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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // A class to emulate GLES2 over command buffers. | 5 // A class to emulate GLES2 over command buffers. |
| 6 | 6 |
| 7 #include "gpu/command_buffer/client/gles2_implementation.h" | 7 #include "gpu/command_buffer/client/gles2_implementation.h" |
| 8 | 8 |
| 9 #include <GLES2/gl2.h> | 9 #include <GLES2/gl2.h> |
| 10 #include <GLES2/gl2ext.h> | 10 #include <GLES2/gl2ext.h> |
| 11 #include <GLES2/gl2extchromium.h> | 11 #include <GLES2/gl2extchromium.h> |
| 12 #include <GLES3/gl3.h> | 12 #include <GLES3/gl3.h> |
| 13 #include <stddef.h> | 13 #include <stddef.h> |
| 14 #include <stdint.h> | 14 #include <stdint.h> |
| 15 #include <algorithm> | 15 #include <algorithm> |
| 16 #include <map> | 16 #include <map> |
| 17 #include <set> | 17 #include <set> |
| 18 #include <sstream> | 18 #include <sstream> |
| 19 #include <string> | 19 #include <string> |
| 20 #include "base/atomic_sequence_num.h" | 20 #include "base/atomic_sequence_num.h" |
| 21 #include "base/bits.h" |
| 21 #include "base/compiler_specific.h" | 22 #include "base/compiler_specific.h" |
| 22 #include "base/numerics/safe_math.h" | 23 #include "base/numerics/safe_math.h" |
| 23 #include "base/strings/string_split.h" | 24 #include "base/strings/string_split.h" |
| 24 #include "base/strings/stringprintf.h" | 25 #include "base/strings/stringprintf.h" |
| 25 #include "base/sys_info.h" | 26 #include "base/sys_info.h" |
| 26 #include "base/threading/thread_task_runner_handle.h" | 27 #include "base/threading/thread_task_runner_handle.h" |
| 27 #include "base/trace_event/memory_allocator_dump.h" | 28 #include "base/trace_event/memory_allocator_dump.h" |
| 28 #include "base/trace_event/memory_dump_manager.h" | 29 #include "base/trace_event/memory_dump_manager.h" |
| 29 #include "base/trace_event/process_memory_dump.h" | 30 #include "base/trace_event/process_memory_dump.h" |
| 30 #include "base/trace_event/trace_event.h" | 31 #include "base/trace_event/trace_event.h" |
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| 212 kSizeToFlush)) { | 213 kSizeToFlush)) { |
| 213 return false; | 214 return false; |
| 214 } | 215 } |
| 215 | 216 |
| 216 mapped_memory_.reset(new MappedMemoryManager(helper_, mapped_memory_limit)); | 217 mapped_memory_.reset(new MappedMemoryManager(helper_, mapped_memory_limit)); |
| 217 | 218 |
| 218 unsigned chunk_size = 2 * 1024 * 1024; | 219 unsigned chunk_size = 2 * 1024 * 1024; |
| 219 if (mapped_memory_limit != SharedMemoryLimits::kNoLimit) { | 220 if (mapped_memory_limit != SharedMemoryLimits::kNoLimit) { |
| 220 // Use smaller chunks if the client is very memory conscientious. | 221 // Use smaller chunks if the client is very memory conscientious. |
| 221 chunk_size = std::min(mapped_memory_limit / 4, chunk_size); | 222 chunk_size = std::min(mapped_memory_limit / 4, chunk_size); |
| 223 chunk_size = base::bits::Align(chunk_size, |
| 224 FencedAllocator::kAllocAlignment); |
| 222 } | 225 } |
| 223 mapped_memory_->set_chunk_size_multiple(chunk_size); | 226 mapped_memory_->set_chunk_size_multiple(chunk_size); |
| 224 | 227 |
| 225 GLStaticState::ShaderPrecisionMap* shader_precisions = | 228 GLStaticState::ShaderPrecisionMap* shader_precisions = |
| 226 &static_state_.shader_precisions; | 229 &static_state_.shader_precisions; |
| 227 capabilities_.VisitPrecisions([shader_precisions]( | 230 capabilities_.VisitPrecisions([shader_precisions]( |
| 228 GLenum shader, GLenum type, Capabilities::ShaderPrecision* result) { | 231 GLenum shader, GLenum type, Capabilities::ShaderPrecision* result) { |
| 229 const GLStaticState::ShaderPrecisionKey key(shader, type); | 232 const GLStaticState::ShaderPrecisionKey key(shader, type); |
| 230 cmds::GetShaderPrecisionFormat::Result cached_result = { | 233 cmds::GetShaderPrecisionFormat::Result cached_result = { |
| 231 true, result->min_range, result->max_range, result->precision}; | 234 true, result->min_range, result->max_range, result->precision}; |
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| 7069 CheckGLError(); | 7072 CheckGLError(); |
| 7070 } | 7073 } |
| 7071 | 7074 |
| 7072 // Include the auto-generated part of this file. We split this because it means | 7075 // Include the auto-generated part of this file. We split this because it means |
| 7073 // we can easily edit the non-auto generated parts right here in this file | 7076 // we can easily edit the non-auto generated parts right here in this file |
| 7074 // instead of having to edit some template or the code generator. | 7077 // instead of having to edit some template or the code generator. |
| 7075 #include "gpu/command_buffer/client/gles2_implementation_impl_autogen.h" | 7078 #include "gpu/command_buffer/client/gles2_implementation_impl_autogen.h" |
| 7076 | 7079 |
| 7077 } // namespace gles2 | 7080 } // namespace gles2 |
| 7078 } // namespace gpu | 7081 } // namespace gpu |
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