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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "remoting/client/display/gl_cursor.h" | 5 #include "remoting/client/display/gl_cursor.h" |
| 6 | 6 |
| 7 #include "remoting/base/util.h" | 7 #include "remoting/base/util.h" |
| 8 #include "remoting/client/display/gl_canvas.h" | 8 #include "remoting/client/display/gl_canvas.h" |
| 9 #include "remoting/client/display/gl_math.h" | 9 #include "remoting/client/display/gl_math.h" |
| 10 #include "remoting/client/display/gl_render_layer.h" | 10 #include "remoting/client/display/gl_render_layer.h" |
| 11 #include "remoting/client/display/gl_texture_ids.h" | 11 #include "remoting/client/display/gl_texture_ids.h" |
| 12 #include "remoting/proto/control.pb.h" | 12 #include "remoting/proto/control.pb.h" |
| 13 #include "third_party/libyuv/include/libyuv/convert_argb.h" | 13 #include "third_party/libyuv/include/libyuv/convert_argb.h" |
| 14 | 14 |
| 15 namespace remoting { | 15 namespace remoting { |
| 16 | 16 |
| 17 namespace { | 17 namespace { |
| 18 const int kDefaultCursorDataSize = 32 * 32 * GlRenderLayer::kBytesPerPixel; | 18 const int kDefaultCursorDataSize = 32 * 32 * GlRenderLayer::kBytesPerPixel; |
| 19 } // namespace | 19 } // namespace |
| 20 | 20 |
| 21 GlCursor::GlCursor() : weak_factory_(this) {} | 21 GlCursor::GlCursor() : weak_factory_(this) { |
| 22 weak_ptr_ = weak_factory_.GetWeakPtr(); | |
|
Sergey Ulanov
2017/01/13 02:03:10
With the current implementation of WeakFactory to
| |
| 23 } | |
| 22 | 24 |
| 23 GlCursor::~GlCursor() {} | 25 GlCursor::~GlCursor() {} |
| 24 | 26 |
| 25 void GlCursor::SetCursorShape(const protocol::CursorShapeInfo& cursor_shape) { | 27 void GlCursor::SetCursorShape(const protocol::CursorShapeInfo& cursor_shape) { |
| 26 int data_size = cursor_shape.width() * cursor_shape.height() * | 28 int data_size = cursor_shape.width() * cursor_shape.height() * |
| 27 GlRenderLayer::kBytesPerPixel; | 29 GlRenderLayer::kBytesPerPixel; |
| 28 if (current_cursor_data_size_ < data_size) { | 30 if (current_cursor_data_size_ < data_size) { |
| 29 current_cursor_data_size_ = | 31 current_cursor_data_size_ = |
| 30 kDefaultCursorDataSize > data_size ? kDefaultCursorDataSize : data_size; | 32 kDefaultCursorDataSize > data_size ? kDefaultCursorDataSize : data_size; |
| 31 current_cursor_data_.reset(new uint8_t[current_cursor_data_size_]); | 33 current_cursor_data_.reset(new uint8_t[current_cursor_data_size_]); |
| (...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 74 return; | 76 return; |
| 75 } | 77 } |
| 76 layer_.reset(new GlRenderLayer(kGlCursorTextureId, canvas)); | 78 layer_.reset(new GlRenderLayer(kGlCursorTextureId, canvas)); |
| 77 if (current_cursor_data_) { | 79 if (current_cursor_data_) { |
| 78 SetCurrentCursorShape(true); | 80 SetCurrentCursorShape(true); |
| 79 } | 81 } |
| 80 SetCursorPosition(cursor_x_, cursor_y_); | 82 SetCursorPosition(cursor_x_, cursor_y_); |
| 81 } | 83 } |
| 82 | 84 |
| 83 bool GlCursor::Draw() { | 85 bool GlCursor::Draw() { |
| 84 DCHECK(thread_checker_.CalledOnValidThread()); | |
| 85 if (layer_ && current_cursor_data_ && visible_) { | 86 if (layer_ && current_cursor_data_ && visible_) { |
| 86 layer_->Draw(1.f); | 87 layer_->Draw(1.f); |
| 87 } | 88 } |
| 88 return false; | 89 return false; |
| 89 } | 90 } |
| 90 | 91 |
| 91 int GlCursor::GetZIndex() { | 92 int GlCursor::GetZIndex() { |
| 92 return Drawable::ZIndex::CURSOR; | 93 return Drawable::ZIndex::CURSOR; |
| 93 } | 94 } |
| 94 | 95 |
| 95 void GlCursor::SetCurrentCursorShape(bool size_changed) { | 96 void GlCursor::SetCurrentCursorShape(bool size_changed) { |
| 96 if (layer_) { | 97 if (layer_) { |
| 97 if (size_changed) { | 98 if (size_changed) { |
| 98 layer_->SetTexture(current_cursor_data_.get(), current_cursor_width_, | 99 layer_->SetTexture(current_cursor_data_.get(), current_cursor_width_, |
| 99 current_cursor_height_, 0); | 100 current_cursor_height_, 0); |
| 100 } else { | 101 } else { |
| 101 layer_->UpdateTexture(current_cursor_data_.get(), 0, 0, | 102 layer_->UpdateTexture(current_cursor_data_.get(), 0, 0, |
| 102 current_cursor_width_, current_cursor_width_, 0); | 103 current_cursor_width_, current_cursor_width_, 0); |
| 103 } | 104 } |
| 104 } | 105 } |
| 105 } | 106 } |
| 106 | 107 |
| 107 base::WeakPtr<Drawable> GlCursor::GetWeakPtr() { | 108 base::WeakPtr<Drawable> GlCursor::GetWeakPtr() { |
|
Sergey Ulanov
2017/01/13 02:03:10
Does this function really need to be thread-safe?
nicholss
2017/01/13 16:45:00
I think in the future it will be accessed via many
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| 108 DCHECK(thread_checker_.CalledOnValidThread()); | 109 return weak_ptr_; |
| 109 return weak_factory_.GetWeakPtr(); | |
| 110 } | 110 } |
| 111 | 111 |
| 112 } // namespace remoting | 112 } // namespace remoting |
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