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Side by Side Diff: third_party/WebKit/Source/devtools/front_end/ui/BezierUI.js

Issue 2623743002: DevTools: extract modules (non-extensions) (Closed)
Patch Set: rebaseline Created 3 years, 11 months ago
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1 // Copyright (c) 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 /**
5 * @unrestricted
6 */
7 UI.BezierUI = class {
8 /**
9 * @param {number} width
10 * @param {number} height
11 * @param {number} marginTop
12 * @param {number} controlPointRadius
13 * @param {boolean} linearLine
14 */
15 constructor(width, height, marginTop, controlPointRadius, linearLine) {
16 this.width = width;
17 this.height = height;
18 this.marginTop = marginTop;
19 this.radius = controlPointRadius;
20 this.linearLine = linearLine;
21 }
22
23 /**
24 * @param {!Common.Geometry.CubicBezier} bezier
25 * @param {!Element} path
26 * @param {number} width
27 */
28 static drawVelocityChart(bezier, path, width) {
29 var height = UI.BezierUI.Height;
30 var pathBuilder = ['M', 0, height];
31 /** @const */ var sampleSize = 1 / 40;
32
33 var prev = bezier.evaluateAt(0);
34 for (var t = sampleSize; t < 1 + sampleSize; t += sampleSize) {
35 var current = bezier.evaluateAt(t);
36 var slope = (current.y - prev.y) / (current.x - prev.x);
37 var weightedX = prev.x * (1 - t) + current.x * t;
38 slope = Math.tanh(slope / 1.5); // Normalise slope
39 pathBuilder = pathBuilder.concat(['L', (weightedX * width).toFixed(2), (he ight - slope * height).toFixed(2)]);
40 prev = current;
41 }
42 pathBuilder = pathBuilder.concat(['L', width.toFixed(2), height, 'Z']);
43 path.setAttribute('d', pathBuilder.join(' '));
44 }
45
46 /**
47 * @return {number}
48 */
49 curveWidth() {
50 return this.width - this.radius * 2;
51 }
52
53 /**
54 * @return {number}
55 */
56 curveHeight() {
57 return this.height - this.radius * 2 - this.marginTop * 2;
58 }
59
60 /**
61 * @param {!Element} parentElement
62 * @param {string} className
63 * @param {number} x1
64 * @param {number} y1
65 * @param {number} x2
66 * @param {number} y2
67 */
68 _drawLine(parentElement, className, x1, y1, x2, y2) {
69 var line = parentElement.createSVGChild('line', className);
70 line.setAttribute('x1', x1 + this.radius);
71 line.setAttribute('y1', y1 + this.radius + this.marginTop);
72 line.setAttribute('x2', x2 + this.radius);
73 line.setAttribute('y2', y2 + this.radius + this.marginTop);
74 }
75
76 /**
77 * @param {!Element} parentElement
78 * @param {number} startX
79 * @param {number} startY
80 * @param {number} controlX
81 * @param {number} controlY
82 */
83 _drawControlPoints(parentElement, startX, startY, controlX, controlY) {
84 this._drawLine(parentElement, 'bezier-control-line', startX, startY, control X, controlY);
85 var circle = parentElement.createSVGChild('circle', 'bezier-control-circle') ;
86 circle.setAttribute('cx', controlX + this.radius);
87 circle.setAttribute('cy', controlY + this.radius + this.marginTop);
88 circle.setAttribute('r', this.radius);
89 }
90
91 /**
92 * @param {?Common.Geometry.CubicBezier} bezier
93 * @param {!Element} svg
94 */
95 drawCurve(bezier, svg) {
96 if (!bezier)
97 return;
98 var width = this.curveWidth();
99 var height = this.curveHeight();
100 svg.setAttribute('width', this.width);
101 svg.setAttribute('height', this.height);
102 svg.removeChildren();
103 var group = svg.createSVGChild('g');
104
105 if (this.linearLine)
106 this._drawLine(group, 'linear-line', 0, height, width, 0);
107
108 var curve = group.createSVGChild('path', 'bezier-path');
109 var curvePoints = [
110 new Common.Geometry.Point(
111 bezier.controlPoints[0].x * width + this.radius,
112 (1 - bezier.controlPoints[0].y) * height + this.radius + this.marginTo p),
113 new Common.Geometry.Point(
114 bezier.controlPoints[1].x * width + this.radius,
115 (1 - bezier.controlPoints[1].y) * height + this.radius + this.marginTo p),
116 new Common.Geometry.Point(width + this.radius, this.marginTop + this.radiu s)
117 ];
118 curve.setAttribute(
119 'd', 'M' + this.radius + ',' + (height + this.radius + this.marginTop) + ' C' + curvePoints.join(' '));
120
121 this._drawControlPoints(
122 group, 0, height, bezier.controlPoints[0].x * width, (1 - bezier.control Points[0].y) * height);
123 this._drawControlPoints(
124 group, width, 0, bezier.controlPoints[1].x * width, (1 - bezier.controlP oints[1].y) * height);
125 }
126 };
127
128 UI.BezierUI.Height = 26;
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