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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_DEBUG_DEBUG_H_ | 5 #ifndef V8_DEBUG_DEBUG_H_ |
6 #define V8_DEBUG_DEBUG_H_ | 6 #define V8_DEBUG_DEBUG_H_ |
7 | 7 |
8 #include "src/allocation.h" | 8 #include "src/allocation.h" |
9 #include "src/arguments.h" | 9 #include "src/arguments.h" |
10 #include "src/assembler.h" | 10 #include "src/assembler.h" |
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79 kDebugNotActive, | 79 kDebugNotActive, |
80 kDebugAsyncFunction, | 80 kDebugAsyncFunction, |
81 kDebugPromiseResolve, | 81 kDebugPromiseResolve, |
82 kDebugPromiseReject, | 82 kDebugPromiseReject, |
83 kDebugPromiseResolveThenableJob, | 83 kDebugPromiseResolveThenableJob, |
84 kDebugPromiseCollected, | 84 kDebugPromiseCollected, |
85 }; | 85 }; |
86 | 86 |
87 class BreakLocation { | 87 class BreakLocation { |
88 public: | 88 public: |
89 static BreakLocation FromFrame(Handle<DebugInfo> debug_info, | 89 static BreakLocation FromFrame(StandardFrame* frame); |
90 JavaScriptFrame* frame); | |
91 | 90 |
92 static void AllAtCurrentStatement(Handle<DebugInfo> debug_info, | 91 static void AllAtCurrentStatement(Handle<DebugInfo> debug_info, |
93 JavaScriptFrame* frame, | 92 JavaScriptFrame* frame, |
94 List<BreakLocation>* result_out); | 93 List<BreakLocation>* result_out); |
95 | 94 |
96 inline bool IsReturn() const { return type_ == DEBUG_BREAK_SLOT_AT_RETURN; } | 95 inline bool IsReturn() const { return type_ == DEBUG_BREAK_SLOT_AT_RETURN; } |
97 inline bool IsCall() const { return type_ == DEBUG_BREAK_SLOT_AT_CALL; } | 96 inline bool IsCall() const { return type_ == DEBUG_BREAK_SLOT_AT_CALL; } |
98 inline bool IsTailCall() const { | 97 inline bool IsTailCall() const { |
99 return type_ == DEBUG_BREAK_SLOT_AT_TAIL_CALL; | 98 return type_ == DEBUG_BREAK_SLOT_AT_TAIL_CALL; |
100 } | 99 } |
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447 Handle<Object> break_point_object, | 446 Handle<Object> break_point_object, |
448 int* source_position); | 447 int* source_position); |
449 bool SetBreakPointForScript(Handle<Script> script, | 448 bool SetBreakPointForScript(Handle<Script> script, |
450 Handle<Object> break_point_object, | 449 Handle<Object> break_point_object, |
451 int* source_position, | 450 int* source_position, |
452 BreakPositionAlignment alignment); | 451 BreakPositionAlignment alignment); |
453 void ClearBreakPoint(Handle<Object> break_point_object); | 452 void ClearBreakPoint(Handle<Object> break_point_object); |
454 void ChangeBreakOnException(ExceptionBreakType type, bool enable); | 453 void ChangeBreakOnException(ExceptionBreakType type, bool enable); |
455 bool IsBreakOnException(ExceptionBreakType type); | 454 bool IsBreakOnException(ExceptionBreakType type); |
456 | 455 |
| 456 // The parameter is either a BreakPointInfo object, or a FixedArray of |
| 457 // BreakPointInfo objects. |
| 458 // Returns an empty handle if no breakpoint is hit, or a FixedArray with all |
| 459 // hit breakpoints. |
| 460 MaybeHandle<FixedArray> GetHitBreakPointObjects( |
| 461 Handle<Object> break_point_objects); |
| 462 |
457 // Stepping handling. | 463 // Stepping handling. |
458 void PrepareStep(StepAction step_action); | 464 void PrepareStep(StepAction step_action); |
