Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkRectShaderImageFilter_DEFINED | 8 #ifndef SkRectShaderImageFilter_DEFINED |
| 9 #define SkRectShaderImageFilter_DEFINED | 9 #define SkRectShaderImageFilter_DEFINED |
| 10 | 10 |
| 11 #include "SkImageFilter.h" | 11 #include "SkImageFilter.h" |
| 12 #include "SkRect.h" | 12 #include "SkRect.h" |
| 13 | 13 |
| 14 class SkShader; | 14 class SkShader; |
| 15 | 15 |
| 16 class SK_API SkRectShaderImageFilter : public SkImageFilter { | 16 class SK_API SkRectShaderImageFilter : public SkImageFilter { |
| 17 public: | 17 public: |
| 18 /** | 18 /** |
| 19 * The SkShader object will have its refcnt increased as it becomes a membe r of the | 19 * The SkShader object will have its refcnt increased as it becomes a membe r of the |
| 20 * SkRectShaderImageFilter object returned by this function. It cannot be N ULL. | 20 * SkRectShaderImageFilter object returned by this function. It cannot be N ULL. |
| 21 * The region parameter is used to specify on which region the shader is ap plied. | 21 * The region parameter is used to specify on which region the shader is ap plied. |
|
reed1
2013/10/14 12:45:57
1. "region"?
2. It appears now that the rect/regio
| |
| 22 */ | 22 */ |
| 23 static SkRectShaderImageFilter* Create(SkShader* s, const SkRect& rect); | 23 static SkRectShaderImageFilter* Create(SkShader* s, const SkRect& rect); |
| 24 static SkRectShaderImageFilter* Create(SkShader* s, const CropRect* rect = N ULL); | |
| 24 virtual ~SkRectShaderImageFilter(); | 25 virtual ~SkRectShaderImageFilter(); |
| 25 | 26 |
| 26 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkRectShaderImageFilter) | 27 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkRectShaderImageFilter) |
| 27 | 28 |
| 28 protected: | 29 protected: |
| 29 SkRectShaderImageFilter(SkFlattenableReadBuffer& buffer); | 30 SkRectShaderImageFilter(SkFlattenableReadBuffer& buffer); |
| 30 virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE; | 31 virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE; |
| 31 | 32 |
| 32 virtual bool onFilterImage(Proxy*, const SkBitmap& src, const SkMatrix&, | 33 virtual bool onFilterImage(Proxy*, const SkBitmap& src, const SkMatrix&, |
| 33 SkBitmap* result, SkIPoint* loc) SK_OVERRIDE; | 34 SkBitmap* result, SkIPoint* loc) SK_OVERRIDE; |
| 34 | 35 |
| 35 private: | 36 private: |
| 36 SkRectShaderImageFilter(SkShader* s, const CropRect* rect); | 37 SkRectShaderImageFilter(SkShader* s, const CropRect* rect); |
| 37 SkShader* fShader; | 38 SkShader* fShader; |
| 38 | 39 |
| 39 typedef SkImageFilter INHERITED; | 40 typedef SkImageFilter INHERITED; |
| 40 }; | 41 }; |
| 41 | 42 |
| 42 #endif | 43 #endif |
| OLD | NEW |