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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_DEBUG_DEBUG_EVALUATE_H_ | 5 #ifndef V8_DEBUG_DEBUG_EVALUATE_H_ |
6 #define V8_DEBUG_DEBUG_EVALUATE_H_ | 6 #define V8_DEBUG_DEBUG_EVALUATE_H_ |
7 | 7 |
8 #include "src/frames.h" | 8 #include "src/frames.h" |
9 #include "src/objects.h" | 9 #include "src/objects.h" |
10 | 10 |
11 namespace v8 { | 11 namespace v8 { |
12 namespace internal { | 12 namespace internal { |
13 | 13 |
14 class DebugEvaluate : public AllStatic { | 14 class DebugEvaluate : public AllStatic { |
15 public: | 15 public: |
16 static MaybeHandle<Object> Global(Isolate* isolate, Handle<String> source); | 16 static MaybeHandle<Object> Global(Isolate* isolate, Handle<String> source); |
17 | 17 |
18 // Evaluate a piece of JavaScript in the context of a stack frame for | 18 // Evaluate a piece of JavaScript in the context of a stack frame for |
19 // debugging. Things that need special attention are: | 19 // debugging. Things that need special attention are: |
20 // - Parameters and stack-allocated locals need to be materialized. Altered | 20 // - Parameters and stack-allocated locals need to be materialized. Altered |
21 // values need to be written back to the stack afterwards. | 21 // values need to be written back to the stack afterwards. |
22 // - The arguments object needs to materialized. | 22 // - The arguments object needs to materialized. |
23 static MaybeHandle<Object> Local(Isolate* isolate, StackFrame::Id frame_id, | 23 static MaybeHandle<Object> Local(Isolate* isolate, StackFrame::Id frame_id, |
24 int inlined_jsframe_index, | 24 int inlined_jsframe_index, |
25 Handle<String> source); | 25 Handle<String> source); |
26 | 26 |
| 27 static bool HasNoSideEffect(Handle<BytecodeArray> bytecode_array); |
| 28 |
27 private: | 29 private: |
28 // This class builds a context chain for evaluation of expressions | 30 // This class builds a context chain for evaluation of expressions |
29 // in debugger. | 31 // in debugger. |
30 // The scope chain leading up to a breakpoint where evaluation occurs | 32 // The scope chain leading up to a breakpoint where evaluation occurs |
31 // looks like: | 33 // looks like: |
32 // - [a mix of with, catch and block scopes] | 34 // - [a mix of with, catch and block scopes] |
33 // - [function stack + context] | 35 // - [function stack + context] |
34 // - [outer context] | 36 // - [outer context] |
35 // The builder materializes all stack variables into properties of objects; | 37 // The builder materializes all stack variables into properties of objects; |
36 // the expression is then evaluated as if it is inside a series of 'with' | 38 // the expression is then evaluated as if it is inside a series of 'with' |
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84 Handle<Context> context, | 86 Handle<Context> context, |
85 Handle<Object> receiver, | 87 Handle<Object> receiver, |
86 Handle<String> source); | 88 Handle<String> source); |
87 }; | 89 }; |
88 | 90 |
89 | 91 |
90 } // namespace internal | 92 } // namespace internal |
91 } // namespace v8 | 93 } // namespace v8 |
92 | 94 |
93 #endif // V8_DEBUG_DEBUG_EVALUATE_H_ | 95 #endif // V8_DEBUG_DEBUG_EVALUATE_H_ |
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