 return frame_slot_count_ - 1;
128 } 128 }
129 129
130 static const int kContextSlot = 2 + StandardFrameConstants::kCPSlotCount; 130 static const int kContextSlot = 2 + StandardFrameConstants::kCPSlotCount;
131 static const int kJSFunctionSlot = 3 + StandardFrameConstants::kCPSlotCount; 131 static const int kJSFunctionSlot = 3 + StandardFrameConstants::kCPSlotCount;
132 132
133 private: 133 private:
134 int AllocateAlignedFrameSlot(int width) { 134 int NumAlignedFrameSlots(int width) {
135 DCHECK(width == 4 || width == 8 || width == 16); 135 int new_frame_slots = (width + kPointerSize - 1) / kPointerSize;
136 if (kPointerSize == 4) { 136 // Align to 8 bytes if width is a multiple of 8 bytes.
137 // Skip one slot if necessary. 137 if (kPointerSize == 4 && width >= 8 && (width & 7) == 0 &&
titzer 2017/01/11 15:13:40 Why not just alignSize = (width & 7) == 0 ? 8 : kP
Clemens Hammacher 2017/01/11 15:41:34 It wasn't there before, but sounds like a good ide
138 if (width > kPointerSize) { 138 ((frame_slot_count_ + new_frame_slots) & 1) != 0) {
139 frame_slot_count_++; 139 ++new_frame_slots;
140 frame_slot_count_ |= 1;
141 // 2 extra slots if width == 16.
142 frame_slot_count_ += (width & 16) / 8;
143 }
144 } else {
145 // No alignment when slots are 8 bytes.
146 DCHECK_EQ(8, kPointerSize);
147 // 1 extra slot if width == 16.
148 frame_slot_count_ += (width & 16) / 16;
149 } 140 }
150 return frame_slot_count_++; 141 DCHECK_GT(kMaxInt - frame_slot_count_, new_frame_slots);
142 return new_frame_slots;
151 } 143 }
152 144
153 private: 145 private:
154 int frame_slot_count_; 146 int frame_slot_count_;
155 int spill_slot_count_; 147 int spill_slot_count_;
156 BitVector* allocated_registers_; 148 BitVector* allocated_registers_;
157 BitVector* allocated_double_registers_; 149 BitVector* allocated_double_registers_;
158 150
159 DISALLOW_COPY_AND_ASSIGN(Frame); 151 DISALLOW_COPY_AND_ASSIGN(Frame);
160 }; 152 };
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231 const Frame* const frame_; 223 const Frame* const frame_;
232 bool access_frame_with_fp_; 224 bool access_frame_with_fp_;
233 int sp_delta_; 225 int sp_delta_;
234 bool has_frame_; 226 bool has_frame_;
235 }; 227 };
236 } // namespace compiler 228 } // namespace compiler
237 } // namespace internal 229 } // namespace internal
238 } // namespace v8 230 } // namespace v8
239 231
240 #endif // V8_COMPILER_FRAME_H_ 232 #endif // V8_COMPILER_FRAME_H_
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