Index: third_party/WebKit/Source/platform/graphics/paint/GeometryMapper.h |
diff --git a/third_party/WebKit/Source/platform/graphics/paint/GeometryMapper.h b/third_party/WebKit/Source/platform/graphics/paint/GeometryMapper.h |
index a39c75d1eca5c60a8def570548b692ada677e558..9bd5d998aa936daf84b88851eb83298b79d49f05 100644 |
--- a/third_party/WebKit/Source/platform/graphics/paint/GeometryMapper.h |
+++ b/third_party/WebKit/Source/platform/graphics/paint/GeometryMapper.h |
@@ -45,14 +45,14 @@ struct PrecomputedDataForAncestor { |
class PLATFORM_EXPORT GeometryMapper { |
public: |
GeometryMapper() {} |
- // The runtime of m calls among localToVisualRectInAncestorSpace, |
- // localToAncestorRect or ancestorToLocalRect with the same |ancestorState| |
- // parameter is guaranteed to be O(n + m), where n is the number of transform |
- // and clip nodes in their respective property trees. |
+ // The runtime of m calls among localToAncestorVisualRect, localToAncestorRect |
+ // or ancestorToLocalRect with the same |ancestorState| parameter is |
+ // guaranteed to be O(n + m), where n is the number of transform and clip |
+ // nodes in their respective property trees. |
// If the clips and transforms of |sourceState| are equal to or descendants of |
// those of |destinationState|, returns the same value as |
- // localToVisualRectInAncestorSpace. Otherwise, maps the input rect to the |
+ // localToAncestorVisualRect. Otherwise, maps the input rect to the |
// transform state which is the least common ancestor of |
// |sourceState.transform| and |destinationState.transform|, then multiplies |
// it by the the inverse transform mapping from the least common ancestor to |
@@ -60,18 +60,19 @@ class PLATFORM_EXPORT GeometryMapper { |
// |
// Sets |success| to whether that inverse transform is invertible. If it is |
// not, returns the input rect. |
- FloatRect mapToVisualRectInDestinationSpace( |
+ FloatRect sourceToDestinationVisualRect( |
const FloatRect&, |
const PropertyTreeState& sourceState, |
const PropertyTreeState& destinationState, |
bool& success); |
- // Same as mapToVisualRectInDestinationSpace() except that *no* clip is |
+ // Same as sourceToDestinationVisualRect() except that only transforms are |
// applied. |
- FloatRect mapRectToDestinationSpace(const FloatRect&, |
- const PropertyTreeState& sourceState, |
- const PropertyTreeState& destinationState, |
- bool& success); |
+ FloatRect sourceToDestinationRect( |
+ const FloatRect&, |
+ const TransformPaintPropertyNode* sourceTransformNode, |
chrishtr
2017/01/11 22:23:08
Curious: what is the new call site you're planning
Xianzhu
2017/01/11 22:51:32
I will use this for handle geometry effects of fil
|
+ const TransformPaintPropertyNode* destinationTransformNode, |
+ bool& success); |
// Maps from a rect in |localTransformSpace| to its visual rect in |
// |ancestorState|. This is computed by multiplying the rect by its combined |
@@ -85,44 +86,46 @@ class PLATFORM_EXPORT GeometryMapper { |
// If any of the paint property tree nodes in |localTransformState| are not |
// equal to or a descendant of that in |ancestorState|, returns the passed-in |
// rect and sets |success| to false. Otherwise, sets |success| to true. |
- FloatRect localToVisualRectInAncestorSpace( |
+ FloatRect localToAncestorVisualRect( |
const FloatRect&, |
const PropertyTreeState& localTransformState, |
const PropertyTreeState& ancestorState, |
bool& success); |
- // Maps from a rect in |localTransformSpace| to its transformed rect in |
- // |ancestorSpace|. This is computed by multiplying the rect by the combined |
- // transform between |localTransformState| and |ancestorState|, then |
- // flattening into 2D space. |
+ // Maps from a rect in |localTransformNode| space to its transformed rect in |
+ // |ancestorTransformNode| space. This is computed by multiplying the rect by |
+ // the combined transform between |localTransformNode| and |
+ // |ancestorTransformNode|, then flattening into 2D space. |
// |
- // If any of the paint property tree nodes in |localTransformState| are not |