459 void PrepareStepIn(Handle<JSFunction> function); | 465 void PrepareStepIn(Handle<JSFunction> function); |
460 void PrepareStepInSuspendedGenerator(); | 466 void PrepareStepInSuspendedGenerator(); |
461 void PrepareStepOnThrow(); | 467 void PrepareStepOnThrow(); |
462 void ClearStepping(); | 468 void ClearStepping(); |
463 void ClearStepOut(); | 469 void ClearStepOut(); |
464 | 470 |
465 bool PrepareFunctionForBreakPoints(Handle<SharedFunctionInfo> shared); | 471 bool PrepareFunctionForBreakPoints(Handle<SharedFunctionInfo> shared); |
466 bool GetPossibleBreakpoints(Handle<Script> script, int start_position, | 472 bool GetPossibleBreakpoints(Handle<Script> script, int start_position, |
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627 // Clear all code from instrumentation. | 633 // Clear all code from instrumentation. |
628 void ClearAllBreakPoints(); | 634 void ClearAllBreakPoints(); |
629 // Instrument a function with one-shots. | 635 // Instrument a function with one-shots. |
630 void FloodWithOneShot(Handle<JSFunction> function, | 636 void FloodWithOneShot(Handle<JSFunction> function, |
631 BreakLocatorType type = ALL_BREAK_LOCATIONS); | 637 BreakLocatorType type = ALL_BREAK_LOCATIONS); |
632 // Clear all one-shot instrumentations, but restore break points. | 638 // Clear all one-shot instrumentations, but restore break points. |
633 void ClearOneShot(); | 639 void ClearOneShot(); |
634 | 640 |
635 void ActivateStepOut(StackFrame* frame); | 641 void ActivateStepOut(StackFrame* frame); |
636 void RemoveDebugInfoAndClearFromShared(Handle<DebugInfo> debug_info); | 642 void RemoveDebugInfoAndClearFromShared(Handle<DebugInfo> debug_info); |
637 Handle<Object> CheckBreakPoints(Handle<DebugInfo> debug_info, | 643 MaybeHandle<FixedArray> CheckBreakPoints(Handle<DebugInfo> debug_info, |
638 BreakLocation* location, | 644 BreakLocation* location, |
639 bool* has_break_points = nullptr); | 645 bool* has_break_points = nullptr); |
640 bool IsMutedAtCurrentLocation(JavaScriptFrame* frame); | 646 bool IsMutedAtCurrentLocation(JavaScriptFrame* frame); |
641 bool CheckBreakPoint(Handle<Object> break_point_object); | 647 bool CheckBreakPoint(Handle<Object> break_point_object); |
642 MaybeHandle<Object> CallFunction(const char* name, int argc, | 648 MaybeHandle<Object> CallFunction(const char* name, int argc, |
643 Handle<Object> args[]); | 649 Handle<Object> args[]); |
644 | 650 |
645 inline void AssertDebugContext() { | 651 inline void AssertDebugContext() { |
646 DCHECK(isolate_->context() == *debug_context()); | 652 DCHECK(isolate_->context() == *debug_context()); |
647 DCHECK(in_debug_scope()); | 653 DCHECK(in_debug_scope()); |
648 } | 654 } |
649 | 655 |
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829 Handle<Code> code); | 835 Handle<Code> code); |
830 static bool DebugBreakSlotIsPatched(Address pc); | 836 static bool DebugBreakSlotIsPatched(Address pc); |
831 static void ClearDebugBreakSlot(Isolate* isolate, Address pc); | 837 static void ClearDebugBreakSlot(Isolate* isolate, Address pc); |
832 }; | 838 }; |
833 | 839 |
834 | 840 |
835 } // namespace internal | 841 } // namespace internal |
836 } // namespace v8 | 842 } // namespace v8 |
837 | 843 |
838 #endif // V8_DEBUG_DEBUG_H_ | 844 #endif // V8_DEBUG_DEBUG_H_ |
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