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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/layout/ng/ng_inline_node.h" | 5 #include "core/layout/ng/ng_inline_node.h" |
6 | 6 |
7 #include "core/layout/LayoutObject.h" | 7 #include "core/layout/LayoutObject.h" |
8 #include "core/layout/LayoutText.h" | 8 #include "core/layout/LayoutText.h" |
9 #include "core/layout/ng/ng_bidi_paragraph.h" | 9 #include "core/layout/ng/ng_bidi_paragraph.h" |
| 10 #include "core/layout/ng/ng_box_fragment.h" |
| 11 #include "core/layout/ng/ng_constraint_space_builder.h" |
10 #include "core/layout/ng/ng_fragment_builder.h" | 12 #include "core/layout/ng/ng_fragment_builder.h" |
11 #include "core/layout/ng/ng_layout_inline_items_builder.h" | 13 #include "core/layout/ng/ng_layout_inline_items_builder.h" |
12 #include "core/layout/ng/ng_text_layout_algorithm.h" | 14 #include "core/layout/ng/ng_physical_box_fragment.h" |
13 #include "core/layout/ng/ng_constraint_space_builder.h" | |
14 #include "core/layout/ng/ng_physical_text_fragment.h" | 15 #include "core/layout/ng/ng_physical_text_fragment.h" |
15 #include "core/layout/ng/ng_text_fragment.h" | 16 #include "core/layout/ng/ng_text_fragment.h" |
| 17 #include "core/layout/ng/ng_text_layout_algorithm.h" |
16 #include "core/style/ComputedStyle.h" | 18 #include "core/style/ComputedStyle.h" |
17 #include "core/layout/ng/ng_box_fragment.h" | 19 #include "platform/fonts/shaping/CachingWordShapeIterator.h" |
18 #include "core/layout/ng/ng_physical_box_fragment.h" | |
19 #include "platform/fonts/shaping/CachingWordShaper.h" | 20 #include "platform/fonts/shaping/CachingWordShaper.h" |
20 #include "platform/fonts/shaping/CachingWordShapeIterator.h" | |
21 #include "wtf/text/CharacterNames.h" | 21 #include "wtf/text/CharacterNames.h" |
22 | 22 |
23 namespace blink { | 23 namespace blink { |
24 | 24 |
25 NGInlineNode::NGInlineNode(LayoutObject* start_inline, | 25 NGInlineNode::NGInlineNode(LayoutObject* start_inline, |
26 ComputedStyle* block_style) | 26 ComputedStyle* block_style) |
27 : NGLayoutInputNode(NGLayoutInputNodeType::kLegacyInline), | 27 : NGLayoutInputNode(NGLayoutInputNodeType::kLegacyInline), |
28 start_inline_(start_inline), | 28 start_inline_(start_inline), |
29 last_inline_(nullptr), | 29 last_inline_(nullptr), |
30 block_style_(block_style) { | 30 block_style_(block_style) { |
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267 Vector<NGLayoutInlineItem>* items, | 267 Vector<NGLayoutInlineItem>* items, |
268 unsigned start_index, | 268 unsigned start_index, |
269 unsigned end_index) | 269 unsigned end_index) |
270 : start_item_(&(*items)[start_index]), | 270 : start_item_(&(*items)[start_index]), |
271 size_(end_index - start_index), | 271 size_(end_index - start_index), |
272 start_index_(start_index) { | 272 start_index_(start_index) { |
273 RELEASE_ASSERT(start_index <= end_index && end_index <= items->size()); | 273 RELEASE_ASSERT(start_index <= end_index && end_index <= items->size()); |
274 } | 274 } |
275 | 275 |
276 } // namespace blink | 276 } // namespace blink |
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