- // equal to or a descendant of that in |ancestorState|, returns the passed-in |
- // rec and sets |success| to false. Otherwise, sets |success| to true. |
- FloatRect localToAncestorRect(const FloatRect&, |
- const PropertyTreeState& localTransformState, |
- const PropertyTreeState& ancestorState, |
- bool& success); |
- |
- // Maps from a rect in |ancestorSpace| to its transformed rect in |
- // |localTransformSpace|. This is computed by multiplying the rect by the |
- // inverse combined transform between |localTransformState| and |
- // |ancestorState|, if the transform is invertible. |
+ // If |localTransformNode| is not equal to or a descendant of |
+ // |ancestorTransformNode|, returns the passed-in rec and sets |success| to |
+ // false. Otherwise, sets |success| to true. |
+ FloatRect localToAncestorRect( |
+ const FloatRect&, |
+ const TransformPaintPropertyNode* localTransformNode, |
+ const TransformPaintPropertyNode* ancestorTransformNode, |
+ bool& success); |
+ |
+ // Maps from a rect in |ancestorTransformNode| space to its transformed rect |
+ // in |localTransformNode| space. This is computed by multiplying the rect by |
+ // the inverse combined transform between |localTransformNode| and |
+ // |ancestorTransformNode|, if the transform is invertible. |
// |
- // If any of the paint property tree nodes in |localTransformState| are not |
- // equal to or a descendant of that in |ancestorState|, returns the passed-in |
+ // If the combined transform is not invertible, or |localTransformNode| is not |
+ // equal to or a descendant of |ancestorTransformNode|, returns the passed-in |
// rect and sets |success| to false. Otherwise, sets |success| to true. |
- FloatRect ancestorToLocalRect(const FloatRect&, |
- const PropertyTreeState& localTransformState, |
- const PropertyTreeState& ancestorState, |
- bool& success); |
+ FloatRect ancestorToLocalRect( |
+ const FloatRect&, |
+ const TransformPaintPropertyNode* ancestorTransformNode, |
+ const TransformPaintPropertyNode* localTransformNode, |
+ bool& success); |
// Returns the matrix used in |LocalToAncestorRect|. Sets |success| to false |
// iff |localTransformNode| is not equal to or a descendant of |
- // |ancestorState.transform|. |
+ // |ancestorTransformNode|. |
const TransformationMatrix& localToAncestorMatrix( |
const TransformPaintPropertyNode* localTransformNode, |
- const PropertyTreeState& ancestorState, |
+ const TransformPaintPropertyNode* ancestorTransformNode, |
bool& success); |
// Returns the "clip visual rect" between |localTransformState| and |
@@ -133,26 +136,26 @@ class PLATFORM_EXPORT GeometryMapper { |
bool& success); |
private: |
- // Used by mapToVisualRectInDestinationSpace() after fast mapping (assuming |
+ // Used by sourceToDestinationVisualRect() after fast mapping (assuming |
// destination is an ancestor of source) failed. |
- FloatRect slowMapToVisualRectInDestinationSpace( |
+ FloatRect slowSourceToDestinationVisualRect( |
const FloatRect&, |
const PropertyTreeState& sourceState, |
const PropertyTreeState& destinationState, |
bool& success); |
- // Used by mapRectToDestinationSpace() after fast mapping (assuming |
- // destination is an ancestor of source) failed. |
- FloatRect slowMapRectToDestinationSpace( |
+ // Used by sourceToDestinationRect() after fast mapping (assuming destination |
+ // is an ancestor of source) failed. |
+ FloatRect slowSourceToDestinationRect( |
const FloatRect&, |
- const PropertyTreeState& sourceState, |
- const PropertyTreeState& destinationState, |
+ const TransformPaintPropertyNode* sourceTransformNode, |
+ const TransformPaintPropertyNode* destinationTransformNode, |
bool& success); |
// Returns the precomputed data if already set, or adds and memoizes a new |
// PrecomputedDataForAncestor otherwise. |
PrecomputedDataForAncestor& getPrecomputedDataForAncestor( |
- const PropertyTreeState&); |
+ const TransformPaintPropertyNode*); |
// Returns the least common ancestor in the transform tree. |
static const TransformPaintPropertyNode* leastCommonAncestor( |