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Unified Diff: cc/output/gl_renderer.h

Issue 2622243003: The great shader refactor: Clean up GLRenderer (Closed)
Patch Set: Rebase Created 3 years, 11 months ago
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Index: cc/output/gl_renderer.h
diff --git a/cc/output/gl_renderer.h b/cc/output/gl_renderer.h
index 99e39197009cb0a917c93109879db1ab38373f6b..5581dbe1d493fbab06d5e6f0e0f6e8dab773c3de 100644
--- a/cc/output/gl_renderer.h
+++ b/cc/output/gl_renderer.h
@@ -290,43 +290,6 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
std::unique_ptr<DynamicGeometryBinding> clipped_geometry_;
gfx::QuadF shared_geometry_quad_;
- // This block of bindings defines all of the programs used by the compositor
- // itself. Add any new programs here to GLRendererShaderTest.
-
- // Tiled layer shaders.
- typedef Program TileProgram;
- typedef Program TileProgramAA;
- typedef Program TileProgramSwizzleAA;
- typedef Program TileProgramOpaque;
- typedef Program TileProgramSwizzle;
- typedef Program TileProgramSwizzleOpaque;
-
- // Texture shaders.
- typedef Program TextureProgram;
- typedef Program NonPremultipliedTextureProgram;
- typedef Program TextureBackgroundProgram;
- typedef Program NonPremultipliedTextureBackgroundProgram;
-
- // Render surface shaders.
- typedef Program RenderPassProgram;
- typedef Program RenderPassMaskProgram;
- typedef Program RenderPassProgramAA;
- typedef Program RenderPassMaskProgramAA;
- typedef Program RenderPassColorMatrixProgram;
- typedef Program RenderPassMaskColorMatrixProgramAA;
- typedef Program RenderPassColorMatrixProgramAA;
- typedef Program RenderPassMaskColorMatrixProgram;
-
- // Video shaders.
- typedef Program VideoStreamTextureProgram;
- typedef ProgramBinding<VertexShaderBase, FragmentShaderYUVVideo>
- VideoYUVProgram;
-
- // Special purpose / effects shaders.
- typedef Program DebugBorderProgram;
- typedef Program SolidColorProgram;
- typedef Program SolidColorProgramAA;
-
// If the requested program has not yet been initialized, this will initialize
// the program before returning it.
const Program* GetProgram(const ProgramKey& key);
@@ -338,74 +301,13 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
std::unordered_map<ProgramKey, std::unique_ptr<Program>, ProgramKeyHash>
program_cache_;
- const TileProgram* GetTileProgram(
- TexCoordPrecision precision, SamplerType sampler);
- const TileProgramOpaque* GetTileProgramOpaque(
- TexCoordPrecision precision, SamplerType sampler);
- const TileProgramAA* GetTileProgramAA(
- TexCoordPrecision precision, SamplerType sampler);
- const TileProgramSwizzle* GetTileProgramSwizzle(
- TexCoordPrecision precision, SamplerType sampler);
- const TileProgramSwizzleOpaque* GetTileProgramSwizzleOpaque(
- TexCoordPrecision precision, SamplerType sampler);
- const TileProgramSwizzleAA* GetTileProgramSwizzleAA(
- TexCoordPrecision precision, SamplerType sampler);
-
- const RenderPassProgram* GetRenderPassProgram(TexCoordPrecision precision,
- BlendMode blend_mode);
- const RenderPassProgramAA* GetRenderPassProgramAA(TexCoordPrecision precision,
- BlendMode blend_mode);
- const RenderPassMaskProgram* GetRenderPassMaskProgram(
- TexCoordPrecision precision,
- SamplerType sampler,
- BlendMode blend_mode,
- bool mask_for_background);
- const RenderPassMaskProgramAA* GetRenderPassMaskProgramAA(
- TexCoordPrecision precision,
- SamplerType sampler,
- BlendMode blend_mode,
- bool mask_for_background);
- const RenderPassColorMatrixProgram* GetRenderPassColorMatrixProgram(
- TexCoordPrecision precision,
- BlendMode blend_mode);
- const RenderPassColorMatrixProgramAA* GetRenderPassColorMatrixProgramAA(
- TexCoordPrecision precision,
- BlendMode blend_mode);
- const RenderPassMaskColorMatrixProgram* GetRenderPassMaskColorMatrixProgram(
- TexCoordPrecision precision,
- SamplerType sampler,
- BlendMode blend_mode,
- bool mask_for_background);
- const RenderPassMaskColorMatrixProgramAA*
- GetRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision,
- SamplerType sampler,
- BlendMode blend_mode,
- bool mask_for_background);
-
- const TextureProgram* GetTextureProgram(TexCoordPrecision precision,
- SamplerType sampler);
- const NonPremultipliedTextureProgram* GetNonPremultipliedTextureProgram(
- TexCoordPrecision precision,
- SamplerType sampler);
- const TextureBackgroundProgram* GetTextureBackgroundProgram(
- TexCoordPrecision precision,
- SamplerType sampler);
- const NonPremultipliedTextureBackgroundProgram*
- GetNonPremultipliedTextureBackgroundProgram(TexCoordPrecision precision,
- SamplerType sampler);
-
+ typedef ProgramBinding<VertexShaderBase, FragmentShaderYUVVideo>
+ VideoYUVProgram;
const VideoYUVProgram* GetVideoYUVProgram(TexCoordPrecision precision,
SamplerType sampler,
bool use_alpha_texture,
bool use_nv12,
bool use_color_lut);
- const VideoStreamTextureProgram* GetVideoStreamTextureProgram(
- TexCoordPrecision precision);
-
- const DebugBorderProgram* GetDebugBorderProgram();
- const SolidColorProgram* GetSolidColorProgram();
- const SolidColorProgramAA* GetSolidColorProgramAA();
-
VideoYUVProgram video_yuv_program_[LAST_TEX_COORD_PRECISION + 1]
[LAST_SAMPLER_TYPE + 1][2][2][2];
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