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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkRectShaderImageFilter_DEFINED | 8 #ifndef SkRectShaderImageFilter_DEFINED |
9 #define SkRectShaderImageFilter_DEFINED | 9 #define SkRectShaderImageFilter_DEFINED |
10 | 10 |
11 #include "SkImageFilter.h" | 11 #include "SkImageFilter.h" |
12 #include "SkRect.h" | 12 #include "SkRect.h" |
13 | 13 |
14 class SkShader; | 14 class SkShader; |
15 | 15 |
16 class SK_API SkRectShaderImageFilter : public SkImageFilter { | 16 class SK_API SkRectShaderImageFilter : public SkImageFilter { |
17 public: | 17 public: |
18 /** | 18 /** |
19 * The SkShader object will have its refcnt increased as it becomes a membe r of the | 19 * The SkShader object will have its refcnt increased as it becomes a membe r of the |
20 * SkRectShaderImageFilter object returned by this function. It cannot be N ULL. | 20 * SkRectShaderImageFilter object returned by this function. It cannot be N ULL. |
21 * The region parameter is used to specify on which region the shader is ap plied. | 21 * The region parameter is used to specify on which region the shader is ap plied. |
reed1
2013/10/14 12:45:57
1. "region"?
2. It appears now that the rect/regio
| |
22 */ | 22 */ |
23 static SkRectShaderImageFilter* Create(SkShader* s, const SkRect& rect); | 23 static SkRectShaderImageFilter* Create(SkShader* s, const SkRect& rect); |
24 static SkRectShaderImageFilter* Create(SkShader* s, const CropRect* rect = N ULL); | |
24 virtual ~SkRectShaderImageFilter(); | 25 virtual ~SkRectShaderImageFilter(); |
25 | 26 |
26 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkRectShaderImageFilter) | 27 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkRectShaderImageFilter) |
27 | 28 |
28 protected: | 29 protected: |
29 SkRectShaderImageFilter(SkFlattenableReadBuffer& buffer); | 30 SkRectShaderImageFilter(SkFlattenableReadBuffer& buffer); |
30 virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE; | 31 virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE; |
31 | 32 |
32 virtual bool onFilterImage(Proxy*, const SkBitmap& src, const SkMatrix&, | 33 virtual bool onFilterImage(Proxy*, const SkBitmap& src, const SkMatrix&, |
33 SkBitmap* result, SkIPoint* loc) SK_OVERRIDE; | 34 SkBitmap* result, SkIPoint* loc) SK_OVERRIDE; |
34 | 35 |
35 private: | 36 private: |
36 SkRectShaderImageFilter(SkShader* s, const CropRect* rect); | 37 SkRectShaderImageFilter(SkShader* s, const CropRect* rect); |
37 SkShader* fShader; | 38 SkShader* fShader; |
38 | 39 |
39 typedef SkImageFilter INHERITED; | 40 typedef SkImageFilter INHERITED; |
40 }; | 41 }; |
41 | 42 |
42 #endif | 43 #endif |
